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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

 

I've got other idea's too.

 

Say your character is in service to a "Bandit" you approach a "Bandit Outlaw or higher rank." A check is made when you ask for the Outlaw or Lord to be your new master. Outcome could be a fight between the two characters...Thing is the escape check and cloak would have to be suspended...Perhaps a check in place to see if the player is a seccubus as well, because then the PC is so desirable that the higher level bandit would prize having the player character whereas if the player wasn't a seccubus or bimbo they might just say leave me be you piece of trash or some such line.

That would be nice but it is unfortunately not possible with the way Skyrim is designed.

 

There are relationships between NPCs, but there is no hierarchy or other meaning between these relationships. They are just labels, so in practice, there is no way to compare two NPCs to see who is higher on the food chain.

 

For that, I would have to create a hierarchy of my own, for factions I know of... this would immediately break down with other factions from non-vanilla mods.

You could have the lowest strength bandit deliver a "gift" to the highest strength bandit in any given bandit fort. And so it would be the same with other factions. There is always a way.

Posted

I'm having a new problem. After I get blackout-ed, sometimes I get temporarily enslaved before Sanguine has a chance to pull me into the Dreamworld. Nothing happens really, except for a split second I awaken at the same spot and moment that I died, but the NPC who killed me sheaths his/her weapon and starts walking away as if I'd been enslaved.

 

Here is the issue: after such a scenario takes place, there are NO HOSTILE ACTORS anywhere in the game. Spriggans, hagravens, forsworn, wolves, vampires, dragons, bandits, draugr, etc. They are all non-hostile. Performing player.recycleactor or clicking on myself in third person mode (0000014) does the trick, but also gives me some sort of stock inventory, and I lose everything else I had. I could of course just put all my stuff in a chest, but I don't know what other things might be getting "replaced" when I perform this console command. Can anyone help me out here? It seems that the factions are getting screwed up somehow, but removing myself or "adding" -1 to all the factions just isn't an option, as it takes WAAAAAY too long to do (I don't have unlimited time to spend every day on Skyrim unfortunately :/ )

 

I am pretty sure that this problem is at least connected to SD+, if not caused by it. Could be an incompatibility, but I don't see any glaring ones in my load order. Any help would be very much appreciated.

Posted

I'm having a new problem. After I get blackout-ed, sometimes I get temporarily enslaved before Sanguine has a chance to pull me into the Dreamworld. Nothing happens really, except for a split second I awaken at the same spot and moment that I died, but the NPC who killed me sheaths his/her weapon and starts walking away as if I'd been enslaved.

 

Here is the issue: after such a scenario takes place, there are NO HOSTILE ACTORS anywhere in the game. Spriggans, hagravens, forsworn, wolves, vampires, dragons, bandits, draugr, etc. They are all non-hostile. Performing player.recycleactor or clicking on myself in third person mode (0000014) does the trick, but also gives me some sort of stock inventory, and I lose everything else I had. I could of course just put all my stuff in a chest, but I don't know what other things might be getting "replaced" when I perform this console command. Can anyone help me out here? It seems that the factions are getting screwed up somehow, but removing myself or "adding" -1 to all the factions just isn't an option, as it takes WAAAAAY too long to do (I don't have unlimited time to spend every day on Skyrim unfortunately :/ )

 

I am pretty sure that this problem is at least connected to SD+, if not caused by it. Could be an incompatibility, but I don't see any glaring ones in my load order. Any help would be very much appreciated.

I have the same problem now. Exactly.

Posted

@Golgo13 - The warnings about SD+ messing up your game come down to two major issues. 

 

One has to do with the broken uninstall procedure (or rather, the broken re-install after the mod was unistalled). The lack of a proper shutdown and reset is an issue and is being worked on.

 

The other issue has to do with factions. Joining the faction of your master can cause issues with hostile NPCs becoming too friendly. That can be fixed manually through the console but it will get better once the 'join your master faction' becomes temporary.

