ylenard Posted December 21, 2013 Posted December 21, 2013 It's looking more and more awesome. If i may ask for something, I'd love a feature of restricting the vertical free look angle. As it is now, if I set FoV to 120 for example, I can see a good portion of my face when looking down.
h38fh2mf Posted December 21, 2013 Author Posted December 21, 2013 If it's too shaky then reduce the head bobbing / shakiness with the rotation slider, that's what it's there for. You can see version on the first page, in changelog there are dates for each version. Lother, perhaps, but I think the papyrus hotkey stuff is not responsive enough for this. ylenard, it's quite complicated to do that and I don't think it would solve the problem unless you restrict it a lot but then you can't look up down very well, try moving camera further away from head slightly.
Zydar Posted December 21, 2013 Posted December 21, 2013 Nice, especially now that the compass spinning issue is no more. My only pick being that the camera is a bit too much to the front, but that's just me. Still experimenting with the position.In the mean time, I'd love to see what settings people use for their profile(s), at the moment I'm using the one being mentioned here. Updated to 1.0, fixed all known bugs except the one where camera is facing your character when head rotation is off, that I don't think can be fixed.Added 10 profiles of configurations and game can automatically choose profiles depending on what you are doing.Head rotation (bobbing) is now configurable, so you can still have the rotation effect but it's playable now.I was testing with these settings:Profile 1 - defaultLeft everything as is.Profile 2 - runningHead rotation = 40%Fade in time 300Profile 3 - sneakingHead rotation = 20%Profile 4 - killmoveNear distance values both to 30Profile 5 - sexlabTurn off HUD/menusNear distance values both to 30With these I could play very well and there was still a lot of effect from the movement on camera. I am not an archer but if you are I recommend also a profile for archery. Best would be to set archery to vanilla first person view. It's not very immersive but you can aim and it's only when shooting arrow anyway.Let me know how it goes.
h38fh2mf Posted December 21, 2013 Author Posted December 21, 2013 Trying to upload this mod on nexus, it's been 15 minutes and I'm on step 3 of 9, step 1 was skipped so it's actually step 2 of 8 after every button click I have to wait about 1 or 2 minutes, then it says service unavailable and sometimes it even did what the button said it would do. Definitely not adding more than 1 screenshot.
h38fh2mf Posted December 21, 2013 Author Posted December 21, 2013 LOL, yesterday it was 0.6 and now its 1.2 Yeah I went from 0.6 to 1.0 but still, 3 releases in one day is not something I planned.
shinji72 Posted December 21, 2013 Posted December 21, 2013 This is the same mod which has been posted today on the Nexus, right?
h38fh2mf Posted December 21, 2013 Author Posted December 21, 2013 This is the same mod which has been posted today on the Nexus, right? Yes
Cymri Posted December 21, 2013 Posted December 21, 2013 U R MI HEE-ROH. Workin' great an smoooth an 1.2 bumped from .6 in one day! That was fast! Good to hear ur postin on Nexus, too; this rly deserves a big audience! Poor buggy TJoP. . . Gonna be forgotten now that we have IFP!
Z0mBieP00Nani Posted December 21, 2013 Posted December 21, 2013 Hey guys, I must say this mod has huge potential for what I have been waiting since the release of Skyrim. Helmet view. Here are some screenshots I made with v0.6. Still it isn't perfect and it is not playable, also each helmet needs camera adjustments but it is a start. The mod itself right now is not playable with, even less if you have custom animation like idle animation and 360 walking and stuff like that. But for screenshots and maybe in combination with sex mods (can't test them as my old pc loads scripts really slow) it is great. Fov settings I used : Near fov Horizontal : 80 Vertical : 80 Back/front : 0 (adjustments for each helmet needed) Up/down : 5 (adjustments for each helmet needed) Rotation limit : 25 This is he helmet I made most of screenshots : TESV 2013-12-16 20-46-43-35.png The rest of the images: TESV 2013-12-16 20-35-44-17.pngTESV 2013-12-16 20-43-14-76.pngTESV 2013-12-16 20-43-28-94.pngTESV 2013-12-16 20-37-06-25.pngTESV 2013-12-16 20-39-08-72.png I've been wondering when somebody would pick up this idea for first person. The helmet cam, ladies and gentlemen.
Band_Geek3 Posted December 21, 2013 Posted December 21, 2013 So I've already posted to the thread once singing praises for this mod, so sorry for redundancy. But I have to say... Mod. Of the God. Damned. Year. Thank you so much for this, and you have my continued thanks for the sustained and prompt development.
