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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5


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I recall that when I used to make NPCs with Skyrim NPC Editor, I think there were issues with Factions because some NPCs I'd make starting off as bandits and then "removing" those factions would still be members of those factions. Now, if you removed an NPC from a faction in the CK, even if your save previously had them in that faction, there shouldn't really be any residual effects. I did just that in a update to one of my follower mods and nobody seemed to have any issues. Yeah, being part of a bandit faction isn't one of the conditions on the dialogue.

 

That was what I did with Aislin, I was basically just experimenting with creating NPC, trying different things just to learn.  I didn't like the way my first concept for her was developing so I decided to change her.  At that point I deleted her from world but she remained in my mod pack as unused.  I later edited her in CK (I don't have the Skyrim NPC editor, I think I've seen it mentioned but haven't ever tried it), changing her factions (and a number of other things) and added her back as a hunter near Riverwood.  Yet she never offered the recruitment dialog.  However, when I simply made a duplicate of Aislin and add her (exactly the same stats in CK) the duplicate had the dialog while the original did not (both were standing next to each other).   I'm currently running all the official updates as well as the unofficial updates to Skyrim (got the Legendary set on sale so have everything), I can post my full load order if you think it would help in trying to debug this.

 

I wouldn't think her previous factions would be a problem but it appears that maybe it is.

 

Thanks again for the replies

 

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...

 

Nadya

 

 

Race: Imperial

Female

Unique NPC

Level 8, CombatRogue

Factions:  ChillfurrowFarmFaction (planning to remove this as it won't be used), CrimeFactionWhiterun, WhiterunSeverioPelagiasHouseFaction, WhiterunStablesFaction

Assigned Crime Faction - CrimeFactionWhiterun

Relationships - LilithMaidenLoom, SeverioPelagia

Keywords - None

Morality - Any Crime

 

Nadya is a begger who sleeps in the stables on a pile of hay.  She has a somewhat complex routine.  MWF she works at the Pelagia farm tending some of the crops.  On TT she goes into Whiterun and wanders around the market (later I want to have her go there and beg when I learn to setup the dialog).  On Sat, she go down to the abandoned farm house near the watch tower (the back story is this was once her home but it was destroyed either by a dragon or soldiers, haven't decided which.  She is now homeless and reduced to begging, she'd be pretty if cleaned up but currently is dressed in rags and a bit dirty).  On Sun, she stays near the stables, cleans one of the stalls and sits in various spots resting and perhaps thinking or begging passersby for charity.

 

If approached she readily accepts recruitment as a prostitute, again, this is what I was hoping would be the case.

 

 

 

...

Her story can be that the nearby bandits in the fort destroyed the farm, maybe because her father didn't want to pay "taxes" or because a bandit saw her as a plaything they wanted and she escaped later.

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A very great mod.

I have use it for one year... but I have a issue, after my pc dancing, there 'll come some people ask for sex... the problem is... no matter male or female, they all ask sex... In fact, I play a female, and I hope only male come to ask... how to config it?

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I am sure this has been asked, but 100+ pages is tough to sort through to get the answer.

 

Is it possible to have more than 3 prostitutes at a time? Is there a way to manually increase this value?  If a prostitute is assigned to a city, is she still counted against the 3?

 

And, when I have asked a prostitute to work a city, she asks which city and no choice appears except nevermind.  What are the conditions for this feature to work?

 

Sorry for the redundancy since I am sure these questions have been asked already.

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No, it's not possible at current, as the quests that are needed for it are all interconnected and increasing the amount of prostitute means making more duplicates of those quests and getting them all interconnected.  The more simultaneous prostitutes added to the mod, the more complicated it gets.

 

As for working in a city, you need to own property in that city before the option appears.

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My followers are fading to invisibility with this mod active. bottom or top of load order

so weird...

uninstalled a ton of mods to find it's this, damn!

 

they are present, when they sprint they fade back to visible and when they stop they fade to invisible again.. wth!! lol

when uninstalled this and save, restart game after using save cleaner on the save, they are back visible. gah..

Whatever is causing that, it is not this mod. There is nothing in this mod that changes the visibility on anyone.

 

 

 

yes thanks, i did a full re-install and it appears to be HDT and what makes it a LOT worse is using particular animations in combination with HDT.

btw, great mod - one of the best most certainly :)

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I set saadia as a working alone girl, but I can not find her in whiterun since I left the city and returned.  I know she is supposed to be using my house as a base, but I have not seen her.

She has her default behavior packages that keep her within the Bannered Mare at all times so there aren't a whole lot of places to look for her in.

 

There is also the active quest for such girls so all you really need to do is turn on the quest marker and then follow it to her.

