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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

 

In that case, something went wrong and your game is half started, half not.

 

I don't know what could cause that.

 

 

In the last Screenshot is see something. He has Dawnguard, Dragonborn and Hearthfire installed, but the SD Patches for these Addon's are not installed. I thought these Patches were necessary.

Posted

I installed everything correctly, but I'm having a problem. I was knocked out, collared, then had someone rape my character. Now my character just stands there. I can crouch and press pause, but that's it. I reloaded, and it happened again.

Posted

I installed everything correctly, but I'm having a problem. I was knocked out, collared, then had someone rape my character. Now my character just stands there. I can crouch and press pause, but that's it. I reloaded, and it happened again.

 

type - epc                 (enable player control)    in console.

Posted

First off let me state the obvious by saying this Mod is outright amazing in it's scope and complexity.

So far i have encountered nothing gamebreaking although my current playthough is already pretty long.

 

I have a couple of questions though that couldn't get answered by the Manual/FAQ/Searchfunction:

 

MCM-Menu shows a possible secondary Quest named "Wanted!" - Is that about crimebounty/bountyhunters? I generated 2080 Bounty just to see if that triggers something but nothing happened. Or is that quest starting when i get captured by a Bountyhunter?

 

Also regarding random Dreamworld-Visits when sleeping:

I had that happen to me two or three times at the first few hours of gameplay, but now it simply stopped. I'm just wondering if something broke that event or not. Are these visits totally random or is it triggered by something (beside Death obviously)?

Console tells me i'm at -150 Demerits. I tried checking with SQS and SQL and that doesnt tell me much either.

Posted

 

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

I'm agreed with the modder on this, the button in sd+ config menu when first loaded said install, Then followed by begin as you have shown here. if you've already clicked it once for install and again for begin then we'd need other info, a conflict somewhere, loadorder would might help

 

Edit: the you clicked the mcm once, that first button is install, return to the menu and it changes to begin, the reason you have it partially working with sanguine and slavery wile the rest of the mod is failed is because the screen where you click begin doesn't show "in service to sanguine" for the rest of the mod - the reason for this happening is the dangerous nights mod (dangerous nights mod made sanguine visit you in your sleep)  your running along side this mod, that's why the modder suggests for best results press begin from mcm rather than wait for the quest at 14 - dangerous nights gave you a visit to sanguine early and possibly glitched the entire saved game from, can try starting a separate save from this point and clicking begin this time, but it may be too late

 

Ok so I posted this awhile ago but I couldn't find my original post so I'll say it again lol: I have a problem and I've been able to confirm it's from the mod. When I have it active, my starts normally until the point when you see "Continue, New, Options, etc." When it gets there before I can click anything the game crashes. When I deactivate the mod the game runs fine everytime even if I don't deactivate its requirements. Just to ensure this was true, I activated and deactivated the mod multiple times with the same results. I have no idea what is going on. If you could tell me what I can do to fix it, that would be great. Thanks!

check the versions fo the pre-requisites you're running match sd+ requirements and paste load order

 

 

 

After i intall everyting i cant start my game with SKSE 1.7 what am i doing wrong?

 

Can't say without more information, if your getting a crash-to-desktop after the bethesda logo when you launch skyrim, its because your missing a requirement for the/a mod, double-check the requirements in the first post and make sure you have them all installed.

 

 

no crash everything is working just i can't start my game with SKSE 1.7 after i intall sexlab 1.58b

 

 

your problem isn't skse, its SL1.58b (1.58b = beta, that means test version)

get sl 1.57

 

 

The problem is i cant remove SL 1.58b the files in protected, can i overwrite it with 1.57?

Posted

 

The problem is i cant remove SL 1.58b the files in protected, can i overwrite it with 1.57?

 

 

As said, SL1.58b is not beta, but bufixed version of 1.58.

I am running the game with SKSE 1.7.0 and SL 1.58b. Everything works fine.

 

I really doubt that your problem has anything to do with SL, SD+ or SKSE. There is some mod conflict going on in your game.

Try running your load order trough LOOT or TES5Edit. They are likely to tell you what is going on.

Posted

1.58b isn't a beta. It's version 1.58 with 2 bug fixes.

 

it's 1.58 when the mod's author already states 1.57 is wip meaning anything additional from 1.58 is less likely to work

 

 

When I first started the mod, it did tell me that Sanguine was watching.  The invisible rings are stopping my 'toon in the middle of the street when bypassers are overcome by lust.  I've visited Sanguine's realm, both as part of a combat event and as a result of having gone to sleep.

 

Color me confused... but, a solution is a solution.  Thanks.

