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Sanguine Debauchery (SD+) (January 2025)


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Posted

Just use the crawl left and crawl right for this mod http://www.nexusmods.com/skyrim/mods/33097/? i use this in normal gameplay anyway.

 

Well I noticed that when I have an armbinder on and he tells me to kneel, I will kneel for like 3 seconds and then automatically pop right back up, turning of bound combat fixes this issue for me I will do some more testing because I know that the mod I use TK Dodge is slightly incompatible with Bound combat so i'll see if that is the issue.

 

The thing is leaving out sneakwalkleft and sneakwalkright also affects the sneakrunleft and sneakrunright you'll notice you'll stand up because when you first start the sneakrun animation or end the animation it transitions to and from the sneakwalk animation.

Posted

nothing after enslave - no collar, no shacles, only "master?" dialog... what can be a reason? 

 

probably installed incorrectly make double sure you have all requirements and the updated versions of those mods.

Posted

So, noone else has ran into the same issue where SD+ options are not available for DA? Just Necro absorption. Using the latest of each mod and their prerequisites. Right now I can test SD+ only through surrendering but that's not thorough testing.

Also there's an awful lot of NPCs gathering around me and constantly raping me after I get enslaved, also acting a bit strange considering the context. Like be nice to the PC and ask if I'd like them to be my new master... After they've actually raped me multiple times LOL! :P But mostly its the crowd that is annoying and they never stop following you.

One other slight problem - SD Cages seems to not work at all. It probably needs to be updated but I'm putting this here just in case you forgot to include whatever made it tick in the previous version.

 

I ran into other problems too like flickering NPCs or NPCs spawning mid air, or twitching ETC- I have no idea why this started again, it had stopped after I set my refresh rate at 60Hz and used VSync through the NVidia panel. Random Skyrim is random I guess... But they are impeding my testing.

Posted

As a separate subject from the above, I believe it would be immersive if the PC's master had some sort of reaction to others fooling around with their slave. Just an idea. Maybe some sort of animosity or brawl or... Don't know. On the same subject, I feel the dialogue option "My master would not approve" is really pointless. I've picked it 10-20 times now and the outcome seems to be that I'll get raped either way by the assailant, even right in front of the master NPC. It would be fun to tie it to the above suggestion.

 

But really I think those are additions, the issues I mention in my previous post are more important IMHO.

Posted

 

nothing after enslave - no collar, no shacles, only "master?" dialog... what can be a reason?

probably installed incorrectly make double sure you have all requirements and the updated versions of those mods.

I also have the same problem.

And also, I know there are some other people have this problem too.

 

But old version works well. Maybe it is a bug?

Posted

So, I got enslaved and the kneeling log spam stopped. Still can't kneel for some reason, but it may be because of the armbinder? I mean, I see my character kneel then stand up right after and the logs shows that the animations are playing correctly (no FNIS error).

 

Anyhow, I believe there is an issue with skyrim IA packages that make the Owner-NPC teleport around if they get too far away from their area (or something). To get around that kind of shenanigans, would replacing the base NPC with a customized SD+ variant do the trick?

Posted

The kneeling and crawling animations all work perfectly well here, BUT (always a but) after any enslavement I cant stay in first person camera at all. If i hit the F key it zooms in to 1st person for like a second then im kicked back to 3rd. Is anyone that doesnt use any camera mods at all getting this?

 

I tried using immersive first person but i just dont like it. Ill take any suggestions on camera mods or preferably an idea to fix this. Btw, the new crawling feature is amazing SkyrimLL!! 

Posted

Some issues and ideas : 

 

Issues :

  • I was enslaved in the wilds by a group of Imperial soldiers.  On the SD guide, it says that they're supposed to walk you to their respective "base" but nothing happens.  The owner just stands there in the middle of the road while the 2 other soldiers carried on.  Sometimes the owner would look like he'd be going back to the road but then would come running back to me.

