vaultbait Posted September 13, 2023 Author Posted September 13, 2023 3 minutes ago, bahnur said: I'm just thinking that i have SH ungendered add on, i will try after disabling this, i will tell you the result If you mean the Sexual Harassment - Gender Neutral NPCs patch, I think you have to be very careful to install the exact version of SH that's made for (read its description carefully for details). You can't combine it with the latest SH release and expect things to wok.
bahnur Posted September 14, 2023 Posted September 14, 2023 (edited) It's working just fine now, it was gender neutral. Now i will start fresh and never give my body until it seems natural to do so. Edited September 14, 2023 by bahnur
redfoxx01 Posted September 14, 2023 Posted September 14, 2023 Does anyone know how to have it off with the behemoth.. thx
valcon767 Posted September 14, 2023 Posted September 14, 2023 4 hours ago, redfoxx01 said: Does anyone know how to have it off with the behemoth.. thx check your size queen rating, it has to be high enough to be able to trigger. the more sex you have with super mutants (without waiting for size queen to go down) the higher your rating will get. scenes that help raise rating go from (you can talk to super mutant or hound to try to trigger scenes) single super mutant 2 super mutants super mutant and FEV hound 3 super mutants (this one can be a bit hard to trigger, needs SC animations, stand near broken bed with 3 super mutants nearby to possibly trigger)
vaultbait Posted September 14, 2023 Author Posted September 14, 2023 5 hours ago, redfoxx01 said: Does anyone know how to have it off with the behemoth.. thx Once your size queen rating reaches "sloppy" (MHK_SizeQueen global is 60 or above), you should be able to start a sex scene with Womb Wrecker in the breeding pit. Make sure when installing Savage Cabbage's animations that you selected support for super mutant behemoths in its FOMOD installer menu.
ZI0MATRIX Posted September 18, 2023 Posted September 18, 2023 Is there a mod out there that makes super mutants fully functional settlers? Like you order them to take care of crops or a shop and the crops grow and at the shop you get standard NPC vendor dialogue. Also in case the other breeders do not delete their S M babies and they grow up. Can I just "disable" them via console and the new S M NPC is properly deleted? I was wondering this in case I do a more serious play game with my character starting more or less as a breeder, later them going outside for weeks/months. If for some weird reason the cave gets overpopulated, I need a solution to fix that.
vaultbait Posted September 18, 2023 Author Posted September 18, 2023 2 hours ago, ZI0MATRIX said: Is there a mod out there that makes super mutants fully functional settlers? Like you order them to take care of crops or a shop and the crops grow and at the shop you get standard NPC vendor dialogue. I don't do a ton of playtesting with settlement building, though I've assigned them successfully to guard posts. I think I've seen some mods that add SM capability to settlement furniture but I don't have any links handy, and I don't know if they go as far as to add station/crop animations or vendor dialogue (though I doubt it). 2 hours ago, ZI0MATRIX said: Also in case the other breeders do not delete their S M babies and they grow up. Can I just "disable" them via console and the new S M NPC is properly deleted? Yes, though if you find them wandering around while they're not yet full size (I hesitate to call them "children" as they're simply under-sized by using a scaling factor), you should be able to interact with them and send them to your settlement of choice, as long as you've claimed at least one already. Also I'm planning to revisit the current routines that "clean up" the super mutant births for the unique NPCs in the pit, in hopes I can make it more reliable even in the face of extended absence of the player. 1
valcon767 Posted September 18, 2023 Posted September 18, 2023 7 hours ago, ZI0MATRIX said: Is there a mod out there that makes super mutants fully functional settlers? Like you order them to take care of crops or a shop and the crops grow and at the shop you get standard NPC vendor dialogue. Also in case the other breeders do not delete their S M babies and they grow up. Can I just "disable" them via console and the new S M NPC is properly deleted? I was wondering this in case I do a more serious play game with my character starting more or less as a breeder, later them going outside for weeks/months. If for some weird reason the cave gets overpopulated, I need a solution to fix that. hmm do not know about other mods that modify super mutants much. i use FPER/Wasteland Dairy/Wasteland offspring. during last game i did not see pregnancies in the Breeding pit (it is