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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
5 hours ago, Gristle said:

Not yet. I added her while doing the Markarth quest, and of course, made it work for both Balazars during the new Solitude quest, but haven't gone back yet and changed the Riften quest to recognize and use her. I'll try to do this in the next version. 

Thanks for reply! Hope you may add some falmer scenes in the future updates, also if you consider expand Balazar's range to Solstheim, please add more rieklings (include riekling riders) and boar scenes🙂

Posted
7 hours ago, Gristle said:

Markarth is already done and in the mod! There are Dwemer toys, but no Falmer and lots of other things.

I'm sorry, it slipped my mind)))) I realized it later, I've been through it for a long time and I've already forgotten

Posted
7 hours ago, Gristle said:

Using Lydia in Whiterun makes sense, since it's very easy to have access to her as a follower/housecarl, compared to Jordis, for example. 

Still need to expand on it, but the current idea for Windhelm is to clean up the unused "Windhelm Pit" content that is in the vanilla game, and make use of that -- for the entertainment of the Jarl and Windhelm's citizens. Here's what the unfinished worldspace looks like:

 

File:SR-npc-Pit Fan.jpg

Oh, won't this location break my Windhelm? This city has been changed for me, and in general, almost all cities have been slightly redone, As I understand it, there will be obscenities in this fighting pit, as in the circle of lust mod? 

It certainly looks interesting.

Posted
2 hours ago, coronelwirs said:

Oh, won't this location break my Windhelm? This city has been changed for me, and in general, almost all cities have been slightly redone, As I understand it, there will be obscenities in this fighting pit, as in the circle of lust mod? 

It certainly looks interesting.

As you don't have any mod changing this location (it is normally not used in the game), it doesn't really matter how much the city is changed. 

Posted
8 minutes ago, killer905 said:

As you don't have any mod changing this location (it is normally not used in the game), it doesn't really matter how much the city is changed. 

as I understand it, this location is not part of the city, but was personally added by Gristle?

Posted
1 hour ago, coronelwirs said:

as I understand it, this location is not part of the city, but was personally added by Gristle?

No, no. This location is in the game, but you won't normally get there, but only with the command ‘coc WindhelmPitEntrance’. This is from a cut content (unused cell).

Posted
55 minutes ago, killer905 said:

No, no. This location is in the game, but you won't normally get there, but only with the command ‘coc WindhelmPitEntrance’. This is from a cut content (unused cell).

wow, I often hear something about cut-out content. They are completely lazy, they have not been able to add this content for so many years

Posted

Seems like Solitude part of the quest breaks if Balazar is female.
 

Spoiler

After you surrender at the start of "The demon whore", Bolgir's dualogue plays normally, but Elisif`s dialogue doesn't.

 

Posted
15 hours ago, Gristle said:

If you followed a guard upstairs you're in the right place. Meaning, you're in the alternate mod-added Thalmor HQ cell. As killer905 mentioned, there should be a female Thalmor and two huskies upstairs. Are you seeing the dogs? These are all mod-added NPCs, so vanilla quest status should not affect them.

Yes, the dogs are both there. And the guard adresses the Emmissary as if she's there. That's the last thing that's happening

Posted
On 01.12.2024 at 04:36, Gristle said:

Код определённо должен блокировать обычную активацию лошади. У кого-нибудь ещё есть проблемы с активацией лошади на вечеринке в посольстве?

Вы имеете в виду вечеринку horse in the Embassy?

Да, все верно. Именно эта лошадь на этой вечеринке. Так как скрипт не может завершиться, диалоговое окно конкретно на этой лошади появляется постоянно. Но меня это уже не сильно волнует, я вернул свою прошлую лошадь.

Posted

Question on the Thalmor Embassy fixes; should this override the vanilla Diplomatic Immunity quest? I was in that part of my play through and when I entered the embassy it triggered the quest from this mod. I do not have the embassy work authorization letter, and my previous play throughs with this mod enabled have worked as expected in this part of the blades questline.

Posted

Any way to safely skip the first Balazar quest? I want to try out the Solitude and Markarth quests, but feel like I've played the first quest a lot and don't really want to play through it again at the moment.

