noctred Posted December 2, 2013 Posted December 2, 2013 Hi, Having a problem with quest markers not showing up, or at least not completely, for the second portion of the quest - where you have to run around and get items for Zed. The first marker was in Falskaar, the second was in Skyrim, and the third is... nowhere to be found. I've gone back and forth between the three continents multiple times (Falskaar, Skyrim, Solstheim), disabled and enabled the quest tracker multiple times, disabled tracking for all quests other than the forbidden tome quest just to make sure I wasn't losing it in a sea of markers - no dice. My Papyrus log is attached and is basically just from starting the game, porting around to the three continents, and then quitting. My load order is - Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esm3rdEraWeaponsMoS.esmBBLuxurySuite.esmClimatesOfTamriel.esmhdtHighHeel.esmJSwords.esmmoonpath.esmSexLab.esmSexLabAroused.esmSGHairPackBase.esmSPIKE.esmSummerWear.esmZaZAnimationPack.esmDevious Devices - Assets.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espBrawl Bugs CE.espUnofficial High Resolution Patch.espWeapons & Armor Fixes_Remade.espBetter Dynamic Snow.espRainbows.espBWS.espClimatesOfTamriel-Sound.espIHSS.espImproved Combat Sounds v2.2.espmintylightningmod.espMintyLightningMod_COT_Patch.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espTradeBarter.espBLESSINGS - Altar Descriptions.espDead Body Collision.espEpisodeParallax.espExpandedJewelryCrafting.espNewmillerPiercings2.espNewmillerPiercings3.espfFastTravelSpeedMult_4.espNS_HuntingGroundsOutfit.espMoss Rocks.espORM-Arvak.espPilgrimsDelight.espRadiant and Unique Potions Poisons and Booze.espSexLab_DibellaCult.espsextoys-calyps-2.espSkyrim Immersive Creatures.espSkyrim Immersive Creatures - DLC2.espSkyrim Flora Overhaul.espSkyrimCoinReplacer.espSkyrimImprovedPuddles-DG-DB.espJSwords_Load_Screens.espRaceMenu.espRaceMenuPlugin.esptowConversation.espSkyUI.espiHUD.esp7B_DragonbornArmors.espAradia Lace Dress.espBlack Lotus.espBlackWisteria.espCloaks.espCloaks - Dawnguard.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espdaedric_phelm.espDeathRobes.espDevious Devices - Integration.espDF_T19.espDF_T33.espElemental Staves.espFA Hide Armor.espFlameAtronachArmor.espfox12 Armor.espFullBootForKKSA.espGatti14Yumiko.espGattiBondage0.espHeeled Collection.espHentai_mixed_Armor.espHuntress.espImmersive Weapons.espisilNarsil.espJSwordsDistributionBalancePlugin.espLostLongSwords.espNeo's Mandu Armours.espNeo's Scouter Set.espNewVampChainsCuirass.espNorthgirl.espPlatform Boots.espPLCS - UNPB BBP.espR18Pn - Eisen Platte Armor.espSchoolgirlOutfit.espSexy Armor Replacer Patch.espSkull Armor.espSleekSteel_StandAlone.espSovngarde Steel Armor and Weapons.espStrap.espSUNMagicArmor.esptaohuatiejiang2.5.espTAOHUAyifu.esptie.espTera Val Tirkai - UNPB BBP.espTERA Weapons.espThunderBirdArmor.espTS_RogueOutfits.espUNP Jewelry Variants V3.espUNP Undies.esp3rdEraWeapMoS-lvlList.espwjun28.espXiNafay - Kitty Corset.espYoung_Trap.espForbidden Ebony Armor.espLock Overhaul.espDeadlyDragons.espBBLuxurySuiteExt.espBBLSHousecarlsmovein.espBBLSspouse.espBBLSVisitors.espBBLuxurySuiteClassier.espSummerWearSA.espBBLS_PatioFurniture.espClassierTempleofMara.espDevious Deviants.espGildergreen Regrown.espmoonpath_questdata.espThe Paarthurnax Dilemma.espDifferently Ebony.espDiversePriests.espFalskaarDawnguard.espGuard Dialogue Overhaul.espWeaponsArmorFixes_GuardDialogueOverhaul_Patch.espSexLab Solutions.espSexLab Submit.espSFO - Expanded Diversity.espSJs_InvHelms_Eng_Plugin_DLC1_AHelm_A.espSJs_InvHelms_Eng_Plugin_DLC2_AHelm_A.espSJs_InvHelms_Eng_Plugin_MODA_WC1_A.espSJs_InvHelms_Eng_Main_AHelm_A.espSoul Gems Differ - E.espThieves Guild Requirements.espskyforgedWeapons.espaMidianborn_Skyforge_Weapons.espWeaponsArmorFixes_ambSkyforge_Patch.