entirely possible i just did not notice), but did get pregnant in the pit (so did Ivy and Piper who were with me but poor Piper was from a tentacle). pregnancies that i had form the pit ran their course and Ivy had stillbirth, Piper had human triplets, i had a single super mutant baby. further pregnancies brought total of super mutant babies to 3. after the super mutant babies grew up (they went from baby to child to adult) i could then assign them to crops/guard posts but do not remember offhand if i actually saw them tending the crops (also did not think to try assigning them to a store). the crops were harvested and counted towards settlement food production though. one thing i did learn is that super mutant settlers need specific beds. any bed with a frame they will not sleep in, using the plain mattress on the ground worked (not sure if a sleeping bag will work or not). as for using the console to "disable" new super mutants it is possible. just make sure to only delete new additions to the pit (make sure to not do this to the unique super mutants that are already there or the starting crop of breeders - should be easy to tell them as they are all named). use the console to first select the new additions (make sure to save before using console commands), then if sure you have the right one selected you can use "disable" then use "markfordelete" to remove them from the game completely. this would be best done while the are "children" (under sized super mutants, possibly with child in name depending on which pregnancy mod you use). 1
Artemis2121 Posted September 19, 2023 Posted September 19, 2023 i cant find the password/key for the gate in the pit anywhere please help
vaultbait Posted September 19, 2023 Author Posted September 19, 2023 4 minutes ago, Artemis2121 said: i cant find the password/key for the gate in the pit anywhere please help Idle comments the breeders make when wandering around give you subtle hints, but if you want it spelled out see the fourth answer under Quest Spoilers:Milking Human Kindness in the FAPs post. 1
johnny2by4 Posted September 20, 2023 Posted September 20, 2023 do the mutants fuck the other slaves? i've spent maybe 20 minutes in the cave and while they're all over my character with hypnosis attempts they leave the slaves alone.
valcon767 Posted September 20, 2023 Posted September 20, 2023 5 hours ago, johnny2by4 said: do the mutants fuck the other slaves? i've spent maybe 20 minutes in the cave and while they're all over my character with hypnosis attempts they leave the slaves alone. not sure but i have not seen them do so. however you can install Autonomy Enhanced and they will be able to through that mod.
johnny2by4 Posted September 20, 2023 Posted September 20, 2023 7 hours ago, valcon767 said: not sure but i have not seen them do so. however you can install Autonomy Enhanced and they will be able to through that mod. good to know, i'm not sure if i care enough to install that mod but i wanted to make sure something wasn't broken.
vaultbait Posted September 20, 2023 Author Posted September 20, 2023 11 hours ago, johnny2by4 said: do the mutants fuck the other slaves? i've spent maybe 20 minutes in the cave and while they're all over my character with hypnosis attempts they leave the slaves alone. If you use a mod like Autonomy Enhanced or Shenanigans, they can, sure. This mod does provide some "off-camera sex" insofar as they will eventually be re-impregnated through direct calls to Family Planning Enhanced (if you have it installed) even if they're not actually engaging in on-camera sex scenes. Milking Human Kindness is designed around the idea that you'll combine it with other mods that provide the features you want, and tries not to poorly duplicate features of other better mods which already exist.
MOTHbotexe Posted September 21, 2023 Posted September 21, 2023 23 hours ago, johnny2by4 said: do the mutants fuck the other slaves? i've spent maybe 20 minutes in the cave and while they're all over my character with hypnosis attempts they leave the slaves alone. As others have said, there is no default call for the mutants to ravage the other slaves. I think it is more immersive if you have something like Shenanigans(what I use) or Autonomy Enhanced installed, so that there is something going on once in a while that doesn't involve you.
alima309 Posted September 21, 2023 Posted September 21, 2023 hello master. is there in this mod a perk or some event, makes player can only raise arousal when sex with Super Mutant, but with other faction will all decresing arousal during sex? Is this Mommy-O 's effect ? I found my player arousal is getting down while sex with raiders and humans..... but with mutant it grows rapidly almost 50% per seconds......its crazy if so, how to remove the perk or effect ? is there a therapy?
