Daemones Posted June 30, 2014 Posted June 30, 2014 is this mod incompatible with skyrim redone? No, Skyre and SD should be perfectly fine.
Matze11 Posted June 30, 2014 Posted June 30, 2014 is this mod incompatible with skyrim redone? No, Skyre and SD should be perfectly fine. so Skyre does not change the factions? perfect then, I guess
jfraser Posted July 1, 2014 Posted July 1, 2014 is this mod incompatible with skyrim redone? No, Skyre and SD should be perfectly fine. so Skyre does not change the factions? perfect then, I guess Skyrimll uses skyre when building this mod, so if anything it's more compatible than without.
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 is this mod incompatible with skyrim redone? No, Skyre and SD should be perfectly fine. so Skyre does not change the factions? perfect then, I guessSkyrimll uses skyre when building this mod, so if anything it's more compatible than without. Nope .. I am testing with Requiem on. Not Skyre
arthurh3535 Posted July 1, 2014 Posted July 1, 2014 I have to say, DMOYL (or whatever it is) really... sucks to be part of this and required. Too fussy and really just seems to pogo the dropping into the bleedout state. I can't even use SD+ any more, as I can't seem to get it to trigger the SD+ options for capture.
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 I have to say, DMOYL (or whatever it is) really... sucks to be part of this and required. Too fussy and really just seems to pogo the dropping into the bleedout state. I can't even use SD+ any more, as I can't seem to get it to trigger the SD+ options for capture. As usual, please share your load order and/or logs if you want help on getting SD to work with DA. It works well on mine, alongside the latest version of Defeat. I can't comment on Submit as I don't want to make my mix of mods more complex than it already is. The main issue I can see from experience is that, sometimes I have to reset Defeat when everybody becomes friendly to me (using the Clean option in the menu).
Jags2ooo Posted July 1, 2014 Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health.
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health. Can you post a screenshot of that menu in SD?
jfraser Posted July 1, 2014 Posted July 1, 2014 is this mod incompatible with skyrim redone? No, Skyre and SD should be perfectly fine. so Skyre does not change the factions? perfect then, I guessSkyrimll uses skyre when building this mod, so if anything it's more compatible than without.Nope .. I am testing with Requiem on. Not Skyre Dammit, I always get those confused.
Jags2ooo Posted July 1, 2014 Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health. Can you post a screenshot of that menu in SD? http://i.imgur.com/t0r5GLy.jpg
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health. Can you post a screenshot of that menu in SD? http://i.imgur.com/t0r5GLy.jpg Thanks... what do you mean by 1.0x Health? That settings is not in SD's menu anymore.
Jags2ooo Posted July 1, 2014 Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health. Can you post a screenshot of that menu in SD? http://i.imgur.com/t0r5GLy.jpg Thanks... what do you mean by 1.0x Health? That settings is not in SD's menu anymore. http://i.imgur.com/xlXFLBV.jpg
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Sneak preview of the current work in progress for the next version. SD will support 3 slavery sets - one for commoners masters (bandits, pirates, farmers, ...), one for wealthy masters (nobles, soldiers, , ...) and one for magic practitioners ( necromancers, vampires, ... ). The outfits in the screenshots were automatically equiped by the player upon enslavement. I am still troubleshooting the mechanics (the collar was not removed properly in these screenshots) and testing most aspects of interactions with slavery items (breaking free with weapons, picking up your master's key...). I am also looking for a better way to identify which set will be used based on the master. No ETA for the next version. I will be released as soon as I am satisfied with the results. In the meantime, keep checking the second post of the thread for news about progress.
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Odd, since the latest update and the requirement of Death Alternative mod, Enslavement never triggers. Only Dream World is triggered each time my character dies. I did notice in the SD menu chance of enslavement keeps getting reset to 20% even if i set it to the default 1.0x Health. Can you post a screenshot of that menu in SD? http://i.imgur.com/t0r5GLy.jpg Thanks... what do you mean by 1.0x Health? That settings is not in SD's menu anymore. http://i.imgur.com/xlXFLBV.jpg Thanks for clarifying. That's a bug in MCM with upgrading from an older version of SD. I am not sure if anyone found a solution other than starting a new game.
Jags2ooo Posted July 1, 2014 Posted July 1, 2014 Is that bug keeping my character from being enslaved or is it only visual?