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espOblivion Gates v3 - Skyrim + Dawnguard DLC.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espRealistic Lighting Overhaul - Major City Interiors.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel Falskaar.espShaydows WereWolf Replacer OVERHAUL.espCandlelightToggle10.espCLToggleRadius2x - WML version.espWarmer Magic Lights v2.espEmpoweredMagic.espEmpoweredMagic_Dawnguard.espEmpoweredMagic_Dragonborn.espACE Realistic Fighting.espACE BYOG.espACE Speech.espACE Archery.espACE Archery Dragonborn.espACE Armor.espACE Enchanting.espACE Magic.espACE Melee.espACE Smithing.espACE Synergy.espdD-No Spinning Death Animation.espBeards.espBrows.espSGHairPackAIO.espTheEyesOfBeauty.espThe Eyes Of Beauty - Elves Edition.espThe Coenaculi.espBS-TheHag_Overlays.espFeminine Females.espFeminine Females Dawnguard.espFeminine Females Dragonborn.espSBF Ugor.espSBF Illia.espSBF DB-Inisiate.espSBF Brelyna.espSBF Borgakh.espSBF Aranea.espSBF Adelaisa.espSBF Beleval.espSBF Anneke.espSBF Jenassa.espSBF Eola.espSBF Njada.espSBF Ingjard.espAela.espBijin Warmaidens UNP One esp.espBW Lydia.espFrea.espBVFE_Serana.espNonEssentialChildren.espAmazingFollowerTweaks.espAlternate Start - Live Another Life.espdD - Realistic Ragdoll Force - Realistic.espCharGen Morphs.espCharGen ECE Morphs.espExtra Scars.espWATER.espWATER Plants.espWATER DG.espWATER DB Waves.espWATER Falskaar.espWATER - Sir Crabalot Returns.espBBLS-ODPoolNG.espBashed Patch, 0.espASIS-Dependency.espASIS.esp Thanks. Papyrus.0.rar
Min Posted December 2, 2013 Author Posted December 2, 2013 Hi, Having a problem with quest markers not showing up, or at least not completely, for the second portion of the quest - where you have to run around and get items for Zed. The first marker was in Falskaar, the second was in Skyrim, and the third is... nowhere to be found. I've gone back and forth between the three continents multiple times (Falskaar, Skyrim, Solstheim), disabled and enabled the quest tracker multiple times, disabled tracking for all quests other than the forbidden tome quest just to make sure I wasn't losing it in a sea of markers - no dice. My Papyrus log is attached and is basically just from starting the game, porting around to the three continents, and then quitting. My load order is - Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm 3rdEraWeaponsMoS.esm BBLuxurySuite.esm ClimatesOfTamriel.esm hdtHighHeel.esm JSwords.esm moonpath.esm SexLab.esm SexLabAroused.esm SGHairPackBase.esm SPIKE.esm SummerWear.esm ZaZAnimationPack.esm Devious Devices - Assets.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Brawl Bugs CE.esp Unofficial High Resolution Patch.esp Weapons & Armor Fixes_Remade.esp Better Dynamic Snow.esp Rainbows.esp BWS.esp ClimatesOfTamriel-Sound.esp IHSS.esp Improved Combat Sounds v2.2.esp mintylightningmod.esp MintyLightningMod_COT_Patch.esp StaticMeshImprovementMod.esp StaticMeshImprovementMod-DragonbornTernFix.esp TradeBarter.esp BLESSINGS - Altar Descriptions.esp Dead Body Collision.esp EpisodeParallax.esp ExpandedJewelryCrafting.esp NewmillerPiercings2.esp NewmillerPiercings3.esp fFastTravelSpeedMult_4.esp NS_HuntingGroundsOutfit.esp Moss Rocks.esp ORM-Arvak.esp PilgrimsDelight.esp Radiant and Unique Potions Poisons and Booze.esp SexLab_DibellaCult.esp sextoys-calyps-2.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Flora Overhaul.esp SkyrimCoinReplacer.esp SkyrimImprovedPuddles-DG-DB.esp JSwords_Load_Screens.esp RaceMenu.esp RaceMenuPlugin.esp towConversation.esp SkyUI.esp iHUD.esp 7B_DragonbornArmors.esp Aradia Lace Dress.esp Black Lotus.esp BlackWisteria.