Imatterial Posted June 21, 2014 Posted June 21, 2014 Is this mod compatible with Death Alternative: Capture? http://www.nexusmods.com/skyrim/mods/54867/? Its compatible in that they don't conflict, DeathAlternative just runs with either Captured events or SD+ events depending on the priority assigned in the MCM, you won't get any SD+ features in the Captured events though if thats what you mean (unfortunately).
DeepBlueFrog Posted June 21, 2014 Author Posted June 21, 2014 There's going to be another delay before the next release.... hopefully you will like the changes. No ETA at this time. Maybe a week or two.
pinky6225 Posted June 22, 2014 Posted June 22, 2014 you can ignore the fact that your mod causes flying horse on loading a save on horseback, but this does not make your mod more solid. you should be thankful to me spending two days to test this bug in all matter. deviously helpless also causes it, independent from sd+ . captured dreams and skyrim bound do not cause it, neither do dd assets, integration and expansion . it must be the way sd+ and devious helpless access to dd. That doesn't happen to anyone else or we would have heard about it by now. Your problem lies elseswhere. Please stop insulting Skyrimll. The flying horse bug absolutely happens to me. I didn't mention it because I hadn't had time to confirm that SD+ was doing it. But every time I load a save on horseback and try to move, the horse goes zipping back and forth through the air in crazy directions. The only way to prevent this is to dismount and re-mount right after loading. I don't have to be enslaved, it's happening all the time. Silly idea but have you considered dismounting and saving? Since it seems its a bug that could be avoided with very little hassle.
deadmetal Posted June 22, 2014 Posted June 22, 2014 There's going to be another delay before the next release.... hopefully you will like the changes. No ETA at this time. Maybe a week or two. Again?! Aww quite a big re-write then?
deadmetal Posted June 22, 2014 Posted June 22, 2014 how abot using devious device to tie up player? zfb is too simple. You really aught to read some of the more recent posts before just posting blindly.... This is what's currently getting implemented
ZelMarionette Posted June 22, 2014 Posted June 22, 2014 I don't know if this is covered, but I haven't seen a solution... but basically, the enslavement starts, and quest starts, binding gets added on, enslaver is dubbed as owner, the whole thing. And then it is removed a second later. Sanguine still seems to register it as an enslavement, but it's like I was enslaved and then immediately freed. This has only been a problem since the Death Alternative mod. (Also the K key tends to kick in at awkward times by accident, like when trying to type enchantment names, but that's fixable by just switching the hotkey.) Everything else seems to work fine, it's just kind of sad that the enslavement won't now. I'm sure I just messed up the installation somehow, though.
Tensu_Makadi Posted June 22, 2014 Posted June 22, 2014 Ok just checking I saw somewhere someone said the ragdoll effect in DA can cause issues but can anyone elaborate on this for me? I have the ragdoll effect on for now as I had no clue what most of those options did and didn't want to fuck anything up and the only issues I'm coming across is the owner just walks off and keeps on walking even when I get stuck somewhere and have to take the long way around, I have actually freed myself by just standing still and going and making myself something to eat while watching my character just stand in the middle of nowhere with no consequences. I would expect that my owner would at least show some actual interest in keeping his slave if nothing more a statement to get moving. Also another issue I'm running into is the hotkeys don't seem to work for me. I'm not sure about the surrender hotkey as with my mods most bandits I run into one shot me and the other two hotkeys don't work period.
Lyman the Lunatic Posted June 22, 2014 Posted June 22, 2014 Tried to went on an adventure, the problems turned me off. Since my char's master can properly move through cells now, that means it's harder to escape. The problem is they don't last long, not to mention how SD considered combat to be escaping. Since hostile NPCs will run away when their hp is low, her master ran away & died somewhere. My char. made it to Sarethi farm & the dunmer agreed to help her. I think it's a bit funny that my char. gets an inheritance when her master died, I understand it's about relationship level but still. Guess some sort of romance was meant to be integrated into the mod in the future? Then my char. ran to Redwater Den (a Dawnguard location) killed by a vampire, poofed to the dream world, woke up at the exact same spot she was killed, the vampire don't attack her anymore but the thralls did, the thralls got her but enslavement didn't kick in. So my char. took a health potion & walk out of there (all NPCs are no longer hostile) I still didn't get why the mod always make my char. got whipped after her master unties her. Change the description maybe? Because the "I won't fall for that" is weird when her master just told her she's a good slave & deserves a reward less than 3 seconds ago. Maybe change to like "Oh yes, my sword arm is getting flabby" or something. Read the Idea page a while ago, 1 of them is for master to brawl with another wannabe. I also remembered someone said something along that line for Submit. I just think I have a problem with "You look all alone" when my char. didn't take Indentured Servant, it's such a good way to make money, the more reason to lose & become a sex slave So what I was thinking, if your char. didn't take Indentured Servant, replace "You look all alone" with something that requires speechcraft skill? If succeed, there will be sex & that NPC will pick a fight with the master because they want to have your char. for their own some time later. If failed, nothing happened & your char. gets whipped by her master & gagged or have stuff put on her if her master was around to hear it.
