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Posted

I finally fixed the holotape so that it will start the main quest and do so from the Pipboy and not just from a terminal.  The new holotape will be in Version 1.0.7.

 

Until then, the holotape should start the quest if you read it in a terminal or you can start the quest by moving to Finch Farm.

Posted

Hello i started my Hucow farm at Starlight Drive in and slowly becoming a milk production farm, i have question about few things i can't figure out please help:

 

- How do i make settlers Milk Hucows? i use a terminal put the holotape in click designate certain cow for milking leave comeback cow still not milked i have the closed door fridge few of them do i just wait? it will eventually happens?

 

- The sex animation seems to be restricted to use Anal keyword only there is only 2 animation available when Bull and Cow get it on both anal ones im using Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 11.0 and other AAF mods pick random animation from the pool fine is this intended? or its on my part?

 

- How do i rename Cows? i process Cows/Bulls on the table but i cant find option to rename them when i do "setname "Hucow 001"" it tell me "Hucow was not renamed" but i can still rename random NPCs that r not Hucows   

 

sry if the questions were answered before i couldn't find answer for them 

Posted

Updated to a new game and the latest release of this mod.

 

Rhode Island Red came around and I sold her 5 Gunner Bulls. She came back a few days later but the only dialogue she has is "Ready to business again" or something like that. Could not interact with her. She just follows me around asking me that over and over.

 

So couldnt sell to her and I had some bulls (mix of Gunner, Bounty Hunter, Tribal Berserker and a vampire) that I desperately wanted to be rid of. I have learned if you use Hucow Serum Syringe on hostiles, they retain a lot of their hostility as Bulls. Better to Clone Syringe them or clone them into a workshop NPC before actually making them a bull.

 

Anyways, hiked all the way down to Goodneighbor to sell them. These troublemaking bulls began attacking everything in Goodneighbor massive carnage ensued. Bulls are freaking badasses. I finally stopped it by console knocking them out (knockout framework). Had to revive Hucow dealer. Sold those bulls. Had to revive or recycleactor all of Goodneighbor including Hancock and Fahrenheit. Never, never again will I convert hostile NPCs directly to Hucow bulls. Clone first to nice NPC, then make bull. Live and learn. But I tell you Bulls are combat master Chuck Norris ninja killing badasses. Put a few of them on your farm and just sit back and watch them destroy Raiders.

 

Dont have problems converting hostile females directly to Hucows. They work fine. And Im not complaining about the bulls. Much like real life, you just need to know how to handle them. I prefer to kill the hostile, make a clone with Abduction Lite, then convert. Do not convert them directly to bulls! They will kill everything and man will never make it to the moon.

 

Great fun! Yall shoulda been there in Goodneighbor. What a spectacle!

Posted
2 hours ago, Mr Zombie Brain said:

Hello i started my Hucow farm at Starlight Drive in and slowly becoming a milk production farm, i have question about few things i can't figure out please help:

 

- How do i make settlers Milk Hucows? i use a terminal put the holotape in click designate certain cow for milking leave comeback cow still not milked i have the closed door fridge few of them do i just wait? it will eventually happens?

 

- The sex animation seems to be restricted to use Anal keyword only there is only 2 animation available when Bull and Cow get it on both anal ones im using Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 11.0 and other AAF mods pick random animation from the pool fine is this intended? or its on my part?

 

- How do i rename Cows? i process Cows/Bulls on the table but i cant find option to rename them when i do "setname "Hucow 001"" it tell me "Hucow was not renamed" but i can still rename random NPCs that r not Hucows   

 

sry if the questions were answered before i couldn't find answer for them 

 

Settlers will milk the cows during daytime if you give the settlers a hucow farmers bucket (craft at the Chem workbench) or assign them to a hucow care station.  They will milk up to five cows every four hours and pick different cows each time if there are more than five. 

 

I will check the cowmilking function in the Human Cow Control System holotape.  Maybe it has a glitch.  I haven't updated it in over two years.  It was one of the first things that I created for this mod.  Thanks for letting me know.

 

The sex animation for hucows is not restricted to anal.  It is restricted to Doggy and Kneeling.  So it looks for those animations in the sex animation packs.   I should probably list which animation mods work with Human Cattle.  Some of them do not have any animations that Human Cattle will use.

