DeepBlueFrog Posted March 4, 2015 Author Posted March 4, 2015 hello ive been using this mod for about a week and i love it. i just have one thing. when im enslaved and have made my escape by stealing the master key i dont get any gear back from my former owner and im completely empty except for quest items. is that normal? i like that i have to start from scratch like he took my stuff and sold it but what if i get the dawnbreaker sword which im doing tonight would i lose that too? your awesome for your work on this mod ty very much. See the Inventory section in the wiki. https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT#inventory The wiki for SD is a little outdated now, but it should give you an idea of what is going on with your gear.
Raistlin_ Posted March 4, 2015 Posted March 4, 2015 awesome ty for the quick reply ill read it now. just got the dawnbreaker sword. ok awesome i turned off the dreamworld visits and i always kill my owner from a distance with a bow so my gear stays in dreamworld and is not on his body when i get to it.or my follower sofia kills him. she doesnt respect the dismiss follower setting. she doesnt interfere with being a captive though so all good.
monsta88 Posted March 4, 2015 Posted March 4, 2015 Feedback: While I had no major issues with the mod, I uninstalled it. The main reason is the SexLab Dialogues requirement. That mod is just really bad, the dialog options make no sense outside of SD and they always appear, in every conversation. Above that, they are badly written. - 1st option is to insult someone. - Why??? Even if I wnanted an option for this (I don't), it would be very low on the list. - Beg for money. - Thank you, I have hundreds of thousands of gold, but even if I wouldn't have, I would just sell something. - Greetings - No reaction, no followup. - I have a gift for you. - Again, doesn't make much sense outside SD. These options appear on every dialog, ahead of other, more important dialog options. To make it completely useless, after a few seconds the dialogs change, usually before I could click on the dialog I wanted so I need to find it again. Basically the Dialogs break everything else outside of SD (transforming every convesation into an annoyance), so since I rarely "need" SD in my playthrough anyway, I decided to simply uninstall it (along with the SL Dialogs of course).
nutluck Posted March 4, 2015 Posted March 4, 2015 Feedback: While I had no major issues with the mod, I uninstalled it. The main reason is the SexLab Dialogues requirement. That mod is just really bad, the dialog options make no sense outside of SD and they always appear, in every conversation. Above that, they are badly written. - 1st option is to insult someone. - Why??? Even if I wnanted an option for this (I don't), it would be very low on the list. - Beg for money. - Thank you, I have hundreds of thousands of gold, but even if I wouldn't have, I would just sell something. - Greetings - No reaction, no followup. - I have a gift for you. - Again, doesn't make much sense outside SD. These options appear on every dialog, ahead of other, more important dialog options. To make it completely useless, after a few seconds the dialogs change, usually before I could click on the dialog I wanted so I need to find it again. Basically the Dialogs break everything else outside of SD (transforming every convesation into an annoyance), so since I rarely "need" SD in my playthrough anyway, I decided to simply uninstall it (along with the SL Dialogs of course). I have not yet tried this mod or Dialogues yet, waiting for a update that makes certain things optional. Anyways, as to your comments. More options are never bad even if you don't use them others might and do. Though if they appear at the top of the options that seems odd, seems like they should appear below any vanilla dialogue. As for the beg one that one makes complete sense. Many people like to play lower powered games and add several mods that drain their gold, or it gets stolen etc. So having a begging option to me makes complete sense, again just cause you don't use it doesn't make it bad. Perhaps a better response would have been to ask in the dialogues mod thread if some of those options could be toggled off with a MCM menu or something like that.
pride13 Posted March 4, 2015 Posted March 4, 2015 look like some bugs here? you owner releases your hands you owner binds your hands again you owner releases your hands you owner binds your hands again this is repeated over and over again.. and again, and again. Also i cant see way to starting "Pay for freedom!" quest.. If i complete quest "Enslaved!" objectives "Buy your freedom with gold or items 500/500" no happend. No freedom What i am do wrong? I'm having this same bug.
boo Posted March 4, 2015 Posted March 4, 2015 There's definitely an issue with Prison Overhaul. With SD+ installed, followers are not arrested and sometimes the jailkeeper doesn't ever take over.
