Thermius Posted March 9, 2015 Posted March 9, 2015  May I ask what are your plans of Falmers and Chaurus? Or is it for a big surprise when queen of chaurus becomes available?  I have most of the story drafted up in my notes but there could still be changes, so I won't talk about it much until I have enough in place.  The only thing I am on the fence about right now is whether the Queen of chaurus is going to be part of SD like the Spriggan quest or in a standalone add-on. In that latter case, I would probably make is required both DLCs to make full use of their assets.  Ideally, I should spin the Spriggan Quest off into its own add-on but that would probably be too much work at this point. Adding the Queen of Chaurus quest to SD would have the advantage to make use of all the resources of SD in one place.  Another possibility could be to add the core of the Queen of Chaurus in SD and create an add-on for customized spaces and effects.   How about handling QoC content as an add-on, enabling it with an active perk. Having SD enable the perk can be a tidy hand-over point that QoC can then extend. Ideally you'd have a system for quests that that only handles function, not content. That way you will only ever need to update your plug-ins and not the entire framework (unless you add functionality ofc.)  That's how I'd build a system, modular around a frame. Mind you... I'm no coder, I'm an engineer...
Guest anonimouss32231 Posted March 9, 2015 Posted March 9, 2015 and how about riekling? they will be great but they aren't in skyrim...
Kalthen Posted March 9, 2015 Posted March 9, 2015 Just an observation on the latest update: I started a new game, fairely unmodded, so no combat overhauls or anything else. Just skytweak for timed block and to unscale magic. And Erso unlevelled enemies.  I know that you intend for the char to take damage while being whipped. Right now a lvl 1 char dies against a bandit highwayman (way highter lvl, damage) in the first beating.  Level up, higher health, i know... and the frostflall immersion with the damage is a brill idea. Just wanted to know if the tuning is a bit off, if it is intended or if it is something that is tricky to balance.  I do not think it has anything to do with load order, but i could be wrong. I let SD overwrite other zaz mods.Â
Deamionzero Posted March 9, 2015 Posted March 9, 2015 Â You have some plan for more creature enslavement? draugr etc... Â I started moving Falmer enslavement options to Dialogues, under the 'Creature as a master' branch. Â Once that is done, I will have a generic enslavement scenario to extend to other creatures. From there, I will have a foundation to extend actions more specific to a particular race. Â The problem with creatures is that they have no default dialogue options, so the player can really interact only with the master. Â There is also the problem of finding unique actions for each race. Â Right now, I am planning on enslavement by falmer, trolls, draugr and giants. Â So the question is... outside of the basic interactions for food or sex, what would you expect to have to do as a slave to other creatures? Â Giants seem to paint thier camps and cows.. so they may have the PC do this work. Also, Cheese is something they may be able to use someone with smaller hands to create. And since they like thier mammoths and cows so much, they may eventually barter the PC in exchange for a new cow or to get some bandits to stop poaching thier mammoths. Â I don't see too many options for trolls other than breeding and finding food. Maybe searching for treasures that trolls may like (shiny over valuable). And putting out any fires in thier lair (perhaps an escape option is to start a fire to scare them all off for a while; giving you time to escape sorta like the beehive quest in the Thieves Guild arc). Â Falmer can have all sorts of options. Gather Chitin, mine ore, cooking, cleaning (a few may even enjoy making the PC bathe them! It's hard to tell if you got all the dirt off when you can't see). Gather mushrooms, elimiate other threats in thier lair. Clever captives may be able to use some of these to provide escape attempts too (lure the other critters back to the falmer camp, or poison thier food while cooking and then make your escape in the ensuing chaos). Â Someone above suggested helping Draugr to maintain the rituals they perform to worship the dragons/preists, that's an excellent idea! As well as helping to preserve the draugr themselves (replace linen bandages, embalming fluids and even having your own life essence drained a bit to help keep them animated or even strengthen them). Â Those are the ideas I get off the top of my head. Hope they help and/or inspire you! Keep up your magnificent work, Skrimll! Â
JahReit Posted March 9, 2015 Posted March 9, 2015 As Falmer slave to run against the time and have 2 opions: -to serve as food for the cocoons of chaurus with bad ending to reload -breed chaurus eggs and falmers, once done with breeding in one cave certain amount of eggs and falmers be transported to another falmer cave during nights givin u chance to scape.  As troll slave must please the troll to not be eaten, troll wander around looking for fox, deer or another humans to eat, u must help him to be distracted on other stuff or end dead in his belly bringing food for him and fullfill his sexual needs  As draugur when captured get transformed into a ghost and have to please the master draugur luring more humans to the dungeons and gain trust from him to regain ur flesh or vanish into the ruins  In giants i think the troll mechanics could be similar but bring them farm food, just look usefull and distract them from the fact ure a human XD  Hope somthing be of use, thnx for ur amazing work! It might be my practical side or my sadistic side, but I would like to see some bad ending scenarios.  Not with reload but "to the arms of sanquine".  I say "practical" because, let's face it; you keep playing with snakes and eventually a stingray will bite you.
