Veladarius Posted October 24, 2013 Posted October 24, 2013 Do you get the same notification that an npc has equipped an item as the player or is it different? Would it be possible to disable notifications on NPC adding or removing items?
Min Posted October 24, 2013 Author Posted October 24, 2013 It's a different message, now. Disabling them entirely, eh? I assume that's for the purpose of not having those messages showing up ("So and so fiddles with their belt in obvious discomfort", etc) upon entering new areas, right? I could either do away with that message entirely, or add an mcm option for it.
Veladarius Posted October 24, 2013 Posted October 24, 2013 The reason I ask is when I added the items to the outfit lists as npc's were loaded I was getting the notifications of the items being put on as if I was the one doing it. Traveling from Maras Eye Pond to Windhelm I received about 25 notifications and had to click ok to get rid of each one. The one about fiddling with whatever they have on can be annoying when you pass a fort and everyone is uncomfortable.
Min Posted October 24, 2013 Author Posted October 24, 2013 The reason I ask is when I added the items to the outfit lists as npc's were loaded I was getting the notifications of the items being put on as if I was the one doing it. Traveling from Maras Eye Pond to Windhelm I received about 25 notifications and had to click ok to get rid of each one. The one about fiddling with whatever they have on can be annoying when you pass a fort and everyone is uncomfortable. Okay, I'll add an option to disable NPC messages next release for use with your addon.
herpman Posted October 27, 2013 Posted October 27, 2013 Two things: Are the items added by this mod concealed by clothing that would cover them? If the answer was in the thread, I'm too dense to catch on. If the key is present in any of the involved parties' inventories, does that essentially void the animation restriction on player initiated sex or rape?
Veladarius Posted October 27, 2013 Posted October 27, 2013 The items use equipment slots different from clothing but there is the occasional item that it conflicts with (some jewelery from various mods and accessories from some armor sets). The items are still visible but may be obscured by the clothing. Here are some examples I have: Mule Armor (UNP) Covers pretty much everything (except bra, not worn). The version with shorts the belt can be seen in the front between the hip armor. Slave Leia (CBBE) Everything is visible and goes well with the outfit. Gatti Yumiko (CBBE) Everything is visible and goes well with the outfit. Argent Iron Armor (CBBE) From the BAMM set of armor here on LL. The regular CBBE version would work as well. One of the standard light armors (CBBE) This is what the clipping with the bra tends to look like with a lot of armors. Biggest places for clipping is the bra, I have not found any armor that can hide it but some do go with it. You will probably also see clipping on the belt at the waist and probably until it curves under the crotch, especially on skirts/dresses. Collars and cuffs generally have minimal problems. Non BBP/TBBP armors tend to work better with the bra as the breasts can usually be seen bouncing through the bra (If you use RaceMenu or ECE you can try reducing just the breast size by about 20% and that is usually enough to stop clipping but it does not work on all armors) Edit: If you are looking for clothing replacers, LSAR has a conflict with the belt as it will replace the skirts but not the tops and Troublemakers Outfits (for UNP variants) the collar conflicts with the panties (not that you need them with a belt).
jbezorg Posted October 27, 2013 Posted October 27, 2013 DD needs a way to re-register animations just in case SexLab's animation list has been reset.
Min Posted October 28, 2013 Author Posted October 28, 2013 DD needs a way to re-register animations just in case SexLab's animation list has been reset. That's already included in the next version. Been busy all weekend, haven't had a chance to finish working the kinks out of companions sporadically unwearing the inventory item. Will release soon.
henteei Posted October 28, 2013 Posted October 28, 2013 Is there any way to get this to work with sos futa?
Yuni Posted October 28, 2013 Posted October 28, 2013 *avoids quoting directly because it's an enormous post* Yay I'm glad you like my suggestion! There's a ball gag, ring gag, moving-plug (mouthfuck) gag, stationary plug gag, log bit, wood bit, panel gag, leather gag, cloth gag (think ulfric). While the last one is my least favorite, all could be nice additions. If I can provide any additional assistance or information/testing, let me know. I like this mod a lot, themed my most recent character around it.
Min Posted October 28, 2013 Author Posted October 28, 2013 Is there any way to get this to work with sos futa? I haven't looked in to how SoS futa works at all. Is it an equipped item, or what?