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp daedric_phelm.esp DeathRobes.esp Devious Devices - Integration.esp DF_T19.esp DF_T33.esp Elemental Staves.esp FA Hide Armor.esp FlameAtronachArmor.esp fox12 Armor.esp FullBootForKKSA.esp Gatti14Yumiko.esp GattiBondage0.esp Heeled Collection.esp Hentai_mixed_Armor.esp Huntress.esp Immersive Weapons.esp isilNarsil.esp JSwordsDistributionBalancePlugin.esp LostLongSwords.esp Neo's Mandu Armours.esp Neo's Scouter Set.esp NewVampChainsCuirass.esp Northgirl.esp Platform Boots.esp PLCS - UNPB BBP.esp R18Pn - Eisen Platte Armor.esp SchoolgirlOutfit.esp Sexy Armor Replacer Patch.esp Skull Armor.esp SleekSteel_StandAlone.esp Sovngarde Steel Armor and Weapons.esp Strap.esp SUNMagicArmor.esp taohuatiejiang2.5.esp TAOHUAyifu.esp tie.esp Tera Val Tirkai - UNPB BBP.esp TERA Weapons.esp ThunderBirdArmor.esp TS_RogueOutfits.esp UNP Jewelry Variants V3.esp UNP Undies.esp 3rdEraWeapMoS-lvlList.esp wjun28.esp XiNafay - Kitty Corset.esp Young_Trap.esp Forbidden Ebony Armor.esp Lock Overhaul.esp DeadlyDragons.esp BBLuxurySuiteExt.esp BBLSHousecarlsmovein.esp BBLSspouse.esp BBLSVisitors.esp BBLuxurySuiteClassier.esp SummerWearSA.esp BBLS_PatioFurniture.esp ClassierTempleofMara.esp Devious Deviants.esp Gildergreen Regrown.esp moonpath_questdata.esp The Paarthurnax Dilemma.esp Differently Ebony.esp DiversePriests.esp FalskaarDawnguard.esp Guard Dialogue Overhaul.esp WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp SexLab Solutions.esp SexLab Submit.esp SFO - Expanded Diversity.esp SJs_InvHelms_Eng_Plugin_DLC1_AHelm_A.esp SJs_InvHelms_Eng_Plugin_DLC2_AHelm_A.esp SJs_InvHelms_Eng_Plugin_MODA_WC1_A.esp SJs_InvHelms_Eng_Main_AHelm_A.esp Soul Gems Differ - E.esp Thieves Guild Requirements.esp skyforgedWeapons.esp aMidianborn_Skyforge_Weapons.esp WeaponsArmorFixes_ambSkyforge_Patch.esp Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp Realistic Lighting Overhaul - Dungeons.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel Falskaar.esp Shaydows WereWolf Replacer OVERHAUL.esp CandlelightToggle10.esp CLToggleRadius2x - WML version.esp Warmer Magic Lights v2.esp EmpoweredMagic.esp EmpoweredMagic_Dawnguard.esp EmpoweredMagic_Dragonborn.esp ACE Realistic Fighting.esp ACE BYOG.esp ACE Speech.esp ACE Archery.esp ACE Archery Dragonborn.esp ACE Armor.esp ACE Enchanting.esp ACE Magic.esp ACE Melee.esp ACE Smithing.esp ACE Synergy.esp dD-No Spinning Death Animation.esp Beards.esp Brows.esp SGHairPackAIO.esp TheEyesOfBeauty.esp The Eyes Of Beauty - Elves Edition.esp The Coenaculi.esp BS-TheHag_Overlays.esp Feminine Females.esp Feminine Females Dawnguard.esp Feminine Females Dragonborn.esp SBF Ugor.esp SBF Illia.esp SBF DB-Inisiate.esp SBF Brelyna.esp SBF Borgakh.esp SBF Aranea.esp SBF Adelaisa.esp SBF Beleval.esp SBF Anneke.esp SBF Jenassa.esp SBF Eola.esp SBF Njada.esp SBF Ingjard.esp Aela.esp Bijin Warmaidens UNP One esp.esp BW Lydia.esp Frea.esp BVFE_Serana.esp NonEssentialChildren.esp AmazingFollowerTweaks.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp CharGen Morphs.esp CharGen ECE Morphs.esp Extra Scars.esp WATER.esp WATER Plants.esp WATER DG.esp WATER DB Waves.esp WATER Falskaar.esp WATER - Sir Crabalot Returns.esp BBLS-ODPoolNG.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp Thanks. Papyrus.0.rar Hi Noctred, Everything related to DD appears to be working without error in your log. Does Moonpath to Elsewyr contain any Dwemer Dungeons? Could be there, I've never tried that mod. Type the following in console: sqv zaddForbiddenTomeQuest This should return quite a bit of information about the quest's current state. Listed, will be three variables named: ZedMarker DecoyMarker1 DecoyMarker2 After that, type: player.moveto ####### Where ####### is the ID listed for each of the above three variables.