magnusx Posted March 9, 2015 Posted March 9, 2015  As Falmer slave to run against the time and have 2 opions: -to serve as food for the cocoons of chaurus with bad ending to reload -breed chaurus eggs and falmers, once done with breeding in one cave certain amount of eggs and falmers be transported to another falmer cave during nights givin u chance to scape.  As troll slave must please the troll to not be eaten, troll wander around looking for fox, deer or another humans to eat, u must help him to be distracted on other stuff or end dead in his belly bringing food for him and fullfill his sexual needs  As draugur when captured get transformed into a ghost and have to please the master draugur luring more humans to the dungeons and gain trust from him to regain ur flesh or vanish into the ruins  In giants i think the troll mechanics could be similar but bring them farm food, just look usefull and distract them from the fact ure a human XD  Hope somthing be of use, thnx for ur amazing work! It might be my practical side or my sadistic side, but I would like to see some bad ending scenarios.  Not with reload but "to the arms of sanquine".  I say "practical" because, let's face it; you keep playing with snakes and eventually a stingray will bite you.   Well yea i agree with ya but dunno how hard can be implemented a definitive bad ending, as a permanent ghost to seek a way to regain her body, a be blind becuz falmers made u feel their curse, to get berserker if u have too much time in hands of trolls and wakeup with blood in ur hands and a bounty on u that makes u be pushed to live in exile in the woods or among the ones understand u (animals) i like that kind of stuff but well, dont want to get very demanding XD
Guest Posted March 9, 2015 Posted March 9, 2015 Â You have some plan for more creature enslavement? draugr etc... Â I started moving Falmer enslavement options to Dialogues, under the 'Creature as a master' branch. Â Once that is done, I will have a generic enslavement scenario to extend to other creatures. From there, I will have a foundation to extend actions more specific to a particular race. Â The problem with creatures is that they have no default dialogue options, so the player can really interact only with the master. Â There is also the problem of finding unique actions for each race. Â Right now, I am planning on enslavement by falmer, trolls, draugr and giants. Â So the question is... outside of the basic interactions for food or sex, what would you expect to have to do as a slave to other creatures? Â Â I also agree with the others, creature enslavement should be different with human enslavement that we are familiar with. basically the creatures should be only concerned with finding food and breeding. Â so falmers for example 'talks' to you and the dialogue should be similar to the gag dialogue (you indicate you are hungry, thirsty, sleepy and etc...) as for the master interaction, the message should just say "creature gives you food, creature wants to breed (proceed with sex), you could replace "why me" with wimper and then the stats pop up. Â just one thing about the falmer, in death alternative the falmers have this quest line thing already with slaves freeing themselves, a whole falmer base, if you could put some sex slaves in there, with breeding grounds then the system where the falmer slave master expecting the resources you gather outside is already in place. All you are doing is adding a breeding center and one of the resources to gather are Chaurus Eggs, the more Chaurus eggs you give them then the more freedoms you get, or they are happier and so on. Â I think this would be a pretty cool side quest. especialy when the player has other options like inciting a rebellion. Â edit:I just tried the falmer enslavement, well before the crash when I got the message "falmer/owner holds you back" the dialogue choices were pretty good, I liked the blueish overlay (character covered in small dots of shiny blue things) that appears on the character though not sure what that is, perhaps it could appear when PC is pregnant with chaurus eggs? I think when the PC attains the Queen of Charus there should be some kind of reward but I have no idea what... skimpy falmer armor maybe?
Aethernaut1899 Posted March 9, 2015 Posted March 9, 2015   - Fixed: Exclude house mannequins from whore queue  ahahaha, I'm kinda sorry I never got this bug, now.
DeepBlueFrog Posted March 9, 2015 Author Posted March 9, 2015 Â - Fixed: Exclude house mannequins from whore queue ahahaha, I'm kinda sorry I never got this bug, now. I ran into it by accident. Â My character was enslaved to Belethor, and his place was improved by Radioactive Skyrim awesome interiors .. Which adds mannequins to his shop. Â And my character found herself thrown into a mannequin orgy after Belethor told her he wanted her to entertain him.
