Molevalence Posted March 11, 2015 Posted March 11, 2015 The debug was off and I still keep getting the spam. Thank you though for the suggestion. Read this as: Conjecture and speculation, there is not much information provided. Looks to me like you have one of the debug loggers running. Try MCM -> Death Alternative -> Utility Settings. See if Debug is on by default. As for the message, you probably have 'after first enslavement' enabled, then it will only tp you to dreamworld on first sleep after escape. -T
Sacremas Posted March 11, 2015 Posted March 11, 2015 Is it normal for me to get the Dialogues pop-up on every game load? It's saying that if I see this message more than once I need to check installed version or load order, SD+ is using latest version, and I've included my MO-produced load order read-out. Let me know if I need to move SD+ or anything else. Also in the MCM menu there's a unticked SD-Dawnguard and SD-Dragonborn patch, I saw that these was included in the main mod now but if so why are the MCM checkers still there? loadorder.txt
Teddar Posted March 11, 2015 Posted March 11, 2015 Is it normal for me to get the Dialogues pop-up on every game load? It's saying that if I see this message more than once I need to check installed version or load order, SD+ is using latest version, and I've included my MO-produced load order read-out. Let me know if I need to move SD+ or anything else. Also in the MCM menu there's a unticked SD-Dawnguard and SD-Dragonborn patch, I saw that these was included in the main mod now but if so why are the MCM checkers still there? Ignore the mcm checks. I think skyrimll just hasn't had time to remove them from the mcm menu. If you don't use frostfall, you don't need the patches
Guest kimyuseung Posted March 11, 2015 Posted March 11, 2015 I currently have run into a bug that doesn't remove any of the equipment that I currently have equipped when I pay 100 gold for a blacksmith. The equipment I have locked to me are: Collar (posture) (steel), Cuffs (Padded) (arms), and Locking Slave harness. When I pay the blacksmith, I get a message saying that "your chains have been removed" (or something like that), but nothing happens. I've also have gotten similar random messages during my play through along the lines of "your chains have come lose", yet nothing was undone. I originally got them when I started a new game with Alternate Start: Live a Deviant Life. I've managed to remove some other equipment such as the slave high heels and both chastity belt and bra, but the above three will not be removed. Can anyone help? Thanks.
DeepBlueFrog Posted March 12, 2015 Author Posted March 12, 2015 Hey Sky. You might want to check the link to "all known issues" on the front page. I get a 404 error when i try to open it. Thanks... I fixed the link. I currently have run into a bug that doesn't remove any of the equipment that I currently have equipped when I pay 100 gold for a blacksmith. The equipment I have locked to me are: Collar (posture) (steel), Cuffs (Padded) (arms), and Locking Slave harness. When I pay the blacksmith, I get a message saying that "your chains have been removed" (or something like that), but nothing happens. I've also have gotten similar random messages during my play through along the lines of "your chains have come lose", yet nothing was undone. I originally got them when I started a new game with Alternate Start: Live a Deviant Life. I've managed to remove some other equipment such as the slave high heels and both chastity belt and bra, but the above three will not be removed. Can anyone help? Thanks. That was a bug in the previous version but it should be fixed in this one. The collar is not covered by the 100 gold one... only the cuffs should go. I don't think harness removal by blacksmiths is supported yet.
Guest kimyuseung Posted March 12, 2015 Posted March 12, 2015 Hey Sky. You might want to check the link to "all known issues" on the front page. I get a 404 error when i try to open it. Thanks... I fixed the link. I currently have run into a bug that doesn't remove any of the equipment that I currently have equipped when I pay 100 gold for a blacksmith. The equipment I have locked to me are: Collar (posture) (steel), Cuffs (Padded) (arms), and Locking Slave harness. When I pay the blacksmith, I get a message saying that "your chains have been removed" (or something like that), but nothing happens. I've also have gotten similar random messages during my play through along the lines of "your chains have come lose", yet nothing was undone. I originally got them when I started a new game with Alternate Start: Live a Deviant Life. I've managed to remove some other equipment such as the slave high heels and both chastity belt and bra, but the above three will not be removed. Can anyone help? Thanks. That was a bug in the previous version but it should be fixed in this one. The collar is not covered by the 100 gold one... only the cuffs should go. I don't think harness removal by blacksmiths is supported yet. So then how will I go about to remove the cuffs and harness? As for the collar, I need to talk to a priest or mage correct?