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I set saadia as a working alone girl, but I can not find her in whiterun since I left the city and returned. I know she is supposed to be using my house as a base, but I have not seen her.

She has her default behavior packages that keep her within the Bannered Mare at all times so there aren't a whole lot of places to look for her in.

 

There is also the active quest for such girls so all you really need to do is turn on the quest marker and then follow it to her.

 

She is not in the banner mare, and the quest does not show a marker.

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I set saadia as a working alone girl, but I can not find her in whiterun since I left the city and returned. I know she is supposed to be using my house as a base, but I have not seen her.

She has her default behavior packages that keep her within the Bannered Mare at all times so there aren't a whole lot of places to look for her in.

 

There is also the active quest for such girls so all you really need to do is turn on the quest marker and then follow it to her.

 

 

She is not in the banner mare, and the quest does not show a marker.

 

You didn't turn her over to the Redguards that were looking for her did you?

 

Open the console and enter:

 

player.moveto d7505

 

Where ever she is at, you will be moved to her.

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Firstly, thanks for this mod. It is by far the least troublesome (bug-free) and most fun (for me) Skyrim prostitution mod, and I have tried all of them that I could find.

 

As background, I always play female characters. I tried a male character once and, as a girl, found it just weird. I'm having some issues, and I don't know whether the issues are in this mod or the SexLab Framework.

 

I have TDF set for chance of anal and oral = 0, chance for sex = 5 (the max) and the client dialog always correctly reflects these settings- all anybody ever asks for is sex, nobody ever asks for oral or anal.

 

However, the ensuing animations are just nuts:

  • when I'm girl-on-girl, I just dry-hump the air near her crotch because my strapon never appears unless I open then close inventory :angry:
  • PCs and NPCs absurdly give blow jobs and hand jobs to strap-ons. I even give myself strap-on hand jobs :@
  • despite the explicit selection of only "vaginal sex" and the lockout of anal/oral, I get skull-fucked and back-doored all the time :-/
  • even when I'm woman-on-man, lesbian animations such as mutual pussy grinding (whatever that's called) occur regularly :(
  • despite painstakingly aligning each and every animation over the past several years, my alignments are not remembered, resulting in blow jobs starting off with penises penetrating into the throat or forehead, etc.
  • almost all animations start with the participants sunken halfway into the terrain or the bed. By the time I have manually raised them to ground level, the animation is over.

I am bi-sexual. Therefore, I do not want to go through the animation toggles in SexLab and disable all the Lesbian ones just so guys will stop painfully grinding their balls into my pussy. I'm an equal-opportunity slut. :heart:

 

Part of my problem is that I don't know "who decides" which animations will actually play, or why they are almost always sunken into the ground, or why my painstakiing realignments are never remembered. I know that SexLab is the custodian of all the sex animations and is the mod that actually PLAYS the animations, but that doesn't mean that SexLab is deciding which animations to play.

 

I see two possibilities:

  1. TDF Prostitution correctly sends animation-type parameters (such as "Female/Female | sex" or "Male/Female | anal" or "Female/Female/Female | lesbian" etc.) to SexLab but SexLab ignores (or never receives) those parameters and so just plays random animations
  2. TDF doesn't "know" that my PC is female and my client is male and sends inappropriate Lesbian animation parameters to SexLab

Does everyone experience these same issues? Are they caused by limitations inherent in Skyrim?

 

If any of these issues are fixable, can anyone offer some clue that will help me straighten this out? After several years of this weirdness, it's starting to get old and I would really like to fix it. The first step would be for me to understand which mod actually decides what animations will play for a particular set of participants. Then, maybe I can get some help on actually fixing it and move on to fixing the invisible strap-ons and subterranean fornicators. :D

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Okay, so let me clarify which mod is responsible for what component of the animations. The process goes generally for all SexLab-based mods like this:

- Mod identifies which actors should be involved

- Mod may also specify which type of animation to play using Sexlab-defined keywords

- Or uncommonly mod may specify exactly what animation to play

- Or fairly commonly, Mod does not make such specifications

- Sexlab then takes that information, compiles a list of appropriate animations meeting the specifications and selects one set.

- Sexlab integrates the user's MCM settings and plays the animations (so issues with alignment are wholly Sexlab here)

 

Now, this mod specifies what type of animations to play. Correct me if I'm wrong, but what your post seems to be concerned with is more specificity in the selection of animations. A long time ago, I had this mod select only specifically tagged "lesbian" animations for F/F scenarios. However, the popular demand was to also include M/F animations (with strapons) for such scenarios.

 

Additionally, some things in your post don't really make sense to me because, though it's been a while since I developed this, I am quite sure that I was very meticulous with animation selection. For example, you should never see an "Oral" scenario where there is simply a blowjob on a strapon. However, in the "Sex" scenarios... well, let me explain in more detail below...

