JuliusXX Posted August 14, 2016 Posted August 14, 2016 This still uses DA 6.x.x right? The new version works with the latest Death Alternative yes Wait, so DA 7.x.x is correct? There's a note in the description about using 6.x.x, but I wasn't sure if that was just an oversight or not. Yes if you check through the comments there have been tons of reports that say it plays nicely with the latest version, I even tested myself no issues. The description page needs an update then: Death Alternative - Your Money or Your Life (version 6.0.1 or above but not version 7.0.. SD+ is not yet compatible with the latest version of Death Alternative.) This is a bit confusing
bicobus Posted August 14, 2016 Posted August 14, 2016 - Added: Investigate FNIS Sexy Move to enable full crawling animation What does that mean?! Are you asking us to investigate FNIS Sexy move? Or perhaps you did investigate and added support... Or maybe both: we need to investigate because you added some support? On another note, would it be possible to have a bit more details about what the Submit/Resist input entice? Maybe it was broken before, but in 3.50 when I resisted something while enslaved nothing happened. Is it a "be submissive" or "struggle against" during sex acts? Can resisting make the owner happy, because he/she likes the toys being lively?
RandomOne Posted August 14, 2016 Posted August 14, 2016 Does this version fix being unable to be released when you can ask your master for your freedom? Last version he said he would think about it or something like that but never would.
DonQuiWho Posted August 14, 2016 Posted August 14, 2016 @ skyrimll Thanks for another great update! Quick Query, please? Re Inte's SD Cages mod, which you say on your front page that you run in your SD+ testing environment. On that mod's thread, Inte said at one point that it is run against an old old version of SD+, and not tested against the current versions of SD+. Others imply it should be OK because of your intro, but while I've seen the Cages' mod's infrastructure in place, and killed its baddies galore, I've never encountered the SD+ component in my own gameplay So, are you using SD Cages 2.73, and does it actually work for you as it says on its tin? I'm sure that there must be more than me would like to know/be sure TIA for any help rendered
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 It was pretty late when I posted the update last night and I forgot to update many things on the download page: - FNIS sexy moves is NOT required. I updated the line in the release notes. I used it (and Devious Devices) to understand how to do the animation overrides - SD Cages is probably compatible but I am not using it. I updated the download page to add that I am using some of these mods. I may have to remove it if someone confirms it is not compatible. - I am currently using Death Alternatives 7.0+ and removed that warning on the download page - Regarding submit/resist, there should be a chance of whipping if you resist. The menu option is used to change your measure of submissiveness. The more you resits, the least submissive SD considers you. That also affects some dialogue options from SL Dialogues. @RandomOne - "Does this version fix being unable to be released when you can ask your master for your freedom? Last version he said he would think about it or something like that but never would." Can you elaborate? I thought I fixed issues with joining your master already.
lacr Posted August 14, 2016 Posted August 14, 2016 @RandomOne - "Does this version fix being unable to be released when you can ask your master for your freedom? Last version he said he would think about it or something like that but never would." Can you elaborate? I thought I fixed issues with joining your master already. Confirm : with gold quest completed, trust pool = 10 and diffrent dispositions between 2-10, the answer to the question "can i go now" is always : "may be later pet, blah-blah-blah". tested for about 10 days of slavery, then get bored.
bicobus Posted August 14, 2016 Posted August 14, 2016 Just to be sure, is it alright to upgrade from 3.50 to 3.51? Are there issues with scripts and the like, am I cursed to restart a game? Also, do any of you know of a mod that make magic actually viable? Every single time I try a mage based character, it sucks.
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 Just to be sure, is it alright to upgrade from 3.50 to 3.51? Are there issues with scripts and the like, am I cursed to restart a game? Also, do any of you know of a mod that make magic actually viable? Every single time I try a mage based character, it sucks. SD should be safe to upgrade but it will kick you out of enslavement if you are enslaved when you upgrade.
RandomOne Posted August 14, 2016 Posted August 14, 2016 @RandomOne - "Does this version fix being unable to be released when you can ask your master for your freedom? Last version he said he would think about it or something like that but never would." Can you elaborate? I thought I fixed issues with joining your master already. Confirm : with gold quest completed, trust pool = 10 and diffrent dispositions between 2-10, the answer to the question "can i go now" is always : "may be later pet, blah-blah-blah". tested for about 10 days of slavery, then get bored. Yes, that is exactly what I am talking about. I mentioned it a couple of weeks ago and Skyrimll said it was a bug he was aware of. Because of various debuff mods like devious attributes, being a good slave and asking for release is the only option to escape because, after the rape parade, lock picking or combat are debuffed beyond usefulness and besides who wants to kill a bartender anyway hehe. I guess I could ask a patron of the bar to help me escape but of coarse not sure how far I'd get with a collar still on, the reason why on this start I haven't done that is the bartender took my addtem package and I want it back !