noctred Posted December 2, 2013 Posted December 2, 2013 Hi Noctred, Everything related to DD appears to be working without error in your log. Does Moonpath to Elsewyr contain any Dwemer Dungeons? Could be there, I've never tried that mod. Type the following in console: sqv zaddForbiddenTomeQuest This should return quite a bit of information about the quest's current state. Listed, will be three variables named: ZedMarker DecoyMarker1 DecoyMarker2 After that, type: player.moveto ####### Where ####### is the ID listed for each of the above three variables. Looks like the last location is in a dungeon that I had already cleared (Alftand in Skyrim) - I'll run through it again to make sure I can actually find the item in there and I'll get back to you.
Apocsapel91 Posted December 3, 2013 Posted December 3, 2013 I've seen a few others with similar problems to mine in this topic, but none of their "fixes" have had any effect for me. I have no MCM menu for this mod and cannot start the quest. However, whenever I load up a game, it gives me the Initilizing Devious Devices 2.1... message, yet it never registers an MCM menu. I tried placing it at the end of the load order, to no effect. Anyway, here is my load order and papyrus log. EDIT: I'm not sure if this is entirely relevant, but this is on a brand new game using the Alt Start mod. I did leave the starting area, but still encountered my previously stated problems.
Min Posted December 3, 2013 Author Posted December 3, 2013 I've seen a few others with similar problems to mine in this topic, but none of their "fixes" have had any effect for me. I have no MCM menu for this mod and cannot start the quest. However, whenever I load up a game, it gives me the Initilizing Devious Devices 2.1... message, yet it never registers an MCM menu. I tried placing it at the end of the load order, to no effect. Anyway, here is my load order and papyrus log. EDIT: I'm not sure if this is entirely relevant, but this is on a brand new game using the Alt Start mod. I did leave the starting area, but still encountered my previously stated problems. loadorder.txt Papyrus.0.txt No relevant errors, and I see the menu trying to initialize in your log. [12/02/2013 - 05:43:46PM] [Zad]: Building mcm menu. [12/02/2013 - 05:43:46PM] [zadconfig <zadConfigQuest (9D01A282)>] INITIALIZED [12/02/2013 - 05:43:46PM] [Zad]: OnVersionUpdate(5/0) I also use Alternate Start, so that's definitely not it. Try waiting a couple minutes, then save and reload your game.
Apocsapel91 Posted December 3, 2013 Posted December 3, 2013 I've seen a few others with similar problems to mine in this topic, but none of their "fixes" have had any effect for me. I have no MCM menu for this mod and cannot start the quest. However, whenever I load up a game, it gives me the Initilizing Devious Devices 2.1... message, yet it never registers an MCM menu. I tried placing it at the end of the load order, to no effect. Anyway, here is my load order and papyrus log. EDIT: I'm not sure if this is entirely relevant, but this is on a brand new game using the Alt Start mod. I did leave the starting area, but still encountered my previously stated problems. loadorder.txt Papyrus.0.txt No relevant errors, and I see the menu trying to initialize in your log. [12/02/2013 - 05:43:46PM] [Zad]: Building mcm menu. [12/02/2013 - 05:43:46PM] [zadconfig <zadConfigQuest (9D01A282)>] INITIALIZED [12/02/2013 - 05:43:46PM] [Zad]: OnVersionUpdate(5/0) I also use Alternate Start, so that's definitely not it. Try waiting a couple minutes, then save and reload your game. Still no dice. An updated log:
Min Posted December 3, 2013 Author Posted December 3, 2013 I've seen a few others with similar problems to mine in this topic, but none of their "fixes" have had any effect for me. I have no MCM menu for this mod and cannot start the quest. However, whenever I load up a game, it gives me the Initilizing Devious Devices 2.1... message, yet it never registers an MCM menu. I tried placing it at the end of the load order, to no effect. Anyway, here is my load order and papyrus log. EDIT: I'm not sure if this is entirely relevant, but this is on a brand new game using the Alt Start mod. I did leave the starting area, but still encountered my previously stated problems. loadorder.txt Papyrus.0.txt No relevant errors, and I see the menu trying to initialize in your log. [12/02/2013 - 05:43:46PM] [Zad]: Building mcm menu. [12/02/2013 - 05:43:46PM] [zadconfig <zadConfigQuest (9D01A282)>] INITIALIZED [12/02/2013 - 05:43:46PM] [Zad]: OnVersionUpdate(5/0) I also use Alternate Start, so that's definitely not it. Try waiting a couple minutes, then save and reload your game. Still no dice. An updated log: Papyrus.0.txt Scripts aren't running at all in that log: Try reinstalling? Perhaps the installation was not done properly.
