DeepBlueFrog Posted March 13, 2015 Author Posted March 13, 2015 I tried out the Flowering Spriggan quest and found it to be pretty broken. If anyone could confirm whether this is indeed the state it is in or rather depends on my (then obviously flawed) setup, that would be nice: Enslavement still works while the quest is active. However, the Owner will continuously try and fail to equip hand bindings, as the spriggan parts block the slot. Enslavement should be allowed while infected. I tested it many times and cuffs should simply not be equipped. If you see them equipped in loop, something else is interfering with the scripts. Move SD to the bottom of your load order and make sure there is no script starting with _sd in your Scripts folder (and remove SD Patches if you have it installed).The bindings make it into the PC's inventory and remain there when the PC is freed (should they?). That's hit or miss. They should be removed but it is possible to have them remain in your inventory. Once the third stage of growth is reached, one event that plays an odd sound drops the PC into bleedout stance but does not do anything else.Exiting the stance via jumping is both immediately possible and the only way to continue. That's normal... it is a side effect of the roots crawling inside your body. Reading the book leads to a quest entry which describes the grove location as "[...]" and there is no quest marker, so actually finding the grove is impossible (unless one already knows where it is). That should have been fixed a few versions ago. The grove should act as a backup location if this still happens for some reason. Visiting the grove at third stage of growth does not seem to do anything. There is no indicator whether further waiting will change this. If the grove is not working when you get there while being infected, there too you have interference with something else. While infected, you should get teleported automatically as you approach the grove. As a last resort, try the safeword option and use the wait key (T) to wait for an hour or two. If that doesn't work, make sure you do have the latest version installed and your scripts folder clean of any _sd scripts. Inside the grove are two Slaughterfish enemies, which provoke the friendly spriggans while being unreachable by them.Those probably should not be there, as they have no discernable use. I agree.. they should probably go. They never bothered me but I will make a note to remove them. Spriggan body and mask behave in a rather hackish way as not-quite chastity belt and blindfold.The body blocks arousal reset and triggers belt events like a chastity belt. It does not seem to block animation choice however. That's normal. I want the body armor to act as a base belt for future root 'plugs'. At the same time, I don't want it to block animations. While the mask does not have a blindfold effect, it does trigger blindfold events. Same thing. It is by design. The mask has some blindfold effects (like removing the compass to disorient you) but doesn't actually remove your line of sight. Also an interesting misbehaviour in regular enslavement: When enslaved, the PC is equipped with a Roughspun Tunic; at the next interaction with Owner, this is immediately removed with the message that one is not allowed to wear clothes. - Obviously it should not have been equipped in the first place. True. I added a note to fix that in a future version. I will disable to automatic removal of clothing when 'Limited removal' is ON.
Zsar Posted March 14, 2015 Posted March 14, 2015 Ugh, wrong version. For some reason or the other the site fails to inform me of updates for some files but not for others! Updated, now testing on a barebones setup (SD+ 3.14a, dependencies, SLD 1.8, SkyUI, Live another Life): Getting enslaved while wearing spriggan parts now seems to be impossible. Spriggan quest itself now evolves as expected, including valid grove location. Sorry for the inconvenience.
Para Posted March 14, 2015 Posted March 14, 2015 There is a bug. My PC got infected with spider egg after watching a NPC having sex with a spider.
DeepBlueFrog Posted March 14, 2015 Author Posted March 14, 2015 There is a bug. My PC got infected with spider egg after watching a NPC having sex with a spider. I have the same problem as Para Good catch. I fixed it for the next version.
kanashgui Posted March 14, 2015 Posted March 14, 2015 i cant find the kyne's grove altar anywhere any help?
DeepBlueFrog Posted March 14, 2015 Author Posted March 14, 2015 i cant find the kyne's grove altar anywhere any help? Head North East from Kynesgrove until you reach the dragon mound, then take a right turn.
