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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
On 3/7/2018 at 1:57 PM, Antaufein said:

So I've looked into it a little bit myself and I think I might have found the issues. In cdxslavery_functions.psc in the function "FitSlavePlugs" starting at line 125 we have:


Function FitSlavePlugs(actor akActor)
	actor target = akactor
	Req_VagplugPref = 9
	Req_AnalPlugPref = 3
	SetCDDevice(playerref, 9, true)
	SetCDDevice(playerref, 10, true)
EndFunction

if we compare it to function "FitSlaveBelt" and "FitSlaveCollar" starting at line 73 and 79:


Function FitSlaveBelt(actor akActor)
	actor target = akactor
	SetCDDevice(target, 1, false)
Endfunction

Function FitSlaveCollar(actor akActor)
	actor target = akactor
	SetCDDevice(target, 2, false)
EndFunction

Those functions call the function "setCDDevice" starting at line 174 in which we can find this part (line 189):


	if UseAlternate == false
		Dev_Material = CDxPref_MatTypePref.getvalueint()			; type of material and finish --- metal - leather - ebonite
		Dev_Color = CDxPref_BeltColor.getvalueint()					; base color
		Dev_BeltType = BeltStylePref.getvalueint()					; belt style
		Dev_CollarType = CollarStyle.getvalueint()					; collar style
		Dev_gagtype = CDxPref_GagStyle.getvalueint()				; gag type
		Dev_SoftColor = CDxPref_SoftColor.getvalueint()				; soft color pref
		Dev_MasterPrefCol = MastersPrefCol.getvalueint()			; master's preference on color
		Dev_MasterPrefFin = MastersPrefFin.getvalueint()			; master's preference on soft finish
		Dev_PlugVagPref = PlugVag.getvalueint()						; vag plug preference
		Dev_PlugAnalPref = PlugAnal.getvalueint()					; anal plug preference
	else
		Dev_Material = Req_Material									; type of material and finish
		Dev_Color = Req_Color										; base color
		Dev_BeltType = Req_BeltType									; belt style
		Dev_CollarType = Req_CollarType								; collar style
		Dev_gagtype = Req_gagtype									; gag type
		Dev_SoftColor = Req_SoftColor								; soft color request
		Dev_MasterPrefCol = Req_MasterPrefCol						; master's preference on color
		Dev_MasterPrefFin = Req_MasterPrefFin						; master's preference on soft finish
		Dev_PlugVagPref = Req_VagplugPref							; vag plug preference
		Dev_PlugAnalPref = Req_AnalPlugPref							; anal plug preference
	endif

Since the plug types are being set in "FitSlavePlugs", I could choose anything and still end up with the same plugs.

If we take a look at function "EquipVagplug" starting at line 474 and "EquipAnalplug" starting at line 505:


Function EquipVagplug(int vpluguse)
		; Little Helpers
	if vpluguse == 2
		libs.equipDevice(TargetActor, framework.CDxPAssassin, framework.CDxPAssassinRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 3
		libs.equipDevice(TargetActor, framework.CDxPFighter, framework.CDxPFighterRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 4
		libs.equipDevice(TargetActor, framework.CDxPThief, framework.CDxPThiefRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 5
		libs.equipDevice(TargetActor, framework.CDxPMage, framework.CDxPMageRend, libs.zad_deviousPlugVaginal)
	; Little Devils
	elseif vpluguse == 6
		libs.equipDevice(TargetActor, framework.CDxPExciter, framework.CDxPExciterRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 7
		libs.equipDevice(TargetActor, framework.CDxPFinisher, framework.CDxPFinisherRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 8
		libs.equipDevice(TargetActor, framework.CDxPOrgasmo, framework.CDxPOrgasmoRend, libs.zad_deviousPlugVaginal)
	elseif vpluguse == 9
		libs.equipDevice(TargetActor, framework.CDxPTormentor, framework.CDxPTormentorRend, libs.zad_deviousPlugVaginal)
	; standard
	elseif vpluguse == 10
		libs.ManipulateDevice(TargetActor, libs.plugInflatableVag, true, false)
	elseif vpluguse == 11
		libs.ManipulateDevice(TargetActor, libs.plugSoulgemVag, true, false)
	elseif vpluguse == 12
		libs.ManipulateDevice(TargetActor, libs.plugIronVag, true, false)
	elseif vpluguse == 13
		libs.ManipulateDevice(TargetActor, libs.plugPrimitiveVag, true, false)
	endif
endfunction

