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Posted
6 hours ago, valcon767 said:

hmm no clue on the crib with the doctor thing.  guess next time i have a super mutant baby i will go there and see if i can leave a baby there and if it will grow up.

this will probably take a day or 2 though as i am not currently pregnant, and am testing another mod out.  i will let you know when i find out though.

 

I think FPER's put-a-baby-in-a-crib functionality requires you to have a settlement location, but really my plan was to just put nonfunctional baby static meshes (baby Shaun with a material swap) in random cribs there, maybe randomize which cribs have babies each time the cell loads. I don't actually want FPE(R) babies growing up there because it would quickly get out of control and crowd that location.

Posted (edited)
6 hours ago, vaultbait said:

 

I think FPER's put-a-baby-in-a-crib functionality requires you to have a settlement location, but really my plan was to just put nonfunctional baby static meshes (baby Shaun with a material swap) in random cribs there, maybe randomize which cribs have babies each time the cell loads. I don't actually want FPE(R) babies growing up there because it would quickly get out of control and crowd that location.

ok well good news then as i had loaded an old save to check fast.  you can put a baby in the crib just like you can actually drop a baby in the wild if you really want to,

but it will not grow there.   so at least that does mean it won't crowd the location. 

 

have no clue end results of leaving a baby where it will not grow.  does it eventually die or does it just sit there as an item laying on the ground - no idea.

this has nothing to do with your mod,

 

 

 

 

Edited by valcon767
Posted
3 minutes ago, leesjig said:

 

So I can take my twin from Nuka Ride into the pit>sit her in the fertile chair, dose her with mommy-0, make her have sex with mutant, get preg, then have a mutant baby.  Ok sounds like a plan.?

 

Mommy-O itself doesn't really have any effect on NPCs. As for the chair, it will make NPCs who sit in it fertile, but if the player sits in it they'll be dosed with Mommy-O (which has a side effect of making the player fertile if they're not pregnant).

Posted (edited)

I do another try with this mod but later i try link with the non-Redux of Family Planning. I delete Wasteland Dairy, I load the mod Family Planning, i load the file about supermutants, dogs, childs, and doctors, but cannot install scripts for compatibility.  When i go up the ladder to West Everet, all of them are hostile. I must use console for kill all hostile people at West everett, but i continue the game. Childs born without cheat, as before. But if i find a lust-mutant, they are hostile too.

 

I remember at the other mod if mutants at surface can be not hostile until the child is born or forever.

Edited by Hober9
Posted
2 hours ago, Hober9 said:

cannot install scripts for compatibility

 

Can you explain what you mean by this? Those mods won't work if you don't install the scripts that come in them.

 

2 hours ago, Hober9 said:

When i go up the ladder to West Everet, all of them are hostile. I must use console for kill all hostile people at West everett, but i continue the game. Childs born without cheat, as before. But if i find a lust-mutant, they are hostile too.

 

I remember at the other mod if mutants at surface can be not hostile until the child is born or forever.

 

Super mutants being non-hostile when you're pregnant by them or carrying one of their infants are features of FPE Redux and Wasteland Dairy. Normal FPE with the super mutant baby add-on doesn't have those features.

 

Milking Human Kindness gives you another way to pacify super mutants though. Expand the Quest Spoilers: Milking Human Kindness section of the FAPs post and see the answer for What can I do to safely get past the super mutants outside? Also expand the Quest Spoilers: Fertility Treatment Chair (unmarked) if your first dose has worn off and you need more.

Posted
42 minutes ago, vaultbait said:

 

Can you explain what you mean by this? Those mods won't work if you don't install the scripts that come in them.

 

 

 

 

 

Sorry if i cannot translate well.

 

I am using MO2. Choose option install mod from a file.

 

And see a file with name FPE_INTERFACE_SCRIPT_2.610.

 

Click two times and have

 

<data>

 

       x   FPE_INTERFACE_SCRIPT.PSC

 

"What is inside <data> do not look valid

 

         ACCEPT          CANCEL

 

I will read your other tips about "Milking" mod.

 

Thank you.

 

Posted
52 minutes ago, Hober9 said:

 

Sorry if i cannot translate well.

 

I am using MO2. Choose option install mod from a file.

 

And see a file with name FPE_INTERFACE_SCRIPT_2.610.

 

Click two times and have

 

<data>

 

       x   FPE_INTERFACE_SCRIPT.PSC

 

"What is inside <data> do not look valid

 

         ACCEPT          CANCEL

 

I will read your other tips about "Milking" mod.

 

Thank you.

 

 

Oh. See the mod description for FPE, which says:

 

Quote

FPE_Interface_Script_2.610.7z is an example script for mod authors - you do not need this if you are only playing the game

 

So, no, don't try to install that.

Posted
15 hours ago, vaultbait said:

 

Oh. See the mod description for FPE, which says:

 

 

So, no, don't try to install that.

 

Ok. Thank you.

 

Posted

Hi, can i kill every muties in the pit? Like for a revenge, i wanted to go on a murder rampage, kill everyone in West everett estate and in the pit but is it possible?

Posted
10 minutes ago, bahnur said:

Hi, can i kill every muties in the pit? Like for a revenge, i wanted to go on a murder rampage, kill everyone in West everett estate and in the pit but is it possible?

 

Make love not war. 

Posted
10 hours ago, bahnur said:

Hi, can i kill every muties in the pit? Like for a revenge, i wanted to go on a murder rampage, kill everyone in West everett estate and in the pit but is it possible?

 

All the super mutants/hounds/behemoths on the surface are killable. The unique ones inside the cave are not (they're marked as "essential" to prevent them from being accidentally killed by the player). You could alter their records in the plugin so they're no longer essential, or you could just use the console to disable them if you want them gone.

