coronelwirs Posted November 30, 2024 Posted November 30, 2024 15 hours ago, killer905 said: Any specific ones? I think a few of the popular ones are converted to SE/AE. Every follower from the Vanilia game with a story like Mjoll, Aela, Brylina and even Ria has a small backstory are higher than Housecarls. Housecarls they're practically walking scrap bags with a combat function. Zero personality. Well, maybe apart from a nice face spiced up with mods like Bijin   That's why I like mods on followers with personality e.g. Ambriel, Recorder, Mirai, Rigmor, Sofia, Vilja or M'rissi etc. Well, wait, there are mods that expand the possibilities of dialogues with companions. This is found on almost all known companions. Jenassa, Aela, Lydia and some more. I'm not talking about Serana, at the moment she is the top waifu Grand Prix of all Skyrim and no one can compare with her. But it's generally better not to involve her gentle nature in this mod, we all know how she "loves" daedra. If she had the chance, she would have cut them all for us. Do you remember the amputator framework? I told you about him once. It was a good thing, you could do a lot of things with it. Maria Eden was also a good mod, prison overhaul, I know now there is an eponymous one, but it is a little different, plus there is prison alternative, which wins both. It's a shame that there is an amputator for fallout 4, I've never played it, it has fewer chips than Skyrim, so no. Besides, I don't like the post-apocalypse
killer905 Posted November 30, 2024 Posted November 30, 2024 5 minutes ago, coronelwirs said: Well, wait, there are mods that expand the possibilities of dialogues with companions. This is found on almost all known companions. Jenassa, Aela, Lydia and some more. I'm not talking about Serana, at the moment she is the top waifu Grand Prix of all Skyrim and no one can compare with her. But it's generally better not to involve her gentle nature in this mod, we all know how she "loves" daedra. If she had the chance, she would have cut them all for us. Do you remember the amputator framework? I told you about him once. It was a good thing, you could do a lot of things with it. Maria Eden was also a good mod, prison overhaul, I know now there is an eponymous one, but it is a little different, plus there is prison alternative, which wins both. It's a shame that there is an amputator for fallout 4, I've never played it, it has fewer chips than Skyrim, so no. Besides, I don't like the post-apocalypse Fact they are, but I personally don't use them. amputator framework I've heard of it, but I think it was an unpopular mod Maria Eden is in the SE version as far as I remember, but probably not completed.
blahity Posted November 30, 2024 Posted November 30, 2024 2 hours ago, coronelwirs said: The local jarl is pretty dumb to take him seriously. But... I've just come up with an idea where Balazar can put pressure on the magicians himself. You suggested a good idea about "public" lectures. But, all visitors to the lectures will have to stay somewhere. What does it mean? We need places to accommodate them, we can't limit ourselves to one tavern. There will be a lot of guests, which means they need shelter and food. This is all the money in the treasury of the city and so maybe Winterhold will rise again. The Jarl should not care what Daedra does in his city, as long as this city can become a kind of Danstar, at least a Morphal. It almost sounds like our "lectures" would be rebuilding Winterhold or expanding the College. That could lead to compatibility issues with mods that alter Winterhold or the College. Maybe a new building just outside of the town, between Winterhold and Saarthal?  If Balazar demands a series of unique "lectures" that can't be found anywhere else who better to enlist the talents of than the members of the college? Gold can buy a lot of research materials, and the archmage looks like she's having a good time. One by one Balazar convinces members to join his "lecture hall" project, and maybe convinces a few of the ladies to join the archmage. 1
Merisca15 Posted November 30, 2024 Posted November 30, 2024 Hey, I'm really excited about the new quest but sadly I have some trouble there too. In the Thalmor Headquarter in Solitude I followed the guard upstairs where he talked to the Emmisary (I suppose) but there is no one. Is anyone supposed to already be there? I've updated to an existing game and already finished the Civil War and the Diplomatic Immunity quest, could that cause any problems?
coronelwirs Posted November 30, 2024 Posted November 30, 2024 46 minutes ago, killer905 said: Fact they are, but I personally don't use them. amputator framework I've heard of it, but I think it was an unpopular mod Maria Eden is in the SE version as far as I remember, but probably not completed. maria on se its a pre alpha, not actually working. Well, not that unpopular, then there were no story mods for it. Therefore, purely as a script, of course, it was funny, it worked for traps in dungeons, if you ran through the looming blades, touched them, then immediately cut your leg or arm. In fact, slaverun was the only one where this feature was needed.
