caocaothedeciever Posted July 31, 2016 Posted July 31, 2016 Yeah, hate to be a nag, but just going to put this for the last time: Please please please please PLEAAAASSE remove the auto kneeling option on enslaved followers on the next update!But otherwise, keeping being awesome!
DeepBlueFrog Posted July 31, 2016 Author Posted July 31, 2016 Yeah, hate to be a nag, but just going to put this for the last time: Please please please please PLEAAAASSE remove the auto kneeling option on enslaved followers on the next update! But otherwise, keeping being awesome! I added a test in the next version to disable kneeling during sex. Maybe I will add a checkbox to disable it altogether eventually but that will not be part of the next version at this time.
Caelryn Posted July 31, 2016 Posted July 31, 2016 On another note, is it intended for the trust pool to reset everytime I use the "I have something for you." option? Whenever I give a new item to the master, the trust pool starts at -10. Anyone, please?
Guest Posted July 31, 2016 Posted July 31, 2016 On another note, is it intended for the trust pool to reset everytime I use the "I have something for you." option? Whenever I give a new item to the master, the trust pool starts at -10. Anyone, please? I can confirm that his happened too me alot too.
DeepBlueFrog Posted July 31, 2016 Author Posted July 31, 2016 I still need to check the trust pool values. I haven't got around that yet. On the bright side, I found why the whipping and punishment scenes are not starting anymore and I added a failsafe to terminate the scenes if the player's health drops below 25% of the max.
Guest Posted July 31, 2016 Posted July 31, 2016 I still need to check the trust pool values. I haven't got around that yet. On the bright side, I found why the whipping and punishment scenes are not starting anymore and I added a failsafe to terminate the scenes if the player's health drops below 25% of the max. Nice work!! also the mod obnoxious hair has a thing where when you're whipped the whip marks have a chance to be permanant using slavetats just a suggestion i know you have like a million of them I just dont' want to sound like a jerk or ungrateful for even recommending XD you've done amazing thus far skrimll!!!~
asczdvefb Posted August 1, 2016 Posted August 1, 2016 i don't know why but my game crash eech time i loose a combat so i can't start the mod , oh and i can't choose any status in mcm
DeepBlueFrog Posted August 1, 2016 Author Posted August 1, 2016 i don't know why but my game crash eech time i loose a combat so i can't start the mod , oh and i can't choose any status in mcm Crash on defeat - this is likely to be an issue of skeleton and ragdoll effect. Make sure you ugrade your skeleton to something like XPMS or disable the ragdoll effect in Death Alternative's menu. The status menu in SD+ is only informational now. it used to me selectable in older version when you had to manually start the mod. Now the mod starts automatically, the status only displays the last stage of installation to confirm everything started as expected.
aim4it Posted August 1, 2016 Posted August 1, 2016 Has anyone noticed that buying your way out of slavery doesn't really work? Cus of that random gold bug giving 50 gold during sex/puishment, my character builds up gold fast, but even at 964/500 it never seems to release.
Guest Posted August 1, 2016 Posted August 1, 2016 Has anyone noticed that buying your way out of slavery doesn't really work? Cus of that random gold bug giving 50 gold during sex/puishment, my character builds up gold fast, but even at 964/500 it never seems to release. thats because even though you go over the threshold it still has a time limit that you can set before the release dialogue will apear the default is 3 days.
asczdvefb Posted August 1, 2016 Posted August 1, 2016 i don't know why but my game crash eech time i loose a combat so i can't start the mod , oh and i can't choose any status in mcm Crash on defeat - this is likely to be an issue of skeleton and ragdoll effect. Make sure you ugrade your skeleton to something like XPMS or disable the ragdoll effect in Death Alternative's menu. The status menu in SD+ is only informational now. it used to me selectable in older version when you had to manually start the mod. Now the mod starts automatically, the status only displays the last stage of installation to confirm everything started as expected. thx for the answer , oh and its probably a skeleton issue because i never see a skeleton mod like this before so i don't know what to install (its the first time that i play skyrim , i'm more a fallout player ...) , i know its a lot to demand but it is possible to have a tutorial for skeleton installation ?
Violence6884 Posted August 1, 2016 Posted August 1, 2016 Here you go. You don't have to install Dual Sheath. Take it step by step, make sure you understand the speaker, that you install requirements properly, ETC.
Golgo13 Posted August 1, 2016 Posted August 1, 2016 As I said in my earlier post, when the "master" is about to mete out some punishment... nothing happens. When I hit the ~ key, I can confirm that no animation even started and was aborted; nothing started in the first place. Since no one answered my question about how to fix the animation problem, I have just tried to play the game without the animations. But, it seems that the "punishments" just aren't being registered with the mod, either. The "master" is constantly pissed off because I can't satisfy the daily sadism requirement (or whatever it's actually called). He isn't hungry, or horny, or anything else-- just "vicious," and, apparently, pretty frustrated about it. Any suggestions..?