 

Then, what caused my game (and, apparently, someone else's) eventually just to get goofy and stop offering me any options other than offering items, and asking how I was doing... and offering items only resulting in any gold I possessed being confiscated with the admonition that "slaves don't need gold?"  All I could do was kneel there forever or run away... and, sometimes, the master would become increasingly annoyed by my kneeling near him/her, only for the numbers to start moving the other direction, later.  It was just a te-e-e-e-edious kneel-a-thon; I always ended up just running away out of impatience/frustration.

 

At first, I trusted that this was some part of the mod that was deliberately designed in; but, when it never changed/evolved into anything else and I couldn't figure out any point except boring/frustrating people, I began suspecting that I might have a bug, instead, and came here to ask.  Apparently, it was a bug; apparently, it wasn't unique to me.

 

If it's extremely rare, and I got a false impression that it was more common by how quickly someone else was able to tell me about their identical experience, that's some relief.  I'm about to start a new game (I've only had a few "good minutes" each day to work on reinstalling the game since I learned that there was a problem), and I have been contemplating whether to start the game with this mod active or not. 

 

Thanks for the reply.  :)

Posted

Golgo13

 

Dude you need to get Mod Organizer, seriously don't use any other mod installer, with MO you never have to reinstall a fresh Bethsada game ever again.

 

Sorry about your migraines.

 

I looked at Mod Organizer.

 

As I've said, these migraines make it difficult for me to figure out some things when they aren't readily apparent to me.  The description seems pretty confusing to me as to the use of script extenders.  I always start my game with SKSE; but, MO doesn't work unless you start with MO.  The process of getting MO to start a mod that ordinarily needs to be started with SKSE isn't explained well enough in the description for me to understand it. 

Posted

 

Golgo13

 

Dude you need to get Mod Organizer, seriously don't use any other mod installer, with MO you never have to reinstall a fresh Bethsada game ever again.

 

Sorry about your migraines.

 

I looked at Mod Organizer.

 

As I've said, these migraines make it difficult for me to figure out some things when they aren't readily apparent to me.  The description seems pretty confusing to me as to the use of script extenders.  I always start my game with SKSE; but, MO doesn't work unless you start with MO.  The process of getting MO to start a mod that ordinarily needs to be started with SKSE isn't explained well enough in the description for me to understand it. 

 

Mod organizer would require you to basically reinstall all your mods. I don't really think it is a good "fix"

Posted

Escaped Slave, "Will you be my new master?"

 

Adventuring Hero, "Hmm so tempting!" looks at slave up and down.

 

Slave, "Oh it'd make me ever so happy to please you!"

 

Hero, "Uh hmm well I uh see I don't feel comfortable with slavery...Don't you want to be free? I could cut those bonds really easily it'd only take a few minutes."

 

Slave, "Oh please don't do that, I live only to serve and make the master happy. Wouldn't you like to be my new Master, I'm very good at it, no one else can please you the way I can."

 

Hero, "Uh wow uh mmm, what a find....What err happened to your master?" flushing as the slave presses her body against him.

 

Slave, "Oh don't you worry about what happened to my old master, your my new Master now!"

 

Hero, "On your knee's Slave!"

 

Slave, "Oh yes! Your so Big and Strong, I'm sure you'll last longer than my old master!"

Ahaha! That was funny. It does bring up a point, though. Skyrimll, how possible would it be to add an MCM option to toggle off the "I need a strong hand" dialogue. I'm becoming weary of everyone I talk to having seven dialogue options that I'm never going to use.
Posted

 

Escaped Slave, "Will you be my new master?"

 

Adventuring Hero, "Hmm so tempting!" looks at slave up and down.

 

Slave, "Oh it'd make me ever so happy to please you!"

 

Hero, "Uh hmm well I uh see I don't feel comfortable with slavery...Don't you want to be free? I could cut those bonds really easily it'd only take a few minutes."

 

Slave, "Oh please don't do that, I live only to serve and make the master happy. Wouldn't you like to be my new Master, I'm very good at it, no one else can please you the way I can."

 

Hero, "Uh wow uh mmm, what a find....What err happened to your master?" flushing as the slave presses her body against him.

 

Slave, "Oh don't you worry about what happened to my old master, your my new Master now!"

 

Hero, "On your knee's Slave!"

 

Slave, "Oh yes! Your so Big and Strong, I'm sure you'll last longer than my old master!"

