Vyxenne Posted March 23, 2016 Posted March 23, 2016 I'm running around Skyrim with 3 companions, all of whom are fellow whores. When I solicit someone for sex via "Perhaps you're looking for some company" I would like to find a way to increase the frequency of getting the threesome response "I'm someone who prefers to watch." I've gone through the MCM looking for such a setting but haven't found it so far. Can someone please tell me how I can get more threesomes with TDFPP? On a similar note, how can I get foursomes or *gasp* fivesomes (orgies) with TDFPP? If not possible with this mod, is there another mod somewhere that won't conflict with TDFPP and that provides a way to start three- and four-participant sex? I have tried Matchmaker, but due to the long cast time of the Irresistibly Attractive spells together with the too-short delay before NPC response, I can't get more than 2 casts done before they start with each other- long before I've been able to hit all 4 intended participants (including myself) with a spell. So half the time I end up just standing there watching 2 of my 3 companions having sex. Without my 3rd companion. And *sob* without me. There is a setting in the MCM for 3-some chance, scroll to the bottom and you can change the setting there. Think you're out-of-luck with 4+ with TDF. There are other mods which can do it: Random Sex - increase the multiple partner chance (not sure of the real name, should be on page 2 of the MCM). As the title states, it is random, so the PC may or may not be involved - depends on the settings in MCM. Submit - Smashly did a modified version of submit to allow 4+ animations. He basically modified the temporary "follow me" so you can get 4-5 npcs to follow you to initiate the 4+ animations. Link goes to his post. SL Tools - Has a "Matchmaker queue" where you can queue up PC and/or multiple NPCs to start animations. I have done a 4-way animations, never tried the 5 (yet) but should work. Takes some experimentation to get it to work (have to select receiver, the animation, then the various other parties you want involved). Scent of Sex - Haven't used this one yet, so I have no specifics on whether it supports 4+ animations, but CPU seems to be very thorough so I would expect it can do it. Check out the thread. If you don't have it installed yet, you may want to wait until 1.2 comes out as it has some bug fixes and streamlining that should improve it greatly. Yes, I've already set the TDFPP 3some chance to its max value of 50%. I was more looking for an on-demand type of thing, where whenever I felt like a 3some I could go set that slider to 100% and do a few of those, then set it back to a lower value to allow solo scenes again... SL_Tools sounds intriguing, a Matchmaker Queue would be perfect, and presumably give me on-demand multi-partner scenarios... plus it would be fun to experiment with it as I learned how to use it. Thanks for the other 2 links, I'll check them out as well.
Vyxenne Posted March 23, 2016 Posted March 23, 2016 I'm running around Skyrim with 3 companions, all of whom are fellow whores. When I solicit someone for sex via "Perhaps you're looking for some company" I would like to find a way to increase the frequency of getting the threesome response "I'm someone who prefers to watch." I've gone through the MCM looking for such a setting but haven't found it so far. Can someone please tell me how I can get more threesomes with TDFPP? On a similar note, how can I get foursomes or *gasp* fivesomes (orgies) with TDFPP? If not possible with this mod, is there another mod somewhere that won't conflict with TDFPP and that provides a way to start three- and four-participant sex? I have tried Matchmaker, but due to the long cast time of the Irresistibly Attractive spells together with the too-short delay before NPC response, I can't get more than 2 casts done before they start with each other- long before I've been able to hit all 4 intended participants (including myself) with a spell. So half the time I end up just standing there watching 2 of my 3 companions having sex. Without my 3rd companion. And *sob* without me. There's a mod somewhere around here called "Mass Matchmaker". I use the spell for an entire area and the self spell to have everyone in the vicinity engage in a massive orgy. It'll usually set up multiple 3+ groups when used in that way. I found it. I had already looked at it, but sadly, I was not able to understand what it did due to language issues in the description, so I never installed it. I have d/l it now since you told me what it does and I'll definitely try it. Thanks!!!
