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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

skyrimll, on 15 Aug 2016 - 3:28 PM, said:snapback.png

 

caocaothedeciever, on 15 Aug 2016 - 11:25 AM, said:snapback.png

 

 

What is your problem again with gags?

 

My problem with the gags is that the mouths never open on the ZAP gags either on the player character or the enslaved followers/NPC.  The version before last, when you still used the rope harness "slave gags" it worked fine.  Now that you use the ZAP dark wooden bit gags, the mouths aren't opening at all again.  So I would really like to know how I can fix that.  I know the most recent version, in your changelist you said you had fixed that, but I'm still running into that problem.  It's been an issue ever since the last update; I have no idea where to even start looking for the source of the problem anymore.  I've done everything but a full clean re-install of the game.

 

 

 

Ah yes... the mouth.

 

I will check if I have the right keywords set up for the gag. 

I replaced the gags from Zaz animation pack by devious devices and it is possible I missed some keywords.

Posted

 

 

skyrimll, on 15 Aug 2016 - 3:28 PM, said:snapback.png

 

caocaothedeciever, on 15 Aug 2016 - 11:25 AM, said:snapback.png

 

 

What is your problem again with gags?

 

My problem with the gags is that the mouths never open on the ZAP gags either on the player character or the enslaved followers/NPC.  The version before last, when you still used the rope harness "slave gags" it worked fine.  Now that you use the ZAP dark wooden bit gags, the mouths aren't opening at all again.  So I would really like to know how I can fix that.  I know the most recent version, in your changelist you said you had fixed that, but I'm still running into that problem.  It's been an issue ever since the last update; I have no idea where to even start looking for the source of the problem anymore.  I've done everything but a full clean re-install of the game.

 

 

 

Ah yes... the mouth.

 

I will check if I have the right keywords set up for the gag. 

I replaced the gags from Zaz animation pack by devious devices and it is possible I missed some keywords.

 

 

OK- so the dark wooden bit gags that are being used now, are Devious Devices, NOT ZaZ?  That would explain it.  I've been looking for solutions to problems related with ZaZ not DD.  Keep me updated if it all looks good!

 

Posted

 

 

 

skyrimll, on 15 Aug 2016 - 3:28 PM, said:snapback.png

 

caocaothedeciever, on 15 Aug 2016 - 11:25 AM, said:snapback.png

 

 

What is your problem again with gags?

 

My problem with the gags is that the mouths never open on the ZAP gags either on the player character or the enslaved followers/NPC.  The version before last, when you still used the rope harness "slave gags" it worked fine.  Now that you use the ZAP dark wooden bit gags, the mouths aren't opening at all again.  So I would really like to know how I can fix that.  I know the most recent version, in your changelist you said you had fixed that, but I'm still running into that problem.  It's been an issue ever since the last update; I have no idea where to even start looking for the source of the problem anymore.  I've done everything but a full clean re-install of the game.

 

 

 

Ah yes... the mouth.

 

I will check if I have the right keywords set up for the gag. 

I replaced the gags from Zaz animation pack by devious devices and it is possible I missed some keywords.

 

 

OK- so the dark wooden bit gags that are being used now, are Devious Devices, NOT ZaZ?  That would explain it.  I've been looking for solutions to problems related with ZaZ not DD.  Keep me updated if it all looks good!

 

 

 

They are custom Devious Devices using meshes from Zaz.

Posted

 

 

 

 

skyrimll, on 15 Aug 2016 - 3:28 PM, said:snapback.png

 

caocaothedeciever, on 15 Aug 2016 - 11:25 AM, said:snapback.png

 

 

What is your problem again with gags?

 

My problem with the gags is that the mouths never open on the ZAP gags either on the player character or the enslaved followers/NPC.  The version before last, when you still used the rope harness "slave gags" it worked fine.  Now that you use the ZAP dark wooden bit gags, the mouths aren't opening at all again.  So I would really like to know how I can fix that.  I know the most recent version, in your changelist you said you had fixed that, but I'm still running into that problem.  It's been an issue ever since the last update; I have no idea where to even start looking for the source of the problem anymore.  I've done everything but a full clean re-install of the game.

