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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me.

 

No... giving clothing is still there.

 

You need to have slavery level higher than 2 I think.... before that, all you get is sex and ale or skooma.

 

 

Oh ok and I remember you said that to be released you have to wait 3 days in game time, is there a way you can change this? Again thanks for this mod it is by far the best, loved the shaved head look I wonder though is there any plans to add tattoos from slavetats in the furture?

 

 

The 3 days limit can be configured in the menu from SD.

 

Slavetats will have to wait. 

If I have to add Slavetat as a requirement, I will have to create an add-on just for that.

I have enough requirements for SD as it is.

 

That said, someone could create that add-on without having to wait for me. 

It would be about creating a mod that would listen to events from SD and apply tattoos based on the master's disposition or the slavery level of the player... or a mix of those.

Posted

 

 

 

skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me.

 

No... giving clothing is still there.

 

You need to have slavery level higher than 2 I think.... before that, all you get is sex and ale or skooma.

 

 

Oh ok and I remember you said that to be released you have to wait 3 days in game time, is there a way you can change this? Again thanks for this mod it is by far the best, loved the shaved head look I wonder though is there any plans to add tattoos from slavetats in the furture?

 

 

The 3 days limit can be configured in the menu from SD.

 

Slavetats will have to wait. 

If I have to add Slavetat as a requirement, I will have to create an add-on just for that.

I have enough requirements for SD as it is.

 

That said, someone could create that add-on without having to wait for me. 

It would be about creating a mod that would listen to events from SD and apply tattoos based on the master's disposition or the slavery level of the player... or a mix of those.

 

 

Have you considered having piercings added as an option for the "I don't like the way you look" event.  That seems like it would fit into that comment from the Owner and it shouldn't require an additional requirement since DD is already used.  

Posted

 

 

 

 

skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me.

 

No... giving clothing is still there.

 

You need to have slavery level higher than 2 I think.... before that, all you get is sex and ale or skooma.

 

 

Oh ok and I remember you said that to be released you have to wait 3 days in game time, is there a way you can change this? Again thanks for this mod it is by far the best, loved the shaved head look I wonder though is there any plans to add tattoos from slavetats in the furture?

 

 

The 3 days limit can be configured in the menu from SD.

 

Slavetats will have to wait. 

If I have to add Slavetat as a requirement, I will have to create an add-on just for that.

I have enough requirements for SD as it is.

 

That said, someone could create that add-on without having to wait for me. 

It would be about creating a mod that would listen to events from SD and apply tattoos based on the master's disposition or the slavery level of the player... or a mix of those.

 

 

Have you considered having piercings added as an option for the "I don't like the way you look" event.  That seems like it would fit into that comment from the Owner and it shouldn't require an additional requirement since DD is already used.  

 

 

That's planned... I need to rewrite how punishments are handled first.

 

I want to be able to equip any type of devious device with a timer attached to them.

Posted

Ok I am having an issue with the escape timer. I run away and get the shocks and the timer pops up... But it just keeps saying 5 minutes the time never goes down. Eventually the timer stops and it just keeps shocking.

Posted

 

 

So what I'm saying here, that the game presents more than enough possibilities to get money, begging is redundant and a bad way to get gold, since it is not a guaranteed method. It has some RP qualities, yes, but otherwise it is an option that I would very rarely use and so in its current form it feels like it is just taking up space from other, more useful dialog options.

 

 

It also depends on how you mod your game.  Depending on my character I have her carry weight set somewhere between 75 and 125 depending on what type of character I'm RPing, meaning I can't haul four suits of heavy armor out of a dungeon to cash in.  I also use Kurtee's gold adjustment and have Trade and Barter set at 40%+ to buy and -40% to sell.  At early levels I barely make enough gold for food (using a needs mod too).  So after an SD event or even a DA robbery event (I have 100% gold stolen as well as most gear) it can be very tough times for my character.  Begging and sometimes prostitution mods are necessary to make some cash.  I also have mining and chopping takes time so no quickie septims going that route.  Not arguing your point just giving you a different perspective.

