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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted

Greetings, I've been thinking about what could be added to this mod, I have a couple of ideas. I don't know if they are needed, or maybe the script has been written for all the jarls for a long time. In short, the first idea is a mini-quest, well, maybe not a mini and not quite a quest. In general, it is already clear that dovakini is already very much stuck in the service of satisfying Balazar's desires. My idea is to stake out our heroine for this daedra somewhat. Well, how do they usually mark cattle on a farm? branded. So shouldn't we do the same here? As for the logo, I do not know what to come up with, I have already said that I am not well versed in lore TES. There must be something related to Daedra so that everyone knows who dovakini belongs to. Well, as variations where the stigma should be: Public, boobs, back. As a bonus, Balazar will only appreciate the choice of public, since this is the most vulnerable place.

The next idea concerns who dovakini becomes- pain slut, And Balazar is incredibly happy about this, in the remaining possessions that are not yet represented in the mod, unusual competitions can take place in one of them. It's like Gristle wants to or not. The location is not important, the quest is to hold competitions that will bring a lot of money to the possession, which will suit them. As there was already an idea about Winterhold. The competition is to identify the best pain slut of skyrim. So there must be several participants besides dovakini. I can't advise who needs to be exposed, it's up to the author of the mod to decide. Participants will be asked to endure five rounds of beating with all sorts of whips, cane etc. There are only 5 rounds and the final. At each round, you need to choose which area of the body will be tortured more. Also the number of strokes. Logically, in order to win against other contenders, you need to withstand more blows and more vulnerable areas of the body. All through the choice of dialogues, it is decided how much and where they will beat with whips and other things. The winner of the competition will receive a certain "reward". I did not accidentally highlight the word reward. It can mean anything. Regardless of the result, Balazar will be allowed to appear freely in this possession. But in case of defeat, and here it can only be intentional, he will get very angry at his pet.

So far, if I come up with something else, I'll add it. So comment, suggest, criticize. Have a nice day

Posted
1 hour ago, coronelwirs said:

Greetings, I've been thinking about what could be added to this mod, I have a couple of ideas. I don't know if they are needed, or maybe the script has been written for all the jarls for a long time. In short, the first idea is a mini-quest, well, maybe not a mini and not quite a quest. In general, it is already clear that dovakini is already very much stuck in the service of satisfying Balazar's desires. My idea is to stake out our heroine for this daedra somewhat. Well, how do they usually mark cattle on a farm? branded. So shouldn't we do the same here? As for the logo, I do not know what to come up with, I have already said that I am not well versed in lore TES. There must be something related to Daedra so that everyone knows who dovakini belongs to. Well, as variations where the stigma should be: Public, boobs, back. As a bonus, Balazar will only appreciate the choice of public, since this is the most vulnerable place.

The next idea concerns who dovakini becomes- pain slut, And Balazar is incredibly happy about this, in the remaining possessions that are not yet represented in the mod, unusual competitions can take place in one of them. It's like Gristle wants to or not. The location is not important, the quest is to hold competitions that will bring a lot of money to the possession, which will suit them. As there was already an idea about Winterhold. The competition is to identify the best pain slut of skyrim. So there must be several participants besides dovakini. I can't advise who needs to be exposed, it's up to the author of the mod to decide. Participants will be asked to endure five rounds of beating with all sorts of whips, cane etc. There are only 5 rounds and the final. At each round, you need to choose which area of the body will be tortured more. Also the number of strokes. Logically, in order to win against other contenders, you need to withstand more blows and more vulnerable areas of the body. All through the choice of dialogues, it is decided how much and where they will beat with whips and other things. The winner of the competition will receive a certain "reward". I did not accidentally highlight the word reward. It can mean anything. Regardless of the result, Balazar will be allowed to appear freely in this possession. But in case of defeat, and here it can only be intentional, he will get very angry at his pet.

So far, if I come up with something else, I'll add it. So comment, suggest, criticize. Have a nice day

Sounds very nice, but this can fit for Windhelm in unused arena figt.

Posted
16 hours ago, killer905 said:

Sounds very nice, but this can fit for Windhelm in unused arena figt.

Well, I don't know what's going on with the Windhelm ideas, What I like about this mod, by the way, is that it's not like submission lola, which is just very light, there's not enough cruelty. Even humiliation is not enough in SL. And again, those that are, well, very soft.

Posted
47 minutes ago, coronelwirs said:

Well, I don't know what's going on with the Windhelm ideas, What I like about this mod, by the way, is that it's not like submission lola, which is just very light, there's not enough cruelty. Even humiliation is not enough in SL. And again, those that are, well, very soft.

So far there are only general ideas, but we will see which of these ideas will actually be implemented.