Teddar Posted March 14, 2015 Posted March 14, 2015 Any news yet on the constant equip/unequip of cuffs yet? I tried rolling back to earlier SD+ version's and now its happening on every build since the initial fix for master not removing cuffs when that option became available. Could a bug have gotten baked into something in scripts? Ive even tried a new game and i cant get rid of the bug.
DeepBlueFrog Posted March 14, 2015 Author Posted March 14, 2015 Any news yet on the constant equip/unequip of cuffs yet? I tried rolling back to earlier SD+ version's and now its happening on every build since the initial fix for master not removing cuffs when that option became available. Could a bug have gotten baked into something in scripts? Ive even tried a new game and i cant get rid of the bug. I need more details about how to reproduce it. There was a bug with an earlier version of immerslave that we fixed. I don't know of another bug like that.
kanashgui Posted March 15, 2015 Posted March 15, 2015 i cant find the kyne's grove altar anywhere any help? Head North East from Kynesgrove until you reach the dragon mound, then take a right turn. thank you
gallonion Posted March 15, 2015 Posted March 15, 2015 I'm having a slight issue. Whenever my owner initiates a sex scene with my PC, this mod thinks that my "Fists" are equipped. I get a dialogue box that narrates my owner ripping my fists out of my hands (ouch), and the trust pool decreases by one point. The dialogue box keeps appearing until I lose enough trust points to earn a whipping. Is this a known issue? What can I do? Edit: I'm using the latest version.
arbiter Posted March 15, 2015 Posted March 15, 2015 Sorry that old bug is still popping up (for people with old Immerslave versions), that has to be annoying. I've updated immerslave to include a variety of your suggestions. I've listed the relevant changes below: - Added dialogue selection for SD+ slave experience - will result in different starting relationships with master based on choice. Rebellious choice will be the same as starts prior to this change.- Temporarily disables Deviously Helpless before SD+ starts to prevent chaos- Added facegen data for IS npcs to fix gray faces
jfraser Posted March 15, 2015 Posted March 15, 2015 I'm having a slight issue. Whenever my owner initiates a sex scene with my PC, this mod thinks that my "Fists" are equipped. I get a dialogue box that narrates my owner ripping my fists out of my hands (ouch), and the trust pool decreases by one point. The dialogue box keeps appearing until I lose enough trust points to earn a whipping. Is this a known issue? What can I do? Edit: I'm using the latest version. If you have a spell equipped, it will count as a weapon. If you have sperg, set unarmed to manual.
Sacremas Posted March 15, 2015 Posted March 15, 2015 You may also have Perkus Maximus or SkyRe, both of those have fist weapons but I don't entirely know how to get rid of them because T3nd0 doesn't like MCMs (no seriously, he thinks the world shouldn't be fixable via a menu).
Slath Posted March 15, 2015 Posted March 15, 2015 A little bug slightly annoying I came across yesterday ...
Morferous Posted March 15, 2015 Posted March 15, 2015 You may also have Perkus Maximus or SkyRe, both of those have fist weapons but I don't entirely know how to get rid of them because T3nd0 doesn't like MCMs (no seriously, he thinks the world shouldn't be fixable via a menu). I am using SkyRe. I have not noticed fist weapons causing any trouble. They are basically just weapons in your inventory. If peoples do not strip you from them, you can clear your inventory and be done with it. I am also using Disparity, so my 0 weight Breton lass don't do a thing with those unarmed attacks any way.
wr1 Posted March 15, 2015 Posted March 15, 2015 Wow, I just encountered the Flowering Spriggan quest. The first thing I have to say is that this is amazing. It is so creative! It is like a short story or twilight zone episode inserted into the game. I am deeply impressed and amazed not only at the idea presented but also the way of representing it in a game. I really feel like I have had a rich experience tonight by playing that quest. That being said, I think I'm having some issues. I finished the Flowering Spriggan quest and got rid of the spriggan body armor and mask, but the Spriggan gloves and shoes seem to be unequippable? People keep glowing green and having sex, and on top of it, my compass and floating icons seem to have disappeared. Is this intended, or should I restore an earlier save?