DeepBlueFrog Posted August 1, 2016 Author Posted August 1, 2016 As I said in my earlier post, when the "master" is about to mete out some punishment... nothing happens. When I hit the ~ key, I can confirm that no animation even started and was aborted; nothing started in the first place. Since no one answered my question about how to fix the animation problem, I have just tried to play the game without the animations. But, it seems that the "punishments" just aren't being registered with the mod, either. The "master" is constantly pissed off because I can't satisfy the daily sadism requirement (or whatever it's actually called). He isn't hungry, or horny, or anything else-- just "vicious," and, apparently, pretty frustrated about it. Any suggestions..? It is a bug already fixed in the next version which is due at the end of the week. I am in the final stages of testing.
Violence6884 Posted August 1, 2016 Posted August 1, 2016 Hello.In light of these issues possibly being caused by more than one mod or by a combination of mods, and taking into consideration that a lot of players would like to be able to run those mods simultaneously(I know I do, it only makes sense), I will copy and paste these issues in each mod's respective discussion. I can only hope it might kindle creative discussion, especially among those mods' authors.These issues persist even with a clean new game and minimal mods(Devious stuff, Defeat, DA ETC) installed, even through Save cleaning. Needless to say I do run FNIS properly and my load order seems fine. And I do have everything these mods require, installed correctly. I feel they are more than nuisances I can mentally block out as they affect game play and need to be looked into before any of those mods' authors goes ahead and releases a new version. So bear with me a little. Here; - Camera randomly refuses to zoom in or our or go into 1st person(This is with Immersive 1st person installed). Requires a load to fix. I am not sure which mod is causing this but I've seen this in Defeat's scenes, in SD+ scenes, practically any mods that trigger sex scenes can cause this. It could be IFP causing it too, though it never does this when I install it on its own. - On Simple Slavery, once I awake in front of my new master after I'm sold, I can't move at all. To turn the character I can face in the direction I want, go into combat® and then out of combat and I'll be facing in that direction. That is the most I can do in terms of movement. No sneak, no jump. Nothing. However after talking with SS's author I was advised to inform SkyrimLL, so here it is. - There seems to be no way around the random walking animation loop that I get locked into sometimes, after being enslaved(Character will wear the collar and rags but after that I get into said loop), seems to be in the direction my character is facing after getting rag dolled, before the screen goes black. - On this clean new game, wolves decided they will not attack me any more. More animals or monsters may be affected but I am not sure, as said it's a new game and I haven't gone far nor do I intend to. Just went as far as the 1st small town to test things. - I am not sure which mod is triggering it, but every single animal I approach(Friendly or not) brings up the "Submit/Resist" dialogue if it can. I've tried disabling DEnslavement, Captures, ETC but this persists. I've even tried to lower enslavement chances across the MCM. In general changes in the MCM don't seem to affect this. By far the most game breaking issue so far, as it is unavoidable; The problem of not having an option to literally resist an NPC enslaving a player in the first place(Remember there is no combat to justify the contrary) is quite prominent. DeviousEnslave suggests that we keep weapons and armour equipped - Tried that, no difference. I even tried approaching NPCs that behave thus while I'm in combat mode. Also no change. Out of curiosity I tried holding block down, no difference either. This was not happening before at all, not sure what triggered it with this new game and clean Save. - I've noticed there is no limit to enslavement attempts, Simple Slavery sales ETC. So in short a lot of the mods don't take into account what each is doing, causing multiple instances of the same event, which as you understand causes various problems like double dialogues and so on. The same is true with devices, some mods that support them decide to install multiple instances of the same device causing problems(Sometimes I will get a dialogue telling me I can't have more than 1 of X device, so at least one of the mods is actually working fine). This becomes a huge issue when more than 2 actors are involved in a scene(And that's not rare really). - Sometimes the actors involved in a sex scene will be far from each other, yet the animation will start, resulting in those actors humping air X meters away from each other, a problem that can't be fixed by relocating the actors or attempting to align them(For instance through Defeat's macro). This is not caused by Defeat alone, it happens during sex scenes triggered by all mods I have installed and which do trigger sex. Do note that I've literally left all options(Except things I needed to click like registering SexLabs animations in ZaZ animations' MCM) as they are, all default. Haven't touched a thing. In any case, thanks for reading.
bicobus Posted August 1, 2016 Posted August 1, 2016 The "Submit/Resist" by animals is from sexlab dialogues. You can disable that by unticking "beastiality". As for the rest, those are mostly issues with the frameworks and resources have little to do with SD+.