Guest Posted March 25, 2016 Posted March 25, 2016 ...snip... Scent of Sex - Haven't used this one yet, so I have no specifics on whether it supports 4+ animations, but CPU seems to be very thorough so I would expect it can do it. Check out the thread. If you don't have it installed yet, you may want to wait until 1.2 comes out as it has some bug fixes and streamlining that should improve it greatly. The current stable version (1.0b) supports up to 3 actors. Don't use version 1.1 that is not really working. Also the upcoming version 1.2 will support up to 3 actors (Target, Source, and Collaborator.) But after this I will add a way to specify the "number of collaborators" (from 1 to 3) so at the end you will be able to play animations (following the rules you will specify) from a single actor up to 5 actors. @WaxenFigure also requested a way to start a rule after another rule is ended. Also this will be in a future version (but it is low priority for me.) With this option you can create full "sex scenes" that go way beyond a simple sex animation. Example: 1) You are fighting with 6 bandits, your heath goes below 10% and one of the bandits will start raping you (V1.2) 2) In parallel the other bandits gets excited, undress, and start masturbating using variants of the masturbation animations. They will not redress at the end (V1.0b, V1.2 to avoid redressing) 3) When the anim involving you ends you stay naked and wear a devious device (V1.2) 4) A new anim starts with with 4 actors enjoining you as victim (V1.3, V1.0b if limited to 3 actors) 5) You unequip the DD and start another animation with 3 actors, while the 2 others will do another anim between them (V1.2) All of that without requiring a single line of code from the users, just a few well defined rules.
Nazzzgul666 Posted March 25, 2016 Posted March 25, 2016 I'm running around Skyrim with 3 companions, all of whom are fellow whores. When I solicit someone for sex via "Perhaps you're looking for some company" I would like to find a way to increase the frequency of getting the threesome response "I'm someone who prefers to watch." I've gone through the MCM looking for such a setting but haven't found it so far. Can someone please tell me how I can get more threesomes with TDFPP? On a similar note, how can I get foursomes or *gasp* fivesomes (orgies) with TDFPP? If not possible with this mod, is there another mod somewhere that won't conflict with TDFPP and that provides a way to start three- and four-participant sex? I have tried Matchmaker, but due to the long cast time of the Irresistibly Attractive spells together with the too-short delay before NPC response, I can't get more than 2 casts done before they start with each other- long before I've been able to hit all 4 intended participants (including myself) with a spell. So half the time I end up just standing there watching 2 of my 3 companions having sex. Without my 3rd companion. And *sob* without me. There's a mod somewhere around here called "Mass Matchmaker". I use the spell for an entire area and the self spell to have everyone in the vicinity engage in a massive orgy. It'll usually set up multiple 3+ groups when used in that way. I found it. I had already looked at it, but sadly, I was not able to understand what it did due to language issues in the description, so I never installed it. I have d/l it now since you told me what it does and I'll definitely try it. Thanks!!! Massmatchmaker should work, but i don't like it because you have no control who will start with whom, and i prefer not to use spells. I'd highly recommend Scent of Sex if you have the time to wait for (some) updates. No idea how long it will take to get fivesomes, but if CPU keeps working like he did during the last months, we talk more about days than weeks i think. It even has the possibility for prostitution by it's own, so actually you don't need anything else for that part, although the dialogues might be better. You might try 1.01b and suggest better dialogues to CPU though, maybe he's willing to use them Btw, were you able to implement your custom dance into TDF? I'm tying to do the same right now and the instructions you got will propably help, but i didn't do more than extracting the bsa so far. OT: Do you have any consensual 4-5somes? Just wondering if i'm missing an animation pack.
Guest Posted March 26, 2016 Posted March 26, 2016 ...snip... Massmatchmaker should work, but i don't like it because you have no control who will start with whom, and i prefer not to use spells. I'd highly recommend Scent of Sex if you have the time to wait for (some) updates. No idea how long it will take to get fivesomes, but if CPU keeps working like he did during the last months, we talk more about days than weeks i think. It even has the possibility for prostitution by it's own, so actually you don't need anything else for that part, although the dialogues might be better. You might try 1.01b and suggest better dialogues to CPU though, maybe he's willing to use them Btw, were you able to implement your custom dance into TDF? I'm tying to do the same right now and the instructions you got will propably help, but i didn't do more than extracting the bsa so far. OT: Do you have any consensual 4-5somes? Just wondering if i'm missing an animation pack. Hi. I am fast but not so fast. 4-some and 5-some are for version 1.5. So probably not less than 2 weeks from now. About adding dance animations to a mod, you can check how I did it for CSB and Shake It!. I can provide help to everybody in doing it if somebody asks.