 

Suggestions : 

  • Remember DD items.  After each sex scenes, DD items are added to the player (armbinder, shackles, etc).  However it always changes between scenes.  Seems a bit silly.
  • Keep DD themes consistent.  A few mods on here have this option.  For example, if SD would be trying to put both an armbinder and the shackles, currently the color is random.  Way prettier if they're the same color.
  • Filter DD items.  Goes with previous point.  I'm not a big fan of the white DD.  Looks weird on my milky white skin.  Would be great if SD could add an option to allow/disable certain DD items or themes.
  • Remove binding DD during sex scenes.  I love bound animations but while the armbinder is equiped, the animations are restricted to ZAZ animations.  And there aren't a lot of them so it gets a bit redundant.  Would be great if we could have a slider in MCM for " % chance to remove bonds during sex"
  • Use nearby furniture.  Lots of animators on here have added furniture animation (table, pillory, etc).  There's also a few mods that let you add some of those to the cell.  Would be cool if SD would make use of those (a bit like the "Use nearby bed" option in SexLab)
  • Add more automated interactions.  I never really got past level 1 slavery tbh.  Day 1 is kinda long and boring.  You'll get pushed down sometimes by nearby NPCs and your owner but that's pretty much it (unless you have other mods that takes care of that for you, of course).  If you want anything to happen during that first day, you need to actually ask the master if he wants anything or interact with him via SexLab dialogs which isn't really what a rebellious slave would do.  Would be great if the owner would bark some orders at you from time to time instead of purposely seeking out if there's anything you could do for your master.   (Get locked in furniture, get whipped, made to "entertain" other nearby NPCs, forced to masturbate, add more DD items on you and activate them (like the gem stuff) )
Posted

The kneeling and crawling animations all work perfectly well here, BUT (always a but) after any enslavement I cant stay in first person camera at all. If i hit the F key it zooms in to 1st person for like a second then im kicked back to 3rd. Is anyone that doesnt use any camera mods at all getting this?

 

I tried using immersive first person but i just dont like it. Ill take any suggestions on camera mods or preferably an idea to fix this. Btw, the new crawling feature is amazing SkyrimLL!! 

I can confirm that the camera is having hiccups, as if a plug effect would trigger but nothing happens. I had those hiccups while wearing a vaginal piercing. Can't say if it happens without the tool, because devious device equip was set in hardcore mode and thus forbidding me to handle that stupid piercing. I could spawn a key though...

 

 

Some issues and ideas : 

 

Issues :

  • I was enslaved in the wilds by a group of Imperial soldiers.  On the SD guide, it says that they're supposed to walk you to their respective "base" but nothing happens.  The owner just stands there in the middle of the road while the 2 other soldiers carried on.  Sometimes the owner would look like he'd be going back to the road but then would come running back to me.

 

 

About your issue, I had the same thing happen to me. I got enslaved to a high-elf, on the outside. At one point, it went in travel mode but would always stick to my position and not lead. It seems that the greeting is breaking the travel mode. NPC will greet with "You're my slave now!" and then stand around.

Posted

 

Some issues and ideas : 

 

Issues :

  • I was enslaved in the wilds by a group of Imperial soldiers.  On the SD guide, it says that they're supposed to walk you to their respective "base" but nothing happens.  The owner just stands there in the middle of the road while the 2 other soldiers carried on.  Sometimes the owner would look like he'd be going back to the road but then would come running back to me.

 

How long did you wait for your master to start walking? The default period is one day. Until then, they'll all just stand around.

 

 

About your issue, I had the same thing happen to me. I got enslaved to a high-elf, on the outside. At one point, it went in travel mode but would always stick to my position and not lead. It seems that the greeting is breaking the travel mode. NPC will greet with "You're my slave now!" and then stand around.

 

Unfortunately, it's a vanilla Skyrim issue. You'll see the same thing on some NPCs who are walking from place to place - you get too close, they'll stop moving, turn to face you, say their line, turn to face forward again, and then keep walking. It's extremely irritating sometimes, particularly when you're in a hurry, especially considering the time it takes for all the animation to finish. It's like they're saying to themselves "Now what the hell was I doing? Oh yeah, walking!"

EDIT: Like the door opening animation. Stop, wait a second, slowly move the arm and hand to touch the door, door opens, character fades out. 2-3 seconds is technically a very short time, but 2-3 seconds of delay in a videogame that trains you to expect instant action is torture.

 

I'm not sure there's a way around it. The impact might be reduced by setting hello dialogue delays to 24 hours or something, so they'll only give the line once per day, but I'm not actually certain that will stop the issue even then... no idea.