Guest Posted March 10, 2015 Posted March 10, 2015    hey I had question, for some reason the game has started acting weird. when I get the master's key the iron cuffs (leg and arms) dont come off, well they do but they immediatly come back.  also despite being enslaved by forsworn (have not tested others) I am still hostile the other mobs. what could I do fix this? here are the latest mods I installed:  immerslave estruschaurus sacrificial spriggan realistic needs bestial essence heroine distress  I think it might be immerslave but I dont know what to do to resolve this issue. any ideas friend?  edit: i also recently updated to the newest version of SD, and upon further reading here I guess I am not the only one. btw, when I use the consoles to get Master's key after the loop (the cuffs) I would get this message "the key works on bindings but without an enchanted enslavement collar bound to a master, it is useless on your collar and immediately crumbles into dust." I had exactly the same problem with Immerslave start (it's not limited to Forsworn, I also checked the orcs and bandits). After disabling it and just using SD, it works as it should (i.e. if you're enslaved, the others from your master's faction stop attacking you. Not immerslave here, but this is related (omigosh, I hope so). OK trekking through a cave, Peaches is suddenly unable to use weapons and some random man is having his way with her, while his friend is doing his level-best to kill her (frost, fire, a stick, whatever). They used to stand around clapping and being insulting. Now poor Peaches has to press "end" and decapitate everyone everywhere. That's Deviously Helpless. You must have been wearing some of the trigger devices.  yeahbut...  "deviously helpless" hasn't been updated (at least not in my game) and who would make a mod on purpose that has the bystanders trying to kill the PC? I swear I had nightmares about "Ted & Edna Boil's Used clothing emporium", and their sadistic son David. That 's how much I dreaded coming back here and finding out it was only me and an arcane MCM setting..  yes, I'll look again for something.  I think I'm in the doghouse, I'm editing this two days after I wrote it, maybe no one'll notice.... OK first, the sanguine's domain thing, it never ever takes me there anymore. Slave-drivers come and go, but the domain remains elusive (Unless I just use the bloody sleeping-bag). There aren't any more women Spriggans, and I really looked. I downloaded a mod called "revealing male spriggans" to see if it would help, but it did not. Spriggans galore, if you're into tree-people. "Deviously helpless" is disabled and unchecked, all triggers empty, And I still get an occasional "bend over pet". I removed my collar and cuffs as soon as Peaches became an "experienced slave", and miss them, but I'll carry on, somehow.  But the one biggie is the one I cannot check anymore (maybe next game). If a member of a cave-society is having their fun, other members shouldn't try to stab maim and blow spells, Although I understand it if random spiders, bears, draugurs, spriggans, and other extras try to get a cameo by killing both partners. No, this (the above PC stuff) is new.  Reinstalling fnis (just in case) made me want his zoo. Fine, but the cutest pony follows peaches everywhere now, except she cannot ride him (A message comes up "I am Not a pet!")  And when Peaches enters any pool or lake, steam sounds and glowing swamp-gas emits from her body, and her entire body glows for a few seconds. I'm ignoring it for now (She isn't able to whisper "Excuse me", and who would she say it to?)  Â
AwfulArchdemon Posted March 10, 2015 Posted March 10, 2015 @skyrimll: what about pissing/shitting? Thankfully I didn't turn on constipation, but still, she gotta shit! And what about PM Swallow? Can it somehow be used with SD as an option for hunger and thirst? The mod has options for piss and shit to reduce hunger and thirst, so can master "feed" you like that when enslaved? Is this a plugin that needs to made still? If so, I'm gonna go put out a request for it. I normally only get skooma when I ask for food, so I'm as good as dead pretty soon here. Will Mistress still give my PC ale and mead when I ask for something to drink? Haven't seen that yet. Most of the time I simply get raped again. Â And is it at all safe to mess with enslavement requirements in MCM while enslaved? Â Â Edit: Oh and what's up with Submitting? When I get raped, Mistress uses futa. When I use the Submit option, she uses a strapon...
Kevsmart Posted March 10, 2015 Posted March 10, 2015 Giants like them some chargilled skeevers. A tied-up PC slave would be pretty good bait.
dingusdongus Posted March 10, 2015 Posted March 10, 2015 So, I read through the FAQ and couldn't find the answer I was searching for. When I install SD+ and get captured, the master always leads my character somewhere but never makes it. I've gotten caught in different areas close to cities and away and it doesn't seem to matter. I thought they were taking me to the city but that didn't happen. Then all factions eventually see someone that doesn't belong to their faction (i.e. a rabbit) and pull out a knife just stand there for twenty minutes until the little bastard runs away. Â So I think after about 20 minutes (the furthest I ever got) the master got killed and I had to start all over again. Â Â Sorry for such a long intro, my question is where the hell does the master lead the character? And are there and factions that I'm missing that won't try to attack everyone and every thing on the way to wherever you're going? Â Thanks for any help.