DeepBlueFrog Posted March 12, 2015 Author Posted March 12, 2015 Hey Sky. You might want to check the link to "all known issues" on the front page. I get a 404 error when i try to open it. Thanks... I fixed the link. I currently have run into a bug that doesn't remove any of the equipment that I currently have equipped when I pay 100 gold for a blacksmith. The equipment I have locked to me are: Collar (posture) (steel), Cuffs (Padded) (arms), and Locking Slave harness. When I pay the blacksmith, I get a message saying that "your chains have been removed" (or something like that), but nothing happens. I've also have gotten similar random messages during my play through along the lines of "your chains have come lose", yet nothing was undone. I originally got them when I started a new game with Alternate Start: Live a Deviant Life. I've managed to remove some other equipment such as the slave high heels and both chastity belt and bra, but the above three will not be removed. Can anyone help? Thanks. That was a bug in the previous version but it should be fixed in this one. The collar is not covered by the 100 gold one... only the cuffs should go. I don't think harness removal by blacksmiths is supported yet. So then how will I go about to remove the cuffs and harness? As for the collar, I need to talk to a priest or mage correct? As I said, the cuffs should come off. I don't know why they didn't. For the harness, you will need to find a Restraint Key using other Devious mods like Devious For the Masses. You can also forge one out of basic Devious Devices, or use lockpicking, force or spell. You can get rid of a collar at a blacksmith for a higher price.
Black Jackal Posted March 12, 2015 Posted March 12, 2015 getting some update notifications but whats changed?
The Stinkin' Beaver Posted March 12, 2015 Posted March 12, 2015 Would it be possible for you to make Sanguine's Debauchery enforce sexual preferrences as far as the animations. It enforces it to the extent that it only allows females to capture my male character, but then they just use male animations on him. Sexlab Defeat fixes that and restricts the animations to their appropriate gender roles. (I just don't particularly like watching my male character get fisted by a female bandit.) Can you create a fix for this? Thanks Try using this: http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/ Activate what you might want inside the Non-SL-MCM, then re-register all animations in the SL-MCM, and then you toggle the animations again. Don't forget to have a look at the aggressive animations inside SL-MCM\ToggleAnims too! Btw you can always use the switchroles-key or whatchamaycallit, e.g. if your male character is rodeo-riding your mistress' dildo where she actually should be fcking him (should be "´" or so, next to backspace on my DE keyboard)
TechBaNe Posted March 12, 2015 Posted March 12, 2015 Tried this out with the latest Immerslave setup. I keep getting spammed with the message "Removing cuffs since a yoke is equipped". So the detection of yokes works, which is good, but the cuffs apparently don't want to stay off.
shinji72 Posted March 12, 2015 Posted March 12, 2015 Hi Skyrimll. I've read you previous post of advices about the slave master relationship. The only thing I found still confusing in actual SD is the "getting punishment to improve master relationship" part. Does it mean getting punished via dialogue (insulting) or getting punished after trying to get away? I suppose both. Stil is a bit counterintuitive that if you want to play the submissive slave part, you have to make your master angry... to make it happy. I understand it simulates the will of a sadistic master. Maybe one could split it up in a good "punishment" via dialogue (like "Please do whatever you want but don't kill me...")... which will raise master disposition. And a bad punishment (when you are defiant or try to escape) which will make your master upset.