killer905 Posted November 30, 2024 Posted November 30, 2024 22 minutes ago, Merisca15 said: Hey, I'm really excited about the new quest but sadly I have some trouble there too. In the Thalmor Headquarter in Solitude I followed the guard upstairs where he talked to the Emmisary (I suppose) but there is no one. Is anyone supposed to already be there? I've updated to an existing game and already finished the Civil War and the Diplomatic Immunity quest, could that cause any problems? There should be a Thalmor woman in the room, but also two dogs. Â I have completed the Civil War thread on the Ulfric side, as well as the Diplomatic Immunity task, and have not had these problems.
killer905 Posted November 30, 2024 Posted November 30, 2024 1 minute ago, coronelwirs said: maria on se its a pre alpha, not actually working. Well, not that unpopular, then there were no story mods for it. Therefore, purely as a script, of course, it was funny, it worked for traps in dungeons, if you ran through the looming blades, touched them, then immediately cut your leg or arm. In fact, slaverun was the only one where this feature was needed. Aha, I see. Slaverun? Actually I now associate the use of this amputator framework in Slaverun. Slaverun is interesting, but the lack of updates in recent years (possibly abandoned LL or something happened to it) means there is no longer any reason to return to it. It's also a shame that no one from LL wants to revive it. I would love to train my little slave in Slaverun (currently it is only that we enslave and nothing more)
coronelwirs Posted November 30, 2024 Posted November 30, 2024 23 minutes ago, Merisca15 said: Hey, I'm really excited about the new quest but sadly I have some trouble there too. In the Thalmor Headquarter in Solitude I followed the guard upstairs where he talked to the Emmisary (I suppose) but there is no one. Is anyone supposed to already be there? I've updated to an existing game and already finished the Civil War and the Diplomatic Immunity quest, could that cause any problems? I may be wrong, but the civil war played out on the side of the storm brothers blocks the embassy. Anyway, I read about it somewhere, I didn't check it myself. It is better not to go through the main quests of the campaign in such mods. Archmage, the chief companion, Dark brotherhood, these quests will definitely not be related to mods, or the outcome of the passage does not affect. But it's better to avoid third-party quests, I so missed one Argonian, since I killed him at the beginning of the game, the one in the cave west of solitude. The smuggler. His brother will ask me to turn off the beacon.Â
coronelwirs Posted November 30, 2024 Posted November 30, 2024 I have an idea about future quests with Balazar. For Winterhold, we take the idea of Blahity as a basis, And now let's change what. Initially, it was like we were trying to limit Balazar's power, but I would advise to limit the power of our dovakini so that she would be forever connected to Balazar and of course she was completely loyal only to him, total control. Depending on the sequence of this city, Whiterun, at this stage our adventures with Balazar are already long and it's time for him to identify himself as your master visually. This city has farms, animals, and how to identify which sheep, pig or lamb belongs to whom? Stigmatize. Branding Device of doom. After this procedure, your dovakini will have to go through all the farms and offer their owners sexual services, including animals.  1
coronelwirs Posted November 30, 2024 Posted November 30, 2024 4 hours ago, killer905 said: Aha, I see. Slaverun? Actually I now associate the use of this amputator framework in Slaverun. Slaverun is interesting, but the lack of updates in recent years (possibly abandoned LL or something happened to it) means there is no longer any reason to return to it. It's also a shame that no one from LL wants to revive it. I would love to train my little slave in Slaverun (currently it is only that we enslave and nothing more) I recently passed slaverun, conceptually it is quite interesting, but as for the implementation. This is a cruel tin. In fact, everything needs to be completely redone there, NPCs from the mod are constantly following you, scripts overlap each other, sometimes two quests are launched simultaneously and your character is rushing around trying to get into branding or initiate sex animation. NPCs are also lost all over the map and have to be returned to Whiterun. What disappointed me is that the mod does not reward you for evil passing, that is, playing a weak-willed slave. As a result, the standard bad ending is like in Ravenous, but there it is a feature of the mod. As a result, there is no advantage in going through all the workouts including pain slut.
