JuliusXX Posted December 19, 2017 Posted December 19, 2017 On 17.12.2017 at 4:26 PM, Loki15kun said: I'm having NPC equipped with armbinders forget their idles after leaving the cell and going back to it. I equipped a NPC in Whiterun with it (via pickpocket), left via fast travel to a nearby location. Came back to Whiterun via fast travel. The NPC had the armbinder but he had forgotten the idle. Tried waiting several times near it, but nothing changes. Unequipping it and re-equipping it makes the armbinder work again. Maybe I hit the DDi cap without knowing? I still don't know. The only thing I got in the logs is the call for Apply_NPC_ABC when I equip it manually. (Shouldn't it be called on Applyboundanim too? on Zadlibs?) Papyrus.0.log I have this same problem. Anybody else having this. Most notable this happens with the DCL's bound girls and their armbinders? 1
jigwigigx Posted December 19, 2017 Posted December 19, 2017 20 hours ago, jigwigigx said: Are all the armbinder idle animations the same in each set or did I install wrong? My character is falling about drunk-like no matter which set of animations I install and I always preferred the set which doesn't do that in the old version. ..and yes I do run fnis every time I reinstall to reset the anims. Update: I have now tried all the different sets of device animations by cedec0, feuertin, maikcg and there doesn't seem to be a difference in any of them all animations appear to be exactly the same. I take it then that the options offered in NMM DDi install package are a leftover from the previous version?
LazyBoot Posted December 19, 2017 Posted December 19, 2017 4 minutes ago, jigwigigx said: Update: I have now tried all the different sets of device animations by cedec0, feuertin, maikcg and there doesn't seem to be a difference in any of them all animations appear to be exactly the same. I take it then that the options offered in NMM DDi install package are a leftover from the previous version? Are you only trying the running animations? I think the different sets mostly only include idle and walking animations.
jigwigigx Posted December 19, 2017 Posted December 19, 2017 38 minutes ago, LazyBoot said: Are you only trying the running animations? I think the different sets mostly only include idle and walking animations. The running, walking and idle animations especially appear the same to me in every set, I haven't noticed any difference yet. I was kind of hoping there would be at least one set where the character doesn't bend over and look around all the time when idle. I am now considering replacing the idle animations in question with those in the last version can anyone say if it would be worth my while doing that?
Nazzzgul666 Posted December 19, 2017 Posted December 19, 2017 25 minutes ago, jigwigigx said: The running, walking and idle animations especially appear the same to me in every set, I haven't noticed any difference yet. I was kind of hoping there would be at least one set where the character doesn't bend over and look around all the time when idle. I am now considering replacing the idle animations in question with those in the last version can anyone say if it would be worth my while doing that? No idea, didn't try it. But i also prefer the old idle, let me know please if (and how) this works. 1
jigwigigx Posted December 19, 2017 Posted December 19, 2017 1 minute ago, Nazzzgul666 said: No idea, didn't try it. But i also prefer the old idle, let me know please if (and how) this works. Will do.
LazyBoot Posted December 19, 2017 Posted December 19, 2017 26 minutes ago, jigwigigx said: The running, walking and idle animations especially appear the same to me in every set, I haven't noticed any difference yet. I was kind of hoping there would be at least one set where the character doesn't bend over and look around all the time when idle. I am now considering replacing the idle animations in question with those in the last version can anyone say if it would be worth my while doing that? I'm using the MaikCG set, and don't feel there's too much movement. Here the idle recorded in my game: https://gfycat.com/SorrowfulSplendidIndianelephant
Nazzzgul666 Posted December 19, 2017 Posted December 19, 2017 Honestly i didn't try any armbinders yet, i will now^^
jigwigigx Posted December 19, 2017 Posted December 19, 2017 14 minutes ago, LazyBoot said: I'm using the MaikCG set, and don't feel there's too much movement. Here the idle recorded in my game: https://gfycat.com/SorrowfulSplendidIndianelephant That's what I want but don't get. Strange, I'll try downloading DDi 4 again and reinstalling. Thanks.