I'm agreed with the modder on this, the button in sd+ config menu when first loaded said install, Then followed by begin as you have shown here. if you've already clicked it once for install and again for begin then we'd need other info, a conflict somewhere, loadorder would might help

 

Edit: the you clicked the mcm once, that first button is install, return to the menu and it changes to begin, the reason you have it partially working with sanguine and slavery wile the rest of the mod is failed is because the screen where you click begin doesn't show "in service to sanguine" for the rest of the mod - the reason for this happening is the dangerous nights mod (dangerous nights mod made sanguine visit you in your sleep)  your running along side this mod, that's why the modder suggests for best results press begin from mcm rather than wait for the quest at 14 - dangerous nights gave you a visit to sanguine early and possibly glitched the entire saved game from, can try starting a separate save from this point and clicking begin this time, but it may be too late

 

Ok so I posted this awhile ago but I couldn't find my original post so I'll say it again lol: I have a problem and I've been able to confirm it's from the mod. When I have it active, my starts normally until the point when you see "Continue, New, Options, etc." When it gets there before I can click anything the game crashes. When I deactivate the mod the game runs fine everytime even if I don't deactivate its requirements. Just to ensure this was true, I activated and deactivated the mod multiple times with the same results. I have no idea what is going on. If you could tell me what I can do to fix it, that would be great. Thanks!

check the versions fo the pre-requisites you're running match sd+ requirements and paste load order

 

 

 

After i intall everyting i cant start my game with SKSE 1.7 what am i doing wrong?

 

Can't say without more information, if your getting a crash-to-desktop after the bethesda logo when you launch skyrim, its because your missing a requirement for the/a mod, double-check the requirements in the first post and make sure you have them all installed.

 

 

no crash everything is working just i can't start my game with SKSE 1.7 after i intall sexlab 1.58b

 

 

your problem isn't skse, its SL1.58b (1.58b = beta, that means test version)

get sl 1.57

 

 

The problem is i cant remove SL 1.58b the files in protected, can i overwrite it with 1.57?

 

in order for the files to be overwritten, anything new from the upgraded scripts would need to be removed using the uninstall from the mcm and deleting all files before overwriting with 1.57 after that's completed, but with others using the new version with out problems that should wait til you've exhausted all other options, verify load order and versions of the mods you're using have all pre-requisites installed and generate fnis, I know zaz and fnis have both updated recently

 

 

 

The problem is i cant remove SL 1.58b the files in protected, can i overwrite it with 1.57?

 

 

As said, SL1.58b is not beta, but bufixed version of 1.58.

I am running the game with SKSE 1.7.0 and SL 1.58b. Everything works fine.

 

I really doubt that your problem has anything to do with SL, SD+ or SKSE. There is some mod conflict going on in your game.

Try running your load order trough LOOT or TES5Edit. They are likely to tell you what is going on.

 

 

 

Posted

Experienced something pretty funny. Got the DA knock down and after the top bar went to 0 my PC was transported to Dream World. From there she was enslaved and her new bandit master suddenly appeared. Then she 'attacked' Sanguine's slaves with her whip. Thought it was rather funny :blush:

Posted

Having a sort of weird issue where the master just keeps saying "on your knees Pet" over and over and over and I can't figure out what's causing it or how to stop it.

Posted

I just installed Slaverun and Prison Overhaul and after being arrested i met an old "Friend", the not-starting Punishment. So it seems its not a SD+ problem. Something seems to "block" the animations, but i have no clue what it is.

Posted

 

1.58b isn't a beta. It's version 1.58 with 2 bug fixes.

 

it's 1.58 when the mod's author already states 1.57 is wip meaning anything additional from 1.58 is less likely to work

 

Not sure where you're getting your info. Here's the cuirrent SexLab release thread, which has 1.58b as the latest version as of the 1st of July, including in the title http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v158b-updated-0701/

 

And here's the SexLab development thread where the actual betas are posted. You'll note there were four for 1.58 and they all have the word "beta" in the filename, sometimes in big, friendly capitals. http://www.loverslab.com/topic/18708-sexlab-framework-development/page-74?do=findComment&comment=823401 - beta 4 was posted on the 28th of June.

Posted

I think the confusion may be due to the latest release being a hotfix: 1.58b.

 

I'm guessing the "b" suffix here means there was previously a hotfix with an "a" suffix. I can see how someone might read that as "one-point-five-eight-beta" though

Posted

Installed and started a new game (had previous sd+ installed)

I decided to not install and activate the mod until i get to sanguine quest but ._. when i died the enslavement triggered anyway.

 

Can live with it, just saying

Posted

Thanks for your great work.

 

As ZaZ-Animation-Pack got updated with renamed animations i guess all mods that use his animations need to get an update, do you plan to make a "quick" fix release or will you release normal?