 

You can name cows/bulls in the console by entering setname "" to reset their name and then entering setname "YourName".   This assumes that you have the Rename Anything mod.

 

Posted
3 hours ago, Olmech said:

Updated to a new game and the latest release of this mod.

 

Rhode Island Red came around and I sold her 5 Gunner Bulls. She came back a few days later but the only dialogue she has is "Ready to business again" or something like that. Could not interact with her. She just follows me around asking me that over and over.

 

So couldnt sell to her and I had some bulls (mix of Gunner, Bounty Hunter, Tribal Berserker and a vampire) that I desperately wanted to be rid of. I have learned if you use Hucow Serum Syringe on hostiles, they retain a lot of their hostility as Bulls. Better to Clone Syringe them or clone them into a workshop NPC before actually making them a bull.

 

Anyways, hiked all the way down to Goodneighbor to sell them. These troublemaking bulls began attacking everything in Goodneighbor massive carnage ensued. Bulls are freaking badasses. I finally stopped it by console knocking them out (knockout framework). Had to revive Hucow dealer. Sold those bulls. Had to revive or recycleactor all of Goodneighbor including Hancock and Fahrenheit. Never, never again will I convert hostile NPCs directly to Hucow bulls. Clone first to nice NPC, then make bull. Live and learn. But I tell you Bulls are combat master Chuck Norris ninja killing badasses. Put a few of them on your farm and just sit back and watch them destroy Raiders.

 

Dont have problems converting hostile females directly to Hucows. They work fine. And Im not complaining about the bulls. Much like real life, you just need to know how to handle them. I prefer to kill the hostile, make a clone with Abduction Lite, then convert. Do not convert them directly to bulls! They will kill everything and man will never make it to the moon.

 

Great fun! Yall shoulda been there in Goodneighbor. What a spectacle!

 

That sounded like a hell of a fight.

 

I will check Rhode Island Red.  You must not have ended trading with her and she departed with her cows before.  I have a failsafe for the traders at Goodneighbor and Diamond City to end trading when the player leaves the cell, if the player didn't end it.  I need to make a failsafe for Red that will trigger when she is no longer at the same location as the Player.

 

Spoiler

Your fight at Goodneighbor reminded me why all of us mod makers use the cloning method for captured enemies.  If we don't clone, the actor keeps a lot of their original "baggage" and will do odd things based on old packages, dialogue, keywords that are still around.  Cloning wipes them clean.

 

Bulls gonna bull.

 

Posted
1 hour ago, GrimGrim31 said:

I will check Rhode Island Red.  You must not have ended trading with her and she departed with her cows before. 

 

No, I did formally end the trade by selecting the "Thats all for now" type option. After doing so, she gathered cows and left. I didnt leave the cell as I was still occupied building my barn in Sanctuary. She did leave the cell but noticed the markers for cows sold still showed on my map down to Greygarden. Had to sleep. Upon waking, those cow markers were gone.

 

Other thing I have noticed about this mod and a couple other mods is this:

 

I dont know if this mod uses perks or not but a few other mods that add perks eventually causes Provocative Perks mod to stop working. This mod does cause the same problem. May be more of an issue for @spicydoritos, I dont know. After it quits working, you cant make it work again through the debugging in PVPK MCM. Its just desd after that. 

Posted
2 hours ago, GrimGrim31 said:

Your fight at Goodneighbor reminded me why all of us mod makers use the cloning method for captured enemies.  If we don't clone, the actor keeps a lot of their original "baggage" and will do odd things based on old packages

 

The Vampire in particular was very nasty as he retained all his vampire skills and spells. He was a killing machine.

 

I could see that being useful in an eff it all type playthrough. They are very powerful. On my trip to Goodneighbor, they absolutely wrecked everything we came across. Did stop in at Bunker Hill on the way and they didnt attack anything there.

Posted
44 minutes ago, Olmech said:

 

No, I did formally end the trade by selecting the "Thats all for now" type option. After doing so, she gathered cows and left. I didnt leave the cell as I was still occupied building my barn in Sanctuary. She did leave the cell but noticed the markers for cows sold still showed on my map down to Greygarden. Had to sleep. Upon waking, those cow markers were gone.

 

Other thing I have noticed about this mod and a couple other mods is this:

 

I dont know if this mod uses perks or not but a few other mods that add perks eventually causes Provocative Perks mod to stop working. This mod does cause the same problem. May be more of an issue for @spicydoritos, I dont know. After it quits working, you cant make it work again through the debugging in PVPK MCM. Its just desd after that. 

