pinky6225 Posted March 7, 2015 Posted March 7, 2015 So will we ever be able to own our own slaves. I tried paradise halls and I didn't really like it. All in all its a fun mod sometimes I wish my character would just auto follow because my master moves so slowly. the sexlab sex slaves lets you own slaves and blabla has made a extension to the PH mod that makes it better so both are worth a try and their are also several other mods for capturing npc's I don't think enslaving others is within the scope of what skyrimll intends
DeepBlueFrog Posted March 7, 2015 Author Posted March 7, 2015 Hi Sky. Im still having an issue where the master/mistress continually applies then removes (rinse/repeat) armbinder/cuffs after agreeing to remove them. This is with versions 313 and 314 but not with versions prior to those. Thought id mention it. Same here. And pay, but no freedom. But the strangest thing: Sanguine has the same dialogues, all perfect, but....he is back to be SAM!!!! There's no big daedra there but Sam Guevenne! Is it normal or do you think that's because I uploaded the mod by overwriting? Or what, a joke from you? What --> BrokenRose said about 5 statements up, i put this in for the first time today. I think its fun to blend in with enemy hehehe But when i went to sleep and woke up... for the first time it was "Just Sam" But as a experment i went to that fort, were the original entrence was and he was there in "Daedra form" killing the Vamps lmao! After they were all dead he walked down the stairs and stood there with a knife. Then he just stood there looking at me... I decided to talk to him. No options like when in Dreamland. LvL 52 in game. Never used this before, i have all needed to run it. "Basic fresh install" I was wondering when someone would notice that little easter egg Sanguine has many shapes. Sam is one of them. There are more... The Sanguine you saw in Morvunskar followed you at the end of A Night to Remember. It is a glitch with the funny side effect of leaving him stranded and killing spawning necromancers again and again. He didn't have the dialogues from Dreamworld because I have a clone of Sanguine in SD. This is the original. That reminds me I should add some dialogues just for him to integrate him in the rest of the mod. So will we ever be able to own our own slaves. I tried paradise halls and I didn't really like it. All in all its a fun mod sometimes I wish my character would just auto follow because my master moves so slowly. the sexlab sex slaves lets you own slaves and blabla has made a extension to the PH mod that makes it better so both are worth a try and their are also several other mods for capturing npc's I don't think enslaving others is within the scope of what skyrimll intends I strongly recommend Sex Slaves. The quest leading to the slaves is a little over the top (too many NPCs to kill to get there) but once you are in, there in a real system to train an NPC into a slave. Pinky is right - owning slaves is not in scope for SD, but Dialogues has the structure to handle topics when the player is master to an NPC. It also includes a rough mechanism to turn an NPC into a slave from repeatedly abusing them, but it is very under developed at this time.
krighaur Posted March 7, 2015 Posted March 7, 2015 yes mod is working well. A small problem with punishment though : when enslaved after being killed, you are whipped. At this time your health is very low and your regen is reduced (near death effect), if you use mod that further reduce your health regen (apropos-wear and tear, skooma whore) often your health doesn't regen fast enough. In this case you die again from whipping and are sent to dreamworld then returned to Tamriel not enslaved.
baronesa Posted March 7, 2015 Posted March 7, 2015 Just gotta say. This mod keeps getting better and better with each update... keep the good work.
DeepBlueFrog Posted March 7, 2015 Author Posted March 7, 2015 yes mod is working well. A small problem with punishment though : when enslaved after being killed, you are whipped. At this time your health is very low and your regen is reduced (near death effect), if you use mod that further reduce your health regen (apropos-wear and tear, skooma whore) often your health doesn't regen fast enough. In this case you die again from whipping and are sent to dreamworld then returned to Tamriel not enslaved. Check if you don't have left over scripts from a previous version of SD (remove anything starting with _sd in the script folder). As of a couple of versions ago, you should only be getting sex on enslavement (and sometimes a punishment item).