SexDwarf2250 Posted April 5, 2016 Posted April 5, 2016 I'm noticing an issue in my game where the conversation to become a prostitute, or to hire one of my whores, is missing even though it should not be. I've started a new game. It was there at first, now it isn't. Any thoughts on what might cause this? I've tried resetting the mod, still happens.
nyctophilia Posted April 6, 2016 Posted April 6, 2016 I'm noticing an issue in my game where the conversation to become a prostitute, or to hire one of my whores, is missing even though it should not be. I've started a new game. It was there at first, now it isn't. Any thoughts on what might cause this? I've tried resetting the mod, still happens. 1) Make sure you're using the main file downloaded from one of the mirrors. 2) If 1 = true, compare the downloaded mod archive to the installed mod.
Alkatraz Posted April 8, 2016 Posted April 8, 2016 hello..is intresting but when i start the dialogue after he/she say that follow me nothing appear..they stay sit or continue doing what they are doing...if i ask for pay first and have sex idem nothing appear...any suggestion???
krocoz Posted April 9, 2016 Posted April 9, 2016 Yeah... umm... OK... I am assuming you have downloaded one of the pole dance animations and pole mesh packages. I recal that there are 2 of them, but I don't remember where. In one, the alignment to the pole is a bit off and there's a lot of clipping. The other is a bit better. Please download the FNIS For Modders Documentation (at the writing of this, the current version is 6.2). The most relevant section I want you to refer to is section "5. Syntax of AnimLists". This describes basically, all you need to know to do the basic things with FNIS modding - that is, registering animations. What Vyxenne is asking for above, if you consider what's written in that section of the FNIS documentation, is a "basic" acyclic animation that uses an AnimObject. So, the easiest way to get this animation into the dance system of this mod is to register it as one of the custom animations "BB_CustomDanceAnim1" or "BB_CustomDanceAnim2". First off, place the animation file in the Meshes/actors/character/animations/SexLabTDFAggressiveProstitution folder, and rename it "PoleDance.hkx". In "FNIS_SexLabTDFAggressiveProstitution_List.txt" (the file FNIS for Modders will read; more on that later), the line I use in my own setup is: o -a BB_CustomDanceAnim1 PoleDance.hkx BB_AnimObjectPole But before you go adding that to the bottom of the "FNIS_SexLabTDFAggressiveProstitution_List.txt" in Meshes/actors/character/animations/SexLabTDFAggressiveProstitution I must say that that was written for FNIS 5.5. Why that still works, despite the fact that I run FNIS 6.2 will be explained later. Based on the FNIS 6.2 documentation, it may be more appropriate to use: b -a,o BB_CustomDanceAnim1 PoleDance.hkx BB_AnimObjectPole After you add that line to the bottom of that text file, and save, what happens? Nothing. And that text document will save no matter what you do or what you wrote, so how do you make this cause a change in your game and check that it worked? You need to go to Data/tools/GenerateFNIS_for_Modders, then start up generatefnisformodders.exe and hit "Generate Mod Behavior". Then locate the text file we've been working with. Here's the test! If no error returns, you're fine. What is this really doing? This tool from FNIS reads the text file and makes a behavior file that, briefly speaking, FNIS for Users incorporates into the actual behavior files that Skyrim uses. So let's return to why I use a different line in the text file than I am recommending here. Well, I wrote that line for FNIS 5.5 and the behavior file generated just fine with that (i.e. when I ran FNIS for Modders 5.5 to generate a behavior file). Then, when I use FNIS <whatever version since 5.5> to incorporate that into the behavior files that Skyrim actually uses, well, FNIS for Users doesn't really care what was originally in the text file, whether that code conforms to what the current version of FNIS for Modders would expect' it only cares that the behavior