Of course, that sort of greeting might be part of the default master package (that 90% of all NPCs in the vanilla game have). It might be possible to eliminate this package on SD+ Master NPCs and replace it with something, rather than just overwriting it as most mods do. The problem with that is that even if it works, you'll probably break a lot of NPC and world interactions. The default master AI package covers a lot of ground, like forcegreets, traveling from place to place, using furniture, etc.

Posted

I've been using this mod for a few years now over several characters and it's been a magnificent addition to my mod list.

But now I'm planning on making a new character again, and I'm considering going down the Vampire Route, so my question is simply, how well supported are vampires by this mod, when my character is bound up and captured will she fed blood potions and if she stays without blood for a few days and becomes hated by everyone will This include her master and his friends? or is there some other way you have supressed vampirism while enslaved so that it doesn't become a problem?

Posted

I've been using this mod for a few years now over several characters and it's been a magnificent addition to my mod list.

But now I'm planning on making a new character again, and I'm considering going down the Vampire Route, so my question is simply, how well supported are vampires by this mod, when my character is bound up and captured will she fed blood potions and if she stays without blood for a few days and becomes hated by everyone will This include her master and his friends? or is there some other way you have supressed vampirism while enslaved so that it doesn't become a problem?

 

SD+ doesn't do much for the vampire mechanics. 

There are so many vampire mods that it would be hard to change something without breaking something else.

 

The only change for vampires is that when your master is a vampire, he/she will regularly feed on you in addition to the usual whipping and punishments.

Posted

 

I've been using this mod for a few years now over several characters and it's been a magnificent addition to my mod list.

But now I'm planning on making a new character again, and I'm considering going down the Vampire Route, so my question is simply, how well supported are vampires by this mod, when my character is bound up and captured will she fed blood potions and if she stays without blood for a few days and becomes hated by everyone will This include her master and his friends? or is there some other way you have supressed vampirism while enslaved so that it doesn't become a problem?

 

SD+ doesn't do much for the vampire mechanics. 

There are so many vampire mods that it would be hard to change something without breaking something else.

 

The only change for vampires is that when your master is a vampire, he/she will regularly feed on you in addition to the usual whipping and punishments.

 

 

So it is not recommended to play as a Vampire if you plan on getting enslaved by SD+ ?

D=

 

Posted

 

 

I've been using this mod for a few years now over several characters and it's been a magnificent addition to my mod list.

But now I'm planning on making a new character again, and I'm considering going down the Vampire Route, so my question is simply, how well supported are vampires by this mod, when my character is bound up and captured will she fed blood potions and if she stays without blood for a few days and becomes hated by everyone will This include her master and his friends? or is there some other way you have supressed vampirism while enslaved so that it doesn't become a problem?

 

SD+ doesn't do much for the vampire mechanics. 

There are so many vampire mods that it would be hard to change something without breaking something else.

 

The only change for vampires is that when your master is a vampire, he/she will regularly feed on you in addition to the usual whipping and punishments.

 

 

So it is not recommended to play as a Vampire if you plan on getting enslaved by SD+ ?

D=

 

 

 

If you play as a vampire you'll notice if you try to change your hair via racemenu it will rever back to its normal versioin within a few minutes so the shave head feature wont work as intended. The best thing you can do if you want to keep any effects like that as a vampire is change your race via console at the start of enslavement.

 

player.setrace highelfracevampire

and back when enslavements over

player.setrace highelfrace 

 

thats just an example.

Posted

 

 

Some issues and ideas : 

 

Issues :

  • I was enslaved in the wilds by a group of Imperial soldiers.  On the SD guide, it says that they're supposed to walk you to their respective "base" but nothing happens.  The owner just stands there in the middle of the road while the 2 other soldiers carried on.  Sometimes the owner would look like he'd be going back to the road but then would come running back to me.

 

How long did you wait for your master to start walking? The default period is one day. Until then, they'll all just stand around.

 

A few IRL minutes.  Why would they wait a day to start walking?  They were already going somewhere.  His buddies and his dog kept walking.  Wouldn't it make more sense to enslave the player and take it back to the base rather than stay in the middle of nowhere for 24 hours while the rest of his party carry on their merry way?