Zydar Posted July 1, 2014 Posted July 1, 2014 Sneak preview of the current work in progress for the next version. SD will support 3 slavery sets - one for commoners masters (bandits, pirates, farmers, ...), one for wealthy masters (nobles, soldiers, , ...) and one for magic practitioners ( necromancers, vampires, ... ). The outfits in the screenshots were automatically equiped by the player upon enslavement. I am still troubleshooting the mechanics (the collar was not removed properly in these screenshots) and testing most aspects of interactions with slavery items (breaking free with weapons, picking up your master's key...). I am also looking for a better way to identify which set will be used based on the master. No ETA for the next version. I will be released as soon as I am satisfied with the results. In the meantime, keep checking the second post of the thread for news about progress. Apart from looking different, I hope to see it affect the enslavement condition as well. Can't we have different slave collars apart for each set or would that be a minor priority in the future when everything else gets done?
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Sneak preview of the current work in progress for the next version. SD will support 3 slavery sets - one for commoners masters (bandits, pirates, farmers, ...), one for wealthy masters (nobles, soldiers, , ...) and one for magic practitioners ( necromancers, vampires, ... ). The outfits in the screenshots were automatically equiped by the player upon enslavement. I am still troubleshooting the mechanics (the collar was not removed properly in these screenshots) and testing most aspects of interactions with slavery items (breaking free with weapons, picking up your master's key...). I am also looking for a better way to identify which set will be used based on the master. No ETA for the next version. I will be released as soon as I am satisfied with the results. In the meantime, keep checking the second post of the thread for news about progress. Apart from looking different, I hope to see it affect the enslavement condition as well. Can't we have different slave collars apart for each set or would that be a minor priority in the future when everything else gets done? The sets will have different collars. It happens that my test character already had a collar in place... and a master will not be able to remove someone else's collar, so you will be able to mix and match if you get enslaved before you get a chance to remove everything.
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Is that bug keeping my character from being enslaved or is it only visual? That's probably affecting your chances of enslavement by bringing them down to only 20% of success.
CliftonJD Posted July 1, 2014 Posted July 1, 2014 I just started a new game and I've clicked install and begin from the sanguine config menu, but the 3 or 4 quests that trigger sd in the daymoyl settings aren't there at all to set priority or even be enslaved as tho its daymoryl without sd installed any fixes for this? Try to install DA by itself first and then install SD. That was my attempt, I'm attaching the modlist, I had the first 6 on the list installed first (upto sexlab), waited for mcm to load, then configured those before saving the game and loading the next 4 and did that again loading the list upto Da and configuring it, then continuing down that list about 4 at a time, sd was pretty far down the list to ensure everything loaded proper. not sure if maybe its because I configured the daymoyl settings before sd+ was installed that it didn't take the sd+ addons in the daymoyl config or not, I was hoping to get rid of the bugs in the game by loading a few at a time, but that failed...ended up just loading all the mods in at once as I normally do and configuring them a few mods at a time and saving them before clicking the the bed to start my new life. just have to hope the bugs I'm trying to eliminate from the rape scenes were from a bad load order or another incompatibility with sexlab breeder - adds forced nudity as fur is a built-in armor yet you can't wear clothes or armor over it And the fur conflicts with arm bindings and wrist cuffs - which reminds me, you should add that mod as a known incompatibility issue, I discovered the issue with zaz bindings first then later with devious devices and brought it to his attn., but he was already fully aware of it with no intentions of fixing it and there's a number of mods I use that are based on zaz and/or devious devices so I tried uninstalling sexlab breeder and new bugs started popping up that conflicted with any sit/use anims - mineing, crafting, building so I'm back to a fresh start without the mod using the new load order you see attached Does anyone else have the begging thing working with the current version? I still don't, and I'd still like to figure out how to fix that. I've only found 1 npc that would allow me to beg from her, but I don't believe she's vanilla npc, I was on display to be "used" as punishment for commiting a major crime in slaverun for failing to remove clothing with prison overhaul - the npc was the female jailer and I had successfully seduced her twice (oral) using sexlab submit dialog before she gave in to my begging for coins and gave me 4 coins the 3 time I asked for it after that. any other npc either just says "I don't think so" Or says that immediately followed by a rape, even a wife or lover gives those responses
Golgo13 Posted July 1, 2014 Posted July 1, 2014 Does anyone else have the begging thing working with the current version? I still don't, and I'd still like to figure out how to fix that. I am looking at the conditions for those dialogues to appear. 1- The Sanguine quest needs to show 'Sanguine is watching...', either with INSTALL + BEGIN in SD's menu or INSTALL + 'A night to remember' completed. 2- The NPC you are talking to is not a child 3- The NPC you are talking to is a humanoid NPC 4- You have less than 100 gold 5- You are not currently in Dreamworld. Some variations of responses depend on the NPC morality, assistance and a random percentage. There is also a cooldown of 1/10 of an hour. Thanks for the reply. I've used this, before; that's why I became confused as to why it was no longer working the same way, this time. The mod is working-- I've even visited the Dreamworld, already. My character has had less than 100 gold quite often. In fact, whenever I spend virtually all of my money, I just go ahead and get it down below 100 so that I can continue testing the mod. But, the option for asking for money never comes up-- not one, single time. In contrast, it virtually always came up in previous games whenever I crossed paths with anyone whenever my total gold fell below 100. I'd never seen that feature, before, and it had come as a surprise to me. But, after installing the newer version, it doesn't do that for me, at all, anymore. * So, does it sound like I have something installed incorrectly? What could be causing the mod to be working this way, if it is only doing this for me? Is it definitely confirmed that this version is only working this way for me? If so, what can I do to get the mod working properly? If this feature isn't working properly, I fear that other features will not work properly, as well. I had to delete my last game and start over because this mod essentially stopped allowing me to get out of slavery. I'm starting to suspect that my current game may, likewise, already be doomed to deletion and reinstallation; but, there's no point that doing until it would create a better result, which I don't presently know how to obtain.