monsta88 Posted March 4, 2015 Posted March 4, 2015 I have not yet tried this mod or Dialogues yet, waiting for a update that makes certain things optional. Anyways, as to your comments. More options are never bad even if you don't use them others might and do. Though if they appear at the top of the options that seems odd, seems like they should appear below any vanilla dialogue. As for the beg one that one makes complete sense. Many people like to play lower powered games and add several mods that drain their gold, or it gets stolen etc. So having a begging option to me makes complete sense, again just cause you don't use it doesn't make it bad. Perhaps a better response would have been to ask in the dialogues mod thread if some of those options could be toggled off with a MCM menu or something like that. I don't mind having more options, even if they don't make much sense to me. These ones however are really questionable. It would be still OK, if they would be on the bottom on the list and most importantly, the mod wouldn't update the dialog list before I make any choice (and that is the main reason why it had to go). Begging still doesn't make much sense to me, no offense. I actually started a new game, with an escaped slave. I needed 100 gold and nobody gave anything (tried begging). So I just cut up some wood and an NPC gave me money. I was so poor again, that I couldn't buy the 30 gold spell for the Winterhold mage entry test. So I talked to the jarl and accepted a quest. By the end of that 1 dungeon, I had a few hundred gold and tons of armor/weapon to sell. I could also try to pickpocket or steal from houses. So what I'm saying here, that the game presents more than enough possibilities to get money, begging is redundant and a bad way to get gold, since it is not a guaranteed method. It has some RP qualities, yes, but otherwise it is an option that I would very rarely use and so in its current form it feels like it is just taking up space from other, more useful dialog options.
Content Consumer Posted March 4, 2015 Posted March 4, 2015 I have not yet tried this mod or Dialogues yet, waiting for a update that makes certain things optional. Anyways, as to your comments. More options are never bad even if you don't use them others might and do. Though if they appear at the top of the options that seems odd, seems like they should appear below any vanilla dialogue. As for the beg one that one makes complete sense. Many people like to play lower powered games and add several mods that drain their gold, or it gets stolen etc. So having a begging option to me makes complete sense, again just cause you don't use it doesn't make it bad. Perhaps a better response would have been to ask in the dialogues mod thread if some of those options could be toggled off with a MCM menu or something like that. I don't mind having more options, even if they don't make much sense to me. These ones however are really questionable. It would be still OK, if they would be on the bottom on the list and most importantly, the mod wouldn't update the dialog list before I make any choice (and that is the main reason why it had to go). Begging still doesn't make much sense to me, no offense. I actually started a new game, with an escaped slave. I needed 100 gold and nobody gave anything (tried begging). So I just cut up some wood and an NPC gave me money. I was so poor again, that I couldn't buy the 30 gold spell for the Winterhold mage entry test. So I talked to the jarl and accepted a quest. By the end of that 1 dungeon, I had a few hundred gold and tons of armor/weapon to sell. I could also try to pickpocket or steal from houses. So what I'm saying here, that the game presents more than enough possibilities to get money, begging is redundant and a bad way to get gold, since it is not a guaranteed method. It has some RP qualities, yes, but otherwise it is an option that I would very rarely use and so in its current form it feels like it is just taking up space from other, more useful dialog options. I believe that is the principal reason for including it. I too never use begging, but I haven't tried playing a beggar yet. Also, this mod is a WIP, so there may be an expansion of sorts in the future... a beggar's questline (much like the blacksmith line) would be a good addition to Dialogs, I feel.
DeepBlueFrog Posted March 4, 2015 Author Posted March 4, 2015 Feedback: While I had no major issues with the mod, I uninstalled it. The main reason is the SexLab Dialogues requirement. That mod is just really bad, the dialog options make no sense outside of SD and they always appear, in every conversation. Above that, they are badly written. - 1st option is to insult someone. - Why??? Even if I wnanted an option for this (I don't), it would be very low on the list. - Beg for money. - Thank you, I have hundreds of thousands of gold, but even if I wouldn't have, I would just sell something. - Greetings - No reaction, no followup. - I have a gift for you. - Again, doesn't make much sense outside SD. These options appear on every dialog, ahead of other, more important dialog options. To make it completely useless, after a few seconds the dialogs change, usually before I could click on the dialog I wanted so I need to find it again. Basically the Dialogs break everything else outside of SD (transforming every convesation into an annoyance), so since I rarely "need" SD in my playthrough anyway, I decided to simply uninstall it (along with the SL Dialogs of course). The reordering of the dialogue topics is a side effect of something I thought was a good way to refresh dialogues. That was a mistake on my part and will be fixed in the next version. Insults are an attempt at bringing back the 'taunt' option from Morrowind, which I missed in Oblivion and Skyrim. Right now, it only affects the disposition of the NPC, without any other visible effect. Like Content Consumer said, it is a work in progress... be patient, this kind of mod takes time. The alternative would be for me to just go dark for 6 months and maybe post something in the end. Beg for money... I can't tell you how many times I had to use this option to work my way back. Yes, in Skyrim it is ridiculously easy to make a buck by chopping wood, exploring a dungeon or killing a few bandits for the Jarl. That's not the point. Greetings ... like Taunt, this is only changing the NPC disposition for now. The only action attached to this dialogue at the moment is a topic for engage the NPC for sex if they are drunk (if they are playing the drunk animation). This topic will be the entry point for consensual / romantic or coercive options. Gift.... it is a mechanism to give something to NPCs and it will have more use later (again, for seduction or corruption of NPCs). Yes... Dialogues could use an MCM menu. It would have one already if it wasn't such a pain in the ass to set one up. I just haven't had a taste for opening that can of worms yet.