file that FNIS for Modders 5.5 generated will still be acceptable to use, and it is. Hopefully, the line I gave above works for you. If it doesn't try the other one instead. If that doesn't work either, play around with it until FNIS for Modders doesn't report an error. After the behavior file is generated, run FNIS for Users. That's important because the behavior files generated by FNIS for Modders don't actually do anything by themselves. The information needs to be incorporated into the behavior files Skyrim actually uses, and FNIS for Users is responsible for that. Now, if you've got an eye for detail, you'll notice that the line I'm suggesting you use looks quite different from the other lines that are already in the file (the ones I wrote for the public version of the mod, which you downloaded). The major difference is the "o" option and the "BB_AnimObjectPole" that comes after. But how does FNIS know what that is? What is BB_AnimObjectPole? Shouldn't we have to specify a path to the mesh for the pole, like we did for the animation file? No. FNIS actually looks at your .esps and .esms to try to find an AnimObject called BB_AnimObjectPole... And it's not going to find one because we haven't added it. So, let's do that now. Ideally, when you make a mod for a mod, you want to make your edits in such a way that, if the original mod gets updated and you install the update, your edits will remain more or less untouched and still work with the updated mod. Since, I'm not updating this mod anymore, that all goes out the window. In fact, you edited that text file (one of the mods assets which would get updated if you were to download a new version) anyway, so... yeah it went out the window a while ago. I would recommend editing this mod's .esp file in the Creation Kit directly, instead of making a new .esp (though you could do exactly the steps that will follow for a new .esp to the same effect), because of the above. Note that you can make these following edits to any .esp in fact because FNIS simply looks for an AnimObject called BB_AnimObjectPole in ANY plugin! I'll assume you know how to load an .esp in the Creation Kit and save, and all the basics. In the Object Window, go to Miscellaneous > AnimObject. Probably easiest to double-click on "AnimObjectAxe", change the ID to "BB_AnimObjectPole", hit OK, then Yes to "Create a new Form?". Then double-click "BB_AnimObjectPole"; we need to change the mesh it refers to to the pole mesh. First however you need to actually put that pole mesh you have somewhere in your Skyrim install. I don't know if this is an actual limitation or a matter of good form, but .nif meshes are always placed in Data/Meshes/<subfolders> and .dds textures in Data/Textures/<usually the same set of subfolders>. So, you should install that some place convenient. There's no reason you can't put the .nif mesh in the same folder as all of the other animations for this mod, but you'll need to put the texture somewhere. Remember where that somewhere is, because you'll need to use NifSkope to make sure that the correct file path to that texture is in the .nif file. You need to open up the .nif in NifSkope and then click on "BSShadderTextureSet" in the Block List then expand the "Textures" list. Change the file path that is currently there to wherever you put the .dds texture file. If you go in game and stuff doesn't look right... well you're just gonna have to play around a bit in NifSkope and try to get stuff aligned as best as you can, or try to find a better conversion of the animation... Yeah... mod using's great... modding sucks... All that work and it might not even give you satisfying results ^^ Also, I considered uploading how I've got it set up, but my version of the mod has stuff that was added in on private requests and other stuff... So, I can't really upload that because then people might ask why they just wanted the pole dance animation and now there's other stuff they didn't want! Thx for the tutorial. Could u tell us how to make the pole object become an activator which will play the custom animation we want? Thx before.