DeepBlueFrog Posted March 12, 2015 Author Posted March 12, 2015 Tried this out with the latest Immerslave setup. I keep getting spammed with the message "Removing cuffs since a yoke is equipped". So the detection of yokes works, which is good, but the cuffs apparently don't want to stay off. Did you update Immerslave? That issue had two origins - Immerslave didn't use the latest mod events to start enslavement and SD didn't detect yokes correctly. Both should be fixed now. I tested yokes from Immerslave successfully several times now.
hexenhaus Posted March 12, 2015 Posted March 12, 2015 Any way to get enslaved while wearing slut collar, choke and gag? My char won´t get enslaved nor can i surrender because "rape-on-sight" (Deviously Helpless, Deviously Cursed Loot,...) She is in real need of a strong and protective hand
jfraser Posted March 12, 2015 Posted March 12, 2015 Any way to get enslaved while wearing slut collar, choke and gag? My char won´t get enslaved nor can i surrender because "rape-on-sight" (Deviously Helpless, Deviously Cursed Loot,...) She is in real need of a strong and protective hand Temporarily remove those items from the Deviously Helpless trigger.
TechBaNe Posted March 12, 2015 Posted March 12, 2015 Tried this out with the latest Immerslave setup. I keep getting spammed with the message "Removing cuffs since a yoke is equipped". So the detection of yokes works, which is good, but the cuffs apparently don't want to stay off. Did you update Immerslave? That issue had two origins - Immerslave didn't use the latest mod events to start enslavement and SD didn't detect yokes correctly. Both should be fixed now. I tested yokes from Immerslave successfully several times now. I have the 0.9.6 version of Immerslave (the version that accounts for the official DLC, which I own. The patch notes said that the only changes between 0.9.6 and 0.9.6b was the removal of DLCs as masters) with DD cutting 1.0.0. installed. I also have SD+ v3.1.4a installed. If it makes any difference, I have Immerslave towards the bottom of my load order and SD+ near the top (with 180-some-odd other mods in between).
DeepBlueFrog Posted March 12, 2015 Author Posted March 12, 2015 Any way to get enslaved while wearing slut collar, choke and gag? My char won´t get enslaved nor can i surrender because "rape-on-sight" (Deviously Helpless, Deviously Cursed Loot,...) She is in real need of a strong and protective hand Temporarily remove those items from the Deviously Helpless trigger. I find DH much more useable when I limit the triggers to bound hands and blindfold only. I don't think wearing a gag or a belt should automatically force you to obey total strangers, but that's just me.
jfraser Posted March 12, 2015 Posted March 12, 2015 Any way to get enslaved while wearing slut collar, choke and gag? My char won´t get enslaved nor can i surrender because "rape-on-sight" (Deviously Helpless, Deviously Cursed Loot,...) She is in real need of a strong and protective hand Temporarily remove those items from the Deviously Helpless trigger.I find DH much more useable when I limit the triggers to bound hands and blindfold only. I don't think wearing a gag or a belt should automatically force you to obey total strangers, but that's just me. I do the same. Makes no sense to be unable to defend yourself or run if your limbs are free.
Jeepster Posted March 13, 2015 Posted March 13, 2015 Hi me again -> loving yr mod! Joined the Bandit's woot!! woot!! I figure they be best to run a test on since there normally not a primary. But anywho on to my Question... (1) not sure if i am missing something or not but when they give me some drink and it says i break out in dance. Is there a animation that is to pop up or is that going to happen later in a update. (2) Like when i tick of my owner, really bad, it says owner is to far away to punish, but he is right next to me. Both questions are "Am i missing any mods" I do have everything required by the mod and the extra mods that were suggested except for submit-devious-devices-progression. <<-- not sure if those are for my beatings. lol And i learned not to walk into a cave wearing padded armbands "Fresh Meat!" lol "I think i need to find a BlackSmith!" OH a side note, the Slavegirls mod hooked onto me when i was a slave now i have one slave following me around clapping her hands all day and night. Lucky thing she hot. LMAO! only way to loose her is kill her, then i resurrect her and she is back to following me around.
candykanekiller Posted March 13, 2015 Posted March 13, 2015 I have a bug where the collars and punishment equipment is pink. I do not think it your mod but I figure you might have an idea.
