balth Posted March 4, 2018 Posted March 4, 2018 Hmmm, it also seems that accepting the Relationship Slave option makes the Sexlab Eager NPCs dialogue options not show up when you talk to npcs. I tried asking the master to set me free instead and the SLEN dialogues were visible on npcs, but if you stay on as a relationship slave they're not. Don't know if this is a feature (master wants you to stay faithful to her?) or a bug. Maybe something to do with factions? Not sure how to check.
Lupine00 Posted March 4, 2018 Posted March 4, 2018 Setting all my rate limits to 255 doesn't seem to have solved anything for my invisible women problem. It was ok for a while, but now I see visible women stretching out and vanishing before my eyes in all kinds of situations, from inside the Bee and Barb, to female bandit archers vanishing on tower tops (makes them very hard to kill with a bow when you can't see them). Also, this seems to have stopped the console disable/enable trick working too.  Perhaps somebody who believes this bug is reliably fixed for them can post their complete HDT.XML, and hdtPhysicsExtensions.ini?
Lupine00 Posted March 4, 2018 Posted March 4, 2018 56 minutes ago, balth said: Hmmm, it also seems that accepting the Relationship Slave option makes the Sexlab Eager NPCs dialogue options not show up when you talk to npcs. That did not happen for me. It may be a quirk of the mod ordering, as LOOT probably does not care how CD and Eager NPCs are sorted with respect to each other. Or it may be another mod you have in there, triggering a complex problem. I use Eager NPCs in most LOs I make, and it has never vanished. Sexual Fame however... That it very fragile, and often suffers from no MCM showing up, or not working correctly, but the same LO will work fine on a fresh game. Â LOOT isn't entirely to be trusted with any LL mods, AFAICS, and it (currently) insistently mis-sorts various mods for me, particularly MME, which it reliably sorts wrong, putting the milk pumps in the wrong place - which fortunately MME detects.
JuliusXX Posted March 4, 2018 Posted March 4, 2018 51 minutes ago, Lupine00 said: Setting all my rate limits to 255 doesn't seem to have solved anything for my invisible women problem. It was ok for a while, but now I see visible women stretching out and vanishing before my eyes in all kinds of situations, from inside the Bee and Barb, to female bandit archers vanishing on tower tops (makes them very hard to kill with a bow when you can't see them). Also, this seems to have stopped the console disable/enable trick working too.  Perhaps somebody who believes this bug is reliably fixed for them can post their complete HDT.XML, and hdtPhysicsExtensions.ini? Here are mine. They might be a bit more modified than just that 255 limit. BTW some armors also have their own separate limits.  hdtm.xml hdtPhysicsExtensionsDefaultBBP.xml
Hazman Posted March 4, 2018 Posted March 4, 2018 So I just had a courier from the captured dreams shop come and give me a note about it but hardly any of their equipped items showed up and the ones that did were pink like they were missing a texture. I think I saw this mentioned in this thread before but I don't really want to be looking through 700 pages of forum  Thanks in advance Papyrus.0.log loadorder.txt
Lupine00 Posted March 4, 2018 Posted March 4, 2018 2 hours ago, JuliusXX said: Here are mine. They might be a bit more modified than just that 255 limit. BTW some armors also have their own separate limits. Thanks.  They are waaay different. Did you edit them yourself?  I see stuff in the main file that is prefixed "spu" (e.g. spuCollisionCallback) that look like it's from a Playstation... Interesting.  Your BPP file has linear damping values set, while mine are all zero. That might be significant. Â
countcrapula Posted March 4, 2018 Posted March 4, 2018 Markus keeps thinking that he had to come and find me even though I go to him at the same time every morning and it worked before. When I talk to him, he says I've done my tasks and that I should go to bed. This doesn't seem to end. Any ideas?