Violence6884 Posted August 1, 2016 Posted August 1, 2016 The "Submit/Resist" by animals is from SexLab dialogues. You can disable that. I am aware I can disable it, the problem is that I want to tweak it instead. I assume(And I may be wrong I realize that) that that option feeds off a chance slider from some other mod, I assume that mod is SD+. If I am right and it does feed off of another slider somewhere, would someone kindly point that particular mod and slider out? So I can tweak it to something that is not 100% all the time for animals in particular? Because so far Humans and other races behave normally and don't try to enslave me all the time out of nothing. Now if I'm wrong about that assumption and the only option is to disable that feature completely, then I suppose that's one thing off my list. But... That'd be a shame though, how hard could it be for that option to have a slider instead of a On/Off toggle... Especially seeing how SkyrimLL plans to make Dialogues a requirement for SD+, or build it in, don't remember which, he could polish it a bit? It's definitely an over sight. About the rest, could you clarify a bit? What do you mean that they sound like frame work issues ETC? Any information would be great. Do you suggest they are due to a corrupt installation, bad order, what? So I can double and triple check and come back with what I find.
DeepBlueFrog Posted August 1, 2016 Author Posted August 1, 2016 'How hard could it be' is very easy to say without the context of how much I have to do already Look into Dialogues menu. There is a slider to tweak the chance of random attacks from animals. That should solve your problem.
Violence6884 Posted August 1, 2016 Posted August 1, 2016 'How hard could it be' is very easy to say without the context of how much I have to do already Look into Dialogues menu. There is a slider to tweak the chance of random attacks from animals. That should solve your problem. Hello. I have to be very clear when I say that by presenting you(Collectively) with this list of issues I'm having... I am not trying to, indirectly or otherwise, berate, judge, point fingers, blame or mock anyone or their respective mods. You all are working hard so we can have a variety of experiences within Skyrim essentially and for that, as players we can only be grateful. I'm sorry if I was pushing a bit, however I feel that it would be best to bring this all up now, when 2-3 mods are about to release new versions, like SD+. That said I looked again and perhaps I'm blind and tired and missed it... But, all I see are Comment Probability and Attack Probability sliders. I did play around with these and it didn't seem to matter - Also are those specifically for animals or will they mess with how Dialogues works in general? Because it is not mentioned, it's not even in the same tab as the animal switch. And since everything is working as it should(When it comes to chances of X, Y or Z) except for the animals thing, I don't want to touch any related general settings. EDIT : Indeed the "Attack" slider also mentions creatures. So I guess, animals too. *If* that is true, currently animals seem to ignore the chance I set. NPCs like bandits or others behave normally as far as I tested(Again not too far). At 4% I am getting "Tries to make you its play thing" by every single animal I pass by, not sure about monsters. Not sure if that has anything to do with the other issue I mention where some animals like wolves for some reason consider me friendly. That's very weird for a new, clean game. SD+ says I'm not part of any faction nor enslaved.
DeepBlueFrog Posted August 1, 2016 Author Posted August 1, 2016 Then it is indeed a bug I will look into this week. Thanks for reporting it. I am close to a release at this point. Maybe another week or two if I don't run into anything too critical.
Violence6884 Posted August 1, 2016 Posted August 1, 2016 Then it is indeed a bug I will look into this week. Thanks for reporting it. I am close to a release at this point. Maybe another week or two if I don't run into anything too critical. I will avoid further tests then, if a new version will be coming so soon it will pointless. Besides all I had to report, I did. Pretty extensively at that...
Violence6884 Posted August 1, 2016 Posted August 1, 2016 If you don't mind telling me though, is there a particular option I need to activate somewhere for SlaveTats to mark me when SD+ tells it? I've got the bridge installed, it works in my old save(Choose to submit to someone and when the dialogue "Your owner marks you" appears, a tattoo appears) but not in this new one I made for testing. Strange. I don't remember doing anything except enabling the bridge, in my old save.
DeepBlueFrog Posted August 1, 2016 Author Posted August 1, 2016 If you don't mind telling me though, is there a particular option I need to activate somewhere for SlaveTats to mark me when SD+ tells it? I've got the bridge installed, it works in my old save(Choose to submit to someone and when the dialogue "Your owner marks you" appears, a tattoo appears) but not in this new one I made for testing. Strange. I don't remember doing anything except enabling the bridge, in my old save. The bridge should be enough. Did you try with the same npc? It is possible the tats would be missing if the race of the master is not properly recognized. An error log after enslavement would help.
RandomOne Posted August 1, 2016 Posted August 1, 2016 Hi, I started a new game and became enslaved to a bartender via immerslave. I've been enslave for over 7 days and am a lev 6 slave. No matter what I do I can't escape. I've had his dispasition to 10, given him over 3000 gold and all he ever says is get back to work if I ask him to be set free. Because of various mods I never have a chance when pickpocketing and get a yoke for trying. I've noticed I never get whipped or punished other than sex. Also, he basicly never asks me anymore to get on my knees or to look in my inventory because I asked and he let me stand and hold a weapon. Am I not doing something, doing something wrong, or should I provide a papyus log? I've come to the conclusion he will never agree to let me go. The bartenders always let me go eventually in the past.
Violence6884 Posted August 1, 2016 Posted August 1, 2016 It is possible the tats would be missing if the race of the master is not properly recognized. I'll reach the same NPC and try him out too as soon as possible.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now