 

 

Totally agree. There are also mod which make woodchopping much less profitable. You can really balance your skyrim economy to make the game a lot more challenging 

Posted

I'm seeing a lot of progress on this Spriggan thing, but, uhm, any chance to add civilian faction check into enslavement and rescue? Might be nice to select which Holds support slavery and which don't. During the Civil war we could select the holds held by Imperials or Stormcloaks. Being enslaved in a the Rift might require a run to Whiterun to seek help. Being caught by a patrol (Stormcloak or Imperial) might lead to being brought back forcefully to your master and a reset of release money. Talking to adventurers or mercenaries on the road might lead to the same, or actually help you escape. Just saying it could add a lot to gameplay.

 

Morality and relationship might also provide some randomness in a hold. A friend or a kind soul might help you escape and teleport you to a town of your choosing where you can get that nasty collar off at the friendly blacksmith, even if the rest of the town is full of sadistic slavers :)

 

Faction check should also be made for the actual faction of enemy that has enslaved you. Why should a bandit care about not pissing off someone in Whiterun? Why should a Solitude guard be scared about a far away bandit? Why would an Imperial not want to help a runaway Stormcloak slave? Normal enemy factions should enslave you themselves on sight, if they see you wearing a collar or, if you're on the run, return you to your now very angry master.

Posted

I'm seeing a lot of progress on this Spriggan thing, but, uhm, any chance to add civilian faction check into enslavement and rescue? Might be nice to select which Holds support slavery and which don't. During the Civil war we could select the holds held by Imperials or Stormcloaks. Being enslaved in a the Rift might require a run to Whiterun to seek help. Being caught by a patrol (Stormcloak or Imperial) might lead to being brought back forcefully to your master and a reset of release money. Talking to adventurers or mercenaries on the road might lead to the same, or actually help you escape. Just saying it could add a lot to gameplay.

 

Morality and relationship might also provide some randomness in a hold. A friend or a kind soul might help you escape and teleport you to a town of your choosing where you can get that nasty collar off at the friendly blacksmith, even if the rest of the town is full of sadistic slavers :)

 

Faction check should also be made for the actual faction of enemy that has enslaved you. Why should a bandit care about not pissing off someone in Whiterun? Why should a Solitude guard be scared about a far away bandit? Why would an Imperial not want to help a runaway Stormcloak slave? Normal enemy factions should enslave you themselves on sight, if they see you wearing a collar or, if you're on the run, return you to your now very angry master.

 

What you are talking about is a full faction management system.

 

We may get there someday but that would require a lot of work.

 

I am planning on improving factions but it will not be this extensive anytime soon.

Posted

I'd just like to say how much I've enjoyed this mod - I actually don't go in for bandits etc. but just the spriggan and falmer content alone has provided me with hours of enjoyment. Thanks for all your hard work, it's very much appreciated!

 

Posted

I'd just like to say how much I've enjoyed this mod - I actually don't go in for bandits etc. but just the spriggan and falmer content alone has provided me with hours of enjoyment. Thanks for all your hard work, it's very much appreciated!

 

Thanks for taking the time to post this.

 

It's always nice to read :)

 

 

The reordering of the dialogue topics is a side effect of something I thought was a good way to refresh dialogues.

That was a mistake on my part and will be fixed in the next version.

 

Insults are an attempt at bringing back the 'taunt' option from Morrowind, which I missed in Oblivion and Skyrim. Right now, it only affects the disposition of the NPC, without any other visible effect. Like Content Consumer said, it is a work in progress... be patient, this kind of mod takes time. The alternative would be for me to just go dark for 6 months and maybe post something in the end.

 

Beg for money... I can't tell you how many times I had to use this option to work my way back. Yes, in Skyrim it is ridiculously easy to make a buck by chopping wood, exploring a dungeon or killing a few bandits for the Jarl. That's not the point.

 

Greetings ... like Taunt, this is only changing the NPC disposition for now. The only action attached to this dialogue at the moment is a topic for engage the NPC for sex if they are drunk (if they are playing the drunk animation). This topic will be the entry point for consensual / romantic or coercive options.