Vyxenne Posted April 11, 2016 Posted April 11, 2016 I'm running around Skyrim with 3 companions, all of whom are fellow whores. When I solicit someone for sex via "Perhaps you're looking for some company" I would like to find a way to increase the frequency of getting the threesome response "I'm someone who prefers to watch." I've gone through the MCM looking for such a setting but haven't found it so far. Can someone please tell me how I can get more threesomes with TDFPP? On a similar note, how can I get foursomes or *gasp* fivesomes (orgies) with TDFPP? If not possible with this mod, is there another mod somewhere that won't conflict with TDFPP and that provides a way to start three- and four-participant sex? I have tried Matchmaker, but due to the long cast time of the Irresistibly Attractive spells together with the too-short delay before NPC response, I can't get more than 2 casts done before they start with each other- long before I've been able to hit all 4 intended participants (including myself) with a spell. So half the time I end up just standing there watching 2 of my 3 companions having sex. Without my 3rd companion. And *sob* without me. There's a mod somewhere around here called "Mass Matchmaker". I use the spell for an entire area and the self spell to have everyone in the vicinity engage in a massive orgy. It'll usually set up multiple 3+ groups when used in that way. I found it. I had already looked at it, but sadly, I was not able to understand what it did due to language issues in the description, so I never installed it. I have d/l it now since you told me what it does and I'll definitely try it. Thanks!!! Massmatchmaker should work, but i don't like it because you have no control who will start with whom, and i prefer not to use spells. I'd highly recommend Scent of Sex if you have the time to wait for (some) updates. No idea how long it will take to get fivesomes, but if CPU keeps working like he did during the last months, we talk more about days than weeks i think. It even has the possibility for prostitution by it's own, so actually you don't need anything else for that part, although the dialogues might be better. You might try 1.01b and suggest better dialogues to CPU though, maybe he's willing to use them Btw, were you able to implement your custom dance into TDF? I'm tying to do the same right now and the instructions you got will propably help, but i didn't do more than extracting the bsa so far. <snip> No, it's beyond my skills. the activator (the pole) is the problem. I tried to follow the great tutorial but didn't get far. So I took an alternate route but haven't installed it yet.
Nepro Posted April 20, 2016 Posted April 20, 2016 Patch for Khajiit Speak here. Khajiit Speak - TDF Aggressive Prostitution.esp
Guest Posted April 24, 2016 Posted April 24, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ?
WaxenFigure Posted April 24, 2016 Posted April 24, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ? Skyrim is a game where NPCs not in the "loaded" area do nothing at all. When you enter a "new" area the NPCs are positioned according to where their AI packages think they ought to be at that time of the day or if their packages don't have an actual position then they will be in their "starting location" which is why there is always a pack of guards that move into Falkreath when you fast travel there or a crowd of people leaving the Winking Skeever when you fast travel there (fast travel exposes such "concentration points where for laziness reasons they just started a bunch of NPCs from the same point). Understanding that, when you are not there those prostitutes are doing nothing, nothing at all so the mod calculates how much time has passed and how much they would have earned while you were not watching them.
Guest Posted April 25, 2016 Posted April 25, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ? Skyrim is a game where NPCs not in the "loaded" area do nothing at all. When you enter a "new" area the NPCs are positioned according to where their AI packages think they ought to be at that time of the day or if their packages don't have an actual position then they will be in their "starting location" which is why there is always a pack of guards that move into Falkreath when you fast travel there or a crowd of people leaving the Winking Skeever when you fast travel there (fast travel exposes such "concentration points where for laziness reasons they just started a bunch of NPCs from the same point). Understanding that, when you are not there those prostitutes are doing nothing, nothing at all so the mod calculates how much time has passed and how much they would have earned while you were not watching them. So they still "earn" money when the PC is far away ? That's just what i want to know
WaxenFigure Posted April 25, 2016 Posted April 25, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ? Skyrim is a game where NPCs not in the "loaded" area do nothing at all. When you enter a "new" area the NPCs are positioned according to where their AI packages think they ought to be at that time of the day or if their packages don't have an actual position then they will be in their "starting location" which is why there is always a pack of guards that move into Falkreath when you fast travel there or a crowd of people leaving the Winking Skeever when you fast travel there (fast travel exposes such "concentration points where for laziness reasons they just started a bunch of NPCs from the same point). Understanding that, when you are not there those prostitutes are doing nothing, nothing at all so the mod calculates how much time has passed and how much they would have earned while you were not watching them. So they still "earn" money when the PC is far away ? That's just what i want to know Yes they do, and the longer between visits you make the more they will earn and hand over to you. Of course by the time I have a full stable of girls working for me I no longer need the gold because I have the skills I need to make anything I want and can easily raid a dungeon for saleable items should I need more. But is nice to see or hear the girls soliciting customers in the towns (I never use the bed/guard options, I like to see the sex in the open and have it make other NPCs horny too).