PubliusNV Posted March 13, 2015 Posted March 13, 2015 I have a bug where the collars and punishment equipment is pink. I do not think it your mod but I figure you might have an idea. A common cause of this kind of thing is neglecting to install the textures part of the zaz animation pack. There are 3 files, they all need to be installed, textures first.
wr1 Posted March 13, 2015 Posted March 13, 2015 I just had my first enslavement event and things got a little strange. My character was in the dewmer excavation (I believe the town was Marketh? The one that has all the staircases and gold doors) and got into a Blackout state with some falmer. So, my character was enslaved by the falmer, but nothing seemed to happen except being raped nearly nonstop. Armbindings, leg irons, and collar were applied, but the only dialog options were (refresh) and (cower submissively). Also my character kept getting glowing blue spots. So, eventually, I decided to see what would happen if I ran back into the keep. I did so, and the falmer followed. Once I got to the keep the guards killed the falmer. In order to try and remove the bindings I talked to a guard and tried various dialog options. One of them was "please?" and somehow it lead to my getting enslaved by the wizard archeologist NPC. From that point, the dialog options with the wizard archeologist seemed to be the slavery ones mixed with the normal interactions. I figured that things weren't working as planned so I saved the game and quit. Does this sound like an error I could have caused somehow? Any suggestions on how I might be able to address it or fix it? Thanks for any thoughts! Load order: # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espCreatureFramework.esmSchlongs of Skyrim - Core.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmZaZAnimationPack.esmDevious Devices - Integration.esmdaymoyl.esmDevious Devices - Expansion.esmMoreNastyCritters.espsanguinesDebauchery.espSD Cages.espFNISSexyMove.espDeviouslyHelpless.espRaceMenuPluginXPMSE.espDevious Deviants.espSOS - VectorPlexus Muscular Addon.espsr_FillHerUp.espCaptured Dreams.espRaceMenu.espApropos.espSOSRaceMenu.espSOS - VectorPlexus Regular Addon.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espRaceMenuPlugin.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabMatchMaker.espSexLabNudeCreaturesDB.espHentaiCreatures.espxazPrisonOverhaul.espdD - Realistic Ragdoll Force - Realistic.espSkyUI.espRealisticNeedsandDiseases.espSexLabSkoomaWhore.espSexLab_Dialogues.espSOS - Shop.espdaymoyl_DawnguardAddon.espMilkModNEW.espSexLabDefeat.espmslDeviousCaptures.espFNISspells.espRND_Dawnguard-Patch.espRND_USKP-Patch.espRND_AnimalLoot.espSlaveTats.espdD-No Spinning Death Animation.espseeing-yellow.esp
jfraser Posted March 13, 2015 Posted March 13, 2015 I just had my first enslavement event and things got a little strange. My character was in the dewmer excavation (I believe the town was Marketh? The one that has all the staircases and gold doors) and got into a Blackout state with some falmer. So, my character was enslaved by the falmer, but nothing seemed to happen except being raped nearly nonstop. Armbindings, leg irons, and collar were applied, but the only dialog options were (refresh) and (cower submissively). Also my character kept getting glowing blue spots. So, eventually, I decided to see what would happen if I ran back into the keep. I did so, and the falmer followed. Once I got to the keep the guards killed the falmer. In order to try and remove the bindings I talked to a guard and tried various dialog options. One of them was "please?" and somehow it lead to my getting enslaved by the wizard archeologist NPC. From that point, the dialog options with the wizard archeologist seemed to be the slavery ones mixed with the normal interactions. I figured that things weren't working as planned so I saved the game and quit. Does this sound like an error I could have caused somehow? Any suggestions on how I might be able to address it or fix it? Thanks for any thoughts! Load order: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp CreatureFramework.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm MoreNastyCritters.esp sanguinesDebauchery.esp SD Cages.esp FNISSexyMove.esp DeviouslyHelpless.esp RaceMenuPluginXPMSE.esp Devious Deviants.esp SOS - VectorPlexus Muscular Addon.esp sr_FillHerUp.esp Captured Dreams.esp RaceMenu.esp Apropos.esp SOSRaceMenu.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp RaceMenuPlugin.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabMatchMaker.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp xazPrisonOverhaul.esp dD - Realistic Ragdoll Force - Realistic.esp SkyUI.esp RealisticNeedsandDiseases.esp SexLabSkoomaWhore.esp SexLab_Dialogues.esp SOS - Shop.esp daymoyl_DawnguardAddon.esp MilkModNEW.esp SexLabDefeat.esp mslDeviousCaptures.esp FNISspells.esp RND_Dawnguard-Patch.esp RND_USKP-Patch.esp RND_AnimalLoot.esp SlaveTats.esp dD-No Spinning Death Animation.esp seeing-yellow.esp No, that sounds right. The falmer can't talk, so it makes sense that you can't talk to them.