Guest Posted March 7, 2015 Posted March 7, 2015 Love the mod but I just had a question. So I started a new game and I have tried multiple scenarios but until now I have never seen sanguin, how do I initiate these interesting quests and interactions? Also regarding the Spriggan quest line, I have heard you could become one but from the Spriggans I have come accross they just kill me, there are no sexual encounters with them unless I find a 'flowering' spriggan. I think my mod is bugged because the spriggan minigame is just wierd, the flowering spriggan behaves like other humanoid races, they use iron bindings like regular slavers and so on... is this normal?
DeepBlueFrog Posted March 7, 2015 Author Posted March 7, 2015 Love the mod but I just had a question. So I started a new game and I have tried multiple scenarios but until now I have never seen sanguin, how do I initiate these interesting quests and interactions? Also regarding the Spriggan quest line, I have heard you could become one but from the Spriggans I have come accross they just kill me, there are no sexual encounters with them unless I find a 'flowering' spriggan. I think my mod is bugged because the spriggan minigame is just wierd, the flowering spriggan behaves like other humanoid races, they use iron bindings like regular slavers and so on... is this normal? Check this wiki page about how to go to Dreamworld. https://github.com/MinLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD By default, the mod is set to delay Sanguine after 'A Night to Remember' which starts at level 14. You can turn that off and allow it after the first enslavement or if you turn that off also, after you sleep in front of Sanguine's Shrine (if you want to decide when Sanguine becomes active). The Flowering Spriggans you come across in the wild are humans who were also infected. When they enslave you, they behave like other human slavers. Infection by spriggan roots happens after you are defeated by a real spriggan, after wearing a spriggan armor part found on a corpse or after having enough sex with a flowering spriggan owner.
krighaur Posted March 7, 2015 Posted March 7, 2015 yes mod is working well. A small problem with punishment though : when enslaved after being killed, you are whipped. At this time your health is very low and your regen is reduced (near death effect), if you use mod that further reduce your health regen (apropos-wear and tear, skooma whore) often your health doesn't regen fast enough. In this case you die again from whipping and are sent to dreamworld then returned to Tamriel not enslaved. Check if you don't have left over scripts from a previous version of SD (remove anything starting with _sd in the script folder). As of a couple of versions ago, you should only be getting sex on enslavement (and sometimes a punishment item). I have no _sd****** scripts in \Skyrim\Data\scripts and in \Skyrim\Data\scripts\source But it's not a problem from your mod, I think. As I said other mods have a great impact on my health regen : a propos and skooma whore give terrible malus when you are unlucky and gangbanged.
Guest Posted March 7, 2015 Posted March 7, 2015 Love the mod but I just had a question. So I started a new game and I have tried multiple scenarios but until now I have never seen sanguin, how do I initiate these interesting quests and interactions? Also regarding the Spriggan quest line, I have heard you could become one but from the Spriggans I have come accross they just kill me, there are no sexual encounters with them unless I find a 'flowering' spriggan. I think my mod is bugged because the spriggan minigame is just wierd, the flowering spriggan behaves like other humanoid races, they use iron bindings like regular slavers and so on... is this normal? Check this wiki page about how to go to Dreamworld. https://github.com/MinLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD By default, the mod is set to delay Sanguine after 'A Night to Remember' which starts at level 14. You can turn that off and allow it after the first enslavement or if you turn that off also, after you sleep in front of Sanguine's Shrine (if you want to decide when Sanguine becomes active). The Flowering Spriggans you come across in the wild are humans who were also infected. When they enslave you, they behave like other human slavers. Infection by spriggan roots happens after you are defeated by a real spriggan, after wearing a spriggan armor part found on a corpse or after having enough sex with a flowering spriggan owner. thanks mate! love these new elements you introduced in to skyrim, totally makes the game fresh again.
sapho888 Posted March 7, 2015 Posted March 7, 2015 Just ignore the troll and don't even quote him or respond. He doesn't deserve the attention. But i wanted to mention that this mod is pretty much the bedrock of my games in Skyrim. It IS what makes my RP life in Skyrim so much better by bringing to life a lot of the ideas that normally you would just have to imagine in your own head. There are probably very few mods that even approach the complexity and the grand potential of this mod. Don't let the negativity bring you down and look forward to all the new goodies (and punishments) that you will add in the future. Thank you.
jfraser Posted March 7, 2015 Posted March 7, 2015 then go ajead with your boring unfunctiuonal full bugged mod you took friom jzeborg ! was better in the original !. bye Does...does this mean he's going away? Yay!