vaultbait Posted September 21, 2023 Author Posted September 21, 2023 (edited) 2 hours ago, alima309 said: is there in this mod a perk or some event, makes player can only raise arousal when sex with Super Mutant, but with other faction will all decresing arousal during sex? Is this Mommy-O 's effect ? I found my player arousal is getting down while sex with raiders and humans..... but with mutant it grows rapidly almost 50% per seconds......its crazy if so, how to remove the perk or effect ? is there a therapy? That's this mod's "size queen" system. Sex with super mutants, FEV hounds and behemoths increases your size queen rating, making it harder and harder to get aroused and achieve orgasm with other races. It will be initially easier to orgasm with these larger partners, but if you have sex with them too often you'll have trouble reaching orgasm even with them when your size queen rating gets too high. Size queen does have beneficial effects though, it reduces wear from sex and will heal you a little each time you orgasm with these preferred partners (the higher your size queen rating the more you'll be healed, but also getting closer to "mind break" from Sex Attributes will multiply the orgasm healing amount). The size queen rating will slowly decrease on its own over time if you stop having sex with them, or you can speed it up by taking a dose of Vajuvenate (still takes a while to recover completely but will be on the order of game days rather than weeks). You can find more information about the size queen feature in the mod description (open the "Quests" section and then the subsection for " Expand Your Mind, Your Holes Will Follow"). If the arousal modifications are too annoying, a recent version (0.9.3) gained the ability to turn them off: Quote Added MCM toggle to disable the effects of Size Queen during sex: Sex Attributes arousal buffs from sex with muties, debuffs from humies, notifications about partners' sizes, orgasm prevention from Detach Gel. Edited September 21, 2023 by vaultbait 1
valcon767 Posted September 22, 2023 Posted September 22, 2023 21 hours ago, alima309 said: is there in this mod a perk or some event, makes player can only raise arousal when sex with Super Mutant, but with other faction will all decresing arousal during sex? Is this Mommy-O 's effect ? I found my player arousal is getting down while sex with raiders and humans..... but with mutant it grows rapidly almost 50% per seconds......its crazy if so, how to remove the perk or effect ? ok something else to check is if you have Provocative Perks installed. it has a perk that can act similar (and stack) with the size queen part of this mod. if you do happen to have the Provocative Perks mod installed and have that perk it has an option to reset its perks.
vaultbait Posted September 22, 2023 Author Posted September 22, 2023 9 hours ago, valcon767 said: ok something else to check is if you have Provocative Perks installed. it has a perk that can act similar (and stack) with the size queen part of this mod. if you do happen to have the Provocative Perks mod installed and have that perk it has an option to reset its perks. If you're talking about Closeted Crossbreeder, MHK does actually interface with that and the effects don't conflict really. Here's the description from the Provocative Perks mod page of what Closeted Crossbreeder does: Quote Closeted Crossbreeder Ever feel like you're only sleeping with humans because you're... y'know... "supposed to"? Choose a race other than human or ghoul. Once per day, gain self esteem and lose trauma for consensual sex with your chosen race. Unfortunately, you still never feel quite right bedding humans or ghouls. Consensual sex with these races drains willpower, and will eventually incur trauma as well. Notes: The different dog races (other than FEV Hound) and synth races will be treated the same within their category. For example, if you choose Dogmeat, Vicious Mongrels will also be treated as your “chosen race”. See MCM to choose a race using crosshair targeting. Any adult race may be chosen, including DLC races, custom furries, and creatures like Radroach that lack AAF animations. You may change your selection without penalty. Right now if you have a size queen rating over 20 and have sex with a super mutant, super mutants will become one of your preferred races for Closeted Crossbreeder. If size queen is over 40 and you have sex with an FEV hound, they'll be added. Same for behemoths at size queen 70. In the current version it only works if you've manually added the Closeted Crossbreeder perk through PVPK's perk selection menu, but the next version of MHK will automatically add the perk to the player when adding a race. If anyone's concerned about that behavior change, I can make an MCM toggle to disable it. Related, the Sex Attributes "fetish" traits for super mutants, beasts, and giants will be added by those same events, and any corresponding "aversion" traits removed for them. 2
valcon767 Posted September 23, 2023 Posted September 23, 2023 (edited) 18 hours ago, vaultbait said: Right now if you have a size queen rating over 20 and have sex with a super mutant, super mutants will become one of your preferred races for Closeted Crossbreeder. If size queen is over 40 and you have sex with an FEV hound, they'll be added. Same for behemoths at size queen 70. In the current version it only works if you've manually added the Closeted Crossbreeder perk through PVPK's perk selection menu, but the next version of MHK will automatically add the perk to the player when adding a race. If anyone's concerned about that behavior change, I can make an MCM toggle to disable it. Related, the Sex Attributes "fetish" traits for super mutants, beasts, and giants will be added by those same events, and any corresponding "aversion" traits removed for them. that sounds cool and like it will be a good addition to the mod. i would suggest that you go ahead and make it the toggle (for maximum compatibility). there are 2 more things (technically perks) that can occur with Sex Attributes installed (listing the super mutant ones but can occur for FEV Hounds and Behmoths too) 1 - "Super Mutant's Bitch" = usually caused by having an orgasm while spirit is broken. causes player to take more damage and do less damage to super mutants (might do more. i do not know as i have not opened Sex Attributes to check what all it does exactly). 