 

 

 

Ah yes... the mouth.

 

I will check if I have the right keywords set up for the gag. 

I replaced the gags from Zaz animation pack by devious devices and it is possible I missed some keywords.

 

 

OK- so the dark wooden bit gags that are being used now, are Devious Devices, NOT ZaZ?  That would explain it.  I've been looking for solutions to problems related with ZaZ not DD.  Keep me updated if it all looks good!

 

 

 

They are custom Devious Devices using meshes from Zaz.

 

 

I see!  Then I'll wait until I hear from you to see how to try to solve this dilemma.  Thank you for your time and work!

 

Posted

k thanks i'll try to fix the problem myself if i can  find the problem cheeech this is going to be a Pain in the ass 

if i find why Death Alternative crashes the game i'll everybody know about it 

Posted

 

 

I have two issues with latest version. While most of things work, crawling, kneeling, whipping... stop here. I have problem with punishments. Basically they work partially. After owner "sheathes" his whip, suddenly game crashes. There is no problem until the end of animation.

 

Also. For some reason after getting enslaved rouighspun tunic is automatially equipped now without the need to ask master first. It kind of kills the "master I'm cold" dialogue as there is no need for it that way?

 

I added a safeguard to stop punishment and whipping scenes if your health falls before 20%

Is your health low when that happens?

 

For the tunic, make sure you don't have the Hardcore option unchecked by accident in SD's menu.

It shouldn't be added at all if that option is checked.

 

 

Well I do end up with low HP. I will see what happens when I increase my max HP. And I have hardcore option checked.

 

Posted

Hi Skyrimll,

 

I reverted to a save from back in March, before SD was introduced to this particular playthrough. Beast enslavements and punishment scenes worked fine - so looks like I encountered a problem when updating to 3.5.1. May just have to bite the bullet and scrub the 80 hours gametime I logged from March till now. Do you think it would have made a difference if I had updated from 3.44 to 3.50 then to 3.51, rather than going from 3.44 to 3.51 directly?

 

In any case, thanks for the updates. This latest version looks great. Otherwise I wouldnt even consider reverting most of my progress just for the new version of SD+.

Posted

 How does one deal with Devious Plugs and piercings from interrupting (and ruining) sex animations

when they go off and play their own animations? I know this is really a Sexlab/Devious Devices

issue, but I could use a few pointers since this mod relies so heavily on these devices.

Posted

Hi :)

Did a clean installation again to test a bit, ran into a possible problem; DA doesn't seem to acknowledge SD+ is installed. OnBleed ETC have no SD options. Simple Slavery also starts with SD option turned off, though I can indeed turn it on. Haven't yet tried it out, as said it's a clean new game so I'm still in the starting dungeon, near the cave bear.

Posted

Ok so after increasing max HP crashes are gone. But I think I know why clothes are equipped. At first I thought that it was caused by "falsely" selected Hardcore mode, so I unchecked it and checked it again. But then I realised I have limited stripping and it appears when you have this selected, and have roughspun tunic in your inventory, it will be automatically equipped as it is not taken away after enslavement.

Posted

 

Enslavement, whether beast or humanoid should be gender neutral now right?

 

 I can't get enslaved by beasts as a male still, and I think it has to do with line 317 of the _sdqs_fcts_factions script

 

Here's the line

isSlaver = ( (   ( checkIfFalmer ( akActor) || checkIfSlaverCreatureRace(akActor) ) && (playerGender == 1) )) && !checkIfSpriggan ( akActor ) && !akActor.IsGhost() && !actorFactionInList( akActor, _SDFLP_banned_factions ) && (!actorInList(_SDFLP_banned_actors, akActor))

In the line, it still has a check for the player gender being female (&& (playerGender == 1))

The "&& (playerGender == 1)" should be removed to make enslavement completely gender neutral, no?

