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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

2 small queries / issues:

 

Firstly, how do you check your relationship with the master and how many credits you have

 

Secondly, whenever I try to go a bit farther away from the shop area, 2 guards run upto me, shout some random warnings, and then my pc freezes indefinitely.

Got no idea how to solve this, so, any help will be appreciated

Posted
1 hour ago, Zslayer286 said:

Secondly, whenever I try to go a bit farther away from the shop area, 2 guards run upto me, shout some random warnings, and then my pc freezes indefinitely.

Got no idea how to solve this, so, any help will be appreciated

If you use MO, it's load order or an incompatible mod. Probably load order.

If you use NMM, it's one of the MO problems, or your install is just totally corrupt. Uninstall everything and start clean.

 

Don't trust too much in LOOT, it's not much good for LL mods, or even Nexus mods, unless they're popular. It sees hard dependencies, but it can't see soft ones.

 

If you have PoP, or something that modifies the area around the shop, those would be candidates to look at.

Posted
2 hours ago, Zslayer286 said:

2 small queries / issues:

 

Firstly, how do you check your relationship with the master and how many credits you have

 

Secondly, whenever I try to go a bit farther away from the shop area, 2 guards run upto me, shout some random warnings, and then my pc freezes indefinitely.

Got no idea how to solve this, so, any help will be appreciated

1 hour ago, Lupine00 said:

If you use MO, it's load order or an incompatible mod. Probably load order.

If you use NMM, it's one of the MO problems, or your install is just totally corrupt. Uninstall everything and start clean.

 

Don't trust too much in LOOT, it's not much good for LL mods, or even Nexus mods, unless they're popular. It sees hard dependencies, but it can't see soft ones.

 

If you have PoP, or something that modifies the area around the shop, those would be candidates to look at.

 

I previously asked @Veladarius about that freeze I also faced and he basically said this was a known issue that had to be fixed in the upcoming versions.

 

Posted
3 hours ago, Zslayer286 said:

Firstly, how do you check your relationship with the master and how many credits you have

Check the Logbook on the shelf to the left of the shop door, that lists a few of your current standings, Sub/Dom level and such, it may be in there :smile:

Posted
8 hours ago, Zslayer286 said:

2 small queries / issues:

 

Firstly, how do you check your relationship with the master and how many credits you have

 

Secondly, whenever I try to go a bit farther away from the shop area, 2 guards run upto me, shout some random warnings, and then my pc freezes indefinitely.

Got no idea how to solve this, so, any help will be appreciated

to check your relationship (rank) with master it is help cdxrank and scroll up until you find rank_master. that is your relationship (rank) with master. this is gained by completing delivery quests on time or early and completing the retrieval quests.

 

the second one sounds like you are a property slave working in either the smithy or the manor. the 2 guards yelling at you as a warning is to tell you to return to the grounds. as for the the freezing of the player that is an invisible fence which is set to keep you on the grounds, you are suppose to get a fade to black and moved back to the grounds. but it does bug out at times. as for a fix to the freezing indefinitely. not sure how to fix this. to avoid this as a property slave. don't go near the road. don't go past the VIP house, the barracks, or the mine, unless you are given the shopping quest as a manor slave, or the 2 quests given to you by the mining foreman when you are in the mine, or the 2 quests  from Dre'zara in the smithy. while on these quests you are told how long the you have to return. which means the invisible fence is deactivated.

Posted

so forgive me for being retarded, but for the catsuits installed with this mod, is there a uunp preset made for it in bodyslide? i'm trying to build the outfit, but none of the preset uunp bodies show up under presets

2018-03-30 02_46_10-Mail.png

Posted

if i remember right they are cbbe default. i dont think there is any uunp bodyslide support for them, however the ones from DCUR do have bodyslide support for uunp.

 

i also think that vel said he was maybe going to remove the catsuits from CD. but he may not. we will have to wait until he comes back in and says one way or the other.

Posted

Am I the only one that feels like the generic quests become pretty damn pointless with time? Who cares about the pitiful amount of gold you get in the midgame, really? Maybe instead of just gold, the quests could reward something more useful, like maybe keys once you've maxed out your relationship with the Master? Or special restraints you can't get another way?

Posted
6 hours ago, hella babeli said:

Small problem: when I try to buy something, the master scans me for devices and then attaches them to me... leaving me tied up... am I missing something? 

That is the confiscation feature.

When you're submissive enough she will equip some of the devices you have in your inventory.

You can disable it in the MCM.