 

The normal general sequence of animations for a single SexLab "animation" is really a "Lead In" set of animations followed by an actual "Sex" part. In the "Sex" scenarios, I elected to keep in the "Lead In" segment, so that is where you may see blowjobs on strapons in F/F scenarios.

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I think there is something in Sexlab that changed that is goofing up the matchups for the animations. It isn't "recent" but has been a problem for several mods. At least three of mine has changed to where gender isn't a determined factor in some situations.  I have Masculine NPCs from a mod, so anything that isn't scripted are male in the dungeons and when they are summoned into the room by an event that a mod creates. (I play female characters also) 

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Okay, so let me clarify which mod is responsible for what component of the animations. The process goes generally for all SexLab-based mods like this:

- Mod identifies which actors should be involved

- Mod may also specify which type of animation to play using Sexlab-defined keywords

- Or uncommonly mod may specify exactly what animation to play

- Or fairly commonly, Mod does not make such specifications

- Sexlab then takes that information, compiles a list of appropriate animations meeting the specifications and selects one set.

- Sexlab integrates the user's MCM settings and plays the animations (so issues with alignment are wholly Sexlab here)

 

Thank you, TDF, for the clear explanation of what part mods play and what part SL Framework plays in animations.

 

Now, this mod specifies what type of animations to play. Correct me if I'm wrong, but what your post seems to be concerned with is more specificity in the selection of animations. A long time ago, I had this mod select only specifically tagged "lesbian" animations for F/F scenarios. However, the popular demand was to also include M/F animations (with strapons) for such scenarios.

Well, I have two problems with the animations, one of which is about animation categories, and one of which is about specific animations within a category:

  1. Oral and Anal animations are playing (not just for the lead-in but as the main sex act) even though I have locked them out in TDFPP options. This is not about a specific animation, but rather that entire types/classes/categories of animations (oral and anal) are locked out but playing anyway.
  2. Two specific animations are playing while a participant is using a strapon: hand jobs and blow jobs. Both are absurd, in that nobody should be performing those penis-specific actions on a female wearing a strap-on. Unlike a penis, a strapon is a piece of wood, rubber, plastic or metal and has no feeling of its own, so sucking one or jerking one off is pointless and immersion-breaking- it just looks silly and of course, ruins videos. Maybe what is needed here is a separate animation category to account for females using strapons, or at the very least, somehow locking out hand jobs and blowjobs on strapon wearers...

I think there is something in Sexlab that changed that is goofing up the matchups for the animations. It isn't "recent" but has been a problem for several mods. At least three of mine has changed to where gender isn't a determined factor in some situations.  I have Masculine NPCs from a mod, so anything that isn't scripted are male in the dungeons and when they are summoned into the room by an event that a mod creates. (I play female characters also) 

You're right, both of the issues I'm having have been consistent through all versions of SexLab Framework that I have used, and all 3 prostitution mods (Radiant Prostitution, Sex Lab Working girl and TDF Prostitution and Pimping) plus the "Irresistibly Attractive" spell mod whose name I can't recall. Sadly, I can't remember how long ago I first started using SexLab Framework so I can't pinpoint a version or date.

 

I just last night installed Sex Lab Eager NPCs (SLEN) and it has a menu option to "Set SexLab Gender,"   :D  which is an option that SexLab itself doesn't have! I set mine to Female but I've only played for an hour since setting that option so I don't know yet if it solves the silly strapon blow/hand job problem or not.

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They're not playing alone though, right? They'd be functioning as "Lead In" animations. Decisions about what animations were acceptable were not made randomly. Given that most users at the time requested for lesbian situations to include M/F situations, in particular, I noticed that lesbian strapon pornography commonly features handjobs to apply lubricant or blowjobs to apply spit as lubricant (? I have doubts about its effectiveness though) to lead into sex. So, this decision was based on that. Now, of course, it would be different if, as I mentioned, these animations were playing alone. That shouldn't be the case, given the scripting. But tell me if it is.

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Hello

 

Im in the need for a little help

Every time an animation is about to start i get an ctd, i have unchecked the restrict agressive box and it still does not work.

Same with paycrime yet sexlab defeat works fine

I tried the latest arousal and tdf agrr. Pros.

Tried older versions and nothing seems to work.

Plz help

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Hello

 

Im in the need for a little help

Every time an animation is about to start i get an ctd, i have unchecked the restrict agressive box and it still does not work.

Same with paycrime yet sexlab defeat works fine

I tried the latest arousal and tdf agrr. Pros.

Tried older versions and nothing seems to work.

Plz help

 

http://www.loverslab.com/topic/46913-how-to-debug-ctd/#entry1174832 <--- Try this thread for help with CTD problems.

 

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