 

Human Cattle uses a lot of perks.  I think I fixed Red's trading issue.  It will be included in version 1.0.7.

 

You can track Red's movement until she leaves the Commonwealth.  That's normal.  I may remove that feature later but I kind of like it.

 

 

Posted
11 hours ago, GrimGrim31 said:

There will be stages of transformation for the player and NPCs.  Tying stage progression to milking makes sense as the mod tracks that already and I would not have to add another tracking system.  Birth or pregnancy can factor into the stage progression.   Pregnancy would increase milk production.

Very cool! It would add a layer of progression to the overall gameplay of the mod.

 

 

11 hours ago, GrimGrim31 said:

BAC like transformation/appearance isn't planned.  It would require permission from the authors and doesn't fit my current storyline/theme.  It sounds like a good choice for someone to make a patch but that won't be me.  I have other mods that I want to work on once I get this one to the final version.

I think the author of BAC gave permissions to use the overlays. The tricky part is to convert them to fit the FO4 FG or CBBE bodies. But if you have your own storyline planned that should of course take precedence, I look forward to seeing more storyline and immersion for this mod!

Posted
20 hours ago, GrimGrim31 said:

 

There really isn't a reason for a settler to beat a female hucow.  Their docility is one of the features that Vault-Tec found appealing about Experiment 134.

 

I will add a scene where the bulls get whipped if they try to fuck a female settler that isn't in the mood for it.

 

It will give me an opportunity to try some things that I learned from LarannKiar's mod for Emogene.

While other hucows may be docile the player hucow isn't necessary the same, the player can still stand up and walk around, wear clothes, use weapons ect.  

Posted
3 hours ago, DaHALOSHOCK said:

While other hucows may be docile the player hucow isn't necessary the same, the player can still stand up and walk around, wear clothes, use weapons ect.  

 

Yes, but restricting the player makes the game almost unplayable.  The mod can include the player in a lot of the hucow farmer functions since it was originally designed that way and I haven't removed the functions.  I will add them back in later but allow the player to turn them on and off in the MCM because they really cause problems when the player is using menus (Pipboy, Build, Trading, etc.) or using a crafting workbench.  Even setting conditions so that the player isn't bothered when a menu is open do not work because the player may be selected by the hucow farmer prior to the menu opening.

 

 

Posted
17 hours ago, GrimGrim31 said:

I think I fixed Red's trading issue.

 

Is there some console command I can use in my current play through to make Red work?

 

Aso the SLM on  Hope still does not work. Dont worry about that now. Pretty sure I can save her preset, doctor it up and put it back on her. Ive done that successfully in the past.

 

Really enjoy this mod. Appreciate you making it. Been a while since something has made me laugh like this. 

 

Rhode Island Red is important. I would like her to work to save me the trek across the Commonwealth.

Posted

I'm having a bit of trouble with this mod.  When the mod is started, my player character (PC) starts getting a visual "blink" of dim lighting and later gets notices of exhaustion.  Note that I have not made my PC a hucow at this point either with serum or through the MCM.  If I keep playing she'll lose the ability to sprint and the dimming starts lasting a moment longer, later she'll lose jogging.  The first trial of the mod I removed this effect by using the hucow serum and then the remove hucow serum.  A later test with a later version didn't allow this correction.

 

I have to admit that I consoled or used a Item grabber instead of the quests to try the mod.  The effects on my PC when I got a popup notice that the mod had started.

 

Also, I can place a feeding trough on a trough mat.  But for the life of me, I can't place a watering trough with or without a trough mat, ground or wood floor.  All my testing was at the Red Rocket Settlement.

 

And a question, how does one designate who gets modified on the hucow table?  I assume by asking an NPC to follow.  So can the table be used on the PC?  I assume not.

 

Posted (edited)
1 hour ago, Olmech said:

 

Is there some console command I can use in my current play through to make Red work?

 

Aso the SLM on  Hope still does not work. Dont worry about that now. Pretty sure I can save her preset, doctor it up and put it back on her. Ive done that successfully in the past.

 

Really enjoy this mod. Appreciate you making it. Been a while since something has made me laugh like this. 