Posted
On 12/1/2024 at 6:37 PM, DayTri said:

Any way to safely skip the first Balazar quest? I want to try out the Solitude and Markarth quests, but feel like I've played the first quest a lot and don't really want to play through it again at the moment.

You can skip the Riften quest, but there's no way at present to skip the priestess and Clavicus Vile parts of the quest. Just go to one of the other Jarls after the Clavicus Vile temple is done.

Posted
On 12/1/2024 at 4:56 PM, foreveraloneguy said:

Question on the Thalmor Embassy fixes; should this override the vanilla Diplomatic Immunity quest? I was in that part of my play through and when I entered the embassy it triggered the quest from this mod. I do not have the embassy work authorization letter, and my previous play throughs with this mod enabled have worked as expected in this part of the blades questline.

No. It does not override the Diplomatic Immunity quest. It's been tested pre-Diplomatic Immunity and post-Diplomatic Immunity. But I wouldn't advise starting it in the middle of Diplomatic Immunity. When you say "entered the Embassy" do you mean entered the Embassy grounds, or entered the Embassy building? Did you arrive by carriage? This mod creates a different interior of the Embassy building, so there should be no conflicts inside. Outside is possible.

Posted
On 12/1/2024 at 3:32 AM, Vrikolak said:

Seems like Solitude part of the quest breaks if Balazar is female.
 

  Reveal hidden contents

After you surrender at the start of "The demon whore", Bolgir's dualogue plays normally, but Elisif`s dialogue doesn't.

 

Thanks for the note. I will check and fix.

Posted (edited)

While not really into bestiality I still liked the quests in this mod a lot. Particularly the Solitude quest is pretty good so far (still early into it, just left the Thalmor Embassy).

One suggestion though. You should really, really make it more clear, that the only quest item save way to go about this is to have a Thalmor soldier in the Thalmor Headquarters help you store your items. I tried the chest, found I can't put the quest items into it and decided to store my stuff in the NFF Chest instead, just in case. At this point my assumption was that quest items will not get removed (same as in the vanilla Diplomatic Immunity quest). Now I've nine quests with missing quest items, so I either have to add those manually again and hope that works or redo the Party Favor quest. Both options are kinda undesirable. I only found out now (reloading an old save) that using the help of a soldier will store all items, including quest items in the chest. A tad late. 😛 
Alternately, I guess you could use a quest items save removal script.

Edited by Talesien
Posted

i stated the quest in temple of mara, and have to go into a dungeon against silver hand from aela. the dog is always attacking the enemies, there is no way to keep him away from that or waiting outside the dungeon.  Not my style of Gameplay. 

Posted (edited)
56 minutes ago, Talesien said:

While not really into bestiality I still liked the quests in this mod a lot. Particularly the Solitude quest is pretty good so far (still early into it, just left the Thalmor Embassy).

One suggestion though. You should really, really make it more clear, that the only quest item save way to go about this is to have a Thalmor soldier in the Thalmor Headquarters help you store your items. I tried the chest, found I can't put the quest items into it and decided to store my stuff in the NFF Chest instead, just in case. At this point my assumption was that quest items will not get removed (same as in the vanilla Diplomatic Immunity quest). Now I've nine quests with missing quest items, so I either have to add those manually again and hope that works or redo the Party Favor quest. Both options are kinda undesirable. I only found out now (reloading an old save) that using the help of a soldier will store all items, including quest items in the chest. A tad late. 😛 
Alternately, I guess you could use a quest items save removal script.

Understood. I can make that more clear or just remove the option to store the items yourself. I assume what happened is you were still carrying your quest items when you got to the gate guard at the embassy, and when he (or she) stripped you again, your quest items were removed. The items that the gate guard removes are also stored in a chest. That chest is in the Thalmor embassy guard barracks. That's the building to your left as you enter the Thalmor Embassy gate. It's normally locked but running the Solitude quest in this mod unlocks it. If you don't mind fighting some Thalmor guards, you can go back there, go upstairs, find the chest and get your things back. (You might have to TCL through the front gate though. It gets returned to its normal state of being closed and locked after you go back to Solitude and talk to Balazar.)

Edited by Gristle
Posted (edited)
51 minutes ago, shiagwen said:

i stated the quest in temple of mara, and have to go into a dungeon against silver hand from aela. the dog is always attacking the enemies, there is no way to keep him away from that or waiting outside the dungeon.  Not my style of Gameplay. 