Function EquipAnalplug(int Apluguse)
	; little devil
	if AnalPlugPref == 2
		libs.equipDevice(TargetActor, framework.CDxPPunisher, framework.CDxPPunisherRend, libs.zad_deviouspluganal)
	elseif AnalPlugPref == 3
		libs.equipDevice(TargetActor, framework.CDxPSpoiler, framework.CDxPSpoilerRend, libs.zad_deviouspluganal)
	elseif AnalPlugPref == 4
		libs.equipDevice(TargetActor, framework.CDxPTeaser, framework.CDxPTeaserRend, libs.zad_deviouspluganal)
	; standard
	elseif AnalPlugPref == 5
		libs.ManipulateDevice(TargetActor, libs.plugInflatablean, true, false)
	elseif AnalPlugPref == 6
		libs.ManipulateDevice(TargetActor, libs.plugSoulgeman, true, false)
	elseif AnalPlugPref == 7
		libs.ManipulateDevice(TargetActor, libs.plugIronan, true, false)
	elseif AnalPlugPref == 8
		libs.ManipulateDevice(TargetActor, libs.plugPrimitivean, true, false)
	Endif
endfunction

That means I should always end up with Tormentor and Spoiler. I do end up with Tormentor but I always get no anal plug. Why is that? EquipVagplug takes vpluguse as an argument which is getting used in the if statement. EquipAnalplug takes Apluguse as an argument but uses AnalPlugPref in the if statement instead. simply changing the function "FitSlavePlugs" to be like "FitSlaveBelt" and "FitSlaveCollar", and using Apluguse instead of AnalPlugPref in the if statement should fix the issue. I tried to do it and test it out myself, but I can't seem to get the compiler working...

So I've tried to compile cdxslavery_functions.psc and test this out for myself, but when I did I got 1515 errors. Not sure why as compiling other scripts from other mods or even other scripts from this mod seems to work just fine. I've attached a file listing the errors. If anyone could help I'd be grateful.

errors.txt

Posted
51 minutes ago, Antaufein said:

So I've tried to compile cdxslavery_functions.psc and test this out for myself, but when I did I got 1515 errors. Not sure why as compiling other scripts from other mods or even other scripts from this mod seems to work just fine. I've attached a file listing the errors. If anyone could help I'd be grateful.

You are missing source files.  Among them are:

  • The NI Override which comes by itself with source files.
  • FNIS Creature pack.
  • The SKSE developer kit.

And maybe more.  What I did was start at the top (NiOverride in your case) and add things one at a time until the errors disappeared.  Google was very helpful in tracking down what I needed.

 

One thing that you are going to run into is that Veladarius may have some old versions of stuff in his personal development environment which may no longer be available.  Good luck.

Posted

Hi Veladarius, I have been trying to install your mod once again, but i have an issue with the dependencies, i can't find the correct versions for Devious Devices Assets (2.9+)
Devious Devices Integration (3.2)  and Devious Devices Expansion(1.2.3). What are the most recent versions you mod supports and where can i get them?

 

Thanks!

Posted
2 hours ago, ClawDraconia said:

Hi Veladarius, I have been trying to install your mod once again, but i have an issue with the dependencies, i can't find the correct versions for Devious Devices Assets (2.9+)
Devious Devices Integration (3.2)  and Devious Devices Expansion(1.2.3). What are the most recent versions you mod supports and where can i get them?

