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Posted
54 minutes ago, jib_buttkiss said:

Yeah, I think having scaling variables is the way to go. Maybe:

 

-corruption gain multiplier (global, so affects all corruption)

-corruption cure multiplier

-cure success multiplier

-critical fail chance multiplier?

 

I reckon that'd offer pretty much all the customisation anyone could want, and it will be easy to implement too (just add a scaling term on the end of the current formulas).

 

That's four times the detail I'd put in, but yeah, it would cover damn near everything. Now that I say that, if you do it there'll be that one user who will demand separate scaling for the player and NPCs... :classic_wacko: :classic_biggrin:

Posted (edited)

At risk of derailing the corruption balance conversation, I am once again posting my little patch that makes bimbos use headpart hair (aka normal hair that can be hidden by hats, recoloured and doesn't take up an equip slot) rather than wigs. This time, I have removed the hard dependency on PO3's extender! Oh, and made it load every hair listed in YPS' hair database, so now bimbos can have excessive variation in hairstyles. People who don't have