AwfulArchdemon Posted March 10, 2015 Posted March 10, 2015 So, I read through the FAQ and couldn't find the answer I was searching for. When I install SD+ and get captured, the master always leads my character somewhere but never makes it. I've gotten caught in different areas close to cities and away and it doesn't seem to matter. I thought they were taking me to the city but that didn't happen. Then all factions eventually see someone that doesn't belong to their faction (i.e. a rabbit) and pull out a knife just stand there for twenty minutes until the little bastard runs away. Â So I think after about 20 minutes (the furthest I ever got) the master got killed and I had to start all over again. Â Â Sorry for such a long intro, my question is where the hell does the master lead the character? And are there and factions that I'm missing that won't try to attack everyone and every thing on the way to wherever you're going? Â Thanks for any help. Should go like this: Â Your master is added automatically to a bandit friendly faction by default to avoid fights upon arrival. Each location includes a bed useable by the player. Special cases (these will take priority over personality type), Imperial - march to Solitude Barracks Stormcloak - march to Windhelm Barracks Thalmor - march to Thalmor embassy Vampire - march Bloodlet Throne Silver Hand - march to Gallow Rock Forsworn - march to Hag Rock Redoubt Falmer - march to Darwater Pass Personality types 0 - Simple profile. March to Faldar's Tooth. 1 - Comfortable - March to Redoran's Retreat 2 - Horny - March to Swindler's Den 3 - Sadistic - March to Cragslane Cavern 4 - Gambler - March to Broken Oar Grotto 5 - Caring - March to Robber's Gorge 6 - Perfectionist - March to Bilegulch Mine Copy/pasted from the github description.
DeepBlueFrog Posted March 10, 2015 Author Posted March 10, 2015 For reference, here is the page describing masters personality types and their destinations. Â https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT
dingusdongus Posted March 10, 2015 Posted March 10, 2015 Â So, I read through the FAQ and couldn't find the answer I was searching for. When I install SD+ and get captured, the master always leads my character somewhere but never makes it. I've gotten caught in different areas close to cities and away and it doesn't seem to matter. I thought they were taking me to the city but that didn't happen. Then all factions eventually see someone that doesn't belong to their faction (i.e. a rabbit) and pull out a knife just stand there for twenty minutes until the little bastard runs away. Â So I think after about 20 minutes (the furthest I ever got) the master got killed and I had to start all over again. Â Â Sorry for such a long intro, my question is where the hell does the master lead the character? And are there and factions that I'm missing that won't try to attack everyone and every thing on the way to wherever you're going? Â Thanks for any help. Should go like this: Â Your master is added automatically to a bandit friendly faction by default to avoid fights upon arrival. Each location includes a bed useable by the player. Special cases (these will take priority over personality type), Imperial - march to Solitude Barracks Stormcloak - march to Windhelm Barracks Thalmor - march to Thalmor embassy Vampire - march Bloodlet Throne Silver Hand - march to Gallow Rock Forsworn - march to Hag Rock Redoubt Falmer - march to Darwater Pass Personality types 0 - Simple profile. March to Faldar's Tooth. 1 - Comfortable - March to Redoran's Retreat 2 - Horny - March to Swindler's Den 3 - Sadistic - March to Cragslane Cavern 4 - Gambler - March to Broken Oar Grotto 5 - Caring - March to Robber's Gorge 6 - Perfectionist - March to Bilegulch Mine Copy/pasted from the github description. Â Â Â For reference, here is the page describing masters personality types and their destinations. Â https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT Awesome! Super thanks !! Â That'll help me plan out a little better where to get caught from now :b
Guest Posted March 10, 2015 Posted March 10, 2015 Would it be possible for you to make Sanguine's Debauchery enforce sexual preferrences as far as the animations.It enforces it to the extent that it only allows females to capture my male character, but then they just use male animations on him.Sexlab Defeat fixes that and restricts the animations to their appropriate gender roles. (I just don't particularly like watching my male character get fisted by a female bandit.)Can you create a fix for this?Thanks
chipstick Posted March 10, 2015 Posted March 10, 2015 First time I'm posting about SD+, so I have to first say, great work! I'm quite enjoying what it has to offer, and appreciate the degree of customisation offered to the player via MCM. It's obviously taken a great amount of time and work... Â I do have a question about the hate rape mechanics. I've yet to see it happen in my playthroughs, and I'm playing a custom race (temptress). Given that its occurence partially depends on race, is it possible to trigger for custom races at all, or are they excluded by the scripts? Naked rape definitely happens every now and then, so that activated in my playthrough. Â Bug report 1: whipping in punishment scenes seems bugged for me. It'll have the "cringe at the sight of the whip" message, then nothing happens. After a while, the game will tell me the worst is over, and life goes on. The various pieces of bondage furniture do show up though. Â Bug report 2: dance train always results in precisely one threesome if there are at least 2 onlookers, no other possible outcome. No trains. Â I actually find SD+ to be surprisingly stable given its scope btw... Â
Teddar Posted March 10, 2015 Posted March 10, 2015 Hey Sky. You might want to check the link to "all known issues" on the front page. I get a 404 error when i try to open it.Â
AwfulArchdemon Posted March 11, 2015 Posted March 11, 2015 Hey Sky. You might want to check the link to "all known issues" on the front page. I get a 404 error when i try to open it.  Add that to the "known issues".