Apocsapel91 Posted December 3, 2013 Posted December 3, 2013 Scripts aren't running at all in that log: Try reinstalling? Perhaps the installation was not done properly. So, after unsuccesfully trying to reinstall it, I had a thought. Maybe Devious Devices is just lonely and doesn't want to register with MCM on its own. So I installed another mod (Sanguine's Debauchery in this case) and voila! Devious Devices decided to register along with Sanguine's Debauchery. Now I'm not a modder so I have no idea why this happened. But here is a copy of the latest papyrus log in case you would like to figure out what happened.
Min Posted December 3, 2013 Author Posted December 3, 2013 Scripts aren't running at all in that log: Try reinstalling? Perhaps the installation was not done properly. So, after unsuccesfully trying to reinstall it, I had a thought. Maybe Devious Devices is just lonely and doesn't want to register with MCM on its own. So I installed another mod (Sanguine's Debauchery in this case) and voila! Devious Devices decided to register along with Sanguine's Debauchery. Now I'm not a modder so I have no idea why this happened. But here is a copy of the latest papyrus log in case you would like to figure out what happened. Papyrus.0.txt I'll take a look, thanks.
ViggoUser Posted December 3, 2013 Posted December 3, 2013 Awesome Mod, thanks alot One Thing - my actual Char on Lv14 - no MainQest by now - tried in hardcore - there is no Way to end your Questline while one of Zed´s Objects is located in a DragonbornQuest relatet Dungeon. Just tried to kill a Dragon, while i have to wait because of the orgasm, the Dragon refill his Lifepower p.s. excuse my bad english
Min Posted December 3, 2013 Author Posted December 3, 2013 Awesome Mod, thanks alot One Thing - my actual Char on Lv14 - no MainQest by now - tried in hardcore - there is no Way to end your Questline while one of Zed´s Objects is located in a DragonbornQuest relatet Dungeon. Just tried to kill a Dragon, while i have to wait because of the orgasm, the Dragon refill his Lifepower p.s. excuse my bad english Haha. Sorry, known issue with 2.5.3 (Though, I completed the dragonborn quest myself, whilst belted ): If you wish to complete the quest, you can do the following: sqv zaddForbiddenTomeQuest Listed will be a few variables named "ContainerToFetchFrom1, ContainerToFetchFrom2, ContainerToFetchFrom3". Type "player.moveto ########", where ######## are the id's of the variables output by the above-mentioned command.
noctred Posted December 4, 2013 Posted December 4, 2013 Looks like the last location is in a dungeon that I had already cleared (Alftand in Skyrim) - I'll run through it again to make sure I can actually find the item in there and I'll get back to you. OK so... I went through all of Alftand again and looted everything out of every chest - nothing. Tried teleporting myself straight to the suspect container in case I missed it (using the ContainerToFetchFrom refid's) - empty. I then went ahead and started the Moonpath content. After I did so, the Forbidden Tome quest marker showed up on the Skyrim map right on top of where the Moonpath content begins. I ran through all of Moonpath but still failed to find the item. Then I tried selecting the missing item by its RefID using prid to figure out what exactly I was missing, and it turns out that item was already in my inventory... no idea when I picked it up, but most likely before I hit the second part of the Forbidden Tome quest. I couldn't drop the item since it's a quest item, so I had to force delete it and then re-add it using console commands. Once I did that, the quest updated properly. I guess something bugged out at some point? idk, but seems to be working now. Thanks anyways and cool mod.