wr1 Posted March 13, 2015 Posted March 13, 2015 I just had my first enslavement event and things got a little strange. My character was in the dewmer excavation (I believe the town was Marketh? The one that has all the staircases and gold doors) and got into a Blackout state with some falmer. So, my character was enslaved by the falmer, but nothing seemed to happen except being raped nearly nonstop. Armbindings, leg irons, and collar were applied, but the only dialog options were (refresh) and (cower submissively). Also my character kept getting glowing blue spots. So, eventually, I decided to see what would happen if I ran back into the keep. I did so, and the falmer followed. Once I got to the keep the guards killed the falmer. In order to try and remove the bindings I talked to a guard and tried various dialog options. One of them was "please?" and somehow it lead to my getting enslaved by the wizard archeologist NPC. From that point, the dialog options with the wizard archeologist seemed to be the slavery ones mixed with the normal interactions. I figured that things weren't working as planned so I saved the game and quit. Does this sound like an error I could have caused somehow? Any suggestions on how I might be able to address it or fix it? Thanks for any thoughts! Load order: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp CreatureFramework.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm MoreNastyCritters.esp sanguinesDebauchery.esp SD Cages.esp FNISSexyMove.esp DeviouslyHelpless.esp RaceMenuPluginXPMSE.esp Devious Deviants.esp SOS - VectorPlexus Muscular Addon.esp sr_FillHerUp.esp Captured Dreams.esp RaceMenu.esp Apropos.esp SOSRaceMenu.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp RaceMenuPlugin.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabMatchMaker.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp xazPrisonOverhaul.esp dD - Realistic Ragdoll Force - Realistic.esp SkyUI.esp RealisticNeedsandDiseases.esp SexLabSkoomaWhore.esp SexLab_Dialogues.esp SOS - Shop.esp daymoyl_DawnguardAddon.esp MilkModNEW.esp SexLabDefeat.esp mslDeviousCaptures.esp FNISspells.esp RND_Dawnguard-Patch.esp RND_USKP-Patch.esp RND_AnimalLoot.esp SlaveTats.esp dD-No Spinning Death Animation.esp seeing-yellow.esp No, that sounds right. The falmer can't talk, so it makes sense that you can't talk to them. OK, that makes sense. A follow up question, then. After getting enslaved, my character lost all items, including keys etc. While that makes sense in terms of role playing, does that have the potential to mess up some quests? Is there any mechanism to find or retrieve items that have been taken? When the enslaving falmer was killed by guards, for some reason his corpse was empty, and there was nothing to loot. That seemed a little odd because usually they have items at least, I think. Thanks for any thoughts! EDIT: Also, I tried to pickpocket the archeologist wizard guy to see if he had a key or something, but when I opened his inventory and did no see one. If he enslaves my character, is he supposed to have a key as a rule?
