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Sanguine Debauchery (SD+) (January 2025)


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Posted

One question. Has anybody tried SD+ with Enderal?
I've checked yesterday and sexlabs and defeats work fine without any special workaround.
For sure some SD+ feature won't work possibly lead to CTD. Like being sent to a surprise location from the sanguine realm.

But perhaps the basic core enslavement will work. Anybody tried?

Posted

One question. Has anybody tried SD+ with Enderal?

I've checked yesterday and sexlabs and defeats work fine without any special workaround.

For sure some SD+ feature won't work possibly lead to CTD. Like being sent to a surprise location from the sanguine realm.

But perhaps the basic core enslavement will work. Anybody tried?

Possibly. It may work.

 

Any racial settings for the slavery head will be ignored.

 

I have too much of a stable setup to muck it up with a total conversion right now. I won't be testing Enderal anytime soon.

Posted

ok, some question..

I started a new game with CCAS, falmer enslaved...

after a couple of day in the darknes, raped by falmers and chaurus (estrus chaurus installed), my character was able to flee to surface, kicking its owner in the face (armbinder combat bug)..

the head was shaved and the skin pale and blue.. I notice the skin returning gradually to its natural color day by day, but the hair?..regrow or I should use racemenu? (actually, I have used racemenu)

and now, after some day of freedom, the standard idle animation is gone, replaced by kneeling bounded pose.

 

 

but character is not enslaved.

 

I have installed PCEA 2 ans Sexy Moves..resetting PCEA2 animation, idle returining normal...  save and reload --> kneeling pose.  :-/

thanks in advance!

 

cheers

S.

 

edit: another thing, camera after some time in first person, go in third person (randomly.. sometimes immediately, sometimes they pass 30/40 seconds or more)

 

I have a similar issue, after being enslaved and then escaping and then saving the game, every time I reload that save my PCEA2 idles/animation get turned off/reset. Seems to have something to do with the new bound/kneeling animation.

 

Posted

 

 

This is maria eden mod related finally figured it out.

 

I think I remember a warning on the Maria Eden page to not use it with SD+ but I can't find it now. Maybe I imagined it, but given the levels of scripting between the two, I would certainly expect some unintended side effects if you try using both at the same time.

 

 

I know Maria Eden conflicts with LAL and therefore with any LAL plugins. I've heard a lot of conflict reports about Maria Eden, actually (though not for a while now). Apparently it affects the game on a more fundamental level than most mods would go for.

Disclaimer: I haven't used it personally, other than just once to test if the CCAS Maria Eden scenario worked (it technically did, but with problems).

 

 

I use Maria Eden along with SD+ and LAL. There was a time when ME and LAL didn't get along, but I haven't had any trouble there for a while. Between ME and SD+ there is always some head-butting going on; getting them not to cause CTD's is a matter of being extremely careful how and when one triggers them or the mods that can trigger SD+.

 

I keep both around because they both do different things well. I really like ME's range of user-triggerable jobs and punishment scenes, but these can get a little immersion-breaking because the player has so much choice in how the PC is going to be used and abused. At the same time, ME imposes certain requirements through its follower slavery system that are a little inconvenient -- having to take the mistress/master to an inn at 2100 every day, for example, or the fact that since they become your follower, they're not really following their vanilla routines anymore. Conversely, I love SD+'s sense of helplessness, and the feeling that one is at the mercy of an NPC who pretty much goes on following his/her daily routine and living where they normally do, but I wish it were easier to trigger punishment/whipping/torture scenes -- I think skyrimll wishes that it were too.;)

 

And now that SD+ has the kneel/crawl system and has had some of the armbinder bugs worked out, it's truly gone to the next level, and it was already great. I'd hate to have to part with either mod at this point, but somewhere down the line one of them is going to reach the sweet spot at which I will be able to say "That's the only one I need." It hasn't happened yet and it may be a long time, but the convergence seems to be real.

Posted

 

 

 

This is maria eden mod related finally figured it out.