Ahaha! That was funny. It does bring up a point, though. Skyrimll, how possible would it be to add an MCM option to toggle off the "I need a strong hand" dialogue. I'm becoming weary of everyone I talk to having seven dialogue options that I'm never going to use.

 

 

Possible? Technically yes, but adding things to MCM is a pain in general and a low priority on my list. 

Posted

 

Golgo13

 

Dude you need to get Mod Organizer, seriously don't use any other mod installer, with MO you never have to reinstall a fresh Bethsada game ever again.

 

Sorry about your migraines.

 

I looked at Mod Organizer.

 

As I've said, these migraines make it difficult for me to figure out some things when they aren't readily apparent to me.  The description seems pretty confusing to me as to the use of script extenders.  I always start my game with SKSE; but, MO doesn't work unless you start with MO.  The process of getting MO to start a mod that ordinarily needs to be started with SKSE isn't explained well enough in the description for me to understand it. 

 

 

 

It's actually quite easy: You define SKSE as an executable, either by hitting the menu button with the two gears or by going to the button that launches the executables and choosing "edit" in the dropdown list. Then, you enter the location of your SKSE and MO will launch SKSE with the mod configuration you have defined.

 

 

 

 

Mod organizer would require you to basically reinstall all your mods. I don't really think it is a good "fix"

 

 

Not really, it CAN import the existing mods - you just do not have the advantages that MO offers in terms of virtual mod installing for them. You will still have the advantages for any mods you subsequently install with MO.

Posted

 

 

Golgo13

 

Dude you need to get Mod Organizer, seriously don't use any other mod installer, with MO you never have to reinstall a fresh Bethsada game ever again.

 

Sorry about your migraines.

 

I looked at Mod Organizer.

 

As I've said, these migraines make it difficult for me to figure out some things when they aren't readily apparent to me.  The description seems pretty confusing to me as to the use of script extenders.  I always start my game with SKSE; but, MO doesn't work unless you start with MO.  The process of getting MO to start a mod that ordinarily needs to be started with SKSE isn't explained well enough in the description for me to understand it. 

 

 

 

It's actually quite easy: You define SKSE as an executable, either by hitting the menu button with the two gears or by going to the button that launches the executables and choosing "edit" in the dropdown list. Then, you enter the location of your SKSE and MO will launch SKSE with the mod configuration you have defined.

 

 

 

 

Mod organizer would require you to basically reinstall all your mods. I don't really think it is a good "fix"

 

 

Not really, it CAN import the existing mods - you just do not have the advantages that MO offers in terms of virtual mod installing for them. You will still have the advantages for any mods you subsequently install with MO.

 

 

Since I basically have everything installed for this go-around, I wasn't thinking of using it this time.  But, unfortunately, my track record playing with LL mods leads me to expect that I'll probably be reinstalling this, again, within the next two or three weeks.  I always hope that that won't be the case; but, after more reinstalls than I could possibly calculate, I know better than to expect that hope to be realized.  So, I'm just looking toward the future.  I suspect that learning to use MO will be a chore; but, assuming that I can figure it out, it promises to make the prospect of my future games collapsing under me much less arduous.

 

Thanks, everyone who replied.  :)

Posted

 

 

 

 

 

Not really, it CAN import the existing mods - you just do not have the advantages that MO offers in terms of virtual mod installing for them. You will still have the advantages for any mods you subsequently install with MO.

 

Since I basically have everything installed for this go-around, I wasn't thinking of using it this time.  But, unfortunately, my track record playing with LL mods leads me to expect that I'll probably be reinstalling this, again, within the next two or three weeks.  I always hope that that won't be the case; but, after more reinstalls than I could possibly calculate, I know better than to expect that hope to be realized.  So, I'm just looking toward the future.  I suspect that learning to use MO will be a chore; but, assuming that I can figure it out, it promises to make the prospect of my future games collapsing under me much less arduous.

 

Thanks, everyone who replied.  :)

 

 

Don't despair about MO. It's not that hard.

Actually for months I had some mods installed by Nexus Mod Manager and some other on MO.

So you can transit to MO very slowly at your on page.

You still have to launch the game via MO, but the mod you've already installed with NexusMod Manager will be there. MO will recognize them because they all already in the data folder.