Ashra XIII Posted December 21, 2013 Posted December 21, 2013 Mod. Of the God. Damned. Year. So much agreement with this. 0.6 was pretty great and made me enjoy playing Skyrim so much more, but with the profiles and other changes that came with 1.2, this mod is pure bliss! I finally got to play with it this morning, and I am in heaven! This is a work of pure unadulterated genius. So much <3 <3 <3
hryh23k9823u Posted December 21, 2013 Posted December 21, 2013 Lother, perhaps, but I think the papyrus hotkey stuff is not responsive enough for this. Can you explain me how to do it?
Hermand Posted December 22, 2013 Posted December 22, 2013 So this mod doesn't work for me at all, no menu comes up in MCM, and i still don't see what my character sees. Anyone else having this problem?
SiegfriedFafnersbane Posted December 22, 2013 Posted December 22, 2013 I've installed this mod. In game the MCM is registered but the view after pressing "F" key doesn't change. It is still by default. What should I do?
h38fh2mf Posted December 22, 2013 Author Posted December 22, 2013 Vanilla skyrim has F key bind to toggle perspective. So it's possible that if you used the F key as immersive view hotkey (in MCM config) then it will do both of those things, basically toggle view + toggle view and you're back where you started.
Nathriel Posted December 22, 2013 Posted December 22, 2013 A lot of the time, if the hotkey you set in MCM already has a function in the vanilla game's controls, then the hotkey function will just not happen. The vanilla controls will overwrite it. Another thing to note, SiegfriedFafnersbane, is that this mod does not replace the vanilla first person view. Rather, it adds an additional, immersive first person view. So you can set the hotkey for this mot to, for example, 'V' and then use that to get into the immersive first person view and still be able to use the 'F' key to get into the vanilla first person view. I hope that helps to clear things up.
Pavaux Posted December 22, 2013 Posted December 22, 2013 I've installed this mod. In game the MCM is registered but the view after pressing "F" key doesn't change. It is still by default. What should I do? Have you set a hotkey in the MCM menu to turn it on? This mod only displays the immersive first person when it is toggled on and when in thirdperson.
Soltiver Posted December 22, 2013 Posted December 22, 2013 After toggling IFP in "eye vision" (binded on V key) I have only empty screen and seems like I fall down under textures, toggling back by V key moving view back to normal view. It was started after updating 1.0->1.2. Anybody have the same trouble?
Ashra XIII Posted December 22, 2013 Posted December 22, 2013 I've gone so far as to remove the binding for Bethesda's 1st person from the F key (and bind IFP to that key) because I have very little use for it anymore, and what little use I do make of it can be configured through profile settings. Only downside is that this rebinds the 'favorite' key as well. C'mon Bethesda WTF?
Nathriel Posted December 22, 2013 Posted December 22, 2013 Hmm, good point. With what is possible with this mod, there is little use for the vanilla first person view any longer. The reason it rebinds the favorite key as well is because as we all know, Skyrim was build with consoles in mind and since you have a limited amount of buttons there, binding these things to the same buttons is necessary. And as is clearly seen in various aspects of the game, they did very little to accommodate the game for PC. Barely any time seems to have been spend on making it a decent port. It's a pity it happened like this. Too many developers seem to have this attitude, sadly. Luckily not all of them.
Ashra XIII Posted December 22, 2013 Posted December 22, 2013 Hmm, good point. With what is possible with this mod, there is little use for the vanilla first person view any longer. The reason it rebinds the favorite key as well is because as we all know, Skyrim was build with consoles in mind and since you have a limited amount of buttons there, binding these things to the same buttons is necessary. And as is clearly seen in various aspects of the game, they did very little to accommodate the game for PC. Barely any time seems to have been spend on making it a decent port. It's a pity it happened like this. Too many developers seem to have this attitude, sadly. Luckily not all of them. Very true. At least Bethesda's games are very moddable, so we have people who have come out with some great new interfaces and such to actually make Skyrim look like it was meant to be on the PC. Hooray for modders!
Cymri Posted December 22, 2013 Posted December 22, 2013 Yeah stupid binds fer default keys r always whatever vanilla sez they are. Thanks Bethesda!!!! Hey h38, congratz on conquering Nexus! My buddy sez ur blowin up the place! ;-)
h38fh2mf Posted December 22, 2013 Author Posted December 22, 2013 Thanks Cymri I will probably be posting version 1.3 tomorrow.
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