DeepBlueFrog Posted March 7, 2015 Author Posted March 7, 2015 then go ajead with your boring unfunctiuonal full bugged mod you took friom jzeborg ! was better in the original !. bye Does...does this mean he's going away? Yay! One can only hope. Looks like he deleted his post.... good thing. I won't have to answer it
Guest Posted March 8, 2015 Posted March 8, 2015 May I ask what are your plans of Falmers and Chaurus? Or is it for a big surprise when queen of chaurus becomes available?
DeepBlueFrog Posted March 8, 2015 Author Posted March 8, 2015 May I ask what are your plans of Falmers and Chaurus? Or is it for a big surprise when queen of chaurus becomes available? I have most of the story drafted up in my notes but there could still be changes, so I won't talk about it much until I have enough in place. The only thing I am on the fence about right now is whether the Queen of chaurus is going to be part of SD like the Spriggan quest or in a standalone add-on. In that latter case, I would probably make is required both DLCs to make full use of their assets. Ideally, I should spin the Spriggan Quest off into its own add-on but that would probably be too much work at this point. Adding the Queen of Chaurus quest to SD would have the advantage to make use of all the resources of SD in one place. Another possibility could be to add the core of the Queen of Chaurus in SD and create an add-on for customized spaces and effects.
Ragnaroy Posted March 8, 2015 Posted March 8, 2015 Anyone know where the shrine is? Haven't seen it in game or documentation. :/ Thanks. the bridge near whiterun, just across the road from the meadery. under the first piling. the key is in a hard-to-see box on the other side of the piling. I must be blind, but i can't seem to be able to find it.
Guest Posted March 8, 2015 Posted March 8, 2015 well as long as the player is under the illusion that these quests operate independently of each other I doubt it matters how you go about doing it. Whatever that makes it as efficient and easier to make I should think would be the obvious solution. also, I dont know if you are aware but someone already made spriggan addition; http://www.loverslab.com/files/file/986-sacrificial-spriggan-jul-3-2014/ the idea is pretty solid imo, perhaps you could simply edit or add to this already existing mod it would decrease the workload? though imo the only thing missing from this mod is an element where you are actively trying to slow down transformation before finding the cure, and it would be cool if some mage has you running around finding ingredients (from sexual activity of course) to make the antidote.
boo Posted March 8, 2015 Posted March 8, 2015 Latest version is non-functional for me. I get captured, but no events actually happen. Latest version is non-functional for me. I get captured, but no events actually happen.
CGi Posted March 8, 2015 Posted March 8, 2015 You need SexLab Dialogues, to get more content than just being bound.
devilhunter89 Posted March 8, 2015 Posted March 8, 2015 Bug report... I think. after whippings I get a msg saying "you are left to contimplate your situation" and then I'm left hovering in front of a pole. I am guessing there should be a cage?