coronelwirs Posted November 30, 2024 Posted November 30, 2024 5 hours ago, blahity said: It almost sounds like our "lectures" would be rebuilding Winterhold or expanding the College. That could lead to compatibility issues with mods that alter Winterhold or the College. Maybe a new building just outside of the town, between Winterhold and Saarthal? Â If Balazar demands a series of unique "lectures" that can't be found anywhere else who better to enlist the talents of than the members of the college? Gold can buy a lot of research materials, and the archmage looks like she's having a good time. One by one Balazar convinces members to join his "lecture hall" project, and maybe convinces a few of the ladies to join the archmage. that's right, we can even compile the rebuild with some rebuild version of winterhold or try to do something yourself. At least clean up the burned houses
killer905 Posted November 30, 2024 Posted November 30, 2024 1 hour ago, coronelwirs said: I recently passed slaverun, conceptually it is quite interesting, but as for the implementation. This is a cruel tin. In fact, everything needs to be completely redone there, NPCs from the mod are constantly following you, scripts overlap each other, sometimes two quests are launched simultaneously and your character is rushing around trying to get into branding or initiate sex animation. NPCs are also lost all over the map and have to be returned to Whiterun. What disappointed me is that the mod does not reward you for evil passing, that is, playing a weak-willed slave. As a result, the standard bad ending is like in Ravenous, but there it is a feature of the mod. As a result, there is no advantage in going through all the workouts including pain slut. A few years ago it wasn't that I had such problems, but I might as well not remember them.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/26/2024 at 7:20 PM, lordbor said: I tried disabling NFF. But I don't have any more ideas. I don't remember that any other mods influenced the behavior of horses. I have a lot of combat mods that could possibly have influenced something. Also, your mod is located at the very bottom of the download and on top of the other mods. I'm not sure. The code should definitely be blocking the normal horse activation. Is anyone else having problems activating the horse at the Embassy party? On 11/26/2024 at 7:20 PM, lordbor said: *This horse became my main one and it began to appear in the stables. And the sex dialog box still appears on it.* Do you mean the horse in the Embassy party?
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/26/2024 at 8:02 PM, Xhalia said: Just to add, it would be nicer if those guards would not carry a shield as that looks strange during the whipping animation (and perhaps no helmets as well). I agree. The shield clips through the player. I'll remove in next version.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/26/2024 at 9:49 PM, zwdragonbone8314 said: Hi, Corwen is not following me as I choose to let her wear the mask and following me. All the conversation with guard outside the door is working fine and when my PC enter the embassy, Corwen is not following. When my PC go out again, the dialogue with Corwen about meeting her father start, but my PC and Corwen is outside the embassy. Basically for me, the problems start when my PC enter the embassy. None of the scene working intended. Only after my PC being sent to prison then the scene start to work properly. I checked the navmesh, door teleport marker and door and its all set up properly to allow followers to follow the PC inside. And, of course, it's working for me and others. If teleporting Corwen to you doesn't work, then you may have to leave her behind. She's not essential for the quest, but then you have to choose dialogue not to bring her or the quest won't advance properly.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/27/2024 at 12:40 PM, pinky6225 said: Really enjoying the mod so far, quests are a lot more interesting than i was expecting, thanks for the mod. Â Had one issue though while doing Markarth when i was sent to speak to the guard captain, as it happened it was night time so Balazar was in daedric form so while the guard captain referred to him as a husky no sex scene played after the dialogue with him (assume one should of the PC with the husky) and then random guard attacked Balazar and ended up being killed. Quest itself did carry on as i'm now at hags redoubt but a restriction of when you can speak to the guard captain time wise so Balazar is in the correct form might be good. Thanks for the note. I'll include this in the next version.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/27/2024 at 1:05 PM, MAXIMVStheGREAT said: Some feedback on the newest version (.944 I think it is): Thalmor Embassy worked OK for me. Colwen is now at the castle in Solitude. Frost Giant encounter triggered a 'Colwen' dialogue box, but progressed OK. Then, on my return to Elisif with Balazar, their encounter also triggered a 'Colwen' Dialogue box. Elisif speaks to Torig/Balazar OK but the scene does not progress onwards from there. What would be the best point to pick up a previous save to work through this again?  This is a truly GREAT mod, by the way! Thanks. Do you happen to remember what Corwen dialogue was being said by other NPCs? Even a couple of words from it would be helpful. As for the quest progress, if Elisif is in her bedroom and Balazar is following and Elisif force greets you, and Balazar begins his dialogue scene with Elisif, then everything seems to be working well at that point. You shouldn't have to go back further than entering the bedroom after visiting the Forgotten Vale. Where does the quest stop? Does Balazar summon Torygg? Does he take Elisif to bed?