Posted

I see people asked about crawling not working for them as in no crawling animation plays after the mods says "you are crawling" or something like that. I just don't see how they resolved it anywhere. I'm using latest FNIS but not XXL. Any idea why I'm not seeing the crawl animation?

EDIT:
Okay for me it wasn't the buttons, just had to get enslaved first to get the crawl animations working.

EDIT2:

So even with this new version all the punishment objects like the pillory just go invisible after being placed, anyone ever had this issue and if so any idea how to fix it?:7

Posted

Devices and tattoos not equipping upon player enslavement

 

Let me just start by commending you for your hard work. SD+ (as well as the original SD mod from which it was derived) has been an essential part in achieving that erotic Skyrim experience of which we all have come to love and cherish.

 

I personally started using the mod some two and a half years ago as of now. Up until quite recently (I think up until the v.3.4.2 or v.3.4.3 release) the mod worked as intended, with only a few minor issues (most of which have been resolved with time). The biggest issue with the mod up until that point, which to my great dismay was resolved in an earlier version of the mod just to reoccur in a later version; thus, yet be fully resolved, is the pattern where one's master stops moving for long periods of time whenever one gets within a three (or so) meter distance to them, as well as them only being inclined to actually move considerable distances (aka. "actually walking around")  when you are further than 10 (or so) meters away from them. Additionally, once masters actually get back on the move, they will frequently do these random run-backs to you. 

 

[[ Now, supposedly the solution to this issue is to fast forward by 24 hours (Wait-time), but, since slavers do not usually stay in one area for very long periods of time, this usually results in some rather weird and immersion-breaking experiences. Besides, my game is so script-heavy that the game will CTD if I try to wait 24 hours straight. ]]

 

Although the aforementioned issue has been, and still is, 'quite' frustrating by itself, it is nothing compared to this new issue I have encountered since the previously mentioned version(s) of the mod came out. What now happens is that when the player is enslaved through SD+ (which I usually get by way of the "I need a strong hand to guide me" dialog option), no matter through what enslavement framework (DEC or whatever else), when the notification "You are chained and collared" and "You are marked as your owners property" (or however the notification goes  :D) appears, no devices or tattoos are actually equipped, or even added to the inventory for that matter. As I am sure you can understand, having to manually add every single device, either beforehand or through DDe, gets annoying rather fast, not to mention how it really breaks the immersion. After the latest version (v.3.5.1) there was a slight improvement however, as something now actually gets equipped upon player-enslavement; namely, a rough-spun tunic. Now, a collar and cuffs (or yoke) would have been my personal preference, but just the mere fact that SD+ actually equips anything at all is a positive sign from my point of reference. 

 

[[ Now, I have read that the issue regarding devices not equipping can be fixed by updating to the latest versions of the mods listed as requirements on the SD+ download page, but this solution did not work for me, as I already had the latest versions installed for all the mods listed. I used the hardcore option to turn the rough spun tunic off. Aareyn has made a supposed fix for the SlaveTats-related issue, but I have yet to confirm whether this works or not. ]]

 

I have reordered my load-order multiple times, deactivated a ton of mods, changed all kinds of MCM mod settings, cleaned saves and started numerous fresh games, but nothing works. Perhaps you are already aware of this issue and am already working towards a solution, but if not, I really hope you can get on it; I really like your mod, and it would be such a shame if these issues were to remain unresolved in the final version of the mod.

 

I can assure you that the issue has to be something SD+ related, as all other enslavement mods I use have shown themselves able to perform these same tasks properly without error. In addition to that, papyrus also seems to hint at SD+ being the cause of the conflict.

 

Finally, here is a Papyrus log from back a little after the issue first occurred; that is to say, I have updated and changed a lot of things since then, but nothing big except updating SD+ to version v.3.5.1; a minor update. The following is a Papyrus log from back when I was still using SD+ v.3.5.0, wherein an enslavement occurs but device and tattoo equipping fails to execute.