Guest Posted March 8, 2015 Posted March 8, 2015 May I ask what are your plans of Falmers and Chaurus? Or is it for a big surprise when queen of chaurus becomes available? I have most of the story drafted up in my notes but there could still be changes, so I won't talk about it much until I have enough in place. The only thing I am on the fence about right now is whether the Queen of chaurus is going to be part of SD like the Spriggan quest or in a standalone add-on. In that latter case, I would probably make is required both DLCs to make full use of their assets. Ideally, I should spin the Spriggan Quest off into its own add-on but that would probably be too much work at this point. Adding the Queen of Chaurus quest to SD would have the advantage to make use of all the resources of SD in one place. Another possibility could be to add the core of the Queen of Chaurus in SD and create an add-on for customized spaces and effects. I love the core adding to SD. It makes it easier to maintain one biggie mod than ten little ones. "Stories" is a good example, maybe. Included in a core mod, it could lead you to stuff. "Sam", a hagraven or two, with extra sanguinely-points for stones found (well anyway, you get the idea, less duplication, more backstory-immersiveness). I wanted to rant (badly) in defense of people who come off looking evil when they're just naïve or lack certain skills. They might look like the ones causing all the trouble, but they might just be less glib (and have ugly avatars). guilt by association (or resemblance) is a social rule I guess. I hope you like suggestions and stuff. BTW in praise of sanguine's lair, less crashes, Sanguine's more lively, and I haven't had to say a word ("why am I here??") yet. Maybe it was just me, but I'd like to think the mod is working better now. Thanks.
wr1 Posted March 8, 2015 Posted March 8, 2015 I have decided to give this mod a whirl. I note the first post says it works best on new save games. I have a relatively new game. (Just finished intro sequence, and haven't been to Whiterun or visited the first dungeon.) Could I install SD+ to it and have a reasonably stable game, or should I really start a new game from the very beginning if I want to try SD+? Thanks for the tip!
Skit Posted March 8, 2015 Posted March 8, 2015 It should be okay on early games / stables, make a copy of your save before. Bonus for you all hope you can find an answer to your problems with SD
pinky6225 Posted March 8, 2015 Posted March 8, 2015 then go ajead with your boring unfunctiuonal full bugged mod you took friom jzeborg ! was better in the original !. bye Does...does this mean he's going away? Yay! happy days Quick question, if you are enslaved to an owner and then gain bounty what should happen? I have Prison overhaul installed which has its own DAYMOYL bit and i accidentally stole a bottle and owner didn't care as i only gained 2 bountry (did the "you can keep it dialogue") but then a guard showed up and did the crime dialogue which killed my enslaved faction so i was free (after paying for my evil life of crime which was about 10 gold coins)
jfraser Posted March 8, 2015 Posted March 8, 2015 May I ask what are your plans of Falmers and Chaurus? Or is it for a big surprise when queen of chaurus becomes available? I have most of the story drafted up in my notes but there could still be changes, so I won't talk about it much until I have enough in place. The only thing I am on the fence about right now is whether the Queen of chaurus is going to be part of SD like the Spriggan quest or in a standalone add-on. In that latter case, I would probably make is required both DLCs to make full use of their assets. Ideally, I should spin the Spriggan Quest off into its own add-on but that would probably be too much work at this point. Adding the Queen of Chaurus quest to SD would have the advantage to make use of all the resources of SD in one place. Another possibility could be to add the core of the Queen of Chaurus in SD and create an add-on for customized spaces and effects. I love the core adding to SD. It makes it easier to maintain one biggie mod than ten little ones. "Stories" is a good example, maybe. Included in a core mod, it could lead you to stuff. "Sam", a hagraven or two, with extra sanguinely-points for stones found (well anyway, you get the idea, less duplication, more backstory-immersiveness). I wanted to rant (badly) in defense of people who come off looking evil when they're just naïve or lack certain skills. They might look like the ones causing all the trouble, but they might just be less glib (and have ugly avatars). guilt by association (or resemblance) is a social rule I guess. I hope you like suggestions and stuff. BTW in praise of sanguine's lair, less crashes, Sanguine's more lively, and I haven't had to say a word ("why am I here??") yet. Maybe it was just me, but I'd like to think the mod is working better now. Thanks. There is "lacking certain skills," and then there is "slamming the mod and constantly complaining because the author doesn't want to implement any of your ideas." Most mod authors welcome suggestions, but if they decide not to implement those suggestions, the correct response is not to belittle the mod and its author at every opportunity.
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