Posted
3 hours ago, vaultbait said:

 

All the super mutants/hounds/behemoths on the surface are killable. The unique ones inside the cave are not (they're marked as "essential" to prevent them from being accidentally killed by the player). You could alter their records in the plugin so they're no longer essential, or you could just use the console to disable them if you want them gone.

How can i do this with the console? More simple that the plugin

Posted
16 minutes ago, bahnur said:

How can i do this with the console? More simple that the plugin

 

Face one of the NPCs you want gone standing as close to them as you can manage with the camera in first-person view, press ~ to bring up the console, click your cursor on the NPC so that you see it display their reference ID, then enter the word "disable" (without quotes), and press ~ to exit the console again. That NPC should be gone now. If you find you accidentally disabled the wrong reference, go back into the console immediately and enter the "enable" command to bring it back.

Posted
30 minutes ago, leesjig said:

So got twin preg from mutant...she went through preg cycle fine, birth baby, baby when into her inventory.  twin morphs reset fine.  Moved baby to one of the beds at a settlement.  The baby is white not green.  I have the mutant patch.  For baby it just says odd baby.  Will white baby grow into a mutant later?  ??  Or I just don't understand what the mutant patch actually is doing?

 

With the super mutant add-on for FPE, your "odd baby" will mature into a miniature super mutant, which will then later grow to a full size super mutant settler.

Posted
7 hours ago, Robert T said:

Is it possible to raise the size queen rating without taking mommy-o?

 

Yes, the two don't really have anything to do with each other. You raise your size queen score by having repeated sex with super mutants, FEV hounds and behemoths. It declines on its own over time, but you can halt that temporarily by using Detach Gel (the down side is that you can't get aroused or achieve orgasm easily when your holes are numb).

Posted
16 hours ago, vaultbait said:

 

Yes, the two don't really have anything to do with each other. You raise your size queen score by having repeated sex with super mutants, FEV hounds and behemoths. It declines on its own over time, but you can halt that temporarily by using Detach Gel (the down side is that you can't get aroused or achieve orgasm easily when your holes are numb).

 

I thought so- something might have bugged in my game as the rating isn't going up without taking mommy-o

Posted
8 hours ago, Robert T said:

 

I thought so- something might have bugged in my game as the rating isn't going up without taking mommy-o

 

The higher your size queen rating, the slower it increases. Sex with multiple partners applies an increase for each partner in the scene, sex with an FEV hound increases it more than with a super mutant, and sex with a behemoth increases it by even more than that. If you're using Unhealthy Craving, then your body fat has an impact on how quickly your size queen score drops over time (if you're skinny it comes down faster, if you're fat it comes down slower).

 

If you want to see the exact value, the easiest way is to go into the console and enter this command:

 

getglobalvalue mhk_sizequeen

 

Every 10 points in that global is another rank of the perk (topping out at the final rank for any value over 100).

Posted
7 hours ago, vaultbait said:

 

The higher your size queen rating, the slower it increases. Sex with multiple partners applies an increase for each partner in the scene, sex with an FEV hound increases it more than with a super mutant, and sex with a behemoth increases it by even more than that. If you're using Unhealthy Craving, then your body fat has an impact on how quickly your size queen score drops over time (if you're skinny it comes down faster, if you're fat it comes down slower).

 

If you want to see the exact value, the easiest way is to go into the console and enter this command:

 

getglobalvalue mhk_sizequeen

 

Every 10 points in that global is another rank of the perk (topping out at the final rank for any value over 100).

 

Just tested again to be sure, and used the command, the rating isnt going up and staying at 0. Posted my papyrus log

Papyrus.0.log

 

Posted
58 minutes ago, Robert T said:

 

Just tested again to be sure, and used the command, the rating isnt going up and staying at 0. Posted my papyrus log

Papyrus.0.log 288.2 kB · 0 downloads

 

 

Here's a question I didn't even think to ask: have you been abducted yet? Most of this mod's functionality stays dormant until your initial abduction.

Posted
49 minutes ago, vaultbait said:

 

Here's a question I didn't even think to ask: have you been abducted yet? Most of this mod's functionality stays dormant until your initial abduction.

 

Not yet, though i assumed the SQ rating doesnt need that since in my stats there is a SQ rating of "squeamish"

Posted
3 hours ago, Robert T said:

 

Not yet, though i assumed the SQ rating doesnt need that since in my stats there is a SQ rating of "squeamish"

 

That's what I figured.

 

A bit of a behind-the-scenes implementation detail: SQ is only ever 0 before you get abducted, and then the activator sets it to 1. While SQ is 0, most of this mod's functions are essentially dormant and get skipped. After the initial abduction, the mod will never reduce SQ below 1.

 

Basically, you'll always be squeamish until you "start" the mod by activating the safe just outside Vault 111.

Posted
6 hours ago, goomthegoon said:

I managed to get everything to work except the body morphs for the prisoners. Just can not get it to work

 

Are you using Fusion Girl or a different body replacer (currently the only BodyGen configs included are for the Fusion Girl body)? If you're using Fusion Girl, which version? Some versions will need (a specific version of) the separate ZeX ZBG mod to supply BodyGen support.

Posted
10 hours ago, vaultbait said:

 

Are you using Fusion Girl or a different body replacer (currently the only BodyGen configs included are for the Fusion Girl body)? If you're using Fusion Girl, which version? Some versions will need (a specific version of) the separate ZeX ZBG mod to supply BodyGen support.

I use "ZeX - Fusion Girl 1.89" with OCBP and MTM preset

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