 

ZaZ-Animation-Pack Changelog:

 

 

5.55
-------------------------------------------------------------------------------------
* Added a few missing animation files
* Updated config with missing animation.


5.54
-------------------------------------------------------------------------------------
* Modders: Added a system for automatic animation selection based on actor bindings.
Support for SexLab tag selection.
Dynamic SexLab scene construction with multiple binding configurations.
Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations.

* Modders: Renamed animations
Renamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexing
Examples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2

* Modders: Player control center plugin to centralize how player controls are enabled and disabled.
See zbfPlayerControl.psc for more information.

* Modders: Added documentation for most functions. Better documentation coming as well as examples how to use the mod.

* Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations.
* Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD.
* Removed automatic gag sounds from all gags.
* Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals)
* Better gag sounds (still no male gag sounds).
* Bug fix on resources (better textures, updated animation/poses).

 

Posted

Installed and started a new game (had previous sd+ installed)

I decided to not install and activate the mod until i get to sanguine quest but ._. when i died the enslavement triggered anyway.

 

Can live with it, just saying

 

Then it is functioning as intended thus far. :)

Posted

I just installed Slaverun and Prison Overhaul and after being arrested i met an old "Friend", the not-starting Punishment. So it seems its not a SD+ problem. Something seems to "block" the animations, but i have no clue what it is.

I've had that bug before, usually resetting the sexlab animations from the mcm fixes it, on occasion its bad enough to need to click the re-install button, but that's rare for what you're describing and requires zaz and any other animations attached to regerister again afterwords

oh and btw slaverun has issues with devious devices I've discovered, was just getting ready to inform the of it when ii saw your issueso if you're wearing any locked items that may affect it - so far the issue I've noticed is with the enforcer not seeing you as naked when you're locked into an equipped item, I finally discovered the root of this after the last enforcer explained it - it seems the women of whiterun aka slaverun are not to wear any clothes or armor or weapons with the laws that strict you can't have anything equipped so locked items are illegal devices are illegal there

 

that mod is improving quite a lot, but they need to know about that bug you're having with it, especially with prison overhaul, they're working hard to make those 2 compatible, 2nd or third patch already for it

 

 

1.58b isn't a beta. It's version 1.58 with 2 bug fixes.

 

it's 1.58 when the mod's author already states 1.57 is wip meaning anything additional from 1.58 is less likely to work

 

Not sure where you're getting your info. Here's the cuirrent SexLab release thread, which has 1.58b as the latest version as of the 1st of July, including in the title http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v158b-updated-0701/

 

And here's the SexLab development thread where the actual betas are posted. You'll note there were four for 1.58 and they all have the word "beta" in the filename, sometimes in big, friendly capitals. http://www.loverslab.com/topic/18708-sexlab-framework-development/page-74?do=findComment&comment=823401 - beta 4 was posted on the 28th of June.

 

 

 

I can understand that, but still, it's giving bad info to say 1.58b is a beta and 1.57 is a WIP.

 

wasn't claiming the sexlab framework to be wip I was quoting the author of sd+ on his progress thus far with updating the mod for compatibility with it from 1.35 I believe it was - its on the main page of the mod listed with conflicts and known issues

 

Posted

First off let me state the obvious by saying this Mod is outright amazing in it's scope and complexity.

So far i have encountered nothing gamebreaking although my current playthough is already pretty long.

 

I have a couple of questions though that couldn't get answered by the Manual/FAQ/Searchfunction:

 

MCM-Menu shows a possible secondary Quest named "Wanted!" - Is that about crimebounty/bountyhunters? I generated 2080 Bounty just to see if that triggers something but nothing happened. Or is that quest starting when i get captured by a Bountyhunter?

 

Also regarding random Dreamworld-Visits when sleeping:

I had that happen to me two or three times at the first few hours of gameplay, but now it simply stopped. I'm just wondering if something broke that event or not. Are these visits totally random or is it triggered by something (beside Death obviously)?

Console tells me i'm at -150 Demerits. I tried checking with SQS and SQL and that doesnt tell me much either.

 

I am not sure that quest is working at this time. I will have to check again if it wasn't broken by accident during previous updates.

 

Visits to dreamworld on sleep are random, with a 10 or 20% chance of happening I think. Maybe you were unlucky?

 

Having a sort of weird issue where the master just keeps saying "on your knees Pet" over and over and over and I can't figure out what's causing it or how to stop it.

 

Not sure where this is coming from. Maybe a scene got stuck?

Try the END key to see if it can get you unstuck form a bad scene.

 

Thanks for your great work.

 

As ZaZ-Animation-Pack got updated with renamed animations i guess all mods that use his animations need to get an update, do you plan to make a "quick" fix release or will you release normal?