Then whenever there is a Mod to update, you delete it completely from the NMM and install it via MO.

Posted

Take your time Golgo,

I took the plunge with MO only recently and that meant a reinstall.  Its been worth it though, I painstakingly add/remove mods and start new games till my load order feels right for a specific style of play.  I don't go hog wild like I used to and actually cut a lot of mods out now.  I try to not ever add or remove mods once I decide to actually stick to a mod list. So basically I'm running only a LL mods list this play, no weather, and combat overhauls.

 

But the power of MO is if I felt like returning to traditional modding for the game, I wouldn't have to remove LL mods at all.  I just change profile, clean state right there, and then add those more traditional weather and combat overhauls in.

 

2 Profiles means 2 different styles of Skyrim on Demand.

 

There are some uTube vids that walk you through how to use all the functions and I found them to be very helpful and informative.

Posted

My only problem with MO is that it makes using Bodyslide 2 and Bodyslide-compatible mods very difficult.  Because MO installs everything in independent folders, Bodyslide doesn't recognize that there are Bodyslide-compatible things elsewhere.

Posted

you have to start bodyslide through MO. then everything works as is should. every tool should be started through MO.

Posted

 

I'm having a new problem. After I get blackout-ed, sometimes I get temporarily enslaved before Sanguine has a chance to pull me into the Dreamworld. Nothing happens really, except for a split second I awaken at the same spot and moment that I died, but the NPC who killed me sheaths his/her weapon and starts walking away as if I'd been enslaved.

 

Here is the issue: after such a scenario takes place, there are NO HOSTILE ACTORS anywhere in the game. Spriggans, hagravens, forsworn, wolves, vampires, dragons, bandits, draugr, etc. They are all non-hostile. Performing player.recycleactor or clicking on myself in third person mode (0000014) does the trick, but also gives me some sort of stock inventory, and I lose everything else I had. I could of course just put all my stuff in a chest, but I don't know what other things might be getting "replaced" when I perform this console command. Can anyone help me out here? It seems that the factions are getting screwed up somehow, but removing myself or "adding" -1 to all the factions just isn't an option, as it takes WAAAAAY too long to do (I don't have unlimited time to spend every day on Skyrim unfortunately :/ )

 

I am pretty sure that this problem is at least connected to SD+, if not caused by it. Could be an incompatibility, but I don't see any glaring ones in my load order. Any help would be very much appreciated.

I have the same problem now. Exactly.

 

 

Do you guys use Defeat with SD+? I had that problem, and I discovered that I can't run them together. So people can run them together, but I think my mod list screws me out of being able to do that.

 

Posted

 

 

 

@LordZulten

 

I don't know what terminology would be appropriate; but, I got the distinct impression when reading the description that SD+ promised a greater than typical possibility of some kind of game-wrecking corruption cropping up, which doesn't appear related to the presence or absence of other mods.  That was why I was reticent about installing it in the first place. I like the mod; but, I was interested in knowing (if you happened to know, yourself), how long one could expect one's game to function with SD+ installed.

 

Each time one of my games craps out on me, rather than run the risk of any latent corruption causing me trouble down the line, I just delete all of my game files and reinstall the game from scratch.  I only run mods that are supposed to be compatible with one another-- typically, mods that require one another as prerequisites, or that have patches made specifically to facilitate their use.  If I have any doubt, I don't use a mod; if I've had any trouble with a game in which I had two mods going at the same time, I just don't use the mod I can more easily live without.  The fact that I've been doing this by trial-and-error for so long is the reason why so much of the game has simply become a grind to me; but, the result has been that I've found which mods I can safely use together for protracted periods of time. 

 

The exception to all of this is SD+.  I tried an early incarnation of it back before ordinary SD was taken off the market as inactive; but, I ran into problems, and so went back to running ordinary SD.  When that stopped being supported, altogether, SD+ had acquired its warning that it was potentially dangerous; so, I just played without any version of SD.  But, my desire to try this mod finally got the better of me, and I decided to roll the dice.  And, now, here I am.