Min Posted December 4, 2013 Author Posted December 4, 2013 Looks like the last location is in a dungeon that I had already cleared (Alftand in Skyrim) - I'll run through it again to make sure I can actually find the item in there and I'll get back to you. OK so... I went through all of Alftand again and looted everything out of every chest - nothing. Tried teleporting myself straight to the suspect container in case I missed it (using the ContainerToFetchFrom refid's) - empty. I then went ahead and started the Moonpath content. After I did so, the Forbidden Tome quest marker showed up on the Skyrim map right on top of where the Moonpath content begins. I ran through all of Moonpath but still failed to find the item. Then I tried selecting the missing item by its RefID using prid to figure out what exactly I was missing, and it turns out that item was already in my inventory... no idea when I picked it up, but most likely before I hit the second part of the Forbidden Tome quest. I couldn't drop the item since it's a quest item, so I had to force delete it and then re-add it using console commands. Once I did that, the quest updated properly. I guess something bugged out at some point? idk, but seems to be working now. Thanks anyways and cool mod. Makes sense: Thanks for your troubleshooting efforts, will fix that. Glad you enjoyed the mod! Thanks for the feedback.
Guest Posted December 4, 2013 Posted December 4, 2013 witch stage is the mod now? still ending by giving urag the second book?
Coopervane Posted December 4, 2013 Posted December 4, 2013 witch stage is the mod now? still ending by giving urag the second book? Yes. The next version is going to be the big update, adding some radiant/repeatable content, along with a bunch of good fixes and probably a new item. So that's what we're all holding our breath for at the moment. But it could be a while. The mod is a collaboration between several people, and this update seems very ambitious, so... Two weeks™?
nokou Posted December 4, 2013 Posted December 4, 2013 witch stage is the mod now? still ending by giving urag the second book? Yes. The next version is going to be the big update, adding some radiant/repeatable content, along with a bunch of good fixes and probably a new item. So that's what we're all holding our breath for at the moment. But it could be a while. The mod is a collaboration between several people, and this update seems very ambitious, so... Two weeks™? lol cant wait, hey hold on... 2 weeks, im 37 in 2 weeks time... well on the 16th
zenetx Posted December 4, 2013 Posted December 4, 2013 Now im a little curious. Could you please tell me what will be written in the second book? I mean..a sexy-enigmatic-teaser hint. Thank you, keep the good work.
stobor Posted December 5, 2013 Posted December 5, 2013 Min, just a gentle reminder: it would be nice to have custom keys working properly, for quest mods like mine. Wouldn't want to distract you from the work at hand, but please don't forget about that issue.
Min Posted December 5, 2013 Author Posted December 5, 2013 Min, just a gentle reminder: it would be nice to have custom keys working properly, for quest mods like mine. Wouldn't want to distract you from the work at hand, but please don't forget about that issue. Righto, no problem: Been pretty busy with work/etc lately, so haven't had as many hours to put in. Haven't forgotten about the bugfixes, will be coming up shortly. Should have time to finish those up within a couple days.
UrbanSniper Posted December 5, 2013 Posted December 5, 2013 Hey all, just figured I'd take a moment to hype a short little journal-style story I've written based on the events of this mod through the first quest. Took longer than I'd anticipated, mainly because I couldn't get away from playing Skyrim, but I finally finished it up today. Take a look if you like. It can be viewed over on my DeviantArt page (requires a membership due to mature content): http://urbansniper.deviantart.com/art/A-Recounting-of-Devices-Most-Devious-417920151 Or I uploaded the file (PDF) here: http://www.mediafire.com/view/n6wwbba72rwibp0/A%20Recounting%20of%20Devices%20Most%20Devious.pdf And apologies for the size; it's a bit large (6meg) for just text and a background, but that's probably Word being a Microsoft product...