 

[08/09/2016 - 07:53:00PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:00PM] [_sdras_player] Receiving 'enslave' event - New master: [Actor < (3F051CD9)>]
[08/09/2016 - 07:53:00PM]  _SD::actorFactionInList akActor:[Actor < (3F051CD9)>] found:False
[08/09/2016 - 07:53:00PM] [sD] Humanoid Enslavement check with actor [ [Actor < (3F051CD9)>] ] - SUCCEEDED
[08/09/2016 - 07:53:00PM]  _SD::actorFactionInList akActor:[Actor < (3F051CD9)>] found:False
[08/09/2016 - 07:53:01PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:01PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:01PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:01PM] [sD] Receiving enslavement story.
[08/09/2016 - 07:53:01PM] _SDQS_enslavement:: bQuestActive == False
[08/09/2016 - 07:53:01PM] [sD] Master Sync Faction by race: None
[08/09/2016 - 07:53:01PM] [sD] Searching for a racial match for Yokudan
[08/09/2016 - 07:53:01PM]  Race [4] = Yokudan
[08/09/2016 - 07:53:01PM] [sD] Master race match found - [Race <RedguardRace (00013748)>]
[08/09/2016 - 07:53:01PM] [sD] Master Faction not found - using default: None
[08/09/2016 - 07:53:01PM] [sD] Master Default Faction: [Faction < (0004E509)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (0004E509)>]
[08/09/2016 - 07:53:01PM] [sD] Checking slave factions for [Actor < (3F051CD9)>]
[08/09/2016 - 07:53:01PM] [sD] Master is a part of the following factions: [[Faction < (00044EF6)>], [Faction < (00051596)>], [Faction < (00028172)>], [Faction < (0001DD09)>], [Faction < (110096AF)>], [Faction < (0B025837)>], [Faction < (0B03FC36)>], [Faction < (0B07C025)>], [Faction < (16003881)>], [Faction < (16003882)>], [Faction < (160012C5)>], [Faction < (16000D62)>], [Faction < (160012C8)>], [Faction < (1600A9A5)>], [Faction < (160012C7)>], [Faction < (160012C6)>], [Faction < (1600387E)>], [Faction < (1600387F)>], [Faction < (16003880)>], [Faction < (150038B5)>], [Faction < (150038B6)>], [Faction < (15018B0C)>], [Faction < (15009FB7)>], [Faction < (15008A01)>], [Faction < (1204653B)>], [Faction < (3F04FC5D)>], [Faction < (3F0122B6)>], [Faction < (4A02DFC9)>], [Faction < (56000D63)>], [Faction < (5500AFF8)>]]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (5500AFF8)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (5500AFF8)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (56000D63)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (56000D63)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (4A02DFC9)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (4A02DFC9)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (3F0122B6)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (3F0122B6)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (3F04FC5D)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (3F04FC5D)>]
[08/09/2016 - 07:53:01PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (1204653B)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (1204653B)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (15008A01)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (15008A01)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (15009FB7)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (15009FB7)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (15018B0C)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (15018B0C)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (150038B6)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave faction joined: [Faction < (150038B6)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (150038B5)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (150038B5)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (16003880)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (16003880)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (1600387F)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (1600387F)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (1600387E)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (1600387E)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (160012C6)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (160012C6)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (160012C7)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (160012C7)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (1600A9A5)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (1600A9A5)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (160012C8)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (160012C8)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (16000D62)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (16000D62)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (160012C5)>]
[08/09/2016 - 07:53:01PM] [sD] - Slave already in faction: [Faction < (160012C5)>]
[08/09/2016 - 07:53:01PM]  Master Faction: [Faction < (16003882)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (16003882)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (16003881)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (16003881)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (0B07C025)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (0B07C025)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (0B03FC36)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (0B03FC36)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (0B025837)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (0B025837)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (110096AF)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave faction joined: [Faction < (110096AF)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (0001DD09)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave faction joined: [Faction < (0001DD09)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (00028172)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave faction joined: [Faction < (00028172)>]
[08/09/2016 - 07:53:02PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:02PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:02PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (00051596)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave faction joined: [Faction < (00051596)>]
[08/09/2016 - 07:53:02PM]  Master Faction: [Faction < (00044EF6)>]
[08/09/2016 - 07:53:02PM] [sD] - Slave already in faction: [Faction < (00044EF6)>]
[08/09/2016 - 07:53:02PM] [sD] setMasterGearByRace -- Setting race to [Race <RedguardRace (00013748)>]
[08/09/2016 - 07:53:02PM] [sD] Master race found - using racial settings for [Race <RedguardRace (00013748)>]
[08/09/2016 - 07:53:02PM] [sD] SLavery exposure: 1 - level: 1
[08/09/2016 - 07:53:02PM] [sD] --- Slavery update
[08/09/2016 - 07:53:02PM] [sD] It's a new day as a slave.
 Today your owner is .. 
Horny - Vicious 
Hungry - Greedy 