Posted
7 hours ago, Anooon said:

Am I the only one that feels like the generic quests become pretty damn pointless with time? Who cares about the pitiful amount of gold you get in the midgame, really? Maybe instead of just gold, the quests could reward something more useful, like maybe keys once you've maxed out your relationship with the Master? Or special restraints you can't get another way?

the mod, which is in the development stage, is basicly a story mod, the delivery and retrieval quest are there to raise your rank with master and with the delievery quest to help effect your disposition (submissive/dominate) yes they can get boring, and the gold given isnt much, but they do serve their purpose in that they help open up, if you have them active, the 4 optional quests, along with the possibility to become a relationship slave. currently there isnt much content to relationship slave, but you do get special items, such as a belt that you can remove. plus a plug(s) of your choice. and while wearing the items from being a relationship slave, you wont be fitted with a different belt and collar combo* when doing the delivery quest.

 

* bugs do happen even in well made mods such as this one. and with skyrim's game engine the game might try to equip another belt and collar combo. DD is good about catching this and preventing it.

Posted

So I'm X/posting this with cursed loot cause I'm not sure the cause. Regardless none of the items that would display on my or npc models displays. I was equipped with nipple piercings and gloves but the nipples didn't load and my hands just turned invisible. I had a ring equipped and that displayed but the rest of the hand poof. Any suggestions?

Posted
1 hour ago, Tunarunner said:

So I'm X/posting this with cursed loot cause I'm not sure the cause. Regardless none of the items that would display on my or npc models displays. I was equipped with nipple piercings and gloves but the nipples didn't load and my hands just turned invisible. I had a ring equipped and that displayed but the rest of the hand poof. Any suggestions?

Solved my problem

Posted
On 27/06/2017 at 7:18 AM, Veladarius said:

 

No, they will be available again if you miss the availability window and you should get another letter for them.

I'm quoting this old post because this came up when I googled my problem.

 

It is exactly like described in the conversation - but if I set Avail_expquest02 to 2, the quest kind of starts. I have to manually disable player controls, then I go to the Embassy etc, get chained by the quards in the barracks, and then nothing. Waiting eventually makes them take my character outside and home we go (is this intended to be all?) - [nope see edit]then the scene repeats automatically! [/nope]

 

EDIT: now it didnt repeat, but upon finishing, the quest was immediately available again. I also had to manually disable player control all the time, any hunch what this could be a symptom of?

Posted

So, I have a unique issue, I think, at least I didn't see it posted anywhere else.  Was doing "To Fetch a Slave", and had some of the usual issues of stages not firing so I setstaged through until I gave Ariani the ring, which is where the quest picked up and ran fine on it's own.  Finished the quest, and the next day I noticed that I had an additional letter from captured dreams in my inventory, read it and it was the same as the one that you get before you accept "To Fetch a Slave".  I then asked the Master for any new jobs, and she has the special job option in her dialog, but my only response option is "Uhm, maybe later."  And, I have a quest marker in Morthal, at Fallion's house, which indicates the "Someone saw them at the New Gniss Corner Club."  Out of curiosity, I went there and there are no quest related NPC's there.  So, long story short, anyone ever have this happen before and how do you get this out of your questline?  Thanks in advance for any information.

Posted
9 hours ago, Destroyah340 said:

Wanted to know: If I originally downloaded the orignal meshes & textures when first downloading this mod, could I easily overwrite them with the 2048K version thru NMM?

You could easily overwrite them directly just dropping the files from the higher-res archive into your /Data folder where they go, NMM can be fussy about such procedures. It would probably work but it's likely to clutter the mod listing, usually NMM will be weird and look like it deactivates the "old" version when it dumps the new on top then leave both showing in the list. Doesn't affect functionality just makes the display messy. :confused:

 

Bypassing NMM and going directly to the files manually shouldn't cause any subsequent issues with NMM's handling, the filenames are all the same just the texture sizes change so NMM won't care or raise a fuss :smile:

Posted
1 hour ago, S4WDU5T said:

Bypassing NMM and going directly to the files manually shouldn't cause any subsequent issues with NMM's handling, the filenames are all the same just the texture sizes change so NMM won't care or raise a fuss

It is exactly this kind of skipping around NMM that corrupts it. It thinks a  link points to a file, but you stomped over the link with a different actual file.

If you use NMM, never copy files by hand. If you have to, make a fake mod in a zip to install stuff.

In this case, you can just install the actual mod and use NMM's overwrite the way it was intended.

Posted
4 hours ago, Lupine00 said:

It is exactly this kind of skipping around NMM that corrupts it. It thinks a  link points to a file, but you stomped over the link with a different actual file.

