Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

Saw the screenshots, have mixed feelings about armbinders use for soldiers, vampires & necromancers.

 

Yes, it's kinky, it looks new & shiny so I have no problem if they'll be used by nobles or jarls. But soldiers, necromancers & vampires, not so much. Especially vampires & necromancers  who most of the time doesn't live in a luxurious place, most of them live in ruined castles or dusty caves, it's just too flashy for them.

 

I wish there's more run down items, it fit the world so well.

Posted

@ skyrimII

 

I personally agree with DA integration. Getting a solid frameworks for mods like SD+ and XPO was more than welcomed. Having multiply sytems for mods and scenarios without one was getting tedious - and heavy to game itself. I would like to see more mods and scenarios with DA.

 

I don't quite understand why some have probelms with DA. It seems to work perfectly for me. If Nexus does not offer solutions, then maybe it would be wise to create a techical support thread for DA and LL mods supporting it? I think that most probelms originate from similar sources, so dealing them in a spesific thread would give them the proper attention.

 

Sneak prewier above made me a happy man. I can hardly await for that to became reality. I have been playing around the new mod named "Familiar Faces" to prepare for it. You could say, that I have jumped ahead with your idea of travelling master and slave, by spending my time crafting a master for my next character trough Familiar Faces. 

 

I drop the link here, in case others wish to use the idea in their own gameplay. With FF and SD+, LoversLab has enough mods to create almost any scenario that comes in mind. :D

 

http://www.nexusmods.com/skyrim/mods/54509/?

 

 

Posted

Sneak preview of the current work in progress for the next version.

 

SD will support 3 slavery sets - one for commoners masters (bandits, pirates, farmers, ...), one for wealthy masters (nobles, soldiers, , ...) and one for magic practitioners ( necromancers, vampires, ... ).

 

The outfits in the screenshots were automatically equiped by the player upon enslavement.

 

I am still troubleshooting the mechanics (the collar was not removed properly in these screenshots) and testing most aspects of interactions with slavery items (breaking free with weapons, picking up your master's key...). I am also looking for a better way to identify which set will be used based on the master.

 

No ETA for the next version. I will be released as soon as I am satisfied with the results.

 

In the meantime, keep checking the second post of the thread for news about progress.

 

Thanks for the update, liking the gag in the first screen, haven't seen that one before. Does this mean instead of 'earning' increased restraints by being a bad slave, you'll have these slapped on you immediately on enslavement and them have to work/suck up to your master to get them removed? I hope so, I always spend the first part of my enslavement being a pain in the neck to get my character as trussed up as possible prior to making her escape. More fun that way.

 

p.s. What armor replacer/body mod are you using in those screenshots? Thanks!

 

Posted

 

Sneak preview of the current work in progress for the next version.

 

SD will support 3 slavery sets - one for commoners masters (bandits, pirates, farmers, ...), one for wealthy masters (nobles, soldiers, , ...) and one for magic practitioners ( necromancers, vampires, ... ).

 

The outfits in the screenshots were automatically equiped by the player upon enslavement.

 

I am still troubleshooting the mechanics (the collar was not removed properly in these screenshots) and testing most aspects of interactions with slavery items (breaking free with weapons, picking up your master's key...). I am also looking for a better way to identify which set will be used based on the master.

 

No ETA for the next version. I will be released as soon as I am satisfied with the results.

 

In the meantime, keep checking the second post of the thread for news about progress.

 

Thanks for the update, liking the gag in the first screen, haven't seen that one before. Does this mean instead of 'earning' increased restraints by being a bad slave, you'll have these slapped on you immediately on enslavement and them have to work/suck up to your master to get them removed? I hope so, I always spend the first part of my enslavement being a pain in the neck to get my character as trussed up as possible prior to making her escape. More fun that way.

 

p.s. What armor replacer/body mod are you using in those screenshots? Thanks!

 

 

 

It will be more dynamic than that.

 

Based on the master's morality, you will get a chance to start enslavement with additional devices attached.

 

They will be dynamically removed and added again based on your master's mood and your actions.

 

And yes, chastity belts will be used at some point (I know some people will groan at that :) ).

Once you reach a certain level of trust, you will be allowed to roam around and run errands for your master (without the master following you). In exchange, you will be wearing a belt to prevent any shenanigans while you are far from your master.

 

Edit:

 

The body shape is a CBBE Pregnancy body shape I customized for a wider range of shapes. It is downloadable from the Hormones page.

Posted

I had an idea the today in this thread about settling my bounty. I'll copy and paste it here, since I can see it being part of SD+, more or less.

 

 

I actually had another idea where the guards would drag you if you submit to or be defeated by them to the Jarl where the punishment would be decided. Based on how serious your bounty is, you either spent your time in jail, locked in a pillory or stockade to the public's amusement for a few days or enslaved as the Jarl's property.