Angry - Suspicious 
Disposition: -6
(Overall: -1)
Trust: -10
[08/09/2016 - 07:53:02PM] [sD] Slavery level: 1 (Exposure: 1)
[08/09/2016 - 07:53:02PM] [sD] iSexComplete: 0 Count: 0 / 5 - Need: -5 +/- 2
[08/09/2016 - 07:53:02PM] [sD] iPunishComplete: 0 Count: 0 / 3 - Need: -3 +/- 2
[08/09/2016 - 07:53:02PM] [sD] iFoodComplete: 0 Count: 0 / 1 - Need: -1 +/- 2
[08/09/2016 - 07:53:02PM] [sD] iGoldComplete: 0 Count: 0 / 24 - Need: -24 +/- 2
[08/09/2016 - 07:53:02PM] [sD] Master: Mood: -6 - Trust: -10 - Personality Type: 0
[08/09/2016 - 07:53:02PM] [sD] Master: OverallDisposition: -1
[08/09/2016 - 07:53:02PM] [sD] Master: Slave trust points: 0 - Master trust threshold: 20
[08/09/2016 - 07:53:02PM] [sD] Master: GoldTotal: 0
[08/09/2016 - 07:53:02PM] [sD] You submit to a new owner.
[08/09/2016 - 07:53:02PM] [sD] Your new owner strips you naked.
[08/09/2016 - 07:53:02PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:02PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] [Zad]: Set slot mask to [0]: 0
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] ThrowWeaponScriptREF is running
[08/09/2016 - 07:53:03PM] [_sdqs_enslavement] Scan punishment: Target is not the player
[08/09/2016 - 07:53:03PM] [sD] Your owner inspects you carefully.
[08/09/2016 - 07:53:03PM] [_sdras_slave] Receiving 'slavery status update' event
[08/09/2016 - 07:53:03PM] [sD] SLavery exposure: 1 - level: 1
[08/09/2016 - 07:53:03PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:03PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:03PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:03PM] [sD] You are chained and collared.
[08/09/2016 - 07:53:03PM] [sLD] [Actor < (3F051CD9)>] sex: 0.000000 - Rel: -5.000000 - Slavery: 1.000000
[08/09/2016 - 07:53:03PM] [sLD] Human speaker: TRUE
[08/09/2016 - 07:53:03PM] [sLD] _SLD_speakerAlias: [Actor < (3F051CD9)>]
[08/09/2016 - 07:53:03PM] [sLD] _SLD_humanLoverAlias: None
[08/09/2016 - 07:53:03PM] [sLD] _SLD_beastLoverAlias: None
[08/09/2016 - 07:53:03PM] [sLD] _SLD_humanMasterAlias: [Actor < (3F051CD9)>]
[08/09/2016 - 07:53:03PM] [sLD] _SLD_humanSlaveAlias: None
[08/09/2016 - 07:53:03PM] [sLD] _SLD_beastMasterAlias: None
[08/09/2016 - 07:53:03PM] [sLD] _SLD_beastSlaveAlias: None
[08/09/2016 - 07:53:03PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[08/09/2016 - 07:53:03PM] [sLD] Leash: 1 Stance: 0
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] [Zad]: OnContainerChanged()
[08/09/2016 - 07:53:03PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 10 in container  (4A12B65D)].zadHiderScript.Delete() - "<native>" Line ?
[item 10 in container  (4A12B65D)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] [sD] --- Slavery update
[08/09/2016 - 07:53:03PM] [sD] It's a new day as a slave.
 Today your owner is .. 
Horny - Vicious 
Hungry - Greedy 
Angry - Suspicious 
Disposition: -9
(Overall: -2)
Trust: -10
[08/09/2016 - 07:53:03PM] [sD] Slavery level: 1 (Exposure: 1)
[08/09/2016 - 07:53:03PM] [sD] iSexComplete: 0 Count: 0 / 5 - Need: -5 +/- 2
[08/09/2016 - 07:53:03PM] [sD] iPunishComplete: 0 Count: 0 / 3 - Need: -3 +/- 2
[08/09/2016 - 07:53:03PM] [sD] iFoodComplete: 0 Count: 0 / 1 - Need: -1 +/- 2
[08/09/2016 - 07:53:03PM] [sD] iGoldComplete: 0 Count: 0 / 24 - Need: -24 +/- 2
[08/09/2016 - 07:53:03PM] [sD] Master: Mood: -9 - Trust: -10 - Personality Type: 0
[08/09/2016 - 07:53:03PM] [sD] Master: OverallDisposition: -2
[08/09/2016 - 07:53:03PM] [sD] Master: Slave trust points: 0 - Master trust threshold: 20
[08/09/2016 - 07:53:03PM] [sD] Master: GoldTotal: 0
[08/09/2016 - 07:53:03PM] [Zad]: Giving item away. Not last copy.
[08/09/2016 - 07:53:03PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[08/09/2016 - 07:53:03PM] ThrowWeaponScriptREF is running
[08/09/2016 - 07:53:03PM] FWPantyWidget::UpdateContent - System is none
[08/09/2016 - 07:53:03PM] [_sdqs_enslavement] Punish slave: Target is not the player
[08/09/2016 - 07:53:03PM] [sD] You are marked as your owner's property.
[08/09/2016 - 07:53:03PM] [sD] sendSlaveTatModEvent - fRaceOverride: [Race <RedguardRace (00013748)>]
[08/09/2016 - 07:53:03PM] [sD] sendSlaveTatModEvent - fActorOverride: [Form < (3F051CD9)>]
[08/09/2016 - 07:53:03PM] [sD] sendSlaveTatModEvent - Actor override detected: 
[08/09/2016 - 07:53:03PM] [sD]  - Override not found for tattoo
[08/09/2016 - 07:53:03PM] [sD] sendSlaveTatModEvent - Race override detected: 
[08/09/2016 - 07:53:03PM] [sD]  - Override not found for tattoo
[08/09/2016 - 07:53:03PM] [sD] sendSlaveTatModEvent - NO override detected
[08/09/2016 - 07:53:04PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:05PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:05PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:05PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:05PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:06PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:06PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:06PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:06PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:07PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:07PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:07PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[08/09/2016 - 07:53:07PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[08/09/2016 - 07:53:07PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[08/09/2016 - 07:53:07PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:07PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:08PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:08PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:08PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:08PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:09PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:09PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:09PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:10PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:10PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:10PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:10PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:11PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:11PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:11PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:11PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:12PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:12PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:12PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:12PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:13PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:13PM] [Datt]Nuba Malik lost LOS to player