monsta88 Posted March 4, 2015 Posted March 4, 2015 The reordering of the dialogue topics is a side effect of something I thought was a good way to refresh dialogues. That was a mistake on my part and will be fixed in the next version. Insults are an attempt at bringing back the 'taunt' option from Morrowind, which I missed in Oblivion and Skyrim. Right now, it only affects the disposition of the NPC, without any other visible effect. Like Content Consumer said, it is a work in progress... be patient, this kind of mod takes time. The alternative would be for me to just go dark for 6 months and maybe post something in the end. Beg for money... I can't tell you how many times I had to use this option to work my way back. Yes, in Skyrim it is ridiculously easy to make a buck by chopping wood, exploring a dungeon or killing a few bandits for the Jarl. That's not the point. Greetings ... like Taunt, this is only changing the NPC disposition for now. The only action attached to this dialogue at the moment is a topic for engage the NPC for sex if they are drunk (if they are playing the drunk animation). This topic will be the entry point for consensual / romantic or coercive options. Gift.... it is a mechanism to give something to NPCs and it will have more use later (again, for seduction or corruption of NPCs). Yes... Dialogues could use an MCM menu. It would have one already if it wasn't such a pain in the ass to set one up. I just haven't had a taste for opening that can of worms yet. Thank you for answering to my not exactly nice criticism. When the reordering bug(feature?) disappears, it will be already much better. Also, what you said about the MCM also makes a lot of sense. It would be nice if the player could Enable/Disable flavor dialogs. Since a lot of mods add dialoges to the game, the conversations are already really crowded. So I was not happy, when I saw 4 new ones at the top of the list which I presonally don't use or has no major impact on the gameplay (well, actually they had, but in the negative sense:) ). Sorry for being harsh,
devilhunter89 Posted March 4, 2015 Posted March 4, 2015 Feedback: While I had no major issues with the mod, I uninstalled it. The main reason is the SexLab Dialogues requirement. That mod is just really bad, the dialog options make no sense outside of SD and they always appear, in every conversation. Above that, they are badly written. - 1st option is to insult someone. - Why??? Even if I wnanted an option for this (I don't), it would be very low on the list. - Beg for money. - Thank you, I have hundreds of thousands of gold, but even if I wouldn't have, I would just sell something. - Greetings - No reaction, no followup. - I have a gift for you. - Again, doesn't make much sense outside SD. These options appear on every dialog, ahead of other, more important dialog options. To make it completely useless, after a few seconds the dialogs change, usually before I could click on the dialog I wanted so I need to find it again. Basically the Dialogs break everything else outside of SD (transforming every convesation into an annoyance), so since I rarely "need" SD in my playthrough anyway, I decided to simply uninstall it (along with the SL Dialogs of course). The reordering of the dialogue topics is a side effect of something I thought was a good way to refresh dialogues. That was a mistake on my part and will be fixed in the next version. Insults are an attempt at bringing back the 'taunt' option from Morrowind, which I missed in Oblivion and Skyrim. Right now, it only affects the disposition of the NPC, without any other visible effect. Like Content Consumer said, it is a work in progress... be patient, this kind of mod takes time. The alternative would be for me to just go dark for 6 months and maybe post something in the end. Beg for money... I can't tell you how many times I had to use this option to work my way back. Yes, in Skyrim it is ridiculously easy to make a buck by chopping wood, exploring a dungeon or killing a few bandits for the Jarl. That's not the point. Greetings ... like Taunt, this is only changing the NPC disposition for now. The only action attached to this dialogue at the moment is a topic for engage the NPC for sex if they are drunk (if they are playing the drunk animation). This topic will be the entry point for consensual / romantic or coercive options. Gift.... it is a mechanism to give something to NPCs and it will have more use later (again, for seduction or corruption of NPCs). Yes... Dialogues could use an MCM menu. It would have one already if it wasn't such a pain in the ass to set one up. I just haven't had a taste for opening that can of worms yet. With the LL mods I use I have found my self in certain situations where trying to go through a bandit camp to make some cash would be... Well less than pleasant for my PC. Also pick pocketing on a lvl 1 with Possibly bound hands is a fast track to a long embarrassing March if you catch my meaning. So yea I have found myself wishing I could beg for enough to pay for specific blacksmith services. Havnt had the chance to test it yet but I'm glad it is included.
