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Immersive First Person View


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Posted

Just wanted to report that I used the new update on a new character, headtracking was still there despite having the option to disable it on the mod's MCM menu. Headtracking mod was above this mod in the load order.

Posted

Could somebody give me a few ideas why the mod could not be appearing in mcm? I've uninstalled and re installed everything and I'm kinda running out of ideas D: hawp!

Posted

Camera follows characters head all the time and no option can turn it off.Downgrading back to 0.6 because of that:/

 

In the newest versions the option is called 'head rotation', and its in each profile, you can set it from 0 (completely off) to 100 (completely on)

Posted

Added new version. This one should be helpful for people who don't want to change configurations on their own, it includes some default ones to make playing better. :D

Posted

I like having some presets, and I like being able to save them to a file for later. Only thing I'd like more is to be able to copy settings from one profile to another, so I could then make fine adjustments to them. Then again, if the saved file works between upgrades, it may not be so necessary in the future. ;)

Posted

So the camera does change somewhat in the manner that it follows my head all the time but i still dont see it register in the mcm strange okay I'll try a bare game install and see what happens. :D 

Posted

Outstanding mod btw.  It's a little tricky to get setup with the camera positioning and near / far settings, but once it's done, it works well :D  Absolutely thrilled with it. 

 

Thought to make the setup easier / dynamic:  Consider binding hotkeys to the positional sliders ?    Ergo, shift-<insertkeyhere> will move the up / down position by x amount, shift-<insertkeyhere> will move the left / right position by x amount, etc.

 

Would allow you to dynamically adjust the camera where you want it without dropping into the mod config, make the change, drop out to check the adjustment, and repeat X times until you're happy with it. 

Posted

Because I'm using XPMS 1.92 Bach Hip Dagger Skeleton, I use also the "Realistic Ragdoll force" mod.

Plus, I have the latest "The Dance of Death" mod, about killmoves.

 

So, my question is:  What is the best position for ImmersiveFP in the load order in relation with the two mods above?

 

PS: I don't have specific headtracking or special cameras mods. All vanilla.

Posted

Just installed. I guessed it needed to be after SkyUI and it is.

Gosh! A lot more complicated for me (my previous version was the 0.6).

Considering that english is not my language. I need to learn.

:)

Posted

I tried to make some default configuration that is playable but everyone has different preference and depends on your monitor too :P

Posted

For me, the crosshair when aiming a bow is off. The arrow shoots higher and to the left slightly when in First Person. 

 

Is that common or did I do something wrong :c?

Posted

I haven't tried much archery since installing IFP, but I do have a real issue with magic spells going way higher than what my crosshair would indicate. It does make things a bit of a pain, but for all the benefits this mod provides, I'm not complaining... just hoping a fix comes along. :)

Posted

I haven't tried much archery since installing IFP, but I do have a real issue with magic spells going way higher than what my crosshair would indicate. It does make things a bit of a pain, but for all the benefits this mod provides, I'm not complaining... just hoping a fix comes along. :)

 

Yeah, had this problem too when using IFP and casting a spell with an earlier version.

 

 

Talking about versions, are you serious about how fast you got from 0.2 to 1.4 with this mod, h38 ? A couple weeks ! Are you some kind of person who doesn't need to sleep or is your version system really different from other developers ?

 

No need to answer.

Actually I think I already know the answer.

To me, your IFP 0.6 looked like a 1.0... not beautiful, with some bugs... but working !

 

Good job, man ! 

 

Keep up the good work !

Posted

I went from 0.6 to 1.0 and also few versions are only fixing one or two things that were big problems so I had to release new version fast.

Posted

The option to turn your character while standing still isn't working for me anymore in 1.4. It worked fine in 1.3 though.

Posted

Try this: set left right restricted angle to 110, turn on the "character turns" and look as much left as you can, if the camera jumps back to the middle then the problem is that you need to make a clean save.

 

To make a clean save:

uninstall mod

load game

save game

install mod again

Posted

Yup, using the load profile option in the MCM menu seemed to prevent the turning from working when the loaded profile was made in the previous version. And that persisted even after changing the option. I did a new clean save and it worked properly until I loaded the old profiles again. So I reloaded the game from the clean save again and redid the profiles, works now :)

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