Mavari001 Posted January 9, 2025 Posted January 9, 2025 13 hours ago, killer905 said: Have you tried talking to the bear? If no animation appears after the dialogue, it means there is no animation for the bear. Or is it not possible to talk to the bear? Yeah, fucked it, it's just that Elenwen's dialogue afterwards doesn't trigger anything. Like, I can fuck the bear, animation plays, it tells me to speak to her, and then her dialogue to continue plays where she says something like "Guards, get rid of this thing!" and then nothing happens.
killer905 Posted January 9, 2025 Posted January 9, 2025 (edited) 4 hours ago, Mavari001 said: Yeah, fucked it, it's just that Elenwen's dialogue afterwards doesn't trigger anything. Like, I can fuck the bear, animation plays, it tells me to speak to her, and then her dialogue to continue plays where she says something like "Guards, get rid of this thing!" and then nothing happens. At this point, the bear leaves the room and Elenwen say something. You can try to wait 1 hour. setstage BLZR_Solitude2 130 or setstage BLZR_Solitude2 140 In stage 140 Elenwen she have some dialogue and after this Wolf come to room to get some wet girl :3 sqs setstage BLZR_Solitude2 will show what stage you have now and just type other number e.g. 150 etc. but some stages are for only PC and some are for PC and Corwen so donlt try fuck up. Edited January 9, 2025 by killer905
Guest Posted January 9, 2025 Posted January 9, 2025 On 1/8/2025 at 3:25 AM, Mavari001 said: In the Thalmor Embassy quest, everything works fine until after the bear. When I attempt to advance to whatever happens afterwards, Elenwen's dialogue doesn't trigger anything. Is there a setstage command that might help here? I'm not sure what could be causing this issue, looked thoroughly through this thread to see if anyone else had this problem. that part worked without issue for me and the last scene made me laugh pretty good given the wolf comes back and rails elenwen lol but diplomatic immunity never started and it was the quest i was on i never started balazar at this point in the save and this quest from balazar auto started and over rode the main quest when i used the MQ door like your supposed to
Serenity_XXI Posted January 9, 2025 Posted January 9, 2025 Hey, so I have a weird problem... I was playing through the Foresworn quest. I got to the point when the next objective is to search the ruin for more information. At this point I saved my game and quit. Later when I returned to play and loaded my save, suddenly all the Foresworn became hostile... WTF??! Now can't progress through the quest because they just attack me on sight... I tried reloading multiple times, undressing and then putting on Lynara's Foresworn armor (in case that was the trigger for them not to attack me), but nothing helps. Is this salvageable?
killer905 Posted January 10, 2025 Posted January 10, 2025 3 hours ago, Serenity_XXI said: Hey, so I have a weird problem... I was playing through the Foresworn quest. I got to the point when the next objective is to search the ruin for more information. At this point I saved my game and quit. Later when I returned to play and loaded my save, suddenly all the Foresworn became hostile... WTF??! Now can't progress through the quest because they just attack me on sight... I tried reloading multiple times, undressing and then putting on Lynara's Foresworn armor (in case that was the trigger for them not to attack me), but nothing helps. Is this salvageable? You probably have to go all the way back to the save where you are outside the Forsworm camp. Generally, it's when you complete the Springran test, goat and later troll, and go walk around the camp. It's after you free the prisoner that they become hostile anyway, I just don't know if you kill them before realise prisoner, it doesn't breake the quest in some way.
Serenity_XXI Posted January 10, 2025 Posted January 10, 2025 6 hours ago, killer905 said: You probably have to go all the way back to the save where you are outside the Forsworm camp. Generally, it's when you complete the Springran test, goat and later troll, and go walk around the camp. It's after you free the prisoner that they become hostile anyway, I just don't know if you kill them before realise prisoner, it doesn't breake the quest in some way. Hey thanks for your help! I appreciate it. What I ended up doing though was just add my character to the Foresworn faction temporarily (using console commands), that stopped them from attacking me, and gave me the ability to complete the quest. Saved some time rather than having to load an earlier save and do it all again 😅
killer905 Posted January 10, 2025 Posted January 10, 2025 11 minutes ago, Serenity_XXI said: Hey thanks for your help! I appreciate it. What I ended up doing though was just add my character to the Foresworn faction temporarily (using console commands), that stopped them from attacking me, and gave me the ability to complete the quest. Saved some time rather than having to load an earlier save and do it all again 😅 Good for you ❤️ 1
Raven 54 Posted January 10, 2025 Posted January 10, 2025 14 hours ago, killer905 said: Generally I am using this mod again and I have a question. When we got done wiping out the followers of Clavicus Vile in the mine, quest log states gain favor with the Jarl's of Riften, Markarth, Solitude. Do I have to do them in that order or can one go to any of those Jarl's? Thanks for the answer and the mod!