2 - "Super Mutant Lover" = perversion (has 3 levels) and is usually caused by by orgasming while under "mind broken" condition (which is different from broken spirit condition) effects include needing sex with super mutants every so often, and with Violate installed can sometimes cause you to surrender to super mutants while fighting them (i think it mainly happens if you have not had sex with super mutants recently enough and seems to happen more often the higher your perversion level is). in its current state you can actually make it through the mod without triggering these. however if you grind the "Expand your Mind" quest in the Breeding Pit you will usually wind up with at least one of them triggering (possibly both and perversion can end up at level 3). personal opinion is it would be nice if these were certain to happen at some point in the mods development (at least the for the super mutants even if not for the FEV Hound and Behmoths). if this is implemented it would both give the player a reason for trying to (at times at least) be under the effects needed for super mutants to not be hostile, and make it more likely to have times when super mutants will just "breed" you in the regular commonwealth (with Violate installed). just and FYI and this is NOT a complaint last game i had a few occasions when a super mutant slave (created through Just Business) came up and was a harasser (Sexual Harassment) as well as just "breeding" me. i know it was not a harassment approach as it happened while Sexual Harassment approaches were off, and it was not a Violate surrender as he was not a hostile at the time (and it was a single animation and Violate settings would have done more than just 1 animation). i consider this an extra feature caused by mod interactions. at the time it happened i had both Super Mutant's Bitch and Super Mutant Lover 3 (perversion). the time he came up and just "bred" me i think was caused by perversion from Sex Attributes, but i am not certain. edited to correct some spelling and grammar mistakes. Edited September 23, 2023 by valcon767 1
vaultbait Posted September 23, 2023 Author Posted September 23, 2023 17 hours ago, valcon767 said: that sounds cool and like it will be a good addition to the mod. i would suggest that you go ahead and make it the toggle (for maximum compatibility). there are 2 more things (technically perks) that can occur with Sex Attributes installed (listing the super mutant ones but can occur for FEV Hounds and Behmoths too) 1 - "Super Mutant's Bitch" = usually caused by having an orgasm while spirit is broken. causes player to take more damage and do less damage to super mutants (might do more. i do not know as i have not opened Sex Attributes to check what all it does exactly). 2 - "Super Mutant Lover" = perversion (has 3 levels) and is usually caused by by orgasming while under "mind broken" condition (which is different from broken spirit condition) effects include needing sex with super mutants every so often, and with Violate installed can sometimes cause you to surrender to super mutants while fighting them (i think it mainly happens if you have not had sex with super mutants recently enough and seems to happen more often the higher your perversion level is). in its current state you can actually make it through the mod without triggering these. however if you grind the "Expand your Mind" quest in the Breeding Pit you will usually wind up with at least one of them triggering (possibly both and perversion can end up at level 3). personal opinion is it would be nice if these were certain to happen at some point in the mods development (at least the for the super mutants even if not for the FEV Hound and Behmoths). if this is implemented it would both give the player a reason for trying to (at times at least) be under the effects needed for super mutants to not be hostile, and make it more likely to have times when super mutants will just "breed" you in the regular commonwealth (with Violate installed). You've basically hit on why I didn't force addition of SA's PTSD and perversion perks. Instead, a variety of different encounters and fixtures in MHK reduce your SA spirit to 1 which makes it extremely likely you'll acquire PTSD on a subsequent sex scene. Similarly, many things bump your SA mind health to 3 putting you 2 consecutive orgasms away from a likely perversion rank-up. For the next version, I'm planning to make some of the brainwashing bed dreams and Whore of Atom books add PVPK perks, but I'll tie them all into an MCM toggle so users can turn that off if they want to only ever end up with PVPK perks they've added manually. As for approaches spontaneously resulting in sex, the latest version of Sexual Harassment added surprise "molestation" approaches which basically go straight to a struggle with no dialogue first. Could that be what you saw? Though if, like you said, you had SH completely disabled in MCM then it seems unlikely one of those would fire. I'm hoping @kziitd gets time to circle back around to adding super mutant versions of the molestation and butt-slapping animations SH uses, since the current state ends up looking rather absurd when mutie harassers get forced into a human skeleton for those events. Still, I appreciate that SH directly supports super mutant approachers, even if some things like that are only half-implemented.