 

I can't compile it myself, as right now for some reason the zbfsexlab.psc has a function that doesn't match one of sexlab's scripts, and thus my compiler fails every time, but before when I could compile this script for my own personal use, it allowed all genders to be enslaved.

 

Good catch. I already added the fix on my end.

 

Hey, Skyrimll, if it's not too much of a hassle, could you upload the compiled .pex file of the fixed _sdqs_fcts_factions. I wanted to edit it myself, but Zaz anim Pack is causing compiling issues.

 

Are you using the source files from an earlier zaz anim pack to compile SD+? I have the latest version of ZazAnimPack and yet the source code for it seems to be flawed. (i'm getting this error:

Scripts\Source\zbfSexLab.psc(3782,0): the parameter types of function log in the empty state on script zbfsexlab do not match the parent script sslanimationfactory

)

Posted

It's great that the crawling animation finally works! The only major issue I've seen thus far with the new version is that the slavetat's aren't being applied.

 

http://www.loverslab.com/topic/54383-corintios-progressive-slavetats/?p=1641167

 

You need the new version of slavtats eventbridge

 

@SkyrimLL

 

Did some testing last night i notice at like slave level 1 everytime I would check with my master it would reset to -6 disposition or watever its caled and that when I had an armbinder on and he asked me to kneel I would kneel for a second and then pop right back up and I was stuck in an infinite loop of him constantly asking me to kneel. Only thing that did it was going into the crawling animation  (armbinder gets removed) then talk to him he asks me to kneel again and then it works (armbinder gets applied again) still continues to work.

 

hope that makes sense I have to go to work now.

Posted

Also, the stance changes work in menus, which is kinda weird when you are saving and navigating the menu using the arrow keys.

 

Use !Utility.IsInMenuMode() in your if statement so that it checks if the player is navigating the menu before changing the stance.

 

Also, does changing whether you are crawling only work when enslaved? If so, you should limit the notifications poping up to only when you are enslaved, ya?

Posted

 How does one deal with Devious Plugs and piercings from interrupting (and ruining) sex animations

when they go off and play their own animations? I know this is really a Sexlab/Devious Devices

issue, but I could use a few pointers since this mod relies so heavily on these devices.

Most times this happens i press the sexlab hotkey.

Posted

 

 

It's great that the crawling animation finally works! The only major issue I've seen thus far with the new version is that the slavetat's aren't being applied.

http://www.loverslab.com/topic/54383-corintios-progressive-slavetats/?p=1641167

 

You need the new version of slavtats eventbridge

 

Alas the event bridge doesn't seem to do anything. :(

 

Im at work ill reupload later but I tested it in game so I know it works make sure u have latest versionof slavetats

Posted

I added a recompiled version of slave tat event bridge in the download area of SD+

Use that version if you are running into issues with Slavetats.

 

Also, if issues persist after updating, send us a log here.

Posted

My good computer died and my laptop can't really do Skyrim .. just wanted to pop in and say I hope you're doing well ... miss your mods. I'll be back at some point heh. Funny that I still notice when my fav modders but out updates :)

Posted

I noticed you show on DL page

 

REQUIREMENTS

 

SexLab V1.59+ and its requirements:  Is 1.62 okay

  • SKSE (V1.7.1) is 1.7.3 fine I mean I am sure that Higher is better, and the people that work on SKSE have always kept compatibility.
  • SkyUI
  • Fores New Idles in Skyrim (Both Behavior Pack (under Main files) and Creature Pack (the first download under Optional files). The spells add-on is not required.)

Death Alternative - Your Money or Your Life (tested successfully with version 7.0 of Death Alternative.)

 

Devious Devices Integration v2.8.3 and its own requirements  is it okay to use 3.1  ( This one I am not so sure about, and there have been problems of late )

 

 

I know these might be odd questions, but there have been some differences in some mods, that have made me to wonder, and I do try ( don't always succeed ) to obey the modders documentation, and description.