 

I think I remember a warning on the Maria Eden page to not use it with SD+ but I can't find it now. Maybe I imagined it, but given the levels of scripting between the two, I would certainly expect some unintended side effects if you try using both at the same time.

 

 

I know Maria Eden conflicts with LAL and therefore with any LAL plugins. I've heard a lot of conflict reports about Maria Eden, actually (though not for a while now). Apparently it affects the game on a more fundamental level than most mods would go for.

Disclaimer: I haven't used it personally, other than just once to test if the CCAS Maria Eden scenario worked (it technically did, but with problems).

 

 

I use Maria Eden along with SD+ and LAL. There was a time when ME and LAL didn't get along, but I haven't had any trouble there for a while. Between ME and SD+ there is always some head-butting going on; getting them not to cause CTD's is a matter of being extremely careful how and when one triggers them or the mods that can trigger SD+.

 

I keep both around because they both do different things well. I really like ME's range of user-triggerable jobs and punishment scenes, but these can get a little immersion-breaking because the player has so much choice in how the PC is going to be used and abused. At the same time, ME imposes certain requirements through its follower slavery system that are a little inconvenient -- having to take the mistress/master to an inn at 2100 every day, for example, or the fact that since they become your follower, they're not really following their vanilla routines anymore. Conversely, I love SD+'s sense of helplessness, and the feeling that one is at the mercy of an NPC who pretty much goes on following his/her daily routine and living where they normally do, but I wish it were easier to trigger punishment/whipping/torture scenes -- I think skyrimll wishes that it were too. ;)

 

And now that SD+ has the kneel/crawl system and has had some of the armbinder bugs worked out, it's truly gone to the next level, and it was already great. I'd hate to have to part with either mod at this point, but somewhere down the line one of them is going to reach the sweet spot at which I will be able to say "That's the only one I need." It hasn't happened yet and it may be a long time, but the convergence seems to be real.

 

 

Thanks.

 

One thing I could do eventually is to try and detect when ME is active and prevent SD+ from kicking in (I mean while the player is enslaved to an NPC from ME).

Posted

I forget now which mod is it that makes an npc say to the player "look a free fuck slave service me!" that needs to be turned off during the ME auctions really bad.

Posted

 

 

 

 

This is maria eden mod related finally figured it out.

 

I think I remember a warning on the Maria Eden page to not use it with SD+ but I can't find it now. Maybe I imagined it, but given the levels of scripting between the two, I would certainly expect some unintended side effects if you try using both at the same time.

 

 

I know Maria Eden conflicts with LAL and therefore with any LAL plugins. I've heard a lot of conflict reports about Maria Eden, actually (though not for a while now). Apparently it affects the game on a more fundamental level than most mods would go for.

Disclaimer: I haven't used it personally, other than just once to test if the CCAS Maria Eden scenario worked (it technically did, but with problems).

 

 

I use Maria Eden along with SD+ and LAL. There was a time when ME and LAL didn't get along, but I haven't had any trouble there for a while. Between ME and SD+ there is always some head-butting going on; getting them not to cause CTD's is a matter of being extremely careful how and when one triggers them or the mods that can trigger SD+.

 

I keep both around because they both do different things well. I really like ME's range of user-triggerable jobs and punishment scenes, but these can get a little immersion-breaking because the player has so much choice in how the PC is going to be used and abused. At the same time, ME imposes certain requirements through its follower slavery system that are a little inconvenient -- having to take the mistress/master to an inn at 2100 every day, for example, or the fact that since they become your follower, they're not really following their vanilla routines anymore. Conversely, I love SD+'s sense of helplessness, and the feeling that one is at the mercy of an NPC who pretty much goes on following his/her daily routine and living where they normally do, but I wish it were easier to trigger punishment/whipping/torture scenes -- I think skyrimll wishes that it were too. ;)

 

And now that SD+ has the kneel/crawl system and has had some of the armbinder bugs worked out, it's truly gone to the next level, and it was already great. I'd hate to have to part with either mod at this point, but somewhere down the line one of them is going to reach the sweet spot at which I will be able to say "That's the only one I need." It hasn't happened yet and it may be a long time, but the convergence seems to be real.