JoeCalifornia Posted March 11, 2015 Posted March 11, 2015 Â You have some plan for more creature enslavement? draugr etc... Â I started moving Falmer enslavement options to Dialogues, under the 'Creature as a master' branch. Â Once that is done, I will have a generic enslavement scenario to extend to other creatures. From there, I will have a foundation to extend actions more specific to a particular race. Â The problem with creatures is that they have no default dialogue options, so the player can really interact only with the master. Â There is also the problem of finding unique actions for each race. Â Right now, I am planning on enslavement by falmer, trolls, draugr and giants. Â So the question is... outside of the basic interactions for food or sex, what would you expect to have to do as a slave to other creatures? Â Â The current Falmer implementation with the "blue goo" and the bodyshape/color changes (in conjunction with Hormones) is extremely hot, it's part of this mod I enjoy the most. Â I'd suggest that the Falmer might want to transform you into a better and better breeder using alchemy - and so the player could be made to find and then drink various poisons and reagents. You could then couple taking the poisons with skin color and body shape changes - and possibly also with slavery level, increasing the player's submissiveness when they drink the potion. Â Also, is there a way to change the eye color? I really enjoy having the character's eyes go all white at one point during the Falmer enslavement. Â
DeepBlueFrog Posted March 11, 2015 Author Posted March 11, 2015 Â Â You have some plan for more creature enslavement? draugr etc... Â I started moving Falmer enslavement options to Dialogues, under the 'Creature as a master' branch. Â Once that is done, I will have a generic enslavement scenario to extend to other creatures. From there, I will have a foundation to extend actions more specific to a particular race. Â The problem with creatures is that they have no default dialogue options, so the player can really interact only with the master. Â There is also the problem of finding unique actions for each race. Â Right now, I am planning on enslavement by falmer, trolls, draugr and giants. Â So the question is... outside of the basic interactions for food or sex, what would you expect to have to do as a slave to other creatures? Â Â The current Falmer implementation with the "blue goo" and the bodyshape/color changes (in conjunction with Hormones) is extremely hot, it's part of this mod I enjoy the most. Â I'd suggest that the Falmer might want to transform you into a better and better breeder using alchemy - and so the player could be made to find and then drink various poisons and reagents. You could then couple taking the poisons with skin color and body shape changes - and possibly also with slavery level, increasing the player's submissiveness when they drink the potion. Â Also, is there a way to change the eye color? I really enjoy having the character's eyes go all white at one point during the Falmer enslavement. Â Â Most of these will be addressed in the Queen of Chaurus quest. Â Changing eye color is on the to-do list for Hormones.
Molevalence Posted March 11, 2015 Posted March 11, 2015 I started using SD again and I tried it with a fresh game but I get these 2 notices that spam in the upper left rather frequently: Â SD AD Dreamworld Death. Teleport Anyway. SD AD Dreamworld Death Failed: Timeout. Â I tried again with a fresh reinstall and I get this again with another band new game. Any idea what is causing this?
Thermius Posted March 11, 2015 Posted March 11, 2015 Read this as: Conjecture and speculation, there is not much information provided. Â Looks to me like you have one of the debug loggers running. Try MCM -> Death Alternative -> Utility Settings. See if Debug is on by default. As for the message, you probably have 'after first enslavement' enabled, then it will only tp you to dreamworld on first sleep after escape. Â -T
therealkarlsquell Posted March 11, 2015 Posted March 11, 2015 Have a strange problem (dunno if allready reported or even solved didnt read all obv. and serch didnt find it). Sd Enslavement only kicks in after i change locations.
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