 

From then on, you might be a courier, prostitute, sex toy or whatever else the Jarl sees fit, in an effort to pay off your bounty. Disobedience might be punish by being given harder tasks with or without a handicap (e.g. shackles that slows you down), spending time in jail with whips and what not or sold off to a slaver who will find you a new owner.

 

Another scenario is to have your character stripped of everything (except important items), restrained and left in the wilderness, either as part of the initial decision by the Jarl or as an alternative to being sold off to a slaver.

 

Posted

Well, after installing Sexlab Stories and the new Childbirth Plugin for Hentai Pregnancy i had problems to load a saved game, "no problem" i thought, "just start a new game and this way you get rid of possible conflicts". After starting a new game i saw that every Devious Devices mod (Assets, Integration, for the Masses etc) won't start, no matter what i tried. But SD+ started, no problem. I was being enslaved very fast and entered even the Dreamworld. So the game looked rather normal, the only problem was that every Collar and such stuff which needs the Devious Devices wouldn't work, you can spawn them into your inventory, you can even wear them, but they are invisible and have no effect.

 

After my visit in the Dreamworld i "nice" visitor in my Hotel room in Solitude....i guess the random sex mod had chosen him to fuck me when i asked him to send me back, so he followed me but had forgotten what he wanted to do after arrival.

post-346896-0-78928800-1404250181_thumb.jpg

post-346896-0-49162300-1404250196_thumb.jpg

Posted

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

Posted

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

 

Can you post screenshots of each section in the SD menu?

Posted

 

I just started a new game and I've clicked install and begin from the sanguine config menu, but  the 3 or 4 quests that trigger sd in the daymoyl settings aren't there at all to set priority or even be enslaved as tho its daymoryl without sd installed

any fixes for this?

 

nevermind I fixed it by restarting again with all mods running this time seems my attempt at fixing bugs later down the line by installing each mod to the game in small prtions 5 at a time, pre-requisites first then the ending result mods was a bad idea for sd+ with daymoyl

 

prior to this I've been having game-breaking issues with the rape scenes as the lust grows of those around me the glitches get more frequent - glitch happens after the rape scene in-witch the player is just stuck with only unstuck fix I've found for it is to reload to last save then so reinstall sexlab framework from the mcm and register the animations of the mods installed again, but that's like a bandaid applied to a bulletwound as the lust grows and the rapes get more frequent, oddly it doesn't glitch with every rape or by the same npc, most frequent by a chastised npc, but I've found the same bug if I'm chastised and have it removed with the "masturbate on belt removal" option checked or I can also get this bug sometimes if I'm the aggressor with sexlab submit.

 

for now I've changed the modorder and started fresh again, we'll see if the bug recurs and check back for ideas on this

 

 

think I may have solved my original bugs I've been restarting the game over and over to solve as well, its come up in another mod this time frequent enough I could track it down to a setting in the sexlab, i'll find out more once I get far enough along to meet sanguine again, but so far the bug seems to be in the "automatic free camera setting"

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

 

 

 

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

 

Can you post screenshots of each section in the SD menu?

 

 

Agreed

 

Posted

 

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

 

Can you post screenshots of each section in the SD menu?

 

 

I'm posting two photos to demonstrate that the mod actually has been running: one is of my 'toon enslaved by Bolli in Riften, and the other is of one of Sanguine's "gift" slave collars in my 'toon's inventory.

 

 

Next, I'm including the requested screen shots of the SD+ menu pages. 

 

 

Now, perhaps, I'm misunderstanding something, and I should be clicking on "Begin," again.  But, since I already clicked on it when I started the mod, I've been afraid that clicking on it, again, would be a very bad thing to do.  This mod is sensitive, and I'm afraid of giving it good cause to self-destruct and take the whole game with it.

 

As ever, thanks, again, for helping me try to get to the bottom of my problems with this mod. 

 

 

post-68546-0-60433000-1404277258_thumb.jpg

post-68546-0-41731600-1404277294_thumb.jpg

post-68546-0-49835700-1404277408_thumb.jpg

post-68546-0-28177000-1404277532_thumb.jpg

post-68546-0-59228400-1404277562_thumb.jpg

post-68546-0-36803000-1404277598_thumb.jpg

Posted

 

 

@CliftonJD:

 

I did start the mod.  Everything appears to be working as the current version is supposed to be working, except that no one has told me that the begging option isn't supposed to be working.  Yet, it isn't working for me.

 

Knowing that the option for buying one's self out of slavery wasn't working, for the time being, I kind of expected to hear that the begging option wasn't working, either.  But, if it's working for everyone but me, then, I suppose that I have a problem that needs to be fixed.  Unfortunately, I haven't the vaguest clue as to how to go about straightening this out.  Even if I reinstalled the game, all I would manage to do would be to duplicate what I have, now.

 

Can you post screenshots of each section in the SD menu?

 

 

I'm posting two photos to demonstrate that the mod actually has been running: one is of my 'toon enslaved by Bolli in Riften, and the other is of one of Sanguine's "gift" slave collars in my 'toon's inventory.

 

 

Next, I'm including the requested screen shots of the SD+ menu pages. 