Min Posted October 29, 2013 Author Posted October 29, 2013 New version is up: v2.1.0 Refactored some code in preparation for adding quest-lines (Now more friendly to third party mods that wish to use this as a resource as well). Added documentation (Particularly to zadLibs.psc) for modders that wish to use this resource within their own mods. Added an mcm option to reregister animations provided by this mod. Added an mcm option to change key crafting difficulty. Added two mcm options to control the display of messages. Added an mcm option to destroy keys upon belt removal. Fixed container / npc transfer bug. Fixed potential race-condition that could occur if a user unequipped the belt immediately after sex. Enhanced npc support (This is the first version to officially support NPC's). I'm still not 100% sure why companion NPC's refuse to reliably keep the inventory device equipped. As such, that is no longer a requirement for proper NPC belt/device function. So long as it is present in the NPC's inventory (And you willingly gave it to them), the scripts will function properly, and they will continue to wear the rendered device. EDIT: 2.1.1 is up. Contains a small bugfix for 2.1.0, that prevented looting dead npc's of their belts. Ah, one more thing: I've included some animations with this version that you can find / play with help "DDZaz", and player.playidle ##### (Thanks to ZaZ Chris for the animations!). Let me know what the lot of you think of them, and if you have any suggestions for use. I've got a few ideas in mind, though I do like having second opinions. I'm moving on to quest related content now, though I'm still taking suggestions for content.
zaira Posted October 29, 2013 Posted October 29, 2013 I'm moving on to quest related content now, though I'm still taking suggestions for content.Suggestions:Impossibility to craft a key if devices are equipped or one key fits only to a specific device so loosing the key locks permanently. Follower take over control and uses the key only for personal fun so the player is kept until the follower decides to have some fun ( arrousal state) with the player and devices are re-equipped after the act.
mogon Posted October 29, 2013 Posted October 29, 2013 I'm moving on to quest related content now, though I'm still taking suggestions for content. Quick idea: The Forbidden Bookshelf is .. well, forbidden. And the Orc in the Libraray catch you opening it ("Don't You know the meaning of the word Forbidden?") and uses the Chastity Belt as a punishment and as a motivation, because he needs the 2nd part of the Devious Device Books, the part about keys and how to make them. And now its in your own interest to find this book... or you will stuck forewer in this belt.
Huili Posted October 29, 2013 Posted October 29, 2013 Many thanks for the mod. I have a problem when you insert plugs in a companion, and then dressing belts, caps fall out with any belt. The only problem with the NPCSorry for my english
Min Posted October 29, 2013 Author Posted October 29, 2013 Many thanks for the mod. I have a problem when you insert plugs in a companion, and then dressing belts, caps fall out with any belt. The only problem with the NPC Sorry for my english You're saying that you equip the plugs on an NPC, and then the belt (Prior to the plugs falling out), and they fall out through the belt? Can you provide your Papyrus.0.log? Any lines beginning with [Zad] are relevant.
Huili Posted October 29, 2013 Posted October 29, 2013 Many thanks for the mod. I have a problem when you insert plugs in a companion, and then dressing belts, caps fall out with any belt. The only problem with the NPC Sorry for my english You're saying that you equip the plugs on an NPC, and then the belt (Prior to the plugs falling out), and they fall out through the belt? Can you provide your Papyrus.0.log? Any lines beginning with [Zad] are relevant. Here he writes. Papyrus.0.zip
Min Posted October 29, 2013 Author Posted October 29, 2013 [10/29/2013 - 08:25:24PM] [Zad]: ContainerMenu is open, and container is . Forcing npc to equip device. [10/29/2013 - 08:25:24PM] [Zad]: OnEquipped( ) [10/29/2013 - 08:25:25PM] [Zad]: Syncing for actor . [10/29/2013 - 08:25:25PM] [Zad]: SyncInventory(): Npc is equipping Plugs. [10/29/2013 - 08:25:25PM] [Zad]: SyncInventory(): Equipping Plugs. [10/29/2013 - 08:25:28PM] [Zad]: ContainerMenu is open, and container is . Forcing npc to equip device. [10/29/2013 - 08:25:28PM] [Zad]: OnEquipped( ) [10/29/2013 - 08:25:29PM] [Zad]: Syncing for actor . [10/29/2013 - 08:25:29PM] [Zad]: SyncInventory(): Npc is equipping Belt. [10/29/2013 - 08:25:29PM] [Zad]: SyncInventory(): Equipping Belt. [10/29/2013 - 08:25:30PM] [Zad]: original exposure rate was 30. Setting to 90. [10/29/2013 - 08:25:37PM] [Zad]: Belt not worn: Removing plugs. Hmm. I do indeed see the problem in your log, though I'm not immediately sure why it's happening for you. The code for that bit is quite simple, and works perfectly in my tests. I'll think about it and get back to you. The fact that your exposure rate was set to 90 (The default belted/plugged multiplier is 3.0) means that at that point, you were wearing the belt properly / everything was working correctly. if !akActor.WornHasKeyword(zad_DeviousBelt) && akActor.WornHasKeyword(zad_DeviousDevice) libs.Log("Belt not worn: Removing plugs.") RemoveDevice(akActor) I assume you can see the belt on your character after equipping it?