crudo Posted March 4, 2015 Posted March 4, 2015 So what I'm saying here, that the game presents more than enough possibilities to get money, begging is redundant and a bad way to get gold, since it is not a guaranteed method. It has some RP qualities, yes, but otherwise it is an option that I would very rarely use and so in its current form it feels like it is just taking up space from other, more useful dialog options. It also depends on how you mod your game. Depending on my character I have her carry weight set somewhere between 75 and 125 depending on what type of character I'm RPing, meaning I can't haul four suits of heavy armor out of a dungeon to cash in. I also use Kurtee's gold adjustment and have Trade and Barter set at 40%+ to buy and -40% to sell. At early levels I barely make enough gold for food (using a needs mod too). So after an SD event or even a DA robbery event (I have 100% gold stolen as well as most gear) it can be very tough times for my character. Begging and sometimes prostitution mods are necessary to make some cash. I also have mining and chopping takes time so no quickie septims going that route. Not arguing your point just giving you a different perspective.
Revolution73 Posted March 4, 2015 Posted March 4, 2015 Is there a way to get a previous version of the mod that doesnt require Dialogues? I've been getting a lot of lag in my games since Dialogues was required and have had to turn the mod off because of it. Clarification) Turning off SD+ is what removes the lag. Running Dialogues seems fine but running SD+ now slows the game down.
Guest Posted March 5, 2015 Posted March 5, 2015 I run a non-lore-friendly batch file on my succubus PC (O wait, I was supposed to be quoting someone, sorry) It's nice not Having to do anything in skyrim except be richer than Talos and make all the NPC's drool with envy. It feels all warm (and squishy) asking a near-stranger "Please? What do you want?" and having an income-producing occupation (I recommend the milk-mod). So, there you go, motivation, back-story, immersiveness, and you never have to worry about being too weak too poor or too ugly. SD+ is the most immersive mod I've used for rich, bored succubusses. PS because it's a batch file, you can comment out stuff like the master-forger stuff (master-sword-builder, whatever)
Robert T Posted March 5, 2015 Posted March 5, 2015 So the falmer captured my PC and turned her blue... Are there more steps to this enslavement??
Kakabishan Posted March 5, 2015 Posted March 5, 2015 Well sweat textures are working well when enslaved by a falmer and initiated in a scene, but Im still stumped on why it doesnt apply with humans :/. Id really love some insight on why this is happening?
shinji72 Posted March 5, 2015 Posted March 5, 2015 So what I'm saying here, that the game presents more than enough possibilities to get money, begging is redundant and a bad way to get gold, since it is not a guaranteed method. It has some RP qualities, yes, but otherwise it is an option that I would very rarely use and so in its current form it feels like it is just taking up space from other, more useful dialog options. It also depends on how you mod your game. Depending on my character I have her carry weight set somewhere between 75 and 125 depending on what type of character I'm RPing, meaning I can't haul four suits of heavy armor out of a dungeon to cash in. I also use Kurtee's gold adjustment and have Trade and Barter set at 40%+ to buy and -40% to sell. At early levels I barely make enough gold for food (using a needs mod too). So after an SD event or even a DA robbery event (I have 100% gold stolen as well as most gear) it can be very tough times for my character. Begging and sometimes prostitution mods are necessary to make some cash. I also have mining and chopping takes time so no quickie septims going that route. Not arguing your point just giving you a different perspective. Totally agree. There are also mod which make woodchopping much less profitable. You can really balance your skyrim economy to make the game a lot more challenging
smoky0mcpot Posted March 5, 2015 Posted March 5, 2015 I don't know if this has already been asked i did a quick google search an found nothing and am not looking through 430 pages to find out. The flowering spriggan armor will not appear on my characters body. I have not started the quest yet but did find the gloves and armor on a dead spriggan if i equip the armor it appears briefly but then an invisible spriggan appears then my character lays down on her back enjoys herself. After that the quest starts and she only has on the gloves and boots no helm and no armor. I looked through the first page and to avoid the weight bug set her weight to 95 but this made no difference. On my CBBE HDT character I am using the (XPMS extended skeleton) is this the problem because it is the only incompatibility i can find.