 

 

Thanks.

 

One thing I could do eventually is to try and detect when ME is active and prevent SD+ from kicking in (I mean while the player is enslaved to an NPC from ME).

 

 

That'd be amazing. Best of both worlds.

Posted

I forget now which mod is it that makes an npc say to the player "look a free fuck slave service me!" that needs to be turned off during the ME auctions really bad.

 

Deviously Enslaved, Sexlab Submit, Defeat, Deviously Helpless, and other mods like Horrible Harassment all need to be turned off in MCM if you're going to do something with ME that's particularly script-heavy like auctions or training. They can interfere with basic whore jobs too but they are particularly bad you're trying to initiate slavery, take on a pimp, etc.

 

If I'm going for an ME whore/slave session, I typically deactivate everything I can until after I've left the service of whatever pimp or mistress/master I'm with. SD+ doesn't typically interfere but the others sure can. You might also want to temporarily untick "Coveted" in the SD+ MCM menu, at least until ME servitude ends.

Posted

Well for the DEC mod there is a section for slavers and I am thinking that is slavers from ME? I marked lydia as a slaver with a spell from ME but it didn't seem to make any difference to DEC and I even put some zaz restraints on my character that should produce different dialogues from ME if the npc is a slaver but nope.

Posted

I installed the newest version of this mod and am loving the new dialogs and improvements. I seem to be having a small issue with companions though. I brought Lydia along to experiment with the mod and every time my character gets enslaved if she is not dragged away in bondage she gets the armbinder put on her and regardless of the location runs off never to be seen again. This also happens with other vanilla and custom followers as well. Any idea what might be causing this?

 

This is on a brand new clean game/save by the way just wanted to rule that out.

Posted

I installed the newest version of this mod and am loving the new dialogs and improvements. I seem to be having a small issue with companions though. I brought Lydia along to experiment with the mod and every time my character gets enslaved if she is not dragged away in bondage she gets the armbinder put on her and regardless of the location runs off never to be seen again. This also happens with other vanilla and custom followers as well. Any idea what might be causing this?

 

This is on a brand new clean game/save by the way just wanted to rule that out.

 

If she runs off and you see a message like 'Your follower is dragged away...', she should be going to Mistwatch. You can go and release her later on.

 

If that message is not displayed, it is a bug I am currently working on.

 

She could also just get stuck in place because of an issue with Zaz animation pack when armbinders are used. There should be a solution to that bug in a future version of devious Devices.

Posted

 

I installed the newest version of this mod and am loving the new dialogs and improvements. I seem to be having a small issue with companions though. I brought Lydia along to experiment with the mod and every time my character gets enslaved if she is not dragged away in bondage she gets the armbinder put on her and regardless of the location runs off never to be seen again. This also happens with other vanilla and custom followers as well. Any idea what might be causing this?

 

This is on a brand new clean game/save by the way just wanted to rule that out.

 

If she runs off and you see a message like 'Your follower is dragged away...', she should be going to Mistwatch. You can go and release her later on.

 

If that message is not displayed, it is a bug I am currently working on.

 

She could also just get stuck in place because of an issue with Zaz animation pack when armbinders are used. There should be a solution to that bug in a future version of devious Devices.

 

Sounds good. Thank you for the input. :)

Posted

I have a suggestion that when your slaver says he doesn't like the way you look the first time it takes you to the mcm menu for you to change your hair etc etc, but once the master decided to shave your head he should give you that dialogue anymore as it just seems weird to just regrow hair xD maybe add wigs on instead I know there is an apachii version (http://www.nexusmods.com/skyrim/mods/43673/?)