Veladarius Posted March 4, 2018 Author Posted March 4, 2018 7 hours ago, balth said: *SPOILERS AHEAD* So, I made it through the whole property slave and manor slave quest lines and chose to become a relationship slave, but the "ring to unlock belt" that the master gave me doesn't seem to work. I equip it, my character glows with a spell effect briefly, and then the ring is automatically unequipped. I can't seem to unequip the belt either during the brief period where I'm actually wearing the ring nor after it's auto-unequipped - the menu to unlock belt (and the various other options like "leave it on") pops up, but selecting "unlock belt" gives me a message about the lock being a "custom lock, while the key fits it will not turn". Â I really enjoyed the whole CD experience so far and would like to continue down the relationship quest line, but I'd also like to take the chastity belt off sometimes. Â I'm using CD version 4.15, DDA 3.0. DDX 2.0 and DDI 3.3. Â 6 hours ago, balth said: Ok, after more testing it seems the old belt and collar weren't being removed during the scene in the master's bedroom for some reason, so my new belt and collar weren't being equipped. I used the console removeitem command on the old gear during the scene which then let the master equip the new stuff properly, after which the "remove belt ring" worked. Not sure why the ring won't remove the the original belt or the new one, both are technically the same belt. Â Â 4 hours ago, balth said: Hmmm, it also seems that accepting the Relationship Slave option makes the Sexlab Eager NPCs dialogue options not show up when you talk to npcs. I tried asking the master to set me free instead and the SLEN dialogues were visible on npcs, but if you stay on as a relationship slave they're not. Don't know if this is a feature (master wants you to stay faithful to her?) or a bug. Maybe something to do with factions? Not sure how to check. I don't have anything in CD that is made to work with SexLab Eager NPC's and the only faction that is added is the one for the CD Relationship Slave. Only thing I can think of is it is detecting the devices and their mod is disqualifying you for whatever reason. Make a save, remove the devices using the quest item removal so the collar is removed as well and see if that makes a difference. I don't have any real content for Relationship Slave so there is nothing there to block any sort of dialogue or add dialogue with other npc's. If the removal of the collar doesn't work you can look up the Relationship Slave faction ID using 'help relationship' and it should come up, if not let me know and I will find it. so you can try removing yourself from the faction. I wouldn't think that it would affect any other mods though unless they take the faction into account themselves.
Veladarius Posted March 4, 2018 Author Posted March 4, 2018 3 hours ago, Lupine00 said: That did not happen for me. It may be a quirk of the mod ordering, as LOOT probably does not care how CD and Eager NPCs are sorted with respect to each other. Or it may be another mod you have in there, triggering a complex problem. I use Eager NPCs in most LOs I make, and it has never vanished. Sexual Fame however... That it very fragile, and often suffers from no MCM showing up, or not working correctly, but the same LO will work fine on a fresh game. Â LOOT isn't entirely to be trusted with any LL mods, AFAICS, and it (currently) insistently mis-sorts various mods for me, particularly MME, which it reliably sorts wrong, putting the milk pumps in the wrong place - which fortunately MME detects. I have used LOOT 2-3 times, found I could do a much better job myself using Wrye Bash. The last time I used it I had an issue from it as it had placed Better Sorting after Realistic Needs which changed all of the food to alchemy ingredients and they no longer gave you nourishment, that was in 2014 (last time I had to reinstall everything due to drive crash).
Veladarius Posted March 4, 2018 Author Posted March 4, 2018 24 minutes ago, countcrapula said: Markus keeps thinking that he had to come and find me even though I go to him at the same time every morning and it worked before. When I talk to him, he says I've done my tasks and that I should go to bed. This doesn't seem to end. Any ideas? It may be the force greet scene from not reporting is stuck 'on', try this:  issceneplaying xx23ea61  xx is the mod load position if it is running use   stopscene <scene id>
JuliusXX Posted March 4, 2018 Posted March 4, 2018 2 hours ago, Lupine00 said: Thanks.  They are waaay different. Did you edit them yourself?  I see stuff in the main file that is prefixed "spu" (e.g. spuCollisionCallback) that look like it's from a Playstation... Interesting.  Your BPP file has linear damping values set, while mine are all zero. That might be significant.  It's based on a setting that makes things less bouncy (can't remember where I did get it) plus some other modifications that I have collected from here and there.