pinky6225 Posted March 5, 2015 Posted March 5, 2015 Is there a way to get a previous version of the mod that doesnt require Dialogues? I've been getting a lot of lag in my games since Dialogues was required and have had to turn the mod off because of it. Clarification) Turning off SD+ is what removes the lag. Running Dialogues seems fine but running SD+ now slows the game down. SD+ is very script heavy, do you have logging enabled? if you do and you are not actively trying to debug a mod then turning logging off will greatly improve script performance
DeepBlueFrog Posted March 5, 2015 Author Posted March 5, 2015 I don't know if this has already been asked i did a quick google search an found nothing and am not looking through 430 pages to find out. The flowering spriggan armor will not appear on my characters body. I have not started the quest yet but did find the gloves and armor on a dead spriggan if i equip the armor it appears briefly but then an invisible spriggan appears then my character lays down on her back enjoys herself. After that the quest starts and she only has on the gloves and boots no helm and no armor. I looked through the first page and to avoid the weight bug set her weight to 95 but this made no difference. On my CBBE HDT character I am using the (XPMS extended skeleton) is this the problem because it is the only incompatibility i can find. That's normal... the body will grow after a while. I updated the wiki page about the spriggans with more details: https://github.com/MinLL/SDPlus/wiki/FLOWERING-SPRIGGAN So the falmer captured my PC and turned her blue... Are there more steps to this enslavement?? That will be expanded in a separate add-on called Queen of the Chaurus. No date yet... but I have a good idea of how it will be structured. It will also require both Dawnguard and Dragonborn DLCs because of the 3d models they contain, so if you don't have them yet, it is time to plan for it. Is there a way to get a previous version of the mod that doesnt require Dialogues? I've been getting a lot of lag in my games since Dialogues was required and have had to turn the mod off because of it. Clarification) Turning off SD+ is what removes the lag. Running Dialogues seems fine but running SD+ now slows the game down SD+ is indeed script heavy. Not much I can do about that at this point. Did you look at your logs? do they show anything unusual about SD? (as in, long series of error messages related to SD).
Guest Posted March 5, 2015 Posted March 5, 2015 The script-heavy part is what makes it better than your average mod. But I've been in solstheim forever, vanquishing left and right, and it occurred to me that sanguine has been awfully quiet in this game. There are already several in-game scripts to drag the player, wide awake, from wherever they are, to an alternate reality. Dawnstar. Solstheim. So I propose a script to drag the player away from some tired-old quest to Sanguine's kingdom, bound and (well you fill in the rest). Right now all I can do is teleport to the meadery and sleep in a yucky bedroll to get there.
DeepBlueFrog Posted March 6, 2015 Author Posted March 6, 2015 New version 3.1.4 is out with these changes: - Added: Clean up spriggan roots at Kyne's Grove altar :: Use it if some root armor items remain stuck after the end of the quest - Danica Purespring will also remove residual roots after the spriggan quest is over - Added: Surrender to animals/creatures. :: Sex scene if aggressor cannot enslave after surrender (useful with mods like Untamed) - Added: Rewrote the punishment scene to play a larger selection of punishments from Zaz Animation Pack :: This will make it possible later to customize scenes to play in an add-on - Added: Blacksmith can now remove Devious Bras and Boots. - Added: Better detection of non speaking owners like Falmers :: Disabled most punishment items for falmers (gags, belts, blindfold) ... I will add custom punishments later :: Updated messages and comments to remove words coming from owner in case of creatures as owners. - Fixed: Missing texture on pumpkin in Dreamworld - Fixed: Exclude house mannequins from whore queue - Fixed: Bugs in rules to get release from devices with blacksmiths (removed morality and hardcore check) - Fixed: Falmer collar could not get removed by a Blacksmith - Fixed: Removal of a Belt by Blacksmith would also remove parasites
Guest Posted March 6, 2015 Posted March 6, 2015 skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me.
DeepBlueFrog Posted March 6, 2015 Author Posted March 6, 2015 skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me. No... giving clothing is still there. You need to have slavery level higher than 2 I think.... before that, all you get is sex and ale or skooma.
Guest Posted March 6, 2015 Posted March 6, 2015 skyrimll did you take out giving clothing because my master never gives me cloths just sleeps with me. No... giving clothing is still there. You need to have slavery level higher than 2 I think.... before that, all you get is sex and ale or skooma. Oh ok and I remember you said that to be released you have to wait 3 days in game time, is there a way you can change this? Again thanks for this mod it is by far the best, loved the shaved head look I wonder though is there any plans to add tattoos from slavetats in the furture?
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