 

Also I rather liked how slaverun had a hair regrowth option that might be nice to have for this mod when you head is shaved I think their is a json file in that mod that shows what hairs are being used to make it look good ^^

Posted

Hey SkyrimLL. The revealing male spriggan armor doesn't have the revealing keyword, so when you install it, and you are wearing the armor, there's a hole where your crotch should be.

 

Having a separate ESP should be easy, just have the main esp be a master file for RMS, right?

 

Also, the facial roots for argonians do not work. Is this intended?

Posted

I have a suggestion that when your slaver says he doesn't like the way you look the first time it takes you to the mcm menu for you to change your hair etc etc, but once the master decided to shave your head he should give you that dialogue anymore as it just seems weird to just regrow hair xD maybe add wigs on instead I know there is an apachii version (http://www.nexusmods.com/skyrim/mods/43673/?)

 

Also I rather liked how slaverun had a hair regrowth option that might be nice to have for this mod when you head is shaved I think their is a json file in that mod that shows what hairs are being used to make it look good ^^

 

@aareyn: thanks for answering my question indirectly...so, hair not regrowing then..

http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2016-08-14/?p=1651690

yeah, it would be nice to implement it as SlaverunReloaded.

 

I still have problem with idle-kneeling bound pose, and first-third camera issue.

I will try to check in a new game..

 

cheers!

S.

Posted

 

 

Do you need to submit to get enslave after blackout for 3.5.1?

No, it's normally automated. Especially if you have death alternative.
Actually that changed with the last version.

 

You now have to submit to the pop up message to let enslavemrnt happen.

 

I know that breaks the helplessness of being enslaved by force but it also lets you out of bad gameplay experiences like being enskaved to a kahjit caravan character or a courier if you don't want to.

I understand why having the dialogue would be of benefit but I would rather take my chances - in general if I get an "bad" master I just ask somebody else to take Over on the basis that the current master doesn't really want a slave so would happily sell. For me the pop-ups really break up the flow of the game.

 

Would it be possible to add an mcm option so that the pop up functions could be set to "Always Submit", "Always Resist" or "Ask"

Posted

post-795153-0-38854000-1471857238_thumb.jpg

 

Just attached a screenshot of some of the problems I'm having.  I just tried a new game- to see if that was effecting some of the Gag and binding problems that I'd been having regarding the mouth.  It seems that it's not just the mouth- it doesn't look like the devices are properly implemented at all, on either my character (on the left) or Uthgerd the Unbroken who is my follower (on the right.)

So what is the best way to fix this? Wait for your next patch or is there something I'm doing wrong? As I've said before, I've gone through reinstallations of the mods, I've done loot, I've done nearly every solution I can think of. 

Also, you mentioned you'd eliminate the auto-kneeling on followers later, if I remember right, so I do look forward to that ^^

Thank you

Posted

attachicon.gif20160822161101_1.jpg

 

Just attached a screenshot of some of the problems I'm having.  I just tried a new game- to see if that was effecting some of the Gag and binding problems that I'd been having regarding the mouth.  It seems that it's not just the mouth- it doesn't look like the devices are properly implemented at all, on either my character (on the left) or Uthgerd the Unbroken who is my follower (on the right.)

 

So what is the best way to fix this? Wait for your next patch or is there something I'm doing wrong? As I've said before, I've gone through reinstallations of the mods, I've done loot, I've done nearly every solution I can think of. 

 

Also, you mentioned you'd eliminate the auto-kneeling on followers later, if I remember right, so I do look forward to that ^^

 

Thank you

 

That seems like a problem for the DDI team not here

Posted

attachicon.gif20160822161101_1.jpg

 

Just attached a screenshot of some of the problems I'm having.  I just tried a new game- to see if that was effecting some of the Gag and binding problems that I'd been having regarding the mouth.  It seems that it's not just the mouth- it doesn't look like the devices are properly implemented at all, on either my character (on the left) or Uthgerd the Unbroken who is my follower (on the right.)

 

So what is the best way to fix this? Wait for your next patch or is there something I'm doing wrong? As I've said before, I've gone through reinstallations of the mods, I've done loot, I've done nearly every solution I can think of. 

