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Posted

Bulls are hostile towards Carla. She is literally cow fodder perpetually decorating Sanctuary unconscious.

 

Might want to check that bulls have the same package as settlers. Should be they attack when attacked. Maybe Carla punched one when I wasnt looking. 

 

All the bulls were made from cloned npcs with workshop script.

Posted
56 minutes ago, izzyknows said:

Gave this a shot on a current game and became a hucow via the serum, then later toggled On the player is a hucow, which added restraints & tats. Niffty! Buut...now after using the cure I can't get the restraints off or obviously, use any weapon.

 

Oh, btw JB has a crawling on all 4s animation for Nuka Ride, maybe he'd let you use it? Wouldn't hurt to ask!

 

I will take a look at the Player cure functions and make sure all of them can unequip the restraints and the hucow weapon.  You must be using an older version of the serum and the cure.  Did you console in the injectors?

 

 

Posted
14 minutes ago, Olmech said:

Bulls are hostile towards Carla. She is literally cow fodder perpetually decorating Sanctuary unconscious.

 

Might want to check that bulls have the same package as settlers. Should be they attack when attacked. Maybe Carla punched one when I wasnt looking. 

 

All the bulls were made from cloned npcs with workshop script.

 

That is odd.  My bull has fucked her but never attacked her.   I will check to make sure they are friends with her faction.

 

Maybe I conditioned something out when I made them more aggressive.

 

 

Posted
4 minutes ago, GrimGrim31 said:

 

I will take a look at the Player cure functions and make sure all of them can unequip the restraints and the hucow weapon.  You must be using an older version of the serum and the cure.  Did you console in the injectors?

 

 

I just downloaded it today, so latest version 1.0.8. And no console commands, I didn't want to cheat the first time through. ;)

 

Posted (edited)
2 minutes ago, izzyknows said:

I just downloaded it today, so latest version 1.0.8. And no console commands, I didn't want to cheat the first time through. ;)

 

 

I am puzzled then.  How did you get the serum and cure without using the MCM?

Edited by GrimGrim31
Posted

After completing the quest, crafted and used in inventory.
I changed the PC via MCM and when I returned I have the same problem.
Weapon blocking is only available when using sera in the inventory.

Posted
2 minutes ago, Skelletoncz said:

Can HuCow do Mooo!. When do they have full udders?

 

The cows moo randomly sometimes although I made that happen less often.  They also moo when milked.

 

They should be ready to milk at least once a day.  Some of them might be ready twice a day.

 

 

Posted (edited)
22 minutes ago, Skelletoncz said:

After completing the quest, crafted and used in inventory.
I changed the PC via MCM and when I returned I have the same problem.
Weapon blocking is only available when using sera in the inventory.

 

I will take a look at the scripts.  I have never had this problem with my player character in my playthroughs.  My hucow character uses weapons all the time.

 

"Weapon blocking is only available when using sera in the inventory."  I am not even sure what this statement means.

 

I can fix the restraint issue so the cured player won't have them on, but the weapon issue is not easy to fix when I don't know why you are getting that issue.  None of the current scripts that transform the player add the _hucowweapons.  I will probably try to fix the problem by just checking to see if the player has _hucowweapons equipped and remove it if they do.

 

 

Edited by GrimGrim31
Posted

OK, I think I figured it out.  You guys used the hucow serum syringes on yourselves by equipping them in the Pipboy menu.

 

I can solve that problem.

 

 

Posted
51 minutes ago, GrimGrim31 said:

OK, I think I figured it out.  You guys used the hucow serum syringes on yourselves by equipping them in the Pipboy menu.

 

I can solve that problem.

 

 

Exactly! I click on the serum syringe and it applied to the PC.
Using the cure worked but left the restraints & weapon blocking enabled.

Posted
3 hours ago, izzyknows said:

Gave this a shot on a current game and became a hucow via the serum, then later toggled On the player is a hucow, which added restraints & tats. Niffty! Buut...now after using the cure I can't get the restraints off or obviously, use any weapon.

 

Oh, btw JB has a crawling on all 4s animation for Nuka Ride, maybe he'd let you use it? Wouldn't hurt to ask!

 

There's also Crawl Sneak Animation WIP which has open reuse permissions for its assets as long as you credit the author. For some reason I thought that's where the one in NR came from, but maybe not.

Posted

+1 Carla aggro. Bulls take her on, then everyone shoots at her.

Being a good HuCow from the get-go (this run), I am wearing the HuCow collar and restraints. And ear tag.

None of these affect my ability to use the pipboy or shoot. More decoration than restraints.

Posted
6 minutes ago, vaultbait said:

 

There's also Crawl Sneak Animation WIP which has open reuse permissions for its assets as long as you credit the author. For some reason I thought that's where the one in NR came from, but maybe not.

I use the same one 👆 but it is implemented via script so as not to overwrite the vanilla animations. 

 

 

AttemptAnimationSetSwitch() 

 

The whole process is very complex. It occurs to me to create a small “framework” or “bridge” so that other modders can include these animations, without having to overwrite vanilla animations. 

 



 

Posted

I revised the scripts so that when the player uses the syringes to inject him/herself, the right function will be called.

 

Curing the player will now allow the ear tag and restraint set to be unequipped.

 

These changes will be part of Version 1.0.9.

 

I still have to figure out a way to remove the tattoos without having to use the console.  I am thinking that I want Sturges to do it.  He needs more work.

 

 

Posted (edited)
1 hour ago, fred200 said:

+1 Carla aggro. Bulls take her on, then everyone shoots at her.