 

Gift.... it is a mechanism to give something to NPCs and it will have more use later (again, for seduction or corruption of NPCs).

 

Yes... Dialogues could use an MCM menu.

It would have one already if it wasn't such a pain in the ass to set one up. I just haven't had a taste for opening that can of worms yet. 

 

 

Thank you for answering to my not exactly nice criticism.

 

When the reordering bug(feature?) disappears, it will be already much better. Also, what you said about the MCM also makes a lot of sense.

 

It would be nice if the player could Enable/Disable flavor dialogs. Since a lot of mods add dialoges to the game, the conversations are already really crowded. So I was not happy, when I saw 4 new ones at the top of the list which I presonally don't use or has no major impact on the gameplay (well, actually they had, but in the negative sense:) ).

 

Sorry for being harsh,

 

 

No problem.

 

I don't mind harsh criticisms once in a while when they are justified.

 

What gets to me is the repeated criticisms from certain individuals regardless of what I do to accommodate them in the mod.

Those get old and add to burnout very quickly.

 

Thanks to a snow day, Dialogues now has an MCM menu by the way.

See the Dialogues thread for details.

Posted

Hi Sky. Im still having an issue where the master/mistress continually applies then removes (rinse/repeat) armbinder/cuffs after agreeing to remove them. This is with versions 313 and 314 but not with versions prior to those. Thought id mention it.  :blush:

Posted

 

Totally agree. There are also mod which make woodchopping much less profitable. You can really balance your skyrim economy to make the game a lot more challenging 

 

Which mod changes things like woodchopping profit?

 

Posted

Hi Sky. Im still having an issue where the master/mistress continually applies then removes (rinse/repeat) armbinder/cuffs after agreeing to remove them. This is with versions 313 and 314 but not with versions prior to those. Thought id mention it.  :blush:

 

Same here. And pay, but no freedom.

 

But the strangest thing: Sanguine has the same dialogues, all perfect, but....he is back to be SAM!!!! There's no big daedra there but Sam Guevenne!

Is it normal or do you think that's because I uploaded the mod by overwriting? Or what, a joke from you? ^_^

Posted

 

I'd just like to say how much I've enjoyed this mod - I actually don't go in for bandits etc. but just the spriggan and falmer content alone has provided me with hours of enjoyment. Thanks for all your hard work, it's very much appreciated!

 

Thanks for taking the time to post this.

 

It's always nice to read :)

 

 

The reordering of the dialogue topics is a side effect of something I thought was a good way to refresh dialogues.

That was a mistake on my part and will be fixed in the next version.

 

Insults are an attempt at bringing back the 'taunt' option from Morrowind, which I missed in Oblivion and Skyrim. Right now, it only affects the disposition of the NPC, without any other visible effect. Like Content Consumer said, it is a work in progress... be patient, this kind of mod takes time. The alternative would be for me to just go dark for 6 months and maybe post something in the end.

 

Beg for money... I can't tell you how many times I had to use this option to work my way back. Yes, in Skyrim it is ridiculously easy to make a buck by chopping wood, exploring a dungeon or killing a few bandits for the Jarl. That's not the point.

 

Greetings ... like Taunt, this is only changing the NPC disposition for now. The only action attached to this dialogue at the moment is a topic for engage the NPC for sex if they are drunk (if they are playing the drunk animation). This topic will be the entry point for consensual / romantic or coercive options.

 

Gift.... it is a mechanism to give something to NPCs and it will have more use later (again, for seduction or corruption of NPCs).

 

Yes... Dialogues could use an MCM menu.

It would have one already if it wasn't such a pain in the ass to set one up. I just haven't had a taste for opening that can of worms yet. 

 

 

Thank you for answering to my not exactly nice criticism.

 

When the reordering bug(feature?) disappears, it will be already much better. Also, what you said about the MCM also makes a lot of sense.

 

It would be nice if the player could Enable/Disable flavor dialogs. Since a lot of mods add dialoges to the game, the conversations are already really crowded. So I was not happy, when I saw 4 new ones at the top of the list which I presonally don't use or has no major impact on the gameplay (well, actually they had, but in the negative sense:) ).