Teddar Posted March 15, 2015 Posted March 15, 2015 Any news yet on the constant equip/unequip of cuffs yet? I tried rolling back to earlier SD+ version's and now its happening on every build since the initial fix for master not removing cuffs when that option became available. Could a bug have gotten baked into something in scripts? Ive even tried a new game and i cant get rid of the bug. I need more details about how to reproduce it. There was a bug with an earlier version of immerslave that we fixed. I don't know of another bug like that. Ok, so i deleted my entire skyrim installation and reinstalled everything. Im still getting the equip/unequip constantly on cuffs. I have used immerslave recently but its not installed now and even if there was something left in scripts, it has to be gone since i deleted skyrim and all the related folders. The only mod ive installed recently is deviously enslaved but I had the bug before i installed that. Ive attached a log in case you can spot anything. Got lots of errors on something called cdreplayermonitorscript. I have no idea what that is though. Papyrus.0.log
jfraser Posted March 15, 2015 Posted March 15, 2015 A little bug slightly annoying I came across yesterday ... See the posts immediately above yours. Wow, I just encountered the Flowering Spriggan quest. The first thing I have to say is that this is amazing. It is so creative! It is like a short story or twilight zone episode inserted into the game. I am deeply impressed and amazed not only at the idea presented but also the way of representing it in a game. I really feel like I have had a rich experience tonight by playing that quest. That being said, I think I'm having some issues. I finished the Flowering Spriggan quest and got rid of the spriggan body armor and mask, but the Spriggan gloves and shoes seem to be unequippable? People keep glowing green and having sex, and on top of it, my compass and floating icons seem to have disappeared. Is this intended, or should I restore an earlier save? That's intended. The spriggan sap takes a while to leave your body. You will continue to have spriggan symptoms for a few more game hours.
pinky6225 Posted March 15, 2015 Posted March 15, 2015 Just tried a new game as immerslave got updated with the stuff you suggested and all works for the dawnstar innkeeper start, did have a bit of a mishap though since while i was talking to the priest in the inn (erandur i think) i accidentally clicked the can you help me get away from my owner option and he said yes Could you amend that option so that if your owner is standing next/close to the npc you ask they react rather than let the npc free you
Content Consumer Posted March 15, 2015 Posted March 15, 2015 Could you amend that option so that if your owner is standing next/close to the npc you ask they react rather than let the npc free you Seconded... if I'm enslaved to a bandit chief, asking one of his bandit buddies to free me should not result in him saying yes. Problem is, how would you go about doing something like that? Your master is always nearby... if he isn't nearby enough, you begin choking and eventually fall unconscious! To add verisimilitude, you could add a LOS check or proximity check... if you are in your master's LOS, the option to ask always results in failure... but even then, why would a bandit say yes just because my master's back is turned, or he's more than ten feet away instead of less? Realistically, if a lower-ranked bandit (forsworn, or whatever) said yes to freeing you and/or becoming your new master, they'd probably want to flee the area asap to avoid their boss's wrath or something. tl,dr; I like the idea, but I don't see how feasible it is.
trixie81 Posted March 15, 2015 Posted March 15, 2015 Any chance of making shaving hair a toggle or at least having the option of equipping something other than baldness? Just not my thing really. Also not sure if it was this mod or another but one of the other bandits did the push thing down, submitted, and that resulted in a male on female tribadism which was too damn funny.