valcon767 Posted September 24, 2023 Posted September 24, 2023 6 hours ago, vaultbait said: You've basically hit on why I didn't force addition of SA's PTSD and perversion perks. Instead, a variety of different encounters and fixtures in MHK reduce your SA spirit to 1 which makes it extremely likely you'll acquire PTSD on a subsequent sex scene. Similarly, many things bump your SA mind health to 3 putting you 2 consecutive orgasms away from a likely perversion rank-up. i figured that was why it works the way it does. For the next version, I'm planning to make some of the brainwashing bed dreams and Whore of Atom books add PVPK perks, but I'll tie them all into an MCM toggle so users can turn that off if they want to only ever end up with PVPK perks they've added manually. cool, more fun to have As for approaches spontaneously resulting in sex, the latest version of Sexual Harassment added surprise "molestation" approaches which basically go straight to a struggle with no dialogue first. Could that be what you saw? Though if, like you said, you had SH completely disabled in MCM then it seems unlikely one of those would fire. it is possible that an approach had not finished and that is what occurred. also possible is another mod triggering it (and me just not knowing it). I'm hoping @kziitd gets time to circle back around to adding super mutant versions of the molestation and butt-slapping animations SH uses, since the current state ends up looking rather absurd when mutie harassers get forced into a human skeleton for those events. Still, I appreciate that SH directly supports super mutant approachers, even if some things like that are only half-implemented. that would indeed be nice
ColAugust Posted September 25, 2023 Posted September 25, 2023 On 5/26/2023 at 3:29 AM, vaultbait said: Myopia Simulator @vaultbait do you have/know more mods like this? If yes, please share, soooo immersive!
vaultbait Posted September 25, 2023 Author Posted September 25, 2023 58 minutes ago, ColAugust said: @vaultbait do you have/know more mods like this? If yes, please share, soooo immersive! That's a vague request, but others which go well with Myopia Simulator are Eyeglasses at Start, Clearer Glasses, Prescription Eyewear, and Glasses Drop. Other small but useful mods I like include Cough, Animated Accessible Backpack, Crackle, Fireflies, Hot Coffee, Immersive Nail Polish, Immersive Candles, Light Em Up (along with CigaretteInMouth) or Lollipop Delight if you're in the mood for something slightly healthier... I have over 700 mods installed at the moment, so figuring out what to suggest that's "like Myopia SImulator" is a challenge. 2
ColAugust Posted September 25, 2023 Posted September 25, 2023 (edited) 27 minutes ago, vaultbait said: That's a vague request, but others which go well with Myopia Simulator are Eyeglasses at Start, Clearer Glasses, Prescription Eyewear, and Glasses Drop. Other small but useful mods I like include Cough, Animated Accessible Backpack, Crackle, Fireflies, Hot Coffee, Immersive Nail Polish, Immersive Candles, Light Em Up (along with CigaretteInMouth) or Lollipop Delight if you're in the mood for something slightly healthier... I have over 700 mods installed at the moment, so figuring out what to suggest that's "like Myopia SImulator" is a challenge. I mean the mods that make the main character more vulnerable and the game more annoying and challenging and cruel, I guess. Much obliged for your recommendations, I'll definitely use most of them! And if I didn't already overload you with my requests and questions, I would be glad to know about another mods you like ? Edited September 25, 2023 by ColAugust
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