killer905 Posted January 10, 2025 Posted January 10, 2025 23 minutes ago, Raven 54 said: I am using this mod again and I have a question. When we got done wiping out the followers of Clavicus Vile in the mine, quest log states gain favor with the Jarl's of Riften, Markarth, Solitude. Do I have to do them in that order or can one go to any of those Jarl's? Thanks for the answer and the mod! Any order. But @Gristle is the author, not me I just help in testing some stuff. 2
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 12/31/2024 at 10:44 PM, JustPanama said: Hi. I'm have trouble with Riften scooma quest... When i enter naked at the docks ''party''... well, nothing happend, just all of them stop stand still Sorry for the slow reply. If you're seeing the "gang" inside the warehouse after entering, try the following console command: setstage BLZR_Riften 120 That should cause one of the gang members to force greet your PC. As for why this might happen, how did you get to the warehouse? Did you follow the marker through the town gate to the docks? Did Maul force greet you on the way to the warehouse?
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/4/2025 at 7:10 AM, tomee22 said: i have create a new campagin and havent play the camapgn with my character, WHERE can i find the hidden Entrance to Forgotten VALE ?! haven found it near pinefrost Tower It's at the end of the high mountain snow-covered road that goes past Pinefrost Tower, near where it cuts back down the mountain. There is a crevice at the end of the road there. BUT... it's only open when you get to that point in the Solitude quest. Going there early could mess up the quest. If I open it early, and remove the crystal key until the quest starts, then you wouldn't be able to go further into the Vale (though the magic portal). On the other hand, if I left the key, then it might not be there when the quest is run and it is needed.
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/4/2025 at 8:24 AM, tomee22 said: Whats the last Quest in this version, i have gain all the favor fron the Jarls, last one in Solitude, and now...havent a become a new quest ? There are currently only three Jarl quests: Riften, Markarth and Solitude. They can be run in any order. The next version will include a quest in Windhelm or Whiterun.
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/5/2025 at 5:47 AM, bx007zx12 said: yes,I have it. You mean if I can't control my player,the NPC "Drellus" will not appear? It likely means something is getting stuck with the command to enable player controls. The command right after that is to display the objective ("Try to get your bearings and recover from the unusually potent skooma.") and the command right after that one is the Drellus force greet command. So, it seems like the code is getting stuck on the command to enable player controls. Are you seeing that objective?
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/5/2025 at 11:41 AM, devijons said: In first Solitude quest game crashes upon quest "Demon Whore" completion. The same happens if use setstage BLZR_Solitude 170. How to resolve this issue? If you're seeing the banner for Demon Whore quest completion, then what is happening is the next quest is starting up. Do you see the message that the "The Party Favor" quest is starting? In any case, when that quest starts it sets up the scene at the Thalmor Embassy: enables the party guest carriages and drivers, opens the gate, swaps the Embassy doors (so that you enter a clone of the embassy), disables some aggressive Thalmor, etc. Do you have any mods that modify the Thalmor Embassy environment?
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/7/2025 at 10:59 PM, RandomKhajiit said: so, this mod overrides diplomatic immunity with its own quest even if you never start balazars. This mod doesn't make any changes to the Embassy area until the second part of the Balazar Solitude quest starts ("The Party Favor"). Then it does make changes to the Embassy grounds, but they are unwound after it finishes. And the inside of the Embassy is a copy and everyone in the Embassy is a clone. So, no affect on vanilla NPCs, and no interior mods. As killer905 mentioned, you shouldn't run the Balazar Solitude quest while you are running Diplomatic Immunity. However, I've tested running Balazar's quest both before and after running Diplomatic Immunity with no problems.
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/8/2025 at 5:00 PM, Mavari001 said: Yeah, fucked it, it's just that Elenwen's dialogue afterwards doesn't trigger anything. Like, I can fuck the bear, animation plays, it tells me to speak to her, and then her dialogue to continue plays where she says something like "Guards, get rid of this thing!" and then nothing happens. That means the bear can't get out. Sometimes NPCs block the exit (the back door) where the bear is trying to get to. In my games, the bear eventually pushes through or teleports there. So, I would try waiting a minute. If that doesn't work, you can also try going up and ramming the NPC out of the way. If that doesn't work, use the following console command: setstage BLZR_Solitude2 140 But then the bear will still be around and in the way.