countcrapula Posted March 4, 2018 Posted March 4, 2018 8 hours ago, Veladarius said: It may be the force greet scene from not reporting is stuck 'on', try this:  issceneplaying xx23ea61  xx is the mod load position if it is running use   stopscene <scene id> Thank you for the reply but it says the scene is not playing.
balth Posted March 4, 2018 Posted March 4, 2018 8 hours ago, Veladarius said: I don't have anything in CD that is made to work with SexLab Eager NPC's and the only faction that is added is the one for the CD Relationship Slave. Only thing I can think of is it is detecting the devices and their mod is disqualifying you for whatever reason. Make a save, remove the devices using the quest item removal so the collar is removed as well and see if that makes a difference. I don't have any real content for Relationship Slave so there is nothing there to block any sort of dialogue or add dialogue with other npc's. If the removal of the collar doesn't work you can look up the Relationship Slave faction ID using 'help relationship' and it should come up, if not let me know and I will find it. so you can try removing yourself from the faction. I wouldn't think that it would affect any other mods though unless they take the faction into account themselves. So I loaded up the game today and... SLEN works now. Weird. Don't know how to explain it. Â Thanks again for making such a fun mod.
Veladarius Posted March 4, 2018 Author Posted March 4, 2018 2 hours ago, countcrapula said: Thank you for the reply but it says the scene is not playing. That is pretty much the only force greet he uses that is set for him to come to you, not sure what is going on. I will have to look into it a bit further.
Lupine00 Posted March 5, 2018 Posted March 5, 2018 21 hours ago, Veladarius said: Not sure why the ring won't remove the the original belt or the new one, both are technically the same belt. I had the same problem, but I had lots of lag, so it was nothing new by that point. But the new collar was similar to the old collar, so I had two, but DD can't quite figure that out. The belt was different, I think. Honestly I can't even remember now. But lag doesn't seem to help.
Veladarius Posted March 5, 2018 Author Posted March 5, 2018 3 hours ago, Lupine00 said: I had the same problem, but I had lots of lag, so it was nothing new by that point. But the new collar was similar to the old collar, so I had two, but DD can't quite figure that out. The belt was different, I think. Honestly I can't even remember now. But lag doesn't seem to help. A lot of the removal scripts for items use the DD functions to find the device info to remove it which is slow. I moved to an array based system for equipping items so I may utilize those when removing CD or standard devices which would speed things up quite a bit. I am looking to reorganize the arrays though so they are more open to expansion for when I decide to add v4 content to them.
Biboukun Posted March 5, 2018 Posted March 5, 2018 Just want to say, thank you! It's an awesome mod. Â With NPC visual transfer it's even better! (no offence) Still have to change some npc but the captured dream shop is hot as hell!
nufndash Posted March 5, 2018 Posted March 5, 2018 Hey Vel, just coming back to give you a update like I said I would. I'm the guy that was using Zaz 8.0 and DDi 4.0. There was no need to see if all the aliases were being filled because as soon as I went back to ZAZ 7.0 and DDi 3.2 everything worked just fine. I should be more careful before just updating every mod that has a update, or at least do a better job checking what can or could be affected down the line. Anyway thanks again for the great mod! If you are interested, I found out, at least this is what I think was happening...the punishment scenes were not progressing I think at least in part because Lurus (the manor dungeon guy) was not being equipped with a crop, or at least he didn't have one in his inventory to do the whippings. It looks like ZAZ 8.0 has the crop named something different than ZAZ 7.0 like OLdCROP so I can see why it wouldn't work. Just a guess, I'm not very knowledgeable when it comes to modding though.