DeepBlueFrog Posted March 15, 2015 Author Posted March 15, 2015 Could you amend that option so that if your owner is standing next/close to the npc you ask they react rather than let the npc free you Seconded... if I'm enslaved to a bandit chief, asking one of his bandit buddies to free me should not result in him saying yes. Problem is, how would you go about doing something like that? Your master is always nearby... if he isn't nearby enough, you begin choking and eventually fall unconscious! To add verisimilitude, you could add a LOS check or proximity check... if you are in your master's LOS, the option to ask always results in failure... but even then, why would a bandit say yes just because my master's back is turned, or he's more than ten feet away instead of less? Realistically, if a lower-ranked bandit (forsworn, or whatever) said yes to freeing you and/or becoming your new master, they'd probably want to flee the area asap to avoid their boss's wrath or something. tl,dr; I like the idea, but I don't see how feasible it is. There is already that option, but I had to tone it down. If your master is nearby when you transfer to another master, there is a chance your master will start a brawl. It will be very brief though, and for role playing effect only, because I had to preserve the Combat Shutdown upon enslavement. Without Combat Shutdown, all sorts of weird things happen and can mess up your game (like back to back to back enslavements from anyone attacking you at that time).
DeepBlueFrog Posted March 15, 2015 Author Posted March 15, 2015 Any chance of making shaving hair a toggle or at least having the option of equipping something other than baldness? Just not my thing really. Also not sure if it was this mod or another but one of the other bandits did the push thing down, submitted, and that resulted in a male on female tribadism which was too damn funny. To customize the hair, create this folder: meshes\actors\character\SL_Dialogues\shaved_hair And add your hair style using this name: hair14.nif The invisible hair style is done by leaving this mesh missing from the BSA archive. This ensures any race will have their hair removed. It is a hack but it does work. The issue with animations comes from the various animation filters applied by Devious Devices and other mods. There is no way to control it really.
pinky6225 Posted March 15, 2015 Posted March 15, 2015 Could you amend that option so that if your owner is standing next/close to the npc you ask they react rather than let the npc free you Seconded... if I'm enslaved to a bandit chief, asking one of his bandit buddies to free me should not result in him saying yes. Problem is, how would you go about doing something like that? Your master is always nearby... if he isn't nearby enough, you begin choking and eventually fall unconscious! To add verisimilitude, you could add a LOS check or proximity check... if you are in your master's LOS, the option to ask always results in failure... but even then, why would a bandit say yes just because my master's back is turned, or he's more than ten feet away instead of less? Realistically, if a lower-ranked bandit (forsworn, or whatever) said yes to freeing you and/or becoming your new master, they'd probably want to flee the area asap to avoid their boss's wrath or something. tl,dr; I like the idea, but I don't see how feasible it is. Once you've been enslaved a while you can wander around at will so if you are in a fairly large room (which most of the inns are) you can be out of LOS to owner or you could just wait for them to sleep Could you amend that option so that if your owner is standing next/close to the npc you ask they react rather than let the npc free you Seconded... if I'm enslaved to a bandit chief, asking one of his bandit buddies to free me should not result in him saying yes. Problem is, how would you go about doing something like that? Your master is always nearby... if he isn't nearby enough, you begin choking and eventually fall unconscious! To add verisimilitude, you could add a LOS check or proximity check... if you are in your master's LOS, the option to ask always results in failure... but even then, why would a bandit say yes just because my master's back is turned, or he's more than ten feet away instead of less? Realistically, if a lower-ranked bandit (forsworn, or whatever) said yes to freeing you and/or becoming your new master, they'd probably want to flee the area asap to avoid their boss's wrath or something. tl,dr; I like the idea, but I don't see how feasible it is. There is already that option, but I had to tone it down. If your master is nearby when you transfer to another master, there is a chance your master will start a brawl. It will be very brief though, and for role playing effect only, because I had to preserve the Combat Shutdown upon enslavement. Without Combat Shutdown, all sorts of weird things happen and can mess up your game (like back to back to back enslavements from anyone attacking you at that time). I've never seen that option happen, admittedly when you ask the majority of time you get the not my problem response so their wouldnt have been many chances for it to trigger rather than have him react to the transfer (as i imagine the uneslave/re-enslave is script intensive process) could you not have him interrupt the dialogue with a punishment mode if they are within x many feet of the PC Unrelated note - with the spriggran host headpiece should that item have changed to cover the eyes? the DD i messages i was getting was acting like i was blindfolded but graphically on the PC the spriggran head only covered the mouth
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