Vyxenne Posted April 25, 2016 Posted April 25, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ? Skyrim is a game where NPCs not in the "loaded" area do nothing at all. When you enter a "new" area the NPCs are positioned according to where their AI packages think they ought to be at that time of the day or if their packages don't have an actual position then they will be in their "starting location" which is why there is always a pack of guards that move into Falkreath when you fast travel there or a crowd of people leaving the Winking Skeever when you fast travel there (fast travel exposes such "concentration points where for laziness reasons they just started a bunch of NPCs from the same point). Understanding that, when you are not there those prostitutes are doing nothing, nothing at all so the mod calculates how much time has passed and how much they would have earned while you were not watching them. So they still "earn" money when the PC is far away ? That's just what i want to know Yes they do, and the longer between visits you make the more they will earn and hand over to you. Of course by the time I have a full stable of girls working for me I no longer need the gold because I have the skills I need to make anything I want and can easily raid a dungeon for saleable items should I need more. But is nice to see or hear the girls soliciting customers in the towns (I never use the bed/guard options, I like to see the sex in the open and have it make other NPCs horny too). With almost 3,000 hours in Skyrim (counting the Xbox360 version which I played at launch and now my PC version with over 300 mods and 234 active plugins) I don't have much interest in re-doing all of the quests, and I especially do not like having to kill Paarthurnax or shut down the camps full of horny soldiers (always prime client clusters for me) by resolving the civil war. So I just don't do that any more. Thanks to TDFPP, what Waxen describes here is exactly how I play Skyrim now: as soon as I get out of Helgen, I make a beeline for the nearest Inn and begin living the fantasy of fucking for a living. With all my earnings and arousal rate sliders set to the max, and cleint arousal required set to barely above zero, I can quickly work my per-trick prices to well above 3,000 Septims and much more for threesomes and other bonusable activities. Along the way, I have some amazing good times, make awesome screenshots and videos and establish my stable of 30 working girls (counting the 15 from the Independent plugin) all across Skyrim. I don't need to sell anything except myself to make ends meet (double-entendre intended ) and the thrill of walking into any town to be greeted by the sights and sounds of rampant fornication in every direction as well as ladies who can't wait to give me 30K Septims or more every few days is simply indescribable. Being a really naughty girl, I have even more fun setting up forbidden liaisons, such as hiring Camilla Valerius in Riverwood and giving her to her brother Lucan for all 10 of her training tricks before turning her loose to spread her legs like a pro in her home town. This works out well for her too, since she no longer has to decide between Faendal and Sven- she fucks them both all the time and earns a ton of money doing it. Once I arrive in Whiterun, I hire Adrianne Avenicci, then take her to Dragonsreach and offer her to the Steward, Proventus Avenicci- her father. After watching dad and daughter make their secret fantasies about each other come true at last, I go back to her home and let her touch herself while I seduce her husband, Ulfberth War-Bear, to whom SOS has assigned a magnificently enormous member <swoon>. Once Adrianne is fully trained and polished, I assign her to work in Dragonsreach, giving me further joy every time I visit there and find her and her dad going at it again- and again, and again... Then I hire that snarky bitch Vex in the Thieves Guild (after completing all TG quests) and give her to Delvin Mallory, poor man, who's been trying to get in her pants for years only to be rudely rebuffed every time. Once she's fully trained (and Delvin is fully satisfied ) I turn her loose but assign her to work right there in the Thieves Guild where she quickly loses her haughty attitude under a variety of men and women. It's amazing how loudly her moans and screams echo throughout the place every time I visit, and she seems to have finally found her true calling. There are many other deviously intriguing couplings I like to set up, such as Erikur and his sister Gisli, Idgrod the Younger and her father Aslfur, Nilsine Shatter-Shield and her father Torbjorn, Olfina Gray-Mane and her father Eorlund and brother Avulstein... together in a threesome! Then there are Maven Black-Briar and her son Hemming, Ingun Black-Briar and her brother Sibbi (I use the console to get her and me into Sibbi's cell, then I leave her there to fuck her brother almost non-stop until I've done his quests), Aela the Huntress and every last one of the Companions, "secret" lovers Jon Battleborn and Olfina Gray-Mane, Falk Firebeard and Bryling... plus exquisitely entertaining pairings like Jarl Elisif the Fair and her guards, right there on the rug in front of her throne... This kind of mischievous fun just never gets old. Mods like Sexlab and TDFPP have absolutely transformed Skyrim and extended the life of the game long past its sell-by date. The people who make and maintain these mods are my heroes.