[08/09/2016 - 07:53:13PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:13PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:13PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:14PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:14PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:14PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:14PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:15PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:15PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:15PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:15PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:16PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:16PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:16PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:16PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:16PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (A700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[08/09/2016 - 07:53:16PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (A700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[08/09/2016 - 07:53:16PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGRealTimeBedTimeQuest (A700EFED)]._SAGRealTimeBedTimePLayerScript.OnCrosshairRefChange() - "_SAGRealTimeBedTimePLayerScript.psc" Line 20
[08/09/2016 - 07:53:16PM] [Datt]Berry lost LOS to player
[08/09/2016 - 07:53:17PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:17PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:17PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:17PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:18PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:18PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:18PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:18PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:19PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:19PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:19PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:19PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:20PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:20PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:20PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:21PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:21PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:21PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:21PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:22PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:22PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:22PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[08/09/2016 - 07:53:22PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:22PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:23PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:23PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:23PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:23PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:24PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:24PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:24PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:24PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:25PM] [DCUR] Periodical update starts
[08/09/2016 - 07:53:25PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:25PM] [DCUR] - PO, SD or Maria Eden Enslavement active: Periodical update cancelled
[08/09/2016 - 07:53:25PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:25PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:25PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:26PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:26PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (A700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[08/09/2016 - 07:53:26PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (A700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[08/09/2016 - 07:53:26PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGRealTimeBedTimeQuest (A700EFED)]._SAGRealTimeBedTimePLayerScript.OnCrosshairRefChange() - "_SAGRealTimeBedTimePLayerScript.psc" Line 20
[08/09/2016 - 07:53:27PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:28PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:28PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:28PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:29PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:29PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:29PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:29PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (A700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (A700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGRealTimeBedTimeQuest (A700EFED)]._SAGRealTimeBedTimePLayerScript.OnCrosshairRefChange() - "_SAGRealTimeBedTimePLayerScript.psc" Line 20
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (A700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (A700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[08/09/2016 - 07:53:29PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGRealTimeBedTimeQuest (A700EFED)]._SAGRealTimeBedTimePLayerScript.OnCrosshairRefChange() - "_SAGRealTimeBedTimePLayerScript.psc" Line 20
[08/09/2016 - 07:53:30PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:30PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:30PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:30PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:30PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGUsableWindMillQuest (A700AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17
[08/09/2016 - 07:53:30PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGShrineDescriptionQuest (A700A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28
[08/09/2016 - 07:53:30PM] ERROR: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[alias PlayerReference on quest _SAGRealTimeBedTimeQuest (A700EFED)]._SAGRealTimeBedTimePLayerScript.OnCrosshairRefChange() - "_SAGRealTimeBedTimePLayerScript.psc" Line 20
[08/09/2016 - 07:53:31PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:31PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:31PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:31PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:32PM] ERROR: Static function GetAPIVersion not found on object frostutil. Aborting call and returning None
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:32PM] Warning: Assigning None to a non-object variable named "::temp21"
stack:
[_SD_patch_frostfall (AD000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 104
[08/09/2016 - 07:53:32PM] JaxonzSmartLooterUpdateQuestScript::OnUpdate
[08/09/2016 - 07:53:37PM] VM is freezing...
[08/09/2016 - 07:53:37PM] VM is frozen
 