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/28/2024 at 8:36 AM, coronelwirs said: Solitude's quest has just passed. It's certainly superbly thought out, hats off. Just tell me, Gristle, were you a little inspired by the slaverun mod? I've caught such flashbacks about pain slut😅 Thanks. Actually, I've never played the slaverun mod. I've played Cursed Loot a lot, and sometimes Devious Followers. I guess Balazar is most similar to a Devious Follower. There's actually a lot of (currently disabled) logic and dialogue in the mod where he can give you sexual tasks to entertain him. I just ran out of time to fine tune it, but it should show up in a future release.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/28/2024 at 9:48 AM, killer905 said: Originally in the Embassy there was no ‘Jordis’ just a different name, but there was an NPC looking like her (He used Jordis' look) also when testing the development versions, then I suggested to give her the name Jordis and give dialogues depending if the PC is Thane Haafingar or not. Yeah, I was being lazy and using existing NPC models for Embassy NPCs (and randomly used Jordis' model), and also so that player's NPC appearance mods would copy over. But killer905's suggestion to actually make her Jordis was a good one. The generic bard/server also became Illdi. Using existing NPCs made the quest more immersive, and also makes for good post-quest content.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/28/2024 at 6:12 PM, meixuesanbu said: Hi there, Is there any way to use female Balazar to complete every quest now? I found Riften quests still require male Balazar to complete. Not yet. I added her while doing the Markarth quest, and of course, made it work for both Balazars during the new Solitude quest, but haven't gone back yet and changed the Riften quest to recognize and use her. I'll try to do this in the next version.Â
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/29/2024 at 3:21 AM, coronelwirs said: So it's a great idea, I'm always in favor of having story characters in such quests, it makes them more than lore-friendly. Besides, now we have 3 candidates for the role of Balazar's whores at once. Jarl Elisif seemed pleased with the demonic penis, Jordis wants to try sex with dogs, and the golden ass has already accepted her deepest desires. It would be funny if Lydia wanted exotic things too. Using Lydia in Whiterun makes sense, since it's very easy to have access to her as a follower/housecarl, compared to Jordis, for example. On 11/29/2024 at 3:21 AM, coronelwirs said: Personally, I want to see what he comes up with for Windhelm, Ulfric does not have such weaknesses as Elisif. And anyway, of all the Jarls, I respect only him. The others on his background are just mice Still need to expand on it, but the current idea for Windhelm is to clean up the unused "Windhelm Pit" content that is in the vanilla game, and make use of that -- for the entertainment of the Jarl and Windhelm's citizens. Here's what the unfinished worldspace looks like:  1
Gristle Posted November 30, 2024 Author Posted November 30, 2024 On 11/29/2024 at 5:45 AM, coronelwirs said: Markart... well, if there are Dwemers toys again, then it's boring, as it already was. And it's illogical to weave Falmers there, like again, they are somehow underground all over Skyrim. Markarth is already done and in the mod! There are Dwemer toys, but no Falmer and lots of other things.
Gristle Posted November 30, 2024 Author Posted November 30, 2024 8 hours ago, Merisca15 said: Hey, I'm really excited about the new quest but sadly I have some trouble there too. In the Thalmor Headquarter in Solitude I followed the guard upstairs where he talked to the Emmisary (I suppose) but there is no one. Is anyone supposed to already be there? I've updated to an existing game and already finished the Civil War and the Diplomatic Immunity quest, could that cause any problems? If you followed a guard upstairs you're in the right place. Meaning, you're in the alternate mod-added Thalmor HQ cell. As killer905 mentioned, there should be a female Thalmor and two huskies upstairs. Are you seeing the dogs? These are all mod-added NPCs, so vanilla quest status should not affect them.
killer905 Posted November 30, 2024 Posted November 30, 2024 1 hour ago, Gristle said: The code should definitely be blocking the normal horse activation. Is anyone else having problems activating the horse at the Embassy party? I have NFF too but no problems with horse.
Guest Posted December 1, 2024 Posted December 1, 2024 maybe the best adult quest mod I've played in a while.
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