Posted

Cant find quest id when search using showquesttargest. Baltazar emissary is complete but still in the quest list. And i want to teleport to quest target black book quest that dont give any pointers where to start

Posted

I discovered this mod only recently. It works perfectly and in my opinion it's very funny.
Thanks for your work Killer95 and Gristle.
And, if I may, this is my little suggestion / wish: as the story progresses and the protagonist's dependence on Balazar increases, He could give her an enhanced version of the pet collar that adds the additional benefit of crawling on all fours to the already existing benefit, as befits the owner's pet.
Note: I mean a collar with an effect similar to the one called bratty collar (if I remember correctly) from the mod called "Toys&Love" made by VirginMarie.
I'm sure both Balazar and his devoted "doggie promoted heroine" would appreciate it...or maybe only one of them.

Posted
3 hours ago, PaneKarasau said:

Hi, can someone help me withe solitude quest where i need to use the wooden post? I dont undestend what I need to do

Do you see the wooden post (near the entrance to the store)? If not, you need ZaZ 8.0+. The "+" is important. If you see it, you just activate it.

Posted

I ran SSEEdit Check Errors on version 0.944 and saw these.

 

Can these be safely ignored? Or is there a patch to correct these?

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [78] BalazarTheHusky.esp
[00:00] MQ201Stage200b [REFR:000E3F96] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of ThalmorEmbassy03 "Thalmor Embassy, Dungeon" [CELL:000362D8])
[00:01]     REFR -> Record marked as deleted, but contains: Editor ID, Virtual Machine Adapter
[00:01] MQ201Stage200a [REFR:000E3F95] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of ThalmorEmbassy03 "Thalmor Embassy, Dungeon" [CELL:000362D8])
[00:01]     REFR -> Record marked as deleted, but contains: Editor ID, Virtual Machine Adapter
[00:01] [REFR:78ED61A3] (places [01003164] <Error: Could not be resolved> in GRUP Cell Temporary Children of PurewaterRunCopy "Purewater Run" [CELL:78ECBEB0])
[00:01]     REFR \ NAME - Base -> [01003164] <Error: Could not be resolved>
[00:01] [REFR:78ED61A4] (places [01003164] <Error: Could not be resolved> in GRUP Cell Temporary Children of PurewaterRunCopy "Purewater Run" [CELL:78ECBEB0])
[00:01]     REFR \ NAME - Base -> [01003164] <Error: Could not be resolved>
[00:01] [REFR:78080239] (places [010031C5] <Error: Could not be resolved> in GRUP Cell Temporary Children of BLZRDwemerMain "Dwemer Ruin" [CELL:7801F739])
[00:01]     REFR \ NAME - Base -> [010031C5] <Error: Could not be resolved>
[00:02] [REFR:00107451] (places FXcameraAttachEffectsACT [ACTI:0002F245] in GRUP Cell Temporary Children of MountAnthorExterior07 [CELL:00008F9C] (in Tamriel "Skyrim" [WRLD:0000003C] at 24,17))
[00:02]     REFR -> Record marked as deleted, but contains: Virtual Machine Adapter
[00:04] [INFO:784624EC] ([G][R]'Yes, and let's bring your cute Altmer friend too.' in GRUP Topic Children of BLZR_S2SolicitTopic "Shall we find a bed somewhere?" [DIAL:784624E3])
[00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [783D42B5] <Error: Could not be resolved>
[00:04] [INFO:7848AD38] ([G][R]'Yes, but first I want to show you Elenwen's new playroom.' in GRUP Topic Children of BLZR_S2SolicitTopic "Shall we find a bed somewhere?" [DIAL:784624E3])
[00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [783D42B5] <Error: Could not be resolved>
[00:04] [INFO:7848AD5E] ([G]'First, let's get our pretty Altmer comfortable.' in GRUP Topic Children of [DIAL:7848AD5D])
[00:04]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [783D42B5] <Error: Could not be resolved>
[00:05] [INFO:787D91D9] ([G]'I've had enough for now. But ask me again later!' in GRUP Topic Children of BLZR_JQJordisWolfSexTopic "I'd like to watch you with Tiber." [DIAL:787D91D7])
[00:05]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [787BFCAD] <Error: Could not be resolved>
[00:06] [INFO:78E8A14B] ([G]'I will give you all of it!' in GRUP Topic Children of BLZR_BTrollP1 "I have a better idea. Why don't you give me that big troll cock?" [DIAL:78E8A14A])
[00:06]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [78E8A144] <Error: Could not be resolved>
[00:07] Done: Checking for Errors, Processed Records: 16546, Errors found: 11, Elapsed Time: 00:07

Posted
On 12/13/2024 at 7:38 PM, Celedhring said:

Minor issue with the "animal performance" at the Thalmor Embassy.   The first animal (wolf) wouldn't respond to to my clicking on the reply to start the sex animation, but disabling/enabling the wolf fixed it.  All "animal performances" went fine after that.