Quisling Posted June 22, 2014 Posted June 22, 2014 Is the "Someone grabs you before you're done." dialogue with submit or resist (and nothing happens after resist) from SD+? If so, as I've not visited Sanguine's realm yet, is it a hate rape? If it is, is it what causes guards to travel from quite a way away to where I'm having sex (even if it's in a closed room at an inn), stand around (or on me) with their sword out until I'm done? (they seem to be the most common candidate if I click submit - though sometimes it's the person I've just had sex with) (full disclosure on the third question, I do sometimes get guards running up when I'm crafting and telling me I'm trespassing, repeatedly. They never seem to do anything beyond that though)
DeepBlueFrog Posted June 22, 2014 Author Posted June 22, 2014 Is the "Someone grabs you before you're done." dialogue with submit or resist (and nothing happens after resist) from SD+? If so, as I've not visited Sanguine's realm yet, is it a hate rape? If it is, is it what causes guards to travel from quite a way away to where I'm having sex (even if it's in a closed room at an inn), stand around (or on me) with their sword out until I'm done? (they seem to be the most common candidate if I click submit - though sometimes it's the person I've just had sex with) guardontop.jpg (full disclosure on the third question, I do sometimes get guards running up when I'm crafting and telling me I'm trespassing, repeatedly. They never seem to do anything beyond that though) Yes to the first two questions. Not sure about the 3rd. It is possible that script lags introduces a delay between the time the hate rape is triggered and the time it actually happens, but then you would be having sex with the guard on top of you, not the other one. I think you probably have another mod related to guards interfering here.
Quisling Posted June 22, 2014 Posted June 22, 2014 Yes to the first two questions. Not sure about the 3rd. It is possible that script lags introduces a delay between the time the hate rape is triggered and the time it actually happens, but then you would be having sex with the guard on top of you, not the other one. I think you probably have another mod related to guards interfering here. Looking at a guard who just ran up in the console, it says the last change was by the Unofficial Skyrim Patch :/
Morferous Posted June 22, 2014 Posted June 22, 2014 Looking at a guard who just ran up in the console, it says the last change was by the Unofficial Skyrim Patch :/ Unofficial patches are very much recommended, but players should install them before starting a new game, or at least early in the game. New scripts are there to replace bugged ones, but game stores script data to saves, so old and bugged scripts might still be active in your save files, when Unofficial patches run their own against them. Outcome can cause all sorts of weird things. That said, your bug might not be related to USKP at all. Just to be safe:, make sure that you have downloaded unofficial patches for all the DLCs you have donwloaded and that the top of your load order is set according to following (for all the content you have from the list.) Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp [Other ESM files] HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp [Other ESP files]
MysticDaedra Posted June 23, 2014 Posted June 23, 2014 I feel like a broken record, bring up these bug reports again and again even though I thought they were solved. The issue I'm having this time is once again the enslavement freeze bug: I lose all my bleedout HP, and the rushing sound you sometimes hear when dying is played, but doesn't stop playing. After blackout my PC is pretty much stuck in one spot. I can't look around, I have no control, and I can't look at my map or inventory. The only alternative is loading a previous save. Some folks before were suggesting that this has something to do with SexLab's Auto-free cam feature, but I have that turned off. I've also reinstalled Fus Ro D'oh multiple times. I am on a new save (haven't changed any mods since starting.) I'd really like this problem to be resolved, as it pretty much makes SD+ useless for me if I just have to reload saves after dying anyways.
DeepBlueFrog Posted June 23, 2014 Author Posted June 23, 2014 I feel like a broken record, bring up these bug reports again and again even though I thought they were solved. The issue I'm having this time is once again the enslavement freeze bug: I lose all my bleedout HP, and the rushing sound you sometimes hear when dying is played, but doesn't stop playing. After blackout my PC is pretty much stuck in one spot. I can't look around, I have no control, and I can't look at my map or inventory. The only alternative is loading a previous save. Some folks before were suggesting that this has something to do with SexLab's Auto-free cam feature, but I have that turned off. I've also reinstalled Fus Ro D'oh multiple times. I am on a new save (haven't changed any mods since starting.) I'd really like this problem to be resolved, as it pretty much makes SD+ useless for me if I just have to reload saves after dying anyways. As far as I know, there are two causes of 'PC frozen in place after blackout'. One is the SexLab free cam after the sex scene from enslavement plays out. The other is selecting Ragdoll in DA. I thought Ragdoll was fixed as well but it could still be an issue. What does your log have to say about the blackout sequence? Do you have Defeat? Did you install the latest version of DA? (and of Defeat if you have it)
knightyagami Posted June 23, 2014 Posted June 23, 2014 I have a problem with this mod, when a bandit enslaves me sex scene appears but once finished my character can not move and I can not start a conversasion with my master, anyone has an idea for this problem?