Posted

SD+ 3.5.1 is da bomb diggity. Especially love the crawl/walk/kneel hotkey option. 

 

In the last few versions, whenever my girl was enslaved, she would get a restrictive armbinder that prevented kneeling properly. Has this been fixed completely, or was it possibly a problem with another mod? Hasn't been an issue with 3.5.1 so far. Maybe it's because I'd reinstalled 3.5 and moved it down in my LO, but if there's a setting somewhere...

 

Punishments are working again, too. Hooray!

 

Thanks for all the hard work you put into this mod. It shows.

 

EDIT: One thing, and it's pretty minor so far: I'm not even sure if it's SD+ doing it, but for some reason whenever I leave the kneel/crawl state, I lose my FNIS Sexy Move setting. It's a pretty straightforward process of re-enabling it in MCM, but I was wondering if this is related to SD+ in any way. 

Posted

FNIS sexy moves is using the same system of animations override as SD+ and DD. I don't know how to release the player back to Sexy moves. All I can do is reset the pose, which is what resets Sexy moves.

 

The armbinder thing is something I fixed in this version.

Posted

FNIS sexy moves is using the same system of animations override as SD+ and DD. I don't know how to release the player back to Sexy moves. All I can do is reset the pose, which is what resets Sexy moves.

 

The armbinder thing is something I fixed in this version.

 

Ok, that explains it then. Good to know it's not something deeply messed up. It's tedious but an easy fix, not an issue. Thanks again!

Posted

after enslave PC can have only 10-15 sex animation act... after this act animation NEVER start... i see this bug in all version of SD... maybe it must have a top prioretet to fix?

Posted

Hello, sorry to bother you guys but I can not get NMM to add this mod. In the Download manager it says "SDPlus351 can't be added" and the status always goes to "incomplete". I also tried to extract the files using 7zip, however, 7zip encounters an error and says "unexpected end of data." I can not get NMM to download it nor can I extract the files. I believe this is something on my end as people seem to have downloaded and have used it without any problems so if anyone has any solutions or ideas I would be very grateful. And to the people who have worked on the SD mods, they have been awesome and you guys do some very great work and I thank you all for that.  

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