bicobus Posted August 14, 2016 Posted August 14, 2016 I'm safe on that aspect then. Overall I believe to be in a good place, as wobbly my savegame is. I think I have identified CACO (crafting and alchemy complete overhaul) as a possible hazard when it comes down to alchemy (something weird is going on with the potions). Again, from my earlier post, and because I was dead tired and couldn't express myself correctly. I think "resist" isn't a good word to describe what's going on between the master and the slave. Because the slave will get dominated regardless of user input, a struggle may make the process a bit rougher than being submissive. I mean, as a slave you can't win with struggle alone. I don't know how you implemented the submit/resist input, but it would be great if you could make it a bit more verbose. As in "submit to [x] action", and the action could be sex, whipping, gangbang or really anything. It would let the player really know what is going on and not just witness the outcome. As always, thanks for your work and support.
caocaothedeciever Posted August 14, 2016 Posted August 14, 2016 Thanks so much for the update. Everything works out well, but I'm STILL having the issue with the gags not responding properly to the ZAZ brown wooden ones. Not on my character, and not on any of the followers who get enslaved. Would you like me to post a screen shot to show you the issue?Also, I asked a while back, but I never heard a response, and there's nothing on the SD+ wiki. What do you do when followers are sent to Mistwatch? Can you rescue them? Do they get free on their own eventually?Thank you!
bicobus Posted August 14, 2016 Posted August 14, 2016 Wait, is there SD+ related content in mistwatch?
caocaothedeciever Posted August 14, 2016 Posted August 14, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\ Mistwatch is used in two ways: - Thugs will walk you there after capturing you if you steal too many things and will sell you to a master there. - Followers may be sent there after being captured. They are supposed to get locked up in a cell until you go free them, but I always ran into issues with AI packages and follower frameworks and never quite got to make it work. Note there is currently an issue with followers getting stuck in place sometimes. This is likely due to an issue between DD and Zaz Animation Pack. The DD team is discussing a fix for that in future versions.
Guest Posted August 14, 2016 Posted August 14, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\ Mistwatch is used in two ways: - Thugs will walk you there after capturing you if you steal too many things and will sell you to a master there. - Followers may be sent there after being captured. They are supposed to get locked up in a cell until you go free them, but I always ran into issues with AI packages and follower frameworks and never quite got to make it work. Note there is currently an issue with followers getting stuck in place sometimes. This is likely due to an issue between DD and Zaz Animation Pack. The DD team is discussing a fix for that in future versions. Never heard of Mistwatch is it not worth downloading in its condition if you had to recommend?
bicobus Posted August 14, 2016 Posted August 14, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\ Mistwatch is used in two ways: - Thugs will walk you there after capturing you if you steal too many things and will sell you to a master there. - Followers may be sent there after being captured. They are supposed to get locked up in a cell until you go free them, but I always ran into issues with AI packages and follower frameworks and never quite got to make it work. Note there is currently an issue with followers getting stuck in place sometimes. This is likely due to an issue between DD and Zaz Animation Pack. The DD team is discussing a fix for that in future versions. Never heard of Mistwatch is it not worth downloading in its condition if you had to recommend? I'm sorry, what? I don't believe your sentence to be understandable. Mistwatch is a bandit-filled ruin existing in the vanilla game, right? Is it a mod too?
Guest Posted August 14, 2016 Posted August 14, 2016 Never heard of Mistwatch is it not worth downloading in its condition if you had to recommend? I'm sorry, what? I don't believe your sentence to be understandable. Mistwatch is a bandit-filled ruin existing in the vanilla game, right? Is it a mod too? Honestly I am not sure I don't even know what the mod is i thought it was separate mod xD I was hoping someone could point me in the right direction. @SkyrimLL Also do we need slavetats event bridge mod still because if we do it probably needs to be recompiled with the new version of slavetats.
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 Never heard of Mistwatch is it not worth downloading in its condition if you had to recommend? I'm sorry, what? I don't believe your sentence to be understandable. Mistwatch is a bandit-filled ruin existing in the vanilla game, right? Is it a mod too? Honestly I am not sure I don't even know what the mod is i thought it was separate mod xD I was hoping someone could point me in the right direction. @SkyrimLL Also do we need slavetats event bridge mod still because if we do it probably needs to be recompiled with the new version of slavetats. You still need the slavetat event bridge. It is working well with the latest version of slavetats (unless there is another update of slavetat I haven't tried yet).