WaxenFigure Posted April 25, 2016 Posted April 25, 2016 Do the autonomous prostitutes still earn money and stay in place when the PC leave the place and is far away for several days ? Skyrim is a game where NPCs not in the "loaded" area do nothing at all. When you enter a "new" area the NPCs are positioned according to where their AI packages think they ought to be at that time of the day or if their packages don't have an actual position then they will be in their "starting location" which is why there is always a pack of guards that move into Falkreath when you fast travel there or a crowd of people leaving the Winking Skeever when you fast travel there (fast travel exposes such "concentration points where for laziness reasons they just started a bunch of NPCs from the same point). Understanding that, when you are not there those prostitutes are doing nothing, nothing at all so the mod calculates how much time has passed and how much they would have earned while you were not watching them. So they still "earn" money when the PC is far away ? That's just what i want to know Yes they do, and the longer between visits you make the more they will earn and hand over to you. Of course by the time I have a full stable of girls working for me I no longer need the gold because I have the skills I need to make anything I want and can easily raid a dungeon for saleable items should I need more. But is nice to see or hear the girls soliciting customers in the towns (I never use the bed/guard options, I like to see the sex in the open and have it make other NPCs horny too). With almost 3,000 hours in Skyrim (counting the Xbox360 version which I played at launch and now my PC version with over 300 mods and 234 active plugins) I don't have much interest in re-doing all of the quests, and I especially do not like having to kill Paarthurnax or shut down the camps full of horny soldiers (always prime client clusters for me) by resolving the civil war. So I just don't do that any more. Thanks to TDFPP, what Waxen describes here is exactly how I play Skyrim now: as soon as I get out of Helgen, I make a beeline for the nearest Inn and begin living the fantasy of fucking for a living. With all my earnings and arousal rate sliders set to the max, and cleint arousal required set to barely above zero, I can quickly work my per-trick prices to well above 3,000 Septims and much more for threesomes and other bonusable activities. Along the way, I have some amazing good times, make awesome screenshots and videos and establish my stable of 30 working girls (counting the 15 from the Independent plugin) all across Skyrim. I don't need to sell anything except myself to make ends meet (double-entendre intended ) and the thrill of walking into any town to be greeted by the sights and sounds of rampant fornication in every direction as well as ladies who can't wait to give me 30K Septims or more every few days is simply indescribable. Being a really naughty girl, I have even more fun setting up forbidden liaisons, such as hiring Camilla Valerius in Riverwood and giving her to her brother Lucan for all 10 of her training tricks before turning her loose to spread her legs like a pro in her home town. This works out well for her too, since she no longer has to decide between Faendal and Sven- she fucks them both all the time and earns a ton of money doing it. Once I arrive in Whiterun, I hire Adrianne Avenicci, then take her to Dragonsreach and offer her to the Steward, Proventus Avenicci- her father. After watching dad and daughter make their secret fantasies about each other come true at last, I go back to her home and let her touoch herself while I seduce her husband, Ulferth War-Bear, to whom SOS has assigned a magnificently enormous member. Once Adrianne is fully trained and polished, I assign her to work in Dragonsreach, giving me further joy every time I visit there and find her and her dad going at it again- and again, and again. Then I hire that snarky bitch Vex in the Thieves Guild (after completing all TG quests) and give her to Delvin Mallory, poor man, who's been trying to get in her pants for years only to be rudely rebuffed every time. Once she's fully trained (and Delvin is fully satisfied ) I turn her loose but assign her to work right there in the Thieves Guild where she quickly loses her haughty attitude under a variety of men and women. It's amazing how loudly her moans and screams echo throughout the place every time I visit, and she seems to have finally found her true calling. There are many other deviously intriguing couplings I like to set up, such as Erikur and his sister Gisli, Maven Black-Briar and her sons, "secret" lovers Jon Battleborn and Olfina Gray-Mane, Falk Firebeard and Bryling... Jarl Elisif the Fair and her guards, right there on the rug in front of her throne... This kind of mischievous fun just never gets old. Mods like Sexlab and TDFPP have absolutely transformed Skyrim and extended the life of the game long past its sell-by date. The guys who make and maintain these mods are my heroes. Have you hired Elenwen (there are a few moments when you can speak to her and hire her)? I took her on a tour of all the holds and sold her to all the Yarls, all the soldiers in every camp (Stormcloak and Imperial) and to every guard in every town and barracks. I did that before the extensions mod was created or I would have left her selling herself full time in either the Blue Palace or the Palace Of The Kings. Also you can hire then sell Hroki to her parents and brother and set her selling herself in Markarth and consider placing Afhild Battle-Born selling herself in the Gray-Manes house and Olfina Gray-Mane selling herself in the Battle-Born home (or each in their own familys home for kinkier action).