 

Also, you mentioned you'd eliminate the auto-kneeling on followers later, if I remember right, so I do look forward to that ^^

 

Thank you

 

http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/?p=1642586

this has been reported by me on DDi team.

no answer  :(

hope just working in the new DDi version.

 

S.

Posted

 

That seems like a problem for the DDI team not here

 

 

OK; I wasn't sure where the problem was, but thank you for pointing me in the right direction.

 

 

http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/?p=1642586

this has been reported by me on DDi team.

no answer  :(

hope just working in the new DDi version.

 

S.

 

Hm. I just posted my problem there too, hopefully the combination of our voices will result in...something! :P

 

But yeah, if it's an issue with DDi; I guess there isn't really anything we can do but wait!  Did you have the gag problem as well?

Posted

 

I installed the newest version of this mod and am loving the new dialogs and improvements. I seem to be having a small issue with companions though. I brought Lydia along to experiment with the mod and every time my character gets enslaved if she is not dragged away in bondage she gets the armbinder put on her and regardless of the location runs off never to be seen again. This also happens with other vanilla and custom followers as well. Any idea what might be causing this?

 

This is on a brand new clean game/save by the way just wanted to rule that out.

 

If she runs off and you see a message like 'Your follower is dragged away...', she should be going to Mistwatch. You can go and release her later on.

 

If that message is not displayed, it is a bug I am currently working on.

 

She could also just get stuck in place because of an issue with Zaz animation pack when armbinders are used. There should be a solution to that bug in a future version of devious Devices.

 

About that, Extended Follower Framework has a feature that allow the player to teleport the current followers back to the player. If the follower is dragged away, I assume it'll get unregistered from EFF. If it's a bug, could EFF make the follower come back again? Well, assuming SD+ is handling EFF :P

Posted

 

 

I installed the newest version of this mod and am loving the new dialogs and improvements. I seem to be having a small issue with companions though. I brought Lydia along to experiment with the mod and every time my character gets enslaved if she is not dragged away in bondage she gets the armbinder put on her and regardless of the location runs off never to be seen again. This also happens with other vanilla and custom followers as well. Any idea what might be causing this?

 

This is on a brand new clean game/save by the way just wanted to rule that out.

 

If she runs off and you see a message like 'Your follower is dragged away...', she should be going to Mistwatch. You can go and release her later on.

 

If that message is not displayed, it is a bug I am currently working on.

 

She could also just get stuck in place because of an issue with Zaz animation pack when armbinders are used. There should be a solution to that bug in a future version of devious Devices.

 

About that, Extended Follower Framework has a feature that allow the player to teleport the current followers back to the player. If the follower is dragged away, I assume it'll get unregistered from EFF. If it's a bug, could EFF make the follower come back again? Well, assuming SD+ is handling EFF :P

 

 

It does- you can teleport your follower back while they run towards Mistwatch.

 

http://www.loverslab.com/topic/21484-devious-devices-integration-v31-08032016/?p=1642586

this has been reported by me on DDi team.

no answer  :(

hope just working in the new DDi version.

 

S.

 

 

Well this is funny:

 

 

This seems like a SD issue. Integration does not put actors in this position as far as I know.

 

Also in order for NPCs to use devices properly you need to increase the number of NPC slots in MCM. The default is 0.

 

Guess we'll have to wait and find out which mod is giving us the issues  xD.

 

Posted

Some tats received during slavery have an expiration date of a few days. 

Anything like scars from animals or whipping, paint from giants or daedric full body markings.

 

The rest do not expire unless you remove them with slavetat.

 

So, how long is a few days? Is there a way to know in game, or a variable I can look at?! I catched this in the papyrus log, saying nothing has changed, and I still have full body whip marks.