Zadil Posted December 5, 2013 Posted December 5, 2013 Hey all, just figured I'd take a moment to hype a short little journal-style story I've written based on the events of this mod through the first quest. Took longer than I'd anticipated, mainly because I couldn't get away from playing Skyrim, but I finally finished it up today. Take a look if you like. It can be viewed over on my DeviantArt page (requires a membership due to mature content): http://urbansniper.deviantart.com/art/A-Recounting-of-Devices-Most-Devious-417920151 Or I uploaded the file (PDF) here: http://www.mediafire.com/view/n6wwbba72rwibp0/A%20Recounting%20of%20Devices%20Most%20Devious.pdf And apologies for the size; it's a bit large (6meg) for just text and a background, but that's probably Word being a Microsoft product... Not bad at all and very entertaining - In a way it could even be regarded as a lore-friendly walk-through. I like it a lot and will definitely add a link to it in the mod description with the next update. If you ever feel like writing more about the mod's devices I'll gladly turn them into an ingame book that could be added to the forbidden bookshelf and credit you in the readme. Coincidentally I was also thinking about making additional 2d illustrations of some of the devices available (similar to the ones found in Curio's first book) for anyone who want to use them in their own Skyrim books. Again, nice work and I'm looking forward to a potential sequel.
Min Posted December 6, 2013 Author Posted December 6, 2013 Hey all, just figured I'd take a moment to hype a short little journal-style story I've written based on the events of this mod through the first quest. Took longer than I'd anticipated, mainly because I couldn't get away from playing Skyrim, but I finally finished it up today. Take a look if you like. It can be viewed over on my DeviantArt page (requires a membership due to mature content): http://urbansniper.deviantart.com/art/A-Recounting-of-Devices-Most-Devious-417920151 Or I uploaded the file (PDF) here: http://www.mediafire.com/view/n6wwbba72rwibp0/A%20Recounting%20of%20Devices%20Most%20Devious.pdf And apologies for the size; it's a bit large (6meg) for just text and a background, but that's probably Word being a Microsoft product... Not bad at all and very entertaining - In a way it could even be regarded as a lore-friendly walk-through. I like it a lot and will definitely add a link to it in the mod description with the next update. If you ever feel like writing more about the mod's devices I'll gladly turn them into an ingame book that could be added to the forbidden bookshelf and credit you in the readme. Coincidentally I was also thinking about making additional 2d illustrations of some of the devices available (similar to the ones found in Curio's first book) for anyone who want to use them in their own Skyrim books. Again, nice work and I'm looking forward to a potential sequel. Indeed, it is quite well written: I'll definitely link to this as well. Great job, and thanks!
UrbanSniper Posted December 6, 2013 Posted December 6, 2013 Not bad at all and very entertaining - In a way it could even be regarded as a lore-friendly walk-through. I like it a lot and will definitely add a link to it in the mod description with the next update. If you ever feel like writing more about the mod's devices I'll gladly turn them into an ingame book that could be added to the forbidden bookshelf and credit you in the readme. Coincidentally I was also thinking about making additional 2d illustrations of some of the devices available (similar to the ones found in Curio's first book) for anyone who want to use them in their own Skyrim books. Again, nice work and I'm looking forward to a potential sequel. Thanks for giving it a read, I'm really glad that you enjoyed it! That would be great! I'm certainly considering doing some other short stories based on the mod; had a rather fortunate accident with a newer character I made where I accidentally equipped one of the belts plucked off a bandit. So now she's running around bandit slaying, desperate to find the key. The fact that she's a Thalmor agent seems all the more fitting, so I might be doing something on this idea. Sequel to this one is very likely to happen, though that might just be after the next big update Indeed, it is quite well written: I'll definitely link to this as well. Great job, and thanks! Thanks so much! I had a great source of inspiration for it.
Zadil Posted December 6, 2013 Posted December 6, 2013 Thanks for giving it a read, I'm really glad that you enjoyed it! That would be great! I'm certainly considering doing some other short stories based on the mod; had a rather fortunate accident with a newer character I made where I accidentally equipped one of the belts plucked off a bandit. So now she's running around bandit slaying, desperate to find the key. The fact that she's a Thalmor agent seems all the more fitting, so I might be doing something on this idea. Sequel to this one is very likely to happen, though that might just be after the next big update Good to hear. Feel free to drop me or Min a note should you ever have texts that you want us to add to the mod (the upcoming features of the next major Integration mod update should provide you with plenty of material to write about...). Same goes for everyone else who reads this by the way: if you feel like writing something devious for this mod then go ahead give it a try - there's still lots of room in the bookshelf.
icehaku Posted December 6, 2013 Posted December 6, 2013 Not sure if someone has raised this problem up before, but I seem to get the devices constantly added to my character so that the messages "It's impossible to wear more than one belt/plug/etc" and they clog up my inventory. Any fixes?
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