Johnykage555 Posted July 1, 2014 Posted July 1, 2014 Is Death alternative realy needed? i've had nothing but problems using that very mod ranging from permanent blocked camera to guards kicking my butt refusing a yield, and ocasionally nothing even happends, only Defeat worked well with it.
nameless701 Posted July 1, 2014 Posted July 1, 2014 If you dont like the actual version,than you can use SDPlus 116 (without DA)
DeepBlueFrog Posted July 1, 2014 Author Posted July 1, 2014 Is Death alternative realy needed? i've had nothing but problems using that very mod ranging from permanent blocked camera to guards kicking my butt refusing a yield, and ocasionally nothing even happends, only Defeat worked well with it. What kind of permanently blocked camera? If it is frozen in place with character stuck, try diablong Ragdoll on Bleedout in DA or disable free camera in SexLab. If it is a camera stuck behind your character as if in combat mode, that has nothing to do with DA. It is an issue with the hogtied animation in SD when you get enslaved and will be removed in the next version. Once again, DA is needed and here to stay. DA solved the crowd control issues that plagued SD, especially with magic effects. DA allows you to disable the scenarios you don't want (such as going to Dreamworld on Blackout). DA allows me to roll out new enslavement scenarios later on (like being enslaved in a mine or a guard barracks). DA allows me to focus on making the rest of SD better instead of trying to fix an endless list of issues with the enslavement process. So yes... I would say DA is needed.
CliftonJD Posted July 1, 2014 Posted July 1, 2014 Does anyone else have the begging thing working with the current version? I still don't, and I'd still like to figure out how to fix that. I am looking at the conditions for those dialogues to appear. 1- The Sanguine quest needs to show 'Sanguine is watching...', either with INSTALL + BEGIN in SD's menu or INSTALL + 'A night to remember' completed. 2- The NPC you are talking to is not a child 3- The NPC you are talking to is a humanoid NPC 4- You have less than 100 gold 5- You are not currently in Dreamworld. Some variations of responses depend on the NPC morality, assistance and a random percentage. There is also a cooldown of 1/10 of an hour. Thanks for the reply. I've used this, before; that's why I became confused as to why it was no longer working the same way, this time. The mod is working-- I've even visited the Dreamworld, already. My character has had less than 100 gold quite often. In fact, whenever I spend virtually all of my money, I just go ahead and get it down below 100 so that I can continue testing the mod. But, the option for asking for money never comes up-- not one, single time. In contrast, it virtually always came up in previous games whenever I crossed paths with anyone whenever my total gold fell below 100. I'd never seen that feature, before, and it had come as a surprise to me. But, after installing the newer version, it doesn't do that for me, at all, anymore. the conditions to get the dialog options with npc are from sd+ config choose install and if you want the dialog right away you need to choose begin from the mcm after choosing install or you can wait for the level 14 quest to drink with sam never had any trouble getting the dialog with the begin option, only the response from the dialog has been iffy from using a strange set of rules
nameless701 Posted July 1, 2014 Posted July 1, 2014 Idea for an sd_plugin http://www.loverslab.com/topic/21334-sexlab-mind-control-2014-06-04/?p=840145
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