 

My chronic, intractable migraines have been basically out of control for five (or, is it six?) months, now.  I can barely even get through reinstalling the game properly distracted by so much pain; so, trying to learn how to master new tools like TES5Edit and WryeBash just aren't in the cards for me, atm.  Whenever a mod states that it requires the use of either of those, I just keep walking.  I used to create patches for FO3 with the equivalent tool they had for that game; but, Medicare was paying for medicine that worked back then.  Frequently, I feel too sick even to open my eyes; but, lying in bed all of the time is BORING.  Simply playing this game doesn't tax my brain; but, it can take me days to reinstall it, since I don't want to make a mistake, and trying to think through this pain is like trying to see through a blizzard.

 

I don't install/uninstall mods while I'm playing-- I have too much experience with scripts becoming corrupted for no reason, at all, to give them a real excuse to become corrupt.  When I'm merely installing the game, if I accidentally get something out of order, rather than take a chance on running into problems after hours and hours of play, I just delete my folders and start over, then and there.  I make sure that my mods are working, then I play.  If I so much as need to upgrade a mod, I start a new game.  It's a pain in the ass and has made the game tedious as Hell-- I can get through some dungeons in my sleep, and I can't wait for NPC's to spit out their dialog, which I have completely memorized, by now.  It's hard to feel "immersed" when you already know exactly what's going to happen before it does.

 

I've tried playing different styles-- I'm just kind of out of different styles to try by now.  I've reached 100 in everything.  First, I played a thief type, since that's my natural style of play in any game; but, I moved on to playing different styles of mages, and even a warrior type (although that's not my cup of tea-- I just did it out of desperate boredom).  I, also, like to play immersively.  I even have a difficult time being "mean" to the completely nonexistent, virtual characters; and I feel bad that I can't let the housecarls in my vacant houses care of more of the unattended orphans I encounter in my travels (I always adopt the girl in Windhelm and the boy in Dawnstar because, without me, they have no one, and have to live out in the cold :P ).  I, also, play quests through-- I've played almost all of the quests through.  I've unlocked 83% of the accomplishments (a few are "locked, although I have no idea why)-- but, something always goes wrong before I get any further. 

 

Well, I'm actually in too much pain to finish this, proof-read it, or even figure out if I addressed whatever my original point was, atm.  I was conversing with you; and I had a point... I hope that I got to it somewhere in there.  It's "thinking" like that that prevents me from learning how to use new programs like TES5Edit.  It's why I had to give up my job and go on Disability.  *Sigh*

 

 

 

 

I've got up to level 80 with SD+ running and not had my game destroyed.
 

Posted

If for whatever reason people don't want to use MO you can try to back up your entire Skyrim/Data folder and then make multiple copies of them as you install and revert mods.

Posted

I'm curious; what are the various results of the "What can I do to please you?" dialogue option?

 

I've ran FNIS, and made sure the zaz pack was up-to-date, but I suspect I've still installed something wrong or am missing some animations, as the notification "Your master's smile sends a shiver up your spine" and something akin to "they cheer you on" are not accompanied by any animations.

Posted

I use Defeat V5b3, Daymoyl and Sanguine +.

 

If you open the manual that is in the Download. It starts on Page 18 for Sexlab defeat settings. It will also tell you how to set up your DAYMOL settings and how to prevent Defeat and SD+ from interfering with each other.

 

Also when you are enslaved, read on page 15. You will join your masters faction which can make things messed up. So I usually role-play up to them offering me to swear allegiance. Then TGM outta there and escape or kill them. Just do not swear allegiance as it will made things funky with the hostile groups for me at least.

Posted

O.k...

 

I just reinstalled the game, and I'm already encountering something different.

 

Instead of "Dance" appearing in my menu, I just have two different things that say, "Perform FNIS Idle," and another that says, "Perform next FNIS Idle."  I can't say that I exactly understand what I'll get when I use those or even if they're all connected to this mod.  I assume that at least one of them will cause the dance; but, I suspect that something may have gotten installed wrong, because that just seems weird.

 

Another difference is that, in the past, when I had no gold, I could go up to people and ask them for some.  When I used "Live Another Life," I wound up near Riften without any money or equipment.  I needed to buy some lockpicks for the Thieves' Guild quest, but, I had no gold.  I would have liked to have been able to ask people for some, and I didn't understand why the option was no longer there (I enabled everything that could be enabled in the mod, already). 