 

Rhode Island Red is important. I would like her to work to save me the trek across the Commonwealth.

 

Version 1.0.7. is now available.

 

Changes/Fixes:

 

  • Fixed Red's trader quest so it restarts. 
  • Fixed bonuses and penalties for HuCow Hunger and Cum Addiction and made them display on the Pipboy status screen
  • Made the Stimpak heal whip marks for males on the examination table
  • Fixed the "Designate hucow for milking" option in the Human Cow Control System (holotape)
  • Fixed the Moreau Quest holotape in the mailbox so that it will start the quest now.  It should work using either a terminal or the Pipboy to play it.

 

I will work next on a scene that takes place when a Bull tries to fuck a female settler that isn't a willing participant.

 

I think all of the bugs are fixed now so I want to start working on the stages of transformation for the player and NPCs.  Somewhere along the way, I will add cows for sale to the traders at Goodneighbor and Diamond City.

 

Once I get the stages of transformation working, I will add an option in the MCM so that the player is included in actions by the hucow farmers and bulls.

 

The last thing planned is to talk to the Skyrim BAC mod creators/contributors about using versions of their creations in this mod so that player hucows can take on more of a cow appearance.

 

And that should wrap up this mod and I can start work on the Supermutant mod that will tie in with this one.  It turns out that Supermutants value hucows as much as humans do.

Edited by GrimGrim31
Posted
10 minutes ago, tinkerbelle said:

I'm having a bit of trouble with this mod.  When the mod is started, my player character (PC) starts getting a visual "blink" of dim lighting and later gets notices of exhaustion.  Note that I have not made my PC a hucow at this point either with serum or through the MCM.  If I keep playing she'll lose the ability to sprint and the dimming starts lasting a moment longer, later she'll lose jogging.  The first trial of the mod I removed this effect by using the hucow serum and then the remove hucow serum.  A later test with a later version didn't allow this correction.

 

I have to admit that I consoled or used a Item grabber instead of the quests to try the mod.  The effects on my PC when I got a popup notice that the mod had started.

 

Also, I can place a feeding trough on a trough mat.  But for the life of me, I can't place a watering trough with or without a trough mat, ground or wood floor.  All my testing was at the Red Rocket Settlement.

 

And a question, how does one designate who gets modified on the hucow table?  I assume by asking an NPC to follow.  So can the table be used on the PC?  I assume not.

 

 

Do you have cum addiction turned on in the MCM?  The player will get weak and lose the ability to sprint and run as cum addiction increases.  

 

Only NPCs assigned to a settlement can be assigned to the examination table.  You assign them to the table like you would assign a settler to crops, scavenger stations, guard posts, or stores.  The PC cannot lay on the table.

 

What happens when you try to place a watering trough?

 

 

 

 

Posted (edited)
22 hours ago, GrimGrim31 said:

The sex animation for hucows is not restricted to anal.  It is restricted to Doggy and Kneeling.  So it looks for those animations in the sex animation packs.   I should probably list which animation mods work with Human Cattle.  Some of them do not have any animations that Human Cattle will use.

Thank you for the reply and update :D

 

Letio Animation has 2 doggystyles but they are not available in the animations there is only 2: prone style and doggy :/ is it possible to add MCM option for this? "limit to only Doggy" ON or OFF? like some mods have that for threesomes

Also in my game one of the Bulls jumped a normal settler dis normal? 

Edited by Mr Zombie Brain
Posted (edited)
35 minutes ago, Mr Zombie Brain said:

Thank you for the reply and update :D

 

Letio Animation has 2 doggystyles but they are not available in the animations there is only 2: prone style and doggy :/ is it possible to add MCM option for this? "limit to only Doggy" ON or OFF? like some mods have that for threesomes

Also in my game one of the Bulls jumped a normal settler dis normal? 

 

Yes, it is possible to include an MCM setting so that sex scenes are open to all possible tags and not limited to just doggystyle.  I am curious though, why you only use Leito's animations.  There are many others.  Leito's anims lack tags in the position data of the AAF xml files so you won't get to use many of them in this mod.  UAP adds the tags so I hope you are using it with Leito's animation mod.

 

Bulls can randomly bullfuck any female NPC in a settlement.  I am going to make some of the female settlers stop the bull when he tries to have sex with them.