Nazzzgul666 Posted December 19, 2017 Posted December 19, 2017 Ok my tests are... intresting. Tried different armbinders, getting T-Pose for all. I had the same problem with hobble dresses installed for bunnyhopping, but since it mentions higher speed and mine was very low due to W&T i assumed that would be the reason. Since it's not my only problem i think something is really fucked with my installation or system in general. @LazyBoot you use MO as well, right? When the fall creators update was in beta, some users mentioned problems with MO... i hoped they'd be fixed now, but maybe they aren't or i have settings that were fine before the update and aren't anymore? Did you change anything? Did you install the update?
LazyBoot Posted December 19, 2017 Posted December 19, 2017 40 minutes ago, Nazzzgul666 said: Ok my tests are... intresting. Tried different armbinders, getting T-Pose for all. I had the same problem with hobble dresses installed for bunnyhopping, but since it mentions higher speed and mine was very low due to W&T i assumed that would be the reason. Since it's not my only problem i think something is really fucked with my installation or system in general. @LazyBoot you use MO as well, right? When the fall creators update was in beta, some users mentioned problems with MO... i hoped they'd be fixed now, but maybe they aren't or i have settings that were fine before the update and aren't anymore? Did you change anything? Did you install the update? I'm using a fully up to date fall creators win 10 pro. The only issues with the bunnyhopping is that with slower speeds it'll look like slow motion. Or like it's on fast-forward with the non-hopping animation and higher speeds.
jigwigigx Posted December 19, 2017 Posted December 19, 2017 1 hour ago, jigwigigx said: That's what I want but don't get. Strange, I'll try downloading DDi 4 again and reinstalling. Thanks. Blinking flip mother, it was the elbow armbinder I was testing, I didn't realise it was a new device. Apologies for the mix-up. So now what I want to do is replace its idle anims with those of the regular armbinder, hmm...
LazyBoot Posted December 19, 2017 Posted December 19, 2017 13 minutes ago, jigwigigx said: Blinking flip mother, it was the elbow armbinder I was testing, I didn't realise it was a new device. Apologies for the mix-up. So now what I want to do is replace its idle anims with those of the regular armbinder, hmm... While I'm assuming that'll "work", I think the arms would end up clipping outside the elbowbinder if you do that.
jigwigigx Posted December 19, 2017 Posted December 19, 2017 1 minute ago, LazyBoot said: While I'm assuming that'll "work", I think the arms would end up clipping outside the elbowbinder if you do that. Curses, drat, drat and double drat!
Wibbiz Posted December 19, 2017 Posted December 19, 2017 12 hours ago, Nazzzgul666 said: I'm currently playing slaverun but without PSQ or parasites, don't use much magic but so far everything worked fine... don't know if it's the same, something different, or if you have more than one problem. That parasites doesn't have any meshes sounds strange, though? No PSQ on my end either just succubus race which equips wings, horns and tail on slot 60 (I changed devious mcm setting to make it empty) I am wondering do you see the gags and all other devices now?
monsta88 Posted December 19, 2017 Posted December 19, 2017 On 12/18/2017 at 5:02 PM, El_Duderino said: Hm. Maybe those issues are not related though, my guess would still be that the DD models not showing is Bodyslide related. That you can see the items in Bodyslide doesn't mean that the models (the .nif files) have actually been exported to your game yet. What you see in Bodyslide is the files from the Data\CalienteTools folder, not the Data\Meshes folder. And the in-game preview window uses different models, not the ones your char actually wears. Have you already tried re-exporting all the DD models from Bodyslide -- just in case something didn't quite work the first time or you accidentally forgot to check some items in the Batch Build list? Also... just in case: Please tell me how to reach this state. I have several bodyslide resources for various mods. If I follow these instructions and select only a few of those groups (for example these 4 on the screenshot), I still get ALL of the categories selected. It is really annoying that it never works for me. So when I add a new mod with sliders, I can't choose to do only that, I always have to do all existing ones, it completely ignores my selcetion in the Choose groups. So what am I doing wrong? What setting do I have to have to make it work? Thanks in advance, M
Nazzzgul666 Posted December 19, 2017 Posted December 19, 2017 1 hour ago, Wibbiz said: No PSQ on my end either just succubus race which equips wings, horns and tail on slot 60 (I changed devious mcm setting to make it empty) I am wondering do you see the gags and all other devices now? Didn't try all devices but yes, as far as i can tell all devices are there with the copied meshes. But i have another problem that when equipping armbinders, i get a T-pose. Don't know if that's related, still trying to figure out... *edit: Nevermind. My mod list & order is fine, i've just made space on my old installation, ran bodyslide and FNIS and... everything works. So my problems are either caused by a faulty installation, or either Skyrim or MO have problems with big/external drives.