Veladarius Posted March 6, 2018 Author Posted March 6, 2018 37 minutes ago, nufndash said: Hey Vel, just coming back to give you a update like I said I would. I'm the guy that was using Zaz 8.0 and DDi 4.0. There was no need to see if all the aliases were being filled because as soon as I went back to ZAZ 7.0 and DDi 3.2 everything worked just fine. I should be more careful before just updating every mod that has a update, or at least do a better job checking what can or could be affected down the line. Anyway thanks again for the great mod! If you are interested, I found out, at least this is what I think was happening...the punishment scenes were not progressing I think at least in part because Lurus (the manor dungeon guy) was not being equipped with a crop, or at least he didn't have one in his inventory to do the whippings. It looks like ZAZ 8.0 has the crop named something different than ZAZ 7.0 like OLdCROP so I can see why it wouldn't work. Just a guess, I'm not very knowledgeable when it comes to modding though. If they didn't have the crop then it would cause the scene to fail, sometimes it happens even with v7.0 as it misses equipping him with it. As far as v8.0 goes so long as the ID was the same then it wouldn't be an issue but since v8 is not an official update to ZAZ Animation pack it likely has a different id. I know that t.ara means well by doing the work he is and expanding on ZAP but it should be set up as an update or addon and not a replacement. I know that v8 has been removed several times and t.ara has had to put it back up, since it is not an official update of ZAP the administrators have removed it because of it being pushed as an update and not something separate and causes issues like this.
HypnoNeko Posted March 6, 2018 Posted March 6, 2018 I try to start the quest via CC's alt starts, but when i'm in the ship, talking to the corrier, I get a Look Up error, and have to manually speak to him. it lets me move to the next scene and thats when the real problem starts:  It takes me to the shop, then when the Master sees my girl, she reads the note and never stops.  What could be the problem? LOOT thinks the order is fine.Â
Veladarius Posted March 6, 2018 Author Posted March 6, 2018 4 hours ago, HypnoNeko said: I try to start the quest via CC's alt starts, but when i'm in the ship, talking to the corrier, I get a Look Up error, and have to manually speak to him. it lets me move to the next scene and thats when the real problem starts:  It takes me to the shop, then when the Master sees my girl, she reads the note and never stops.  What could be the problem? LOOT thinks the order is fine. What versions of ZAZ Animation Pack, CD and DD are you using? There have been some reports of issues with ZAP v8. If you are using v4 of DD and the yoke is not remove that can be another issue.  Post a log where the issue happens so I can look at it and see if it shows up there.
Lupine00 Posted March 6, 2018 Posted March 6, 2018 36 minutes ago, Veladarius said: What could be the problem? LOOT thinks the order is fine. LOOT not been great with LL mods lately (or ever, really). Could be lag. Maybe post a LO? If you use NMM, it's probably that. It screws up the state of Skyrim installs a lot, and if you ever uninstall or manual install, things get even more likely to blow up. Reinstalling various mods sometimes fixes it.
Veladarius Posted March 6, 2018 Author Posted March 6, 2018 8 hours ago, HypnoNeko said: I try to start the quest via CC's alt starts, but when i'm in the ship, talking to the corrier, I get a Look Up error, and have to manually speak to him. it lets me move to the next scene and thats when the real problem starts:  It takes me to the shop, then when the Master sees my girl, she reads the note and never stops.  What could be the problem? LOOT thinks the order is fine. I have only seen Look Up Errors in FO4 (don't use SSE) and the only other cause if you are using Original Skyrim is you are using an alternate language without the strings set up for it. If you are using SSE you are on your own, I don't support it seeing as I use SKSE commands in some places and I don't know how different things will translate over to it, especially scripts and such.
Anooon Posted March 6, 2018 Posted March 6, 2018 The 'get devices locked on you' as punishment for failing tasks doesn't remove any keys you might have from your inventory. Is that intended? It is a bit easy if I can just use my restraint key to immediately get out.
Veladarius Posted March 6, 2018 Author Posted March 6, 2018 It should remove them, it is in the scenes to do it. It is possible that one of the endings goes around that part though as the part of the punishment quest that takes place in the shop is a lot of little scenes stitched together depending on where it needs to go.
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