Huili Posted October 29, 2013 Posted October 29, 2013 Yes, on my character nicely. All perfectly displayed.As I understand it is a mistake to Vijla, if you put it in your inventory through its dialogue. On the other NPC works fine, just checked. If Vilja put into inventory with fashion Madcompangoin Spell fine.Thanks again for the mod.And sorry for the English
zenetx Posted October 29, 2013 Posted October 29, 2013 I'm moving on to quest related content now, though I'm still taking suggestions for content. Quick idea: The Forbidden Bookshelf is .. well, forbidden. And the Orc in the Libraray catch you opening it ("Don't You know the meaning of the word Forbidden?") and uses the Chastity Belt as a punishment and as a motivation, because he needs the 2nd part of the Devious Device Books, the part about keys and how to make them. And now its in your own interest to find this book... or you will stuck forewer in this belt. This would be nice. Other suggestion: the Orc overpowering you is not much realistic. how about he propose a bet? If you can escape the belt he will give gold, or better yet, he will give you another book teaching how to craft more stuff (advanced plugs, posture collar, etc) so he can repeat the bet with the new stuff and so on...
Min Posted October 29, 2013 Author Posted October 29, 2013 I'm moving on to quest related content now, though I'm still taking suggestions for content. Quick idea: The Forbidden Bookshelf is .. well, forbidden. And the Orc in the Libraray catch you opening it ("Don't You know the meaning of the word Forbidden?") and uses the Chastity Belt as a punishment and as a motivation, because he needs the 2nd part of the Devious Device Books, the part about keys and how to make them. And now its in your own interest to find this book... or you will stuck forewer in this belt. This would be nice. Other suggestion: the Orc overpowering you is not much realistic. how about he propose a bet? If you can escape the belt he will give gold, or better yet, he will give you another book teaching how to craft more stuff (advanced plugs, posture collar, etc) so he can repeat the bet with the new stuff and so on... I liked the idea, though given the obvious variable of "How strong is the dragonborn at this time", I was thinking more along the lines of a blackmail approach: Face expulsion from the guild, or go along with his requests. Or, perhaps just having the book itself be enchanted to belt you upon reading it (Booby-trapped).
srayesmanll Posted October 29, 2013 Posted October 29, 2013 I liked the idea, though given the obvious variable of "How strong is the dragonborn at this time", I was thinking more along the lines of a blackmail approach: Face expulsion from the guild, or go along with his requests. Or, perhaps just having the book itself be enchanted to belt you upon reading it (Booby-trapped). Wouldn't that be ... "Booty-trapped" ???
Min Posted October 29, 2013 Author Posted October 29, 2013 I liked the idea, though given the obvious variable of "How strong is the dragonborn at this time", I was thinking more along the lines of a blackmail approach: Face expulsion from the guild, or go along with his requests. Or, perhaps just having the book itself be enchanted to belt you upon reading it (Booby-trapped). Wouldn't that be ... "Booty-trapped" ??? Hahaha. Technically correct. The best kind of correct.
Veladarius Posted October 29, 2013 Posted October 29, 2013 Some of the other quest ideas I have are (beside the spouse one I already gave you): Belt put on player while sleeping in an inn or in the wilderness and having to pay a sum of gold to some thugs to get the key (or beat it out of them). Player is cursed by a Daedric Lord and must perform a service to remove it (complete their side quest to become their champion or something else if they already are). I can think of a few other variations on a cursed belt (cursed by a spirit in a tomb or found an automatically locking belt in a dwemer ruin etc...) One that doesn't put the player in a belt but rescues someone else from one - Woman was cheating on husband and the last time she met them they locked them in it and you are asked to retrieve the key and can either give it to her or her husband. If the player has been caught committing too many crimes one is locked on and they are required to kill a bandit leader (or 5). Some of the guilds have punishment quests for killing a member and one can be locked on until it is completed.
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