Fair point. There are options to get permanently get rid of or temporarily dismiss Balazar or ask him to wait after the completion of the priestesses quests. However, the first part of the mod is "breaking the curse" that binds you to Balazar.  So, it wouldn't fit into the story to give the PC options to leave him behind during the first stage of the mod. Being able to command him to stop attacking at this stage also doesn't really fit into the story, because he's <SPOILER>

Spoiler

discovered to be a very powerful, high-ranking and dominant figure.

 

However, as the story progresses, he does soften up a bit. For example, after the priestesses quest, you can ask him (in his true form) to wait at any point in dungeons, and he will let you fight the dungeon yourself and will teleport to you when you exit the dungeon. I understand not wanting mods that interfere with your preferred style of game play, but in this case it is temporary. So, I would encourage you to complete Balazar's first quest (breaking the curse) before doing other quests or giving up on the mod.

Edited by Gristle
Posted

AI generated voice files for the FemaleYoungEager voice lines from the 0.944 update, so lines not included in kamithemoon's voicepack.

This is my first attempt at doing voice lines so I have probably (almost definitely) missed some and I only had enough credits for one voice, so I chose FemaleYoungEager as this covers Elisef, Jordis, Corwen and Illdi. 
Hopefully kamithemoon will update their amazing voicepack, but until then I hope this is useful.
https://mega.nz/file/Z3V2FSpS#SXgWB2N1i-G-yetlqp0QZlWYitsZFtnZo_D-89hA_1c

 

Posted
17 hours ago, Gristle said:

No. It does not override the Diplomatic Immunity quest. It's been tested pre-Diplomatic Immunity and post-Diplomatic Immunity. But I wouldn't advise starting it in the middle of Diplomatic Immunity. When you say "entered the Embassy" do you mean entered the Embassy grounds, or entered the Embassy building? Did you arrive by carriage? This mod creates a different interior of the Embassy building, so there should be no conflicts inside. Outside is possible.

 

I arrived by carriage as part of the vanilla diplomatic immunity quest.  When I entered, the quest "the party favor" started. I bailed out, reloaded back to before I got on the carriage, went through that section again and when I got to the embassy I clicked on the door and the ID was "blzr_embassyfrontdoor". I disabled that ref, entered via the vanilla door, and got the vanilla quest. So I reenabled blzr_embassyfrontdoor and went on with my day. This is with Balazar's Bitch v0.944 SE.7z, which was installed prior to starting diplomatic immunity. In fact, this is a completely new game that I started with 0.944.

The record flags are set to "persistent". Shouldn't it be "initially disabled" and the ref only enabled when the relevant quest starts?

Posted

Hi,

 

Wanted to congratulated you on a mod well done, got almost no issue playing it :).  You did an awesome quest kudos on a story well written 👍,  I'm looking forward to the other parts.  

 

Just one little thing:  I could not approach the Forsworn, they were hostile regardless of having the full Lynara's set, including the headwear I added with the console.  Finally, I had to resolve myself to use the console once more and add the forsworn faction to complete that part of the quest.  Beside that all went well. 

 

Thanks again for a mod well made. 😁

Posted
7 hours ago, Snook001 said:

Hi,

 

Wanted to congratulated you on a mod well done, got almost no issue playing it :).  You did an awesome quest kudos on a story well written 👍,  I'm looking forward to the other parts.  

 

Just one little thing:  I could not approach the Forsworn, they were hostile regardless of having the full Lynara's set, including the headwear I added with the console.  Finally, I had to resolve myself to use the console once more and add the forsworn faction to complete that part of the quest.  Beside that all went well. 

 

Thanks again for a mod well made. 😁

Did you not go there with any follower or on horseback? If so, unfortunately they will attack you.

Posted (edited)
4 hours ago, killer905 said:

Did you not go there with any follower or on horseback? If so, unfortunately they will attack you.

I was on foot and with no followers.  Thanks for the info,  I will try that again, probably I missed something.  Still a very good mod, thanks for taking the time to reply :) 

 

I just tried and it did not work with horse or followers, only with "player.addfac 43599 3".  Thanks again for your time. :) 

Edited by Snook001

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