Posted

I noticed you show on DL page

 

REQUIREMENTS

 

SexLab V1.59+ and its requirements: Is 1.62 okay

  • SKSE (V1.7.1) is 1.7.3 fine I mean I am sure that Higher is better, and the people that work on SKSE have always kept compatibility.
  • SkyUI
  • Fores New Idles in Skyrim (Both Behavior Pack (under Main files) and Creature Pack (the first download under Optional files). The spells add-on is not required.)
Death Alternative - Your Money or Your Life (tested successfully with version 7.0 of Death Alternative.)

 

Devious Devices Integration v2.8.3 and its own requirements is it okay to use 3.1 ( This one I am not so sure about, and there have been problems of late )

 

 

I know these might be odd questions, but there have been some differences in some mods, that have made me to wonder, and I do try ( don't always succeed ) to obey the modders documentation, and description.

Thanks for pointing that out.

 

I am currently using the latest version of the mods you listed in your comments.

 

I will update the requirements soon to reflect that.

Posted

As I said here are some issues I don't know if you knew about

 

1.) You don't have alternate crawl animations for sneakwalkright and sneakwalkleft(causes the player to slightly stand up when using regular sneak anims for left and right) or sprint

 

2.) DDI is conflicting with your alternate animations the "Bound Combat" toggling it off fixes this issue, i wonder if there is a way to just disable it during enslavement.

Posted

As I said here are some issues I don't know if you knew about

 

1.) You don't have alternate crawl animations for sneakwalkright and sneakwalkleft(causes the player to slightly stand up when using regular sneak anims for left and right) or sprint

 

2.) DDI is conflicting with your alternate animations the "Bound Combat" toggling it off fixes this issue, i wonder if there is a way to just disable it during enslavement.

 

1) The sneak animations were missing from the crawling animation mod I used for the animation files. I just don't have animations for these keys.

 

I do have an animation for sprint, but FNIS animation override doesn't handle sprint overrides right now.

 

2) Can you explain more in details what is happening with bound combat? anything I can do to reproduce the issue?

 

I didn't notice any issue when I tested it and I do want to keep bound combat active when the player is enslaved.

Posted

 

 

Enslavement, whether beast or humanoid should be gender neutral now right?

 

 I can't get enslaved by beasts as a male still, and I think it has to do with line 317 of the _sdqs_fcts_factions script

 

Here's the line

isSlaver = ( (   ( checkIfFalmer ( akActor) || checkIfSlaverCreatureRace(akActor) ) && (playerGender == 1) )) && !checkIfSpriggan ( akActor ) && !akActor.IsGhost() && !actorFactionInList( akActor, _SDFLP_banned_factions ) && (!actorInList(_SDFLP_banned_actors, akActor))

In the line, it still has a check for the player gender being female (&& (playerGender == 1))

The "&& (playerGender == 1)" should be removed to make enslavement completely gender neutral, no?

 

I can't compile it myself, as right now for some reason the zbfsexlab.psc has a function that doesn't match one of sexlab's scripts, and thus my compiler fails every time, but before when I could compile this script for my own personal use, it allowed all genders to be enslaved.

 

Good catch. I already added the fix on my end.

 

Hey, Skyrimll, if it's not too much of a hassle, could you upload the compiled .pex file of the fixed _sdqs_fcts_factions. I wanted to edit it myself, but Zaz anim Pack is causing compiling issues.

 

Are you using the source files from an earlier zaz anim pack to compile SD+? I have the latest version of ZazAnimPack and yet the source code for it seems to be flawed. (i'm getting this error:

Scripts\Source\zbfSexLab.psc(3782,0): the parameter types of function log in the empty state on script zbfsexlab do not match the parent script sslanimationfactory

)

 

 

Here it is.

 

I remember getting that error with ZAP and I ended up patching ZAP source code myself to fix the issue but I can't remember which files I edited.

_sdqs_fcts_factions.pex

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