 

Thanks!

https://www.loverslab.com/files/file/269-devious-devices-assets/ has the current version of Assets which is 3.0e

https://www.loverslab.com/files/file/371-devious-devices-integration/ has the supported version of integrations avalible which is 3.3b

as for expansions the version that is supported is 2.0, which isnt on the DDE page anymore. however there is a github page with it still avalible, and is linked in this topic, not sure which page it is on though, since i asked about it a while back.

 

note that CD will work, with minor errors in properties, on DD 4.0 since i use it myself with dd 4.0. only issue is the yoke isnt reliably removed, and that is due to a keyword change on yokes and armbinders.

Posted
23 hours ago, TurboNerd said:

You are missing source files.  Among them are:

  • The NI Override which comes by itself with source files.
  • FNIS Creature pack.
  • The SKSE developer kit.

And maybe more.  What I did was start at the top (NiOverride in your case) and add things one at a time until the errors disappeared.  Google was very helpful in tracking down what I needed.

 

One thing that you are going to run into is that Veladarius may have some old versions of stuff in his personal development environment which may no longer be available.  Good luck.

Getting hit by 1500 errors is pretty scary though, I was asking if anyone had a simple way to fix this. But if I gotta google my way through it, I guess I'll have to do it then. I installed every required mod for Captured Dreams (obviously) so I didn't know why it isn't working. I have racemenu installed which includes NI Override, but installing NI Override seems to have helped, might be because racemenu packed everything in a bsa. So I guess I'm gonna have to unpack every bsa too. I reinstalled FNIS Creature pack which helped too. As for SKSE, I already have it installed. Well, I'm off googling stuff and unpacking bsa files then. Thank you for your help! :thumbsup:

Posted
52 minutes ago, Antaufein said:

As for SKSE, I already have it installed.

I seem to recall doing something special for SKSE, but it's been a long time so I might be remembering wrong.  In any event the 7z archive at the SKSE main site has a batch of script sources in it.  I have no easy way to find out whether the installer and/or steam installer include those files.

 

I did not blindly unpack every BSA.  It is .psc files that you are missing and while the racemenu.bsa file has the racemenu .psc files it does not include the NI Override .psc files.  I would not unpack a BSA unless you know that it has .psc files that you need.

Posted
8 hours ago, shadowwolf2k7 said:

https://www.loverslab.com/files/file/269-devious-devices-assets/ has the current version of Assets which is 3.0e

https://www.loverslab.com/files/file/371-devious-devices-integration/ has the supported version of integrations avalible which is 3.3b

as for expansions the version that is supported is 2.0, which isnt on the DDE page anymore. however there is a github page with it still avalible, and is linked in this topic, not sure which page it is on though, since i asked about it a while back.

 

note that CD will work, with minor errors in properties, on DD 4.0 since i use it myself with dd 4.0. only issue is the yoke isnt reliably removed, and that is due to a keyword change on yokes and armbinders.

Ok, Thanks, I did try it with DD 4.0 and had a lot of issues with the assist a customer quest, I still have an old expansion 2.0 on a backup, so i will try with it :smile:

Posted
11 hours ago, TurboNerd said:

I seem to recall doing something special for SKSE, but it's been a long time so I might be remembering wrong.  In any event the 7z archive at the SKSE main site has a batch of script sources in it.  I have no easy way to find out whether the installer and/or steam installer include those files.

I installed SKSE through Mod Organizer with the 7z archive. I put the skse files into my Skyrim directory and packed the scripts in an archive and installed it in MO, I don't know if modders need to do something else though.

 

11 hours ago, TurboNerd said:

It is .psc files that you are missing and while the racemenu.bsa file has the racemenu .psc files it does not include the NI Override .psc files.

RaceMenu.bsa does include nioverride.psc

Posted
2 hours ago, ItsYaBoi1738 said:

Can someone please help me out, whenever I try to enter the captured dreams shop my game instantly crashes to desktop, anyone know how to fix this?

Tell me first how do u install this mod? Step by step. This mod will work even if u install it wrong, but u got many crashes.