Guest Posted August 14, 2016 Posted August 14, 2016 Honestly I am not sure I don't even know what the mod is i thought it was separate mod xD I was hoping someone could point me in the right direction. @SkyrimLL Also do we need slavetats event bridge mod still because if we do it probably needs to be recompiled with the new version of slavetats. You still need the slavetat event bridge. It is working well with the latest version of slavetats (unless there is another update of slavetat I haven't tried yet). There was a new version of Slavetats I think it added some functions to add and remove tats I recompiled slavetats Eventbridge just to be safe so I am not sure if there was issues. anyway I didn't see anything in the description that says you need slavetats EventBridge for this mod just an fyi
bicobus Posted August 14, 2016 Posted August 14, 2016 slavetats 1.2.1 (probably 1.2 too) and event bridge don't work together at all, this is what happens when you get enslaved through SD+: [08/07/2016 - 03:15:21PM] Error: Incorrect number of arguments passed. Expected 7, got 6. stack: [alias PlayerAlias on quest SlaveTatsEventsBridge (79000800)].SlaveTatsEventsBridge.OnSimpleAddTattoo() - "SlaveTatsEventsBridge.psc" Line 96 [08/07/2016 - 03:15:21PM] warning: Assigning None to a non-object variable named "::temp6" stack: [alias PlayerAlias on quest SlaveTatsEventsBridge (79000800)].SlaveTatsEventsBridge.OnSimpleAddTattoo() - "SlaveTatsEventsBridge.psc" Line 96The number of arguments of the function `OnSimpleAddTattoo` went up and somehow it broke everything relying on the older function. At least, that's what happened here. Recompiling event bridge fixed the issue though.
DeepBlueFrog Posted August 14, 2016 Author Posted August 14, 2016 Thanks for the warning. I will think about bundling my own version of the event bridge since SD is just about the only mod I know using it (it was literally created for SD+ ).
bicobus Posted August 14, 2016 Posted August 14, 2016 Alright, so I updated to SD+ 3.51 and directly tried to kneel and crawl. It didn't go well. In fact, nothing happened. I did run FNIS for users and created my bashed patch though. What did I do wrong? sniped from the bottom of the log: [08/15/2016 - 01:41:52AM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _sneakmt base: 0 number: 0 Papyrus.0.log
caocaothedeciever Posted August 14, 2016 Posted August 14, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\ Mistwatch is used in two ways: - Thugs will walk you there after capturing you if you steal too many things and will sell you to a master there. - Followers may be sent there after being captured. They are supposed to get locked up in a cell until you go free them, but I always ran into issues with AI packages and follower frameworks and never quite got to make it work. Note there is currently an issue with followers getting stuck in place sometimes. This is likely due to an issue between DD and Zaz Animation Pack. The DD team is discussing a fix for that in future versions. Aha- so that's what's still causing the gag problem then? It's not just followers mind, it's my player as well. Thanks for the feedback. I'll get enslaved near mistwatch and see if they're there or not, hee. If it's buggy, I thankfully have EFF so I can just teleport them out of a buggy situation.
DeepBlueFrog Posted August 15, 2016 Author Posted August 15, 2016 Wait, is there SD+ related content in mistwatch? That's what I was told when I asked why my followers kept running away after I got enslaved; that it was a chance they might get sent there to be sold. Never heard about what to do afterwards, and there's nothing in the changelog or mod description from what I've seen. :\ Mistwatch is used in two ways: - Thugs will walk you there after capturing you if you steal too many things and will sell you to a master there. - Followers may be sent there after being captured. They are supposed to get locked up in a cell until you go free them, but I always ran into issues with AI packages and follower frameworks and never quite got to make it work. Note there is currently an issue with followers getting stuck in place sometimes. This is likely due to an issue between DD and Zaz Animation Pack. The DD team is discussing a fix for that in future versions. Aha- so that's what's still causing the gag problem then? It's not just followers mind, it's my player as well. Thanks for the feedback. I'll get enslaved near mistwatch and see if they're there or not, hee. If it's buggy, I thankfully have EFF so I can just teleport them out of a buggy situation. That issue should only affect armbinders.. not gag on the follower. Alright, so I updated to SD+ 3.51 and directly tried to kneel and crawl. It didn't go well. In fact, nothing happened. I did run FNIS for users and created my bashed patch though. What did I do wrong? sniped from the bottom of the log: [08/15/2016 - 01:41:52AM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] Error: Cannot call GetName() on a None object, aborting function call stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] warning: Assigning None to a non-object variable named "::temp7" stack: <unknown self>.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 65 [_SD_controller (52000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 496 [alias _SDRA_player on quest _SD_controller (52000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ? [08/15/2016 - 01:41:52AM] FNIS aa SetAnimGroup BAD PARAMETER(S) mod: sanguinesDebauchery actor: group: _sneakmt base: 0 number: 0 Which version of FNIS are you using?
NNS10 Posted August 15, 2016 Posted August 15, 2016 The requirements lists DD Integration v2.8.3, which is a pretty old version. Before this month, DDi was at 2.9.2. Last week v3.1 was released. Is it safe to use?
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