 

Sorry for being harsh,

 

 

No problem.

 

I don't mind harsh criticisms once in a while when they are justified.

 

What gets to me is the repeated criticisms from certain individuals regardless of what I do to accommodate them in the mod.

Those get old and add to burnout very quickly.

 

Thanks to a snow day, Dialogues now has an MCM menu by the way.

See the Dialogues thread for details.

 

I don't know what to say except thank you.

I mean, don't burn out.

O! I wondered about the old lovable line

"Please, what do you want?"

I used to be able to say it to sanguine or almost everyone.

I haven't seen it yet on the new version, but my HD was mewling yesterday, so it might be me......

 

Posted

When you ask for money can it be an option for them to just give you money without asking for something.

Posted

How can you get to the dreamworld? If its specified somewhere I cant find it. I thought you only had to sleep but i have slept and it doesn't happen.

Posted

How can you get to the dreamworld? If its specified somewhere I cant find it. I thought you only had to sleep but i have slept and it doesn't happen.

 

Check the 'Getting There' section in this wiki page.

Posted

 

How can you get to the dreamworld? If its specified somewhere I cant find it. I thought you only had to sleep but i have slept and it doesn't happen.

 

Check the 'Getting There' section in this wiki page.

 

 

OK yeah i figured it out. So i went to sleep in breeze home, but when i woke up i had the gags and stuff on, and sanguine walked around my home, and then left and went back to sleep and woke up normally. Is that supposed to happen?

Posted

 

 

How can you get to the dreamworld? If its specified somewhere I cant find it. I thought you only had to sleep but i have slept and it doesn't happen.

 

Check the 'Getting There' section in this wiki page.

 

 

OK yeah i figured it out. So i went to sleep in breeze home, but when i woke up i had the gags and stuff on, and sanguine walked around my home, and then left and went back to sleep and woke up normally. Is that supposed to happen?

 

 

Do you have Dangerous Nights on?

 

It can happen that the dream teleport gets interrupted sometimes, but not before your spectral gear gets equipped.

And if Sanguine was standing next to your target location in Dreamworld, he may have started talking to you before you were sent right back. In that case, he would follow you back to reality.

Posted

I had to rush a patch to yesterday's update:

 

- Fixed: Support for yokes

:: Added detection of Yokes and removal of Cuffs

:: Added removal of Yokes at Blacksmiths (under 'get rid of chains').

 
Hopefully, I didn't break something important in the process.
Posted

 

Hi Sky. Im still having an issue where the master/mistress continually applies then removes (rinse/repeat) armbinder/cuffs after agreeing to remove them. This is with versions 313 and 314 but not with versions prior to those. Thought id mention it.  :blush:

 

Same here. And pay, but no freedom.

 

But the strangest thing: Sanguine has the same dialogues, all perfect, but....he is back to be SAM!!!! There's no big daedra there but Sam Guevenne!

Is it normal or do you think that's because I uploaded the mod by overwriting? Or what, a joke from you? ^_^

 

 

What --> BrokenRose said about 5 statements up,  i put this in for the first time today.  I think its fun to blend in with enemy hehehe  :D  But when i went to sleep and woke up... for the first time it was "Just Sam"  But as a experment i went to that fort, were the original entrence was and he was there in "Daedra form" killing the Vamps lmao!  ;)

 

After they were all dead he walked down the stairs and stood there with a knife. Then he just stood there looking at me... I decided to talk to him.  No options like when in Dreamland. 

 

LvL 52 in game. Never used this before, i have all needed to run it.   "Basic fresh install"

Posted

 

I had to rush a patch to yesterday's update:

 

- Fixed: Support for yokes

:: Added detection of Yokes and removal of Cuffs

:: Added removal of Yokes at Blacksmiths (under 'get rid of chains').

 
Hopefully, I didn't break something important in the process.

 

 

Tried yoke and starting with immerslave and it all worked :)

 

Posted

So will we ever be able to own our own slaves. I tried paradise halls and I didn't really like it.

All in all its a fun mod sometimes I wish my character would just auto follow because my master moves so slowly.

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