Caelryn Posted May 13, 2016 Posted May 13, 2016 I'm looking for a prostitution mod but can't decide between TDF Prostitution and Radiant Prostitution. As far as I can see, TDF has more options with the ability to dance for gold and to hire your own prostitutes, right? RP, on the other hand, has these nice quests .. Is there a way to make both mods compatible, or do I have to to choose?
invisible Posted May 13, 2016 Posted May 13, 2016 I'm looking for a prostitution mod but can't decide between TDF Prostitution and Radiant Prostitution. As far as I can see, TDF has more options with the ability to dance for gold and to hire your own prostitutes, right? RP, on the other hand, has these nice quests .. Is there a way to make both mods compatible, or do I have to to choose? I already use both, and have no issues with it. Also what I want to add in for this mod is add in speech when they say their dialogue with TDF Prostitution, is there a way to edit the esp and put in voices?
Caldargo Posted May 14, 2016 Posted May 14, 2016 I am having a problem when I ask my prostitute to dance she starts to dance for about 5 seconds and then the music stops and the dance ends. I have check all my files and they are installed correctly and I also ran fnis again to see if that would fix it and no joy. Can some one help me with this problem please? Also checked my logs and nothing there. Thank you. Never mind I fix it was Guard interaction causing it.
Guest Posted May 18, 2016 Posted May 18, 2016 How many persuasion i must have to convince a NPC or follower to prostitute ?
Grey Cloud Posted May 19, 2016 Posted May 19, 2016 I've used this mod and the plug-in in several playthroughs - I love it/them. The main gripe I have has nothing to do with the mod as such, it's Skyrim - too many potential prostitutes (M & F) and not enough clients. I do currently have a problem which may be me forgetting something. I know there is a limit of 3 indie workers per location but I cannot hire more than three at any time. I'm pretty sure I've had more than 3 mobile workers on the go in previous playthroughs. So my questions are: 1. Am I remembering correctly? Can I have more than 3 roaming workers who I carry around with me? 2. If the limit is 3, then do I have to assign one of them to a location before I can hire another roamer? To any North Americans: Please note the correct use of 'then' and 'than' in this post. Thank you.
WaxenFigure Posted May 19, 2016 Posted May 19, 2016 How many persuasion i must have to convince a NPC or follower to prostitute ? It depends on their relationship with you, the more they like you the less you need to have. I can't give you the exact numbers though.
WaxenFigure Posted May 19, 2016 Posted May 19, 2016 I've used this mod and the plug-in in several playthroughs - I love it/them. The main gripe I have has nothing to do with the mod as such, it's Skyrim - too many potential prostitutes (M & F) and not enough clients. I do currently have a problem which may be me forgetting something. I know there is a limit of 3 indie workers per location but I cannot hire more than three at any time. I'm pretty sure I've had more than 3 mobile workers on the go in previous playthroughs. So my questions are: 1. Am I remembering correctly? Can I have more than 3 roaming workers who I carry around with me? 2. If the limit is 3, then do I have to assign one of them to a location before I can hire another roamer? To any North Americans: Please note the correct use of 'then' and 'than' in this post. Thank you. http://www.nexusmods.com/skyrim/mods/73895/? I have that, the older Populated Cities 2 and Inconsequential NPCs. My Skyrim is packed with people everywhere, I can visit a city with it's three independent workers and see all three of them getting busy on a regular basis.
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