Posted

I have the same probleme all work fine but if i try to enter in the shop it's the CTD

 

I have installed and patch all requirement
SexLab v1.63
Aroused Redux
Devious Devices Assets v3
Devious Devices Integration v4
Devious Devices Expansion v4
ZAZ Animation Pack 8+
Fus Ro D’oh
SkyUI

 

I have try to install

Captured_Dreams_V4-05.7Z / crash if enter

 

i try

CD Part 1 - Esp and Scripts - v4.15.7z

CD Part 2 - Meshes and Textures - Orig V4.09.7z

CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data.zip

 

crash if enter too

 

all installed by nexus mod manager

Posted
14 minutes ago, deathfox said:

I have the same probleme all work fine but if i try to enter in the shop it's the CTD

 

I have installed and patch all requirement
SexLab v1.63
Aroused Redux
Devious Devices Assets v3
Devious Devices Integration v4
Devious Devices Expansion v4
ZAZ Animation Pack 8+*
Fus Ro D’oh
SkyUI

 

I have try to install

Captured_Dreams_V4-05.7Z** / crash if enter

 

i try

CD Part 1 - Esp and Scripts - v4.15.7z

CD Part 2 - Meshes and Textures - Orig V4.09.7z

CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data.zip

 

crash if enter too

 

all installed by nexus mod manager

* ZaZ 8.0 isnt supported , the only version of ZaZ that is supported is 7.0

** this is the last version that was with a language support. there is also a 4.051 which may help if you need language support. which fixes the names of the people in the shop.

the crash could be caused by the CBBE version of the mod, due to an error in DD's chastity belt/corset combo. it isnt directly caused by CD, and @Veladarius can explain what the error in the CBBE belt and corest combo is and how to fix it.

Posted
5 minutes ago, shadowwolf2k7 said:

the crash could be caused by the CBBE version of the mod, due to an error in DD's chastity belt/corset combo. it isnt directly caused by CD, and @Veladarius can explain what the error in the CBBE belt and corest combo is and how to fix it.

That issue has been fixed in version 4 of DD, though it does require a rebuild in bodyslide if the items were built with the older version.

Posted
1 hour ago, shadowwolf2k7 said:

* ZaZ 8.0 isnt supported , the only version of ZaZ that is supported is 7.0

** this is the last version that was with a language support. there is also a 4.051 which may help if you need language support. which fixes the names of the people in the shop.

the crash could be caused by the CBBE version of the mod, due to an error in DD's chastity belt/corset combo. it isnt directly caused by CD, and @Veladarius can explain what the error in the CBBE belt and corest combo is and how to fix it.

tested with ZaZ v7 not resolve the crash

Body slide rebuild too

 

i have test to activate : Set Expention to finished State

operation finished without probleme but now it's the all the zone around the shop cause crash maybe a clue ?

Posted

another possibility is you load order is messed up. i personally use loot to sort my load order out and havent had any issues. there could be a mod conflict that is causing the issue as well.

Posted
On 3/14/2018 at 10:08 PM, Antaufein said:

So I've tried to compile cdxslavery_functions.psc and test this out for myself, but when I did I got 1515 errors. Not sure why as compiling other scripts from other mods or even other scripts from this mod seems to work just fine. I've attached a file listing the errors. If anyone could help I'd be grateful.

errors.txt

Fixed! I was finally able to compile it successfully! I was missing SkyUi SDK, ConsolUtil and FNIS Sexy move. The fix I suggested worked too, I am getting the plugs I want now.

Posted
3 hours ago, deathfox said:

I have the same probleme all work fine but if i try to enter in the shop it's the CTD

 

I have installed and patch all requirement
SexLab v1.63

 

probably dumb question but are you running Skyrim LE or Skyrim SE??

this mod is built for Skyrim LE (and if i remember right Sexlab 1.63 is for SE).

 

Posted
3 hours ago, valcon767 said:

probably dumb question but are you running Skyrim LE or Skyrim SE??

this mod is built for Skyrim LE (and if i remember right Sexlab 1.63 is for SE).

 

Indeed, the latest version of SexLab for Skyrim is 1.62. Version 1.63 beta is for SSE only.