Gristle Posted January 10, 2025 Author Posted January 10, 2025 On 1/8/2025 at 7:10 AM, Whatevs120 said: I have a couple of issues with the thalmor embassy quest. It started up when I went there for the main story mission, even though I never started Balazar's Quest and it removes quest items from my inventory that I couldn't even remove myself. Otherwise it seems to run smoothly, but the whipping scenes take forever to finish for me. Maybe it's due to my ADXP combat mods changing the way whipping works This is puzzling. The guard that greets you (and strips you) in the Balazar mod is initially disabled and is not enabled until the Balazar mod sends you to the Embassy. I don't know how to explain this. In any case, anything taken by that guard is stored in a chest upstairs in the Embassy guard house, so you can get it back. 1
Raven 54 Posted January 11, 2025 Posted January 11, 2025 (edited) I can't find the signet ring in the residence, looked everywhere, know it is here somewhere, no marker which is ok, my eyes have very poor vision so I missed it somewhere. Escaped the jail, defeated the guard, the prompt came up saying to search the residence, defeated the two thalmor and the civilian, still cannot find it. Edit; found it finally! 18 hours ago, killer905 said: is the author, not me Well Thanks for your part anyway! @Gristle Thank You for continuing the story, your work and support for this mod! Edited January 11, 2025 by Raven 54
killer905 Posted January 11, 2025 Posted January 11, 2025 14 minutes ago, Raven 54 said: I can't find the signet ring in the residence, looked everywhere, know it is here somewhere, no marker which is ok, my eyes have very poor vision so I missed it somewhere. Escaped the jail, defeated the guard, the prompt came up saying to search the residence, defeated the two thalmor and the civilian, still cannot find it. Edit; found it finally! Well Thanks for your part anyway! @Gristle Thank You for continuing the story, your work and support for this mod! Well hidden, right? :3
Raven 54 Posted January 11, 2025 Posted January 11, 2025 1 hour ago, killer905 said: Well hidden, right? :3 with me it is the blind leading the blind!
Raven 54 Posted January 11, 2025 Posted January 11, 2025 (edited) @Gristle Question, would I be asking too much for links to be posted on the download page, for the exact v of MNC & ZAZ you want us to use?? I can't seem to find either. I have mnc 15_6 I use SE 1.5.97 Edited January 11, 2025 by Raven 54
JuliusXX Posted January 12, 2025 Posted January 12, 2025 (edited) On 1/11/2025 at 12:48 AM, Gristle said: This is puzzling. The guard that greets you (and strips you) in the Balazar mod is initially disabled and is not enabled until the Balazar mod sends you to the Embassy. I don't know how to explain this. In any case, anything taken by that guard is stored in a chest upstairs in the Embassy guard house, so you can get it back. This same thing happened to me today. I haven't started The Balazar quest yet and the Diplomatic Immunitry quest started the Balazar's quest when I entered the embassy. Edited January 12, 2025 by JuliusXX
Gristle Posted January 12, 2025 Author Posted January 12, 2025 29 minutes ago, JuliusXX said: This same thing happened to me today. I haven't started The Balazar quest yet and the Diplomatic Immunitry quest started the Balazar's quest when I entered the embassy. Do you mean when you got off the carriage on the embassy grounds, or when you entered the embassy building? In other words, you arrived by carriage right? And then did a guard greet you and strip you? Was Corwen sitting on the back of the carriage? Did she force greet you? Or did the Diplomatic Immunity quest run as normal until you actually entered the embassy building itself? I'm trying to figure out the exact moment that the Balazar quest started.
JuliusXX Posted January 12, 2025 Posted January 12, 2025 (edited) 28 minutes ago, Gristle said: Do you mean when you got off the carriage on the embassy grounds, or when you entered the embassy building? In other words, you arrived by carriage right? And then did a guard greet you and strip you? Was Corwen sitting on the back of the carriage? Did she force greet you? Or did the Diplomatic Immunity quest run as normal until you actually entered the embassy building itself? I'm trying to figure out the exact moment that the Balazar quest started. The Diplomatic Immunity quest run as normal until I opened the door to the Embassy. But I think I found the reason. I loaded an earlier save and when I arrived to the Embassy the door to the embassy looked a bit weird. So I opened the console and clicked on the door. The door was from this mod and after I disabled it I was able to use the original door and continue the Diplomatic Immunity Quest. So the problem is that the door to the embassy is wrong and activates the Balazar's quest. Edited January 12, 2025 by JuliusXX
whatisitimbored2 Posted January 12, 2025 Posted January 12, 2025 I've installed the mod but for some reason the MCM menu isn't showing up? Any possible reasons for this? Anyone else ever faced this issue?
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