Thanks for the note. My mistake. This kind of "stuck dialogue" bug is caused by the actor not having any "hello" dialogue to say as a greeting upon opening dialogue with them. This is never a problem for actors with vanilla voice types, as they all have such "hello" dialogue. But it's an issue for talking creatures. I'll give this wolf some kind of "growl" greeting, which will fix the problem.  As a side note, if you see this bug in other mods, saving and reloading will also unstick the dialogue.

Posted
On 12/15/2024 at 9:24 AM, coronelwirs said:

Greetings, I've been thinking about what could be added to this mod, I have a couple of ideas. I don't know if they are needed, or maybe the script has been written for all the jarls for a long time. In short, the first idea is a mini-quest, well, maybe not a mini and not quite a quest. In general, it is already clear that dovakini is already very much stuck in the service of satisfying Balazar's desires. My idea is to stake out our heroine for this daedra somewhat. Well, how do they usually mark cattle on a farm? branded. So shouldn't we do the same here? As for the logo, I do not know what to come up with, I have already said that I am not well versed in lore TES. There must be something related to Daedra so that everyone knows who dovakini belongs to. Well, as variations where the stigma should be: Public, boobs, back. As a bonus, Balazar will only appreciate the choice of public, since this is the most vulnerable place.

A tattoo is a nice idea, but at present it's beyond my graphic design and programming abilities.

On 12/15/2024 at 9:24 AM, coronelwirs said:

The next idea concerns who dovakini becomes- pain slut, And Balazar is incredibly happy about this, in the remaining possessions that are not yet represented in the mod, unusual competitions can take place in one of them. It's like Gristle wants to or not. The location is not important, the quest is to hold competitions that will bring a lot of money to the possession, which will suit them. As there was already an idea about Winterhold. The competition is to identify the best pain slut of skyrim. So there must be several participants besides dovakini. I can't advise who needs to be exposed, it's up to the author of the mod to decide. Participants will be asked to endure five rounds of beating with all sorts of whips, cane etc. There are only 5 rounds and the final. At each round, you need to choose which area of the body will be tortured more. Also the number of strokes. Logically, in order to win against other contenders, you need to withstand more blows and more vulnerable areas of the body. All through the choice of dialogues, it is decided how much and where they will beat with whips and other things. The winner of the competition will receive a certain "reward". I did not accidentally highlight the word reward. It can mean anything. Regardless of the result, Balazar will be allowed to appear freely in this possession. But in case of defeat, and here it can only be intentional, he will get very angry at his pet.

The issue here is that I'm trying to make the mod make sense for both the classic hero-type PCs as well as submissive PCs. The idea being that a "good/pure" PC could dismiss Balazar at (almost) any time, but might actually believe Balazar's claim that he is trying to stop a Daedric Lord from invading Nirn and be willing to help Balazar and put up with his dominant personality in order to stop a greater evil.  (He hasn't lied yet, and appears to be on the "lawful evil" side.) On the other hand, submissive PCs might simply enjoy a dominant companion. Of course, the mod is designed to try to slowly corrupt the "good" hero PCs, but I'd like the PC to always be given some choice.

 

For example, the PC has a choice to give, or not give, the whip or the crop to Balazar. And for purposes of the "Truth Collar," the PC does not admit to being a pain slut unless the PC has actually asked Balazar to punish her at least once.  So, I wanted the "pain slut" role to be a choice, which makes it hard to center an entire quest around the idea.

Posted

Hello ! excellent mod, really ! I'm amazed by the amount of work it must be ! I haven't finished it yet (doing the Lilly quests chain atm)

 

Tho I've encountered an issue, when I've been to apocrypha all the monsters were hostiles idk what causes this.

Posted
On 12/16/2024 at 7:20 AM, PerFylk said:

Cant find quest id when search using showquesttargest. Baltazar emissary is complete but still in the quest list. And i want to teleport to quest target black book quest that dont give any pointers where to start

The Balazar's Emissary quest is not complete because the plan is to add more sub-quests to this stage of the mod. Next up will be Windhelm and then Whiterun.  

 

Do you mean the black book that was given in the mod as a reward? It's a normal black book, which means it can only be opened on Solstheim. Open it there, and the black book quest will start.

Posted
On 12/17/2024 at 12:14 PM, xesfer said:

I discovered this mod only recently. It works perfectly and in my opinion it's very funny.
Thanks for your work Killer95 and Gristle.
And, if I may, this is my little suggestion / wish: as the story progresses and the protagonist's dependence on Balazar increases, He could give her an enhanced version of the pet collar that adds the additional benefit of crawling on all fours to the already existing benefit, as befits the owner's pet.
Note: I mean a collar with an effect similar to the one called bratty collar (if I remember correctly) from the mod called "Toys&Love" made by VirginMarie.
I'm sure both Balazar and his devoted "doggie promoted heroine" would appreciate it...or maybe only one of them.