 

Edited by GrimGrim31
Posted (edited)
2 hours ago, GrimGrim31 said:

 

Do you have cum addiction turned on in the MCM?  The player will get weak and lose the ability to sprint and run as cum addiction increases.  

 

Only NPCs assigned to a settlement can be assigned to the examination table.  You assign them to the table like you would assign a settler to crops, scavenger stations, guard posts, or stores.  The PC cannot lay on the table.

 

What happens when you try to place a watering trough?

 

 

 

 

 

I gave up on the watering trough. The mat will place anywhere. It is well behaved.

The trough will not place anywhere. It always shows the red to indicate invalid location. Trough is not well behaved.

Much like Doctor Hope, who never wants to be milked.

Just a thought: Bull McReady is always selecting Doctor Hope for fucking. She is his favorite. Would that stop her needing to be milked?

Edited by fred200
Posted
2 hours ago, GrimGrim31 said:

 

Do you have cum addiction turned on in the MCM?  The player will get weak and lose the ability to sprint and run as cum addiction increases.  

 

Only NPCs assigned to a settlement can be assigned to the examination table.  You assign them to the table like you would assign a settler to crops, scavenger stations, guard posts, or stores.  The PC cannot lay on the table.

 

What happens when you try to place a watering trough?

 

 

 

 

I think I do have cum addiction turned on.  I assumed it was for when the player becomes a hucow.  I'll try turning that off.

 

Ah, the Player Character (PC) is able to use the table as a worker.  I've had varying results in adjusting NPCs with it.

 

When I try to place a watering trough, it's always red, indicating that it's not place-able, at least at that location.  It never turns green, with or without a trough mat.  I've tried dirt, wood floors, cement walkways, on top of grass, and just moving it around to see if turns green.  It doesn't.  The feeding trough is almost always green, but I've only tried placing it on a trough mat.

 

Posted
2 hours ago, GrimGrim31 said:

 

Yes, it is possible to include an MCM setting so that sex scenes are open to all possible tags and not limited to just doggystyle.  I am curious though, why you only use Leito's animations.  There are many others.  Leito's anims lack tags in the position data of the AAF xml files so you won't get to use many of them in this mod.  UAP adds the tags so I hope you are using it with Leito's animation mod.

 

Bulls can randomly bullfuck any female NPC in a settlement.  I am going to make some of the female settlers stop the bull when he tries to have sex with them.

 

oh I didn't mean i only use leito its just an example from my head of two doggystyles that skipped, i use Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 11.0 and all its animation requirements not UAP, having the MCM options can work for us who using the patch i linked making the sex feature viable for both "Patch for animations" and UAP users.

Posted
1 hour ago, fred200 said:

 

I gave up on the watering trough. The mat will place anywhere. It is well behaved.

The trough will not place anywhere. It always shows the red to indicate invalid location. Trough is not well behaved.

Much like Doctor Hope, who never wants to be milked.

Just a thought: Bull McReady is always selecting Doctor Hope for fucking. She is his favorite. Would that stop her needing to be milked?

 

Are you using the Place Everywhere mod?

 

The bull fucking Doctor Hope should not affect her lactation.

 

 

Posted
41 minutes ago, tinkerbelle said:

When I try to place a watering trough, it's always red, indicating that it's not place-able, at least at that location.  It never turns green, with or without a trough mat.  I've tried dirt, wood floors, cement walkways, on top of grass, and just moving it around to see if turns green.  It doesn't.  The feeding trough is almost always green, but I've only tried placing it on a trough mat.

 

 

Are you using the Place Everywhere mod? 

 

 

Posted
25 minutes ago, Mr Zombie Brain said:

oh I didn't mean i only use leito its just an example from my head of two doggystyles that skipped, i use Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) 11.0 and all its animation requirements not UAP, having the MCM options can work for us who using the patch i linked making the sex feature viable for both "Patch for animations" and UAP users.

 

Good luck with Indarello's mods.

 

I added an MCM option to allow AAF to use other animation tags besides "doggy".  It will be part of Version 1.0.8.  When you allow any type of sex scene, you will see clipping with the hucow body and the male NPCs.  The animations were not made with huge breasted females in mind.

 

 

Posted

OK, I tested it with the Place Everywhere mod disabled so I see the problem that you mentioned with placing the water trough.

 

I fixed it so you will be able to place the water trough in version 1.0.8.  without using the Place Everywhere mod.

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