LinksSword Posted December 19, 2017 Posted December 19, 2017 anyway to keep opening the menu an ability with armbinder without completely turning off hardcore effects cause some of them are fun to keep.
LazyBoot Posted December 19, 2017 Posted December 19, 2017 7 minutes ago, LinksSword said: anyway to keep opening the menu an ability with armbinder without completely turning off hardcore effects cause some of them are fun to keep. I'm confused as to what you're asking... Inventory access while bound is normal now. Though you can't equip armor/weapons.
CovertDemon Posted December 20, 2017 Posted December 20, 2017 Did anyone got any bound sex animations playing recently with the latest update?
Nazzzgul666 Posted December 20, 2017 Posted December 20, 2017 Currently trying to find my problem, for testing purposes i wanted to downgrade to DD 3x and FNIS 6.3, but appearently all DDx versions i still have are development versions At least, every time i try to equip an armbinder with those i have i get this: LookupDeviceType received invalid Keyword [Keyword zad_deviousHeavyBondage (0905226c)] Looked up at Git, downloaded and installed this version with same result. Is there any other version i could download or has anybody an older version?
LazyBoot Posted December 20, 2017 Posted December 20, 2017 40 minutes ago, Nazzzgul666 said: Currently trying to find my problem, for testing purposes i wanted to downgrade to DD 3x and FNIS 6.3, but appearently all DDx versions i still have are development versions At least, every time i try to equip an armbinder with those i have i get this: LookupDeviceType received invalid Keyword [Keyword zad_deviousHeavyBondage (0905226c)] Looked up at Git, downloaded and installed this version with same result. Is there any other version i could download or has anybody an older version? By the way... What version of MO are you using? It does start to seem like most your issues could be related to things not installing or uninstalling properly. And also, you said elsewhere that you've moved your installation from one hdd to another, did you remember to change the folders in all the .ini files? (and possibly the registry)
Nazzzgul666 Posted December 20, 2017 Posted December 20, 2017 @LazyBoot Mo version is 1.3.11. For the most part i installed everything new, not just copying it.. registry should be fine. Since i've suspected the same i've even made a third installation where i've installed EVERYTHING from scratch, didn't get any better results, though... at least the missing meshes and animations, didn't try older versions. That stuff doesn't uninstall properly is totally possible, since it seems it doesn't install properly either. Strange thing is that nothing else than DD seems to be affected, other games on that new hdd work fine too so i don't think it's actually broken or something. But for Skyrim there are a couplee of things i didn't try, i was pretty much only playing slaverun.
Veladarius Posted December 20, 2017 Posted December 20, 2017 4 hours ago, Nazzzgul666 said: Currently trying to find my problem, for testing purposes i wanted to downgrade to DD 3x and FNIS 6.3, but appearently all DDx versions i still have are development versions At least, every time i try to equip an armbinder with those i have i get this: LookupDeviceType received invalid Keyword [Keyword zad_deviousHeavyBondage (0905226c)] Looked up at Git, downloaded and installed this version with same result. Is there any other version i could download or has anybody an older version? PM me if you want an older version, I have every version of DD still.
Deimos Posted December 20, 2017 Posted December 20, 2017 7 hours ago, Nazzzgul666 said: Currently trying to find my problem, for testing purposes i wanted to downgrade to DD 3x and FNIS 6.3, but appearently all DDx versions i still have are development versions At least, every time i try to equip an armbinder with those i have i get this: LookupDeviceType received invalid Keyword [Keyword zad_deviousHeavyBondage (0905226c)] Looked up at Git, downloaded and installed this version with same result. Is there any other version i could download or has anybody an older version? I have a similar issue but i've noticed that many items will have the manipulate dialog and not equip the item or if the item is equipped it will throw the error I am also running Mod Organizer.
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