MysticDaedra Posted June 23, 2014 Posted June 23, 2014 Below is a list of as many related mods (SexLab and Devious Devices) I could find going through my 100+ mod load order All are the highest possible version available (I downloaded and installed only about 2 days ago.) actorEvents.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm daymoyl.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm SexLabProcreation.esp SexLab Submit.esp SexLabDangerousNights.esp SexLab_DibellaCult.esp sextoys-calyps-2.esp Devious Deviants.esp DeviouslyHelpless.esp Devious Devices - Gags+.esp DeviousRegulations.esp Masque of Clavicus Vile.esp SkyrimBound.esp sanguinesDebauchery.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp SDpatch - frostfall.esp (I do have Frostfall installed as well) xazPrisonOverhaul.esp YCrimeOverhaul.esp zzEstrus.esp EstrusChaurus.esp SlaversGuild.esp Sacrificial Spriggan.esp Devious Devices - For the Masses II.esp Apropos.esp Alternate Start - Live Another Life.esp AngrimApprentice.esp This is in order as they appear in NMM from 1st to Last. I do not have Defeat... I don't remember why, but I do recall passing on getting that one. Is it a keeper; should I get it? I don't believe there are any conflicts in the load order, I think I'm pretty good at keeping an eye out for that. It could be that there are a few in the wrong order though, since BOSS only recognizes maybe half of them lol. The bug occurs immediately, so before the enslavement sex scene. I just noticed that there is a particle effect that keeps appearing on my PC's body, probably from the script putting bindings on? Thanks for the help, let me know if any more info would be useful. EDIT: Where do I find this log?
Oversette Posted June 23, 2014 Posted June 23, 2014 I haven't tried SD(+) since the times of jbezorg, but I want to come back. My only questions are: how is follower support at this point? Do they get enslaved? Do they receive a similar treatment as the player? I remember they weren't supported at the beginning, but anything can happen. Thanks~
AwfulArchdemon Posted June 23, 2014 Posted June 23, 2014 I haven't tried SD(+) since the times of jbezorg, but I want to come back. My only questions are: how is follower support at this point? Do they get enslaved? Do they receive a similar treatment as the player? I remember they weren't supported at the beginning, but anything can happen. Thanks~ They do the same thing. They get tied up like you. The only difference is they get gagged right away, which I like. Check it out. I've been a very faithful follower forever and ever.
ssdd2014 Posted June 23, 2014 Posted June 23, 2014 SkyrimII, would you consider this suggestion of mine that popped into my head lately: When the PC gets gagged (due to incremental misbehavior), she can talk (ofcourse through dialogue options), as though nothing has been stuffed into her mouth.... to me this always felt kinda immersion breaking... My idea is, once the PC gets gagged, is it too far fetched (or rather possible) to make the dialogue option texts limited, or even muffled, as in the previous texts are now replaced by muffled versions (ie, 'please' becomes 'phmmm')? There is already a mod named gagfx that makes the sex sounds gagged once the PC is gagged. It's just my idea to extend this to dialogs also. Feel free to disregard this if you don't like. Cheers!
jfraser Posted June 23, 2014 Posted June 23, 2014 I can confirm that SD enslavement starts (pretty flawlessly) via DA even when the mod hasn't been started yet. Even after I deleted all mods and reinstalled them. Not really a bug report, but interesting nonetheless.
xgkf Posted June 23, 2014 Posted June 23, 2014 Honestly, I quite like that the enslavement occurs (and works very well) without having to actually "Begin" SD+. I just did a quick enslavement scenario with my PC and the leader of the Silver Hand last night and it all played out fairly well. Did him a few times, got punished a few times, and then when he walked off somewhere while he was gone I grabbed a weapon that was lying around and cut my bonds. After that, I re-equipped my gear (which hadn't been sent to Sanguine's Dreamworld either because I haven't "Begun" the mod, or because I'm using the restricted item removal setting), and took him out, finishing the original quest that I was sent there for which was recovering the piece of that huge Companions axe thing.
jfraser Posted June 23, 2014 Posted June 23, 2014 Yes, I just got the Spriggan quest despite SD not being started and all of the SD scenarios set to 0 in DA. The only issue was that the armor didn't equip - i was just naked and glowing green.
ManceCornel Posted June 23, 2014 Posted June 23, 2014 Anyone ever found the Sanguine statue with the three girls? That is what I call a nice easter egg!
DeepBlueFrog Posted June 23, 2014 Author Posted June 23, 2014 Anyone ever found the Sanguine statue with the three girls? That is what I call a nice easter egg! sd-Sanguine_with_three_girls.jpg
Gh0sTG0 Posted June 23, 2014 Posted June 23, 2014 Hi, have a little trouble with death alternative, I don't like how it works, but I like your mod. Is there any ability to configurate death alternative to work like there is no mod, but with working functions that uses your mod?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now