jfraser Posted March 13, 2015 Posted March 13, 2015 I just had my first enslavement event and things got a little strange. My character was in the dewmer excavation (I believe the town was Marketh? The one that has all the staircases and gold doors) and got into a Blackout state with some falmer. So, my character was enslaved by the falmer, but nothing seemed to happen except being raped nearly nonstop. Armbindings, leg irons, and collar were applied, but the only dialog options were (refresh) and (cower submissively). Also my character kept getting glowing blue spots. So, eventually, I decided to see what would happen if I ran back into the keep. I did so, and the falmer followed. Once I got to the keep the guards killed the falmer. In order to try and remove the bindings I talked to a guard and tried various dialog options. One of them was "please?" and somehow it lead to my getting enslaved by the wizard archeologist NPC. From that point, the dialog options with the wizard archeologist seemed to be the slavery ones mixed with the normal interactions. I figured that things weren't working as planned so I saved the game and quit. Does this sound like an error I could have caused somehow? Any suggestions on how I might be able to address it or fix it? Thanks for any thoughts! Load order: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp CreatureFramework.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm MoreNastyCritters.esp sanguinesDebauchery.esp SD Cages.esp FNISSexyMove.esp DeviouslyHelpless.esp RaceMenuPluginXPMSE.esp Devious Deviants.esp SOS - VectorPlexus Muscular Addon.esp sr_FillHerUp.esp Captured Dreams.esp RaceMenu.esp Apropos.esp SOSRaceMenu.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp RaceMenuPlugin.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabMatchMaker.esp SexLabNudeCreaturesDB.esp HentaiCreatures.esp xazPrisonOverhaul.esp dD - Realistic Ragdoll Force - Realistic.esp SkyUI.esp RealisticNeedsandDiseases.esp SexLabSkoomaWhore.esp SexLab_Dialogues.esp SOS - Shop.esp daymoyl_DawnguardAddon.esp MilkModNEW.esp SexLabDefeat.esp mslDeviousCaptures.esp FNISspells.esp RND_Dawnguard-Patch.esp RND_USKP-Patch.esp RND_AnimalLoot.esp SlaveTats.esp dD-No Spinning Death Animation.esp seeing-yellow.esp No, that sounds right. The falmer can't talk, so it makes sense that you can't talk to them. OK, that makes sense. A follow up question, then. After getting enslaved, my character lost all items, including keys etc. While that makes sense in terms of role playing, does that have the potential to mess up some quests? Is there any mechanism to find or retrieve items that have been taken? When the enslaving falmer was killed by guards, for some reason his corpse was empty, and there was nothing to loot. That seemed a little odd because usually they have items at least, I think. Thanks for any thoughts! EDIT: Also, I tried to pickpocket the archeologist wizard guy to see if he had a key or something, but when I opened his inventory and did no see one. If he enslaves my character, is he supposed to have a key as a rule? your stuff is in a trunk in sanguine's realm. you can get it next time you visit. your master should have a master's key to pickpocket.
Zsar Posted March 13, 2015 Posted March 13, 2015 I tried out the Flowering Spriggan quest and found it to be pretty broken. If anyone could confirm whether this is indeed the state it is in or rather depends on my (then obviously flawed) setup, that would be nice: Enslavement still works while the quest is active. However, the Owner will continuously try and fail to equip hand bindings, as the spriggan parts block the slot.The bindings make it into the PC's inventory and remain there when the PC is freed (should they?). Once the third stage of growth is reached, one event that plays an odd sound drops the PC into bleedout stance but does not do anything else.Exiting the stance via jumping is both immediately possible and the only way to continue. Reading the book leads to a quest entry which describes the grove location as "[...]" and there is no quest marker, so actually finding the grove is impossible (unless one already knows where it is). Visiting the grove at third stage of growth does not seem to do anything. There is no indicator whether further waiting will change this. Inside the grove are two Slaughterfish enemies, which provoke the friendly spriggans while being unreachable by them.Those probably should not be there, as they have no discernable use. Spriggan body and mask behave in a rather hackish way as not-quite chastity belt and blindfold.The body blocks arousal reset and triggers belt events like a chastity belt. It does not seem to block animation choice however. While the mask does not have a blindfold effect, it does trigger blindfold events. Also an interesting misbehaviour in regular enslavement: When enslaved, the PC is equipped with a Roughspun Tunic; at the next interaction with Owner, this is immediately removed with the message that one is not allowed to wear clothes. - Obviously it should not have been equipped in the first place.
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