Sorry, maybe I should have been more specific, yes in general it's better to let NMM do the heavy lifting for installing mods, but I've had it do funny things when trying to get it to update an installed mod or overwrite existing files, the least of which I mentioned with the mod listing cluttering up with grayed-out "original" entries left sitting by the "new" ones. Functional but messy. More often than not I end up having to wipe the mod install from NMM entirely and start over from scratch, integrating the new files along the way... potentially digging yourself deeper if any subsequent mods needed to overwrite any parts of the one you're redoing :dizzy:

 

The "fake mod" method can work, but also creates more work for you if/when it comes time to uninstall, NMM now links the files from the fake mod as belonging to that one and no longer to the original it's overwriting parts of, so uninstalling the original leaves those fake-linked files in place until you go thru and uninstall the fakes too. Hopefully you named the fakes similar enough to the original when you "gotta catch 'em all" ;)

 

But in this specific instance, all that's being changed is the texture files, the pretty pictures that get plastered over the meshes. In my experience* I've had no issues arise from swapping texture files outside of NMM, either with higher-res versions or entirely different colors (armor mods, dragon wings, etc). NMM still tracks the filenames and diligently uninstalls them with the rest of the mod should that time come, no matter how many times you've changed textures, it still "sees" that filename as part of that mod and acts accordingly :smile:

 

*Disclaimer: while it may be considered a measure of playing it fast & loose, this has not borked my setup, but it may very well bring someone else's crashing down around their head, YMMV. Only you can decide the level of kid gloves to wear when assembling and maintaining our house of cards Skyrim builds :smirk:

Posted

I'm having the bug during the start of the enslavement quest where the Master stops while reading the letter and won't continue. I've tried the solution in the quote down below, but none of the Quest Resets in the MCM make a difference. Neither does any other MCM option.

 

Are there any console commands that can make the quest continue? I'm OK with just skipping the dialogue if it can move things along without causing more bugs.

 

 

On 25/03/2018 at 7:28 PM, AlternateAlexander said:

I have this exact same error. You can solve it by fiddling with the Quest Reset page in the MCM. I don't remember which one did it but I eventually triggered her next dialogue. But I later encountered another similar issue on one of the Embassy missions with the script breaking and being unable to continue. So something isn't playing nice.

 

 

Posted
14 hours ago, S4WDU5T said:

but I've had it do funny things when trying to get it to update an installed mod or overwrite existing files

Could that possibly be for the reasons I described? That you did an end-run around it and installed files manually.

I'm not saying it is, just, you can't do manual installs without some significant chance of breaking it.

 

That is pretty much assured to break its ability to maintain those files afterwards, and if a mod has those files in it, hilarity may ensue.

 

And by hilarity, I mean NMM hanging for an eternity trying to uninstall, then uninstalling incompletely and leaving file debris, then screwing up some new way when you try and overwrite those files with a new install.

 

If you want to use NMM, you have to stick with NMM. It might corrupt your stuff anyway, but at least it's not a certainty.

 

I've had it work pretty reliably, as long as I don't do anything silly, like try and use the profiles feature.

But really, unless you're using the CK, MO is a lot better option in almost every respect.

There's a learning curve, and its harsh at first, and there are gotchas that nobody explains, but if you really need a mod manager, it's worth going through that pain.

Posted
7 hours ago, Corsec said:

I'm having the bug during the start of the enslavement quest where the Master stops while reading the letter and won't continue. I've tried the solution in the quote down below, but none of the Quest Resets in the MCM make a difference. Neither does any other MCM option.

 

Are there any console commands that can make the quest continue? I'm OK with just skipping the dialogue if it can move things along without causing more bugs.

 

 

 

 

2 - there are several things that can cause Master reading the note scene to stall out, but the most common (from what i have seen in the thread) is for Herran to

     not be close enough for the scene to continue. (if Herran is across the room he is to far away, Herran needs to be right beside the Player and Master to do his

     part in that scene).  if it is not due to Herran being in the wrong place, Vel (or someone else more with more knowledge than me) will have to help.

 

hope this does help 

Posted
16 hours ago, valcon767 said:

2 - there are several things that can cause Master reading the note scene to stall out, but the most common (from what i have seen in the thread) is for Herran to

     not be close enough for the scene to continue. (if Herran is across the room he is to far away, Herran needs to be right beside the Player and Master to do his

     part in that scene).  if it is not due to Herran being in the wrong place, Vel (or someone else more with more knowledge than me) will have to help.

 

hope this does help 

Thanks for the response. I saw you make the same reply on the previous page but forgot to quote it. Sorry for giving you the impression I had missed your post. I already tried moving Herran with the console, but no difference. He was next to the Master anyway during the scene so it probably wasn't the issue.

 

I've got a script-heavy modlist so something is probably conflicting.

 

EDIT: I was mostly hoping for a console command that could move the quest along without causing more bugs.

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