 

 

[08/22/2016 - 11:28:37PM] [SD] Expire Slave Tats for [Actor < (00000014)>]
[08/22/2016 - 11:28:38PM] SlaveTats: Beginning synchronization for Erina
[08/22/2016 - 11:28:38PM] SlaveTats: Nothing has changed. Cancelling synchronization.
[08/22/2016 - 11:28:38PM] SlaveTats: Beginning synchronization for Erina
[08/22/2016 - 11:28:38PM] SlaveTats: Nothing has changed. Cancelling synchronization.

 

 

I took a look at the code, and from what I can figure out expireSlaveTats is only triggered if the player isn't enslaved. However, in that function, nothing happens if the list _SD_lSlaveFactions is empty which I assume can only be populated if the player is actually enslaved. Am I understanding the code correctly? If it is so, then expireslavetats will never actually expire anything. If I'm wrong, then I should be more patient.

 

 

 

Function expireSlaveTats( Actor akSlave )
	; // iterate list from first added to last added
	Debug.Trace("[SD] Expire Slave Tats for " + akSlave)

	int currentDaysPassed = Game.QueryStat("Days Passed")
	int valueCount = StorageUtil.FormListCount(akSlave, "_SD_lSlaveryTatList")
	int i = 0
	int daysJoined 
	Form fOverride 
	Actor PlayerActor = Game.GetPlayer()

	while(i < valueCount)
		fOverride = StorageUtil.FormListGet(akSlave, "_SD_lSlaveFactions", i)
		If (fOverride != none)

			daysJoined = currentDaysPassed - StorageUtil.GetIntValue( fOverride, "_SD_iSlaveryTatDay")

			if (daysJoined > StorageUtil.GetIntValue( fOverride, "_SD_iSlaveryTatDuration") )  && (StorageUtil.GetIntValue( fOverride, "_SD_iSlaveryTatDay" )!=-1)

				Debug.Trace("[SD]      Slave Tats[" + i + "] expired: " + fOverride.GetName() + " " + fOverride + " Days Since Marked: " + daysJoined )

				; StorageUtil.FormListRemoveAt( akSlave, "_SD_lSlaveFactions", i )
				StorageUtil.SetIntValue( fOverride, "_SD_iSlaveryTatDay",  -1 )
				Debug.Notification("Slave Tat removed: " + fOverride.GetName())

				Debug.Trace("[SD] Slave Tat removed: " + fOverride.GetName())

				; akSlave.RemoveFromFaction( slaveFaction as Faction )
				int STevent = ModEvent.Create("STSimpleRemoveTattoo") 
				if (STevent)
				    ModEvent.PushForm(STevent, PlayerActor)        ; Form - actor
				    ModEvent.PushString(STevent, StorageUtil.GetStringValue(fOverride, "_SD_sSlaveryTatType" ))     	; String - tattoo section (the folder name)
				    ModEvent.PushString(STevent, StorageUtil.GetStringValue(fOverride, "_SD_sSlaveryTat" ))    ; String - name of tattoo
				    ModEvent.PushBool(STevent, true)            ; Bool - last = false (the tattoos are only removed when last = true, use it on batches)
				    ModEvent.PushBool(STevent, true)            ; Bool - silent = true (do not show a message)
				    ModEvent.Send(STevent)
				endif
			EndIf
		Endif

		i += 1
	endwhile
EndFunction

 

 

I killed the previous owner to get my freedom, which incidentally triggered the game to put me back in 3rd person in regular intervals. I noticed that it was quite hard to draw my spells, as I tried the game would put me in 3rd person and cancel my attack stance. Thus I simply stayed in 3rd person to fire at the owner and kill him in one go.

Posted

The only way right now to look at expiration dates for tattoos is in the fct_outfits' script in the code - specifically at the end of each registerSlaveryOptions() line starting here:

 

https://github.com/SkyrimLL/SDPlus/blob/master/SanguineDebauchery/Data/scripts/source/_sdqs_fcts_outfit.psc#L201

 

I will try to add better debug statements soon. And thanks for pointing that out with the slavefactions list... it should actually be the list of tats instead, so right now, it is a bug and there is no expiration at all.

 

 

 

 

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