Being a good HuCow from the get-go (this run), I am wearing the HuCow collar and restraints. And ear tag.

None of these affect my ability to use the pipboy or shoot. More decoration than restraints.

 

I think Version 1.0.9. will fix this.  The Bull Aggression is so strong now that I have to make certain factions allies of the HuCow Faction or there will be fighting.  So the trade caravans are allies of hucows now.  Diamond City, Goodneighbor, and Covenant are Friends of hucows.

Edited by GrimGrim31
Posted

Part of the mechanics I don't understand:

Harley is not part of the workshop faction. (Depravity mod)

I tried to use the clone syringe on her to fix that. It has no effect... I tried a good dozen times.

The non-clone syringe has immediate effect. She turns into a good little HuCow - but can not be assigned to settlements.

Posted
6 minutes ago, fred200 said:

Part of the mechanics I don't understand:

Harley is not part of the workshop faction. (Depravity mod)

I tried to use the clone syringe on her to fix that. It has no effect... I tried a good dozen times.

The non-clone syringe has immediate effect. She turns into a good little HuCow - but can not be assigned to settlements.

 

It is probably because she is flagged as Essential in her mod.  Clone serum doesn't work on Essential actors.  I did that to keep players from ruining their quests.  Use the console to remove her Essential flag and the Clone Serum should work.

 

 

Posted
40 minutes ago, GrimGrim31 said:

 

It is probably because she is flagged as Essential in her mod.  Clone serum doesn't work on Essential actors.  I did that to keep players from ruining their quests.  Use the console to remove her Essential flag and the Clone Serum should work.

 

 

 

Thank you!

Can we shoot a HuCow with the Clone serum, or do we need to Cure them first?

 

Posted (edited)
13 hours ago, GrimGrim31 said:

 

The cows moo randomly sometimes although I made that happen less often.  They also moo when milked.

 

They should be ready to milk at least once a day.  Some of them might be ready twice a day.

 

 

 

Ideas:

Can PC HuCow also do Mooo! When are my udders full?  I didn't write the first question correctly. 

For the PC HuCow, I would appreciate the ability to climb on all fours. Which game will not be considered as stealth.

Can PC HuCow just say:
I need to swallow cum.
I need something to eat.
I need an orgasm.
The frequency will increase along with the growing need to satisfy it.

 

Human Cattle Beta Version 1.0.8

The feeder trough does not attach an invisible pad.
And it also does not affect the saturation of the PC during feeding.
The water trough now works perfectly.

AAron has no corresponding conversation options after being recruited into the Settlement. Access to Inventory.
If I try to eat farm plants in the settlement, Settlers will start attacking me. During the construction of common construction plants.

 

Otherwise, I'm really happy with this mod. And I am very much looking forward to its further development. Great work from you. Thank you!

 

Edited by Skelletoncz
Posted
14 hours ago, fred200 said:

 

Thank you!

Can we shoot a HuCow with the Clone serum, or do we need to Cure them first?

 

 

You should be able to use the Clone syringe on a hucow to give them the WorkshopNPC script so they can be assigned as settlers.

 

 

Posted
7 hours ago, Skelletoncz said:

 

Ideas:

Can PC HuCow also do Mooo! When are my udders full?  I didn't write the first question correctly. 

For the PC HuCow, I would appreciate the ability to climb on all fours. Which game will not be considered as stealth.

Can PC HuCow just say:
I need to swallow cum.
I need something to eat.
I need an orgasm.
The frequency will increase along with the growing need to satisfy it.

 

Human Cattle Beta Version 1.0.8

The feeder trough does not attach an invisible pad.
And it also does not affect the saturation of the PC during feeding.
The water trough now works perfectly.

AAron has no corresponding conversation options after being recruited into the Settlement. Access to Inventory.
If I try to eat farm plants in the settlement, Settlers will start attacking me. During the construction of common construction plants.

 

Otherwise, I'm really happy with this mod. And I am very much looking forward to its further development. Great work from you. Thank you!

 

 

There is a hotkey "M" to make a hucow player moo.  Your udders are full a few times a day.  I can add a notification message that will pop up when you are ready to milk but if you are not watching the screen when that pops up, you will miss it.

 

Crawling on all fours that is not considered sneaking is not currently possible in this mod.  It would take days of work to make that happen and I don't think it is worth the time or effort.

 

I can add dialogue for the player hucow so he/she can ask hucow farmers for sex and food.

 

Why do you think the feed trough is not placing a mat?

 

The player hucow only gets fed by the feed trough if it has food in it.  An empty feed trough will not benefit the player hucow.

 

I can add more settler dialogue for Aaron.  

 

Don't eat the plants in the settlement.  The setters don't like that.  I will eventually make them beat you for eating it but right now they attack you.

 

 

Posted
20 minutes ago, GrimGrim31 said:

Why do you think the feed trough is not placing a mat?

You're right. Places, my mistake.
Apparently I don't know how to properly use the trough for feeding. After using it, there is no sign of saturation. And I can't see the changes even when checking pip-boy.

26 minutes ago, GrimGrim31 said:

I can add more settler dialogue for Aaron.

Aaron's equipment cannot be changed. Is it so thoughtful?

 

30 minutes ago, GrimGrim31 said:

Don't eat the plants in the settlement.  The setters don't like that.  I will eventually make them beat you for eating it but right now they attack you.

They are attacking now. First, they should use the baton to drive the HuCow away. If that doesn't help, lock it in the enclosure for a while. Finally sell or kill.

I personally prefer the baton attack you created. At this moment, they attack with everything they have at hand.

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