Posted

I would say, steer clear of DD 4 for now. For any game that is CD based, use DD3.

That means you either need an old DCL, or don't put DCL in at all.

 

You would probably be well advised to avoid anything to do with SD+ or anything else by its creator like Parasites or Hormones.

 

Those mods are complicated to get working along side other things, and they definitely stick their fingers into places that upset other mods if you aren't careful. I believe they can cause issues with CD at times, but also MME, EC+ and ES.

 

I'm not saying those mods are bad in themselves, but they change a lot of stuff that other mods also change. I've had a lot of conflict issues with them.

 

At least, try without them first, then see what happens when you add them...

Posted

First, let me say that I absolutely love this mod, probably my favorite of all the DD related mods.  And, this particular version seems to be the most polished and works so much better that earlier versions I struggled through, I'm actually playing the questlines and RP'ing in the shop instead of just using the shop as somewhere to get devices removed or sell devices.  Thank you very much,  Veladarius!!

 

That being said, I was wondering if anyone else is having weird issues with the leg cuffs on the three slaves in the shop?  For some reason, when ever one of them has the cuffs equipped things go horribly wrong, the meshes seem to get stretched and deformed, it almost looks like a really bad armbinder but between their legs.  I also had it happen once to me when the VIP put some restraints on me in the VIP house.  Other than that, it does not occur, only happens with those three and only in the shop.  I've gone through body slide and the outfit studio and just can't seem to find the offending files.  I have found some that should be .nifs, I think, but they're labled .go instead.  I've attached the only screen shot I've got of the issue, not the best but hopefully can illustrate what I'm describing.  Thanks in advance for any information or assistance.

ScreenShot240.jpg

Posted

Hi!

First of, this is a fantastic mod, well implemented and all. Didn't face any problems in installation or anything of that sort.

My problem is that, the Master doesn't enter the shop, stays right outside, and when you ask her I wanna buy something all she says is meet me in the shop, can't sell here.

Tried waiting, sleeping, nothing works

Any help will be much appreciated, thanks

Posted
20 minutes ago, Zslayer286 said:

Hi!

First of, this is a fantastic mod, well implemented and all. Didn't face any problems in installation or anything of that sort.

My problem is that, the Master doesn't enter the shop, stays right outside, and when you ask her I wanna buy something all she says is meet me in the shop, can't sell here.

Tried waiting, sleeping, nothing works

Any help will be much appreciated, thanks

question - is the grounds built up?? (is there just the shop or are the several other buildings when you go there??)

 

if it is just the shop - Master should not be outside.  that would mean you have a problem (not sure what would cause this)

 

if the grounds are built - it is possibly a timing issue (Master is only in the shop at between breakfast and lunch, and between lunch and closing time)

 

to fix you can try leaving the area (fast travel somewhere else {just not a real close location} and see how long it takes to get there), and travel back and time it to

get there between 9am and 5pm.

 

option 2 - open console and click on Master (note refid), close console, enter shop, open console, prid (refid of Master), "moveto player", close console.

 

hope this helps

 

Posted
15 minutes ago, valcon767 said:

question - is the grounds built up?? (is there just the shop or are the several other buildings when you go there??)

 

if it is just the shop - Master should not be outside.  that would mean you have a problem (not sure what would cause this)

 

if the grounds are built - it is possibly a timing issue (Master is only in the shop at between breakfast and lunch, and between lunch and closing time)

 

to fix you can try leaving the area (fast travel somewhere else {just not a real close location} and see how long it takes to get there), and travel back and time it to

get there between 9am and 5pm.

 

option 2 - open console and click on Master (note refid), close console, enter shop, open console, prid (refid of Master), "moveto player", close console.

 

hope this helps

 

I have tried the console command, gives an error saying player with script id not exists or something like that. everything is properly built up. the..people inside, the devices, everything. the weird thing is that, everything was working fine till a couple of saves ago. i have loaded all the previous ones till the latest one trying to figure out what could have caused it, didn't find anything. just gonna reinstall it and see if that works. Anyways, thanks for your input.

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