 

Is there something wrong, or is this the way that the mod is supposed to be working, now?

Posted

O.k...

 

I just reinstalled the game, and I'm already encountering something different.

 

Instead of "Dance" appearing in my menu, I just have two different things that say, "Perform FNIS Idle," and another that says, "Perform next FNIS Idle."  I can't say that I exactly understand what I'll get when I use those or even if they're all connected to this mod.  I assume that at least one of them will cause the dance; but, I suspect that something may have gotten installed wrong, because that just seems weird.

 

Another difference is that, in the past, when I had no gold, I could go up to people and ask them for some.  When I used "Live Another Life," I wound up near Riften without any money or equipment.  I needed to buy some lockpicks for the Thieves' Guild quest, but, I had no gold.  I would have liked to have been able to ask people for some, and I didn't understand why the option was no longer there (I enabled everything that could be enabled in the mod, already). 

 

Is there something wrong, or is this the way that the mod is supposed to be working, now?

 

Mmmh let's see. The "dance" thing, seems like you have installed Fnis Spells and you are activating it ingame (via spells). It's that the case? Consider Fnis and Fnis Creature are necessary for SD+. Fnis Spells is optional. It's just a, rather unimmersive, way to showcase the animations.

 

The begging is still there but maybe you need to be enslaved once before the dialogue shows up? (just a wild guess)

Posted

Double-checked my post to make sure I was clear, and Yup I was. Somehow got misunderstood though, so I'll reiterate what the problem is and exact directions on reproduction. I do not have Death Alternative - Defeat whatever-the-rest-of-the-title-is. I have SD+, Sexlab, Sexlab Submit, Devious Devices Helpless and a couple others that don't have anything at all to do with factions.

 

1. Get "Blackout-ed"

2. Get Enslaved (turn SD Enslavement up to 100 in DA)

3. Run Away from Master before doing anything else. Do NOT wait an eternity to get an option to join the Master's faction.

4. Walk, Run, Ride a Horse, Fast Travel or use whatever mode of transportation you prefer to a location inhabited by hostile NPCs.

5. Proceed to slaughter them all without the least bit of opposition. Oh and one more thing... Your power attacks better be leveled, because the NPCs will auto-heal most of the damage you deal them.

 

TL;DR: I have never joined a Master's faction, partly because I suspect that part of the mod isn't working for me, and partly because it simply takes too much of my RL time to get there. I always run away after a while because it seems the only way to get out of the Enslavement. And after I do and the quest is marked complete and I lose all the debuffs and get the wrappings off, I can't get attacked by ANY hostile NPCs. 

 

This effectively breaks the mod for me. If there is no solution I will probably end up uninstalling, although I do appreciate the other alternate death quests added by the mod. The current issues I'm having are just too much trouble though for me to continue using it unadulterated.

Posted

O.k...

 

I just reinstalled the game, and I'm already encountering something different.

 

Instead of "Dance" appearing in my menu, I just have two different things that say, "Perform FNIS Idle," and another that says, "Perform next FNIS Idle."  I can't say that I exactly understand what I'll get when I use those or even if they're all connected to this mod.  I assume that at least one of them will cause the dance; but, I suspect that something may have gotten installed wrong, because that just seems weird.

 

Another difference is that, in the past, when I had no gold, I could go up to people and ask them for some.  When I used "Live Another Life," I wound up near Riften without any money or equipment.  I needed to buy some lockpicks for the Thieves' Guild quest, but, I had no gold.  I would have liked to have been able to ask people for some, and I didn't understand why the option was no longer there (I enabled everything that could be enabled in the mod, already). 

 

Is there something wrong, or is this the way that the mod is supposed to be working, now?

 

Perform FNS idle is a spell from the FNIS spells mod and has nothing to do with SD+ (well other than FNIS behaviour and creature are required for sexlab etc to work)

 

They allow you to put PC/NPC's into animation poses for novelty/screenshot/check FNIS is working reasons

 

Begging people for money only appears when you have below 100 gold, if you have more the option goes away (as your not poor)

 

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