That's a fine idea for an optional collar, but I wouldn't want to make it mandatory, as it is too restricting. However, I don't know how to do animations, so I would have to find such a collar with suitable permissions.

Posted
1 hour ago, Gristle said:

A tattoo is a nice idea, but at present it's beyond my graphic design and programming abilities.

In general, you would need to look at how SlaveTats, for example, works and make an equivalent. I would not worry so much about the graphics of the tats.

Posted (edited)
1 hour ago, killer905 said:

In general, you would need to look at how SlaveTats, for example, works and make an equivalent. I would not worry so much about the graphics of the tats.

 

Slavetats itself is the answer, I believe rape tattoo has an event which applies them,  for that matter, rape tattoo  might be what I'd recommend to see how it's done or maybe just use? 

 

I do not have Adventures With Balazar in my load but my PC gets slapped with a tat due a Rape Tattoo event time to time from Sexy Adventures and SLSFC... rough or rape tag trigger it I think, really dunno?

Edited by eflat01
Posted (edited)
7 minutes ago, eflat01 said:

 

Slavetats itself is the answer, I believe there's a function call which applies them,  for that matter rape tattoo - which does that - might be what I'd recommended to see how it's done or maybe just use it? 

I for one am of the opinion that the fewer ‘hard requirements’, the better for the mod. Also not all like install SlaveTats only for one mod.

Edited by killer905
Posted (edited)
39 minutes ago, killer905 said:

I for one am of the opinion that the fewer ‘hard requirements’, the better for the mod. Also not all like install SlaveTats only for one mod.

 

I tend to agree but I think it may be done on a soft requirement possibly? In any case yes look into how SlaveTats is applying the overlay live, I think it's basically like war paint? 

 

In SlaveTat:

 

bool function apply_overlay(Actor target, bool isFemale, string area, int slot, string path, int color, int glow, bool gloss, string bump = "", float alpha = 1.0) global

 

I think is what you'd look through...

Edited by eflat01
Posted

The Solitude quest was great.  Balazar definitely acted like a dremora at the end.   And my PC corrupting a certain person...such a naughty woman. 

The fight right after entering the Frozen Lands was rough since I play on Legendary difficulty. 


Melee classes will have difficulty after the capture in the Thalmor compound with no armor or weapons especially if trying to escape the cage especially on high difficulty like Legendary. 

Second comment on the pet collar. It does not register as a collar in Sexlab Adventures if the law for wearing collars is inverted so my PC got nailed by the law despite wearing Balazar's pet collar in Dragon Bridge so the 100 septim fine also triggered a gang rape in the bargain for breaking the law on wearing collars (It's inverted so my PC HAS to wear a collar to avoid breaking the law) 

Posted
11 hours ago, Celedhring said:

The Solitude quest was great.  Balazar definitely acted like a dremora at the end.   And my PC corrupting a certain person...such a naughty woman. 

The fight right after entering the Frozen Lands was rough since I play on Legendary difficulty. 

Thanks. Yes, the difficulty is a bit all over the map. I'm trying to use leveled actors, but some of the creatures are still tough.

11 hours ago, Celedhring said:

Melee classes will have difficulty after the capture in the Thalmor compound with no armor or weapons especially if trying to escape the cage especially on high difficulty like Legendary. 

It's probably not easily noticed when you are in the cell, but I put a new weapons rack with some 1-handed and 2-handed weapons on the wall across from the cell to the left. But no armor. On normal difficulty levels, it shouldn't be too hard if you rush to the weapons rack. But I never playtest on Legendary. Hopefully, your PC has Dragonborn shouts. 😅

11 hours ago, Celedhring said:

Second comment on the pet collar. It does not register as a collar in Sexlab Adventures if the law for wearing collars is inverted so my PC got nailed by the law despite wearing Balazar's pet collar in Dragon Bridge so the 100 septim fine also triggered a gang rape in the bargain for breaking the law on wearing collars (It's inverted so my PC HAS to wear a collar to avoid breaking the law)

The Pet Collar is in slot 45, which is the usual collar slot. Also, it has the DD collar keyword 'zad_DeviousCollar'. Does Sexlab Adventures use some other keyword to recognize collars?

Posted
11 hours ago, wolfmadeofflowers said:

I also finished the solitude quest ! it was really great ! but I've met another problem, when i ask for the punishment option it doesn't work at all :( it act as if nothing happened.

Thanks for the note. I don't have an immediate answer but I will look into this.

Posted
7 minutes ago, Alexandralicornerose67 said:

i try to call Balazar with the spell but never appear

I have a few questions:

  • Is Balazar in dog form or Dremora form?
  • Is a Balazar quest active?
  • Is it a stage in the Balazar quest when Balazar is not following the PC?

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