 

ZaZ-Animation-Pack Changelog:

 

 

5.55

-------------------------------------------------------------------------------------

* Added a few missing animation files

* Updated config with missing animation.

 

 

5.54

-------------------------------------------------------------------------------------

* Modders: Added a system for automatic animation selection based on actor bindings.

Support for SexLab tag selection.

Dynamic SexLab scene construction with multiple binding configurations.

Animation selection helpers for playing horny, struggle and pose animations with all supported offset idle configurations.

 

* Modders: Renamed animations

Renamed animations in a more consistent manner: Zap + Armb/Wri + Animation Type + Animation Index + Optionally SexLab indexing

Examples: ZapArmbStruggle02, ZapWriHorny01, ZapArmbSkullFuck01_A1_S2

 

* Modders: Player control center plugin to centralize how player controls are enabled and disabled.

See zbfPlayerControl.psc for more information.

 

* Modders: Added documentation for most functions. Better documentation coming as well as examples how to use the mod.

 

* Additional SexLab scenes added - all SexLab scenes now support armbinder and bound wrist configurations.

* Further idles are blocked by zbfEffectKeepOffsetAnim to make ZAP compatible with DD.

* Removed automatic gag sounds from all gags.

* Added keywords zbfWornBlindfold (any item that could blind the actor), zbfWornBelt (covering genitals)

* Better gag sounds (still no male gag sounds).

* Bug fix on resources (better textures, updated animation/poses).

 

 

I installed the latest Zaz and so far, I haven't sen any issue with SD.

 

The scenes were renamed but apparently, the form IDs were preserved so they are the same as far as the editor is concerned.

Posted

I have a question. I like to make my own npcs and so far haven't been able to test it yet. I give them factions that I create myself. But I'm also wondering what factions I should add to them so that they would be compatable with SD. Have you made a list anywhere of the default factions that work with the mod? Thanks.

 

No list yet but custom factions should work as long as you don't want to exclude them from enslavement.

 

I am trying to update the mod so that is only looks at a small list of excluded factions as opposed to a long list of factions that are allowed for enslavement.

 

So a month ago (i think) you said you were going to release a new version with new armors, did you release it ?

 

Still working on it.

 

Take a look at the second post of this thread. You will see what has been done so far in the next version and what need to be fixed before I can release it.

Posted

 

Installed and started a new game (had previous sd+ installed)

I decided to not install and activate the mod until i get to sanguine quest but ._. when i died the enslavement triggered anyway.

 

Can live with it, just saying

 

Then it is functioning as intended thus far. :)

 

That's nice thank you i thought was like the old version.

Posted

 

First off let me state the obvious by saying this Mod is outright amazing in it's scope and complexity.

So far i have encountered nothing gamebreaking although my current playthough is already pretty long.

 

I have a couple of questions though that couldn't get answered by the Manual/FAQ/Searchfunction:

 

MCM-Menu shows a possible secondary Quest named "Wanted!" - Is that about crimebounty/bountyhunters? I generated 2080 Bounty just to see if that triggers something but nothing happened. Or is that quest starting when i get captured by a Bountyhunter?

 

Also regarding random Dreamworld-Visits when sleeping:

I had that happen to me two or three times at the first few hours of gameplay, but now it simply stopped. I'm just wondering if something broke that event or not. Are these visits totally random or is it triggered by something (beside Death obviously)?

Console tells me i'm at -150 Demerits. I tried checking with SQS and SQL and that doesnt tell me much either.

 

I am not sure that quest is working at this time. I will have to check again if it wasn't broken by accident during previous updates.

 

Visits to dreamworld on sleep are random, with a 10 or 20% chance of happening I think. Maybe you were unlucky?

 

So Wanted! is about Bounty/Bountyhunters and is supposed to trigger as soon as i generate a specific bounty? Or as soon as i get captured? Just so i know what to do to force the trigger for testing purposes. Cause for me it doesnt trigger no matter what atm.

 

Also nvm the Dreamworld-Visits on sleep, guess it was really just random chance that hit me, i went there a few hours after writing that post.

 

 

Thx for taking the time of answering all the posts here :)

Posted

In the old version it triggered when you got stuff from the floor (any npc say something) and then stealing from a player with 0 or less reltionship.

 

After some time a Bounty hunter should show to bring you back enslaved to the character you stolen to.

 

To tell the truth, it never worked for me.

Posted

I've had it work in earlier versions of SD and SD+, but the trigger for the Thugs always seemed pretty hard to initiate, stealing some stuff from Anise's Cabin outside of Riverwood, then killing her was the way I triggered it before, her sister would put out a 'hit' on you, but I haven't used SD+ in a while (waiting not-so-patiently for glorious new update) so I can't say if that still works.

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