 

 

Now, perhaps, I'm misunderstanding something, and I should be clicking on "Begin," again.  But, since I already clicked on it when I started the mod, I've been afraid that clicking on it, again, would be a very bad thing to do.  This mod is sensitive, and I'm afraid of giving it good cause to self-destruct and take the whole game with it.

 

As ever, thanks, again, for helping me try to get to the bottom of my problems with this mod. 

 

 

That's your problem.

 

If the menu shows BEGIN, the mod did not really start.

 

The menu should show STARTED instead, so try again to click on begin and see if you get the message 'Sanguine is watching'.

Posted

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

 

 

Posted

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

 

In that case, something went wrong and your game is half started, half not.

 

I don't know what could cause that.

Posted

After i intall everyting i cant start my game with SKSE 1.7 what am i doing wrong?

 

Can't say without more information, if your getting a crash-to-desktop after the bethesda logo when you launch skyrim, its because your missing a requirement for the/a mod, double-check the requirements in the first post and make sure you have them all installed.

Posted

I've got a problem, and i'm sure someone did answer to this question but i don't find it anymore.

the problem is that all npc supposed to be enemies are friendly and don't attack me.
Is it a conflict with Defeat or a bug from SD?

Posted

I've got a problem, and i'm sure someone did answer to this question but i don't find it anymore.

the problem is that all npc supposed to be enemies are friendly and don't attack me.

Is it a conflict with Defeat or a bug from SD?

 

I noticed that a few times with Defeat.

 

Try going to the Defeat menu and use the Clean option.

 

Somehow, Defeat gets stuck and keeps everybody friendly.

Posted

Ok so I posted this awhile ago but I couldn't find my original post so I'll say it again lol: I have a problem and I've been able to confirm it's from the mod. When I have it active, my starts normally until the point when you see "Continue, New, Options, etc." When it gets there before I can click anything the game crashes. When I deactivate the mod the game runs fine everytime even if I don't deactivate its requirements. Just to ensure this was true, I activated and deactivated the mod multiple times with the same results. I have no idea what is going on. If you could tell me what I can do to fix it, that would be great. Thanks!

Posted

 

After i intall everyting i cant start my game with SKSE 1.7 what am i doing wrong?

 

Can't say without more information, if your getting a crash-to-desktop after the bethesda logo when you launch skyrim, its because your missing a requirement for the/a mod, double-check the requirements in the first post and make sure you have them all installed.

 

 

no crash everything is working just i can't start my game with SKSE 1.7 after i intall sexlab 1.58b

Posted

Thx for the answer

I desactivated defeat and enemies are now hostile.

I hope that the modder that does Defeat will fix this bug one day ^^

 

Defeat works fine with SD and DA most of the time. It just gets stuck and needs to be cleaned up from time to time.

Posted

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

I'm agreed with the modder on this, the button in sd+ config menu when first loaded said install, Then followed by begin as you have shown here. if you've already clicked it once for install and again for begin then we'd need other info, a conflict somewhere, loadorder would might help

 

Edit: the you clicked the mcm once, that first button is install, return to the menu and it changes to begin, the reason you have it partially working with sanguine and slavery wile the rest of the mod is failed is because the screen where you click begin doesn't show "in service to sanguine" for the rest of the mod - the reason for this happening is the dangerous nights mod (dangerous nights mod made sanguine visit you in your sleep)  your running along side this mod, that's why the modder suggests for best results press begin from mcm rather than wait for the quest at 14 - dangerous nights gave you a visit to sanguine early and possibly glitched the entire saved game from, can try starting a separate save from this point and clicking begin this time, but it may be too late

 

Ok so I posted this awhile ago but I couldn't find my original post so I'll say it again lol: I have a problem and I've been able to confirm it's from the mod. When I have it active, my starts normally until the point when you see "Continue, New, Options, etc." When it gets there before I can click anything the game crashes. When I deactivate the mod the game runs fine everytime even if I don't deactivate its requirements. Just to ensure this was true, I activated and deactivated the mod multiple times with the same results. I have no idea what is going on. If you could tell me what I can do to fix it, that would be great. Thanks!

check the versions fo the pre-requisites you're running match sd+ requirements and paste load order

 

 

 

After i intall everyting i cant start my game with SKSE 1.7 what am i doing wrong?

 

Can't say without more information, if your getting a crash-to-desktop after the bethesda logo when you launch skyrim, its because your missing a requirement for the/a mod, double-check the requirements in the first post and make sure you have them all installed.

 

 

no crash everything is working just i can't start my game with SKSE 1.7 after i intall sexlab 1.58b

 

 

your problem isn't skse, its SL1.58b (1.58b = beta, that means test version)

get sl 1.57

 

Posted

I have a question. I like to make my own npcs and so far haven't been able to test it yet. I give them factions that I create myself. But I'm also wondering what factions I should add to them so that they would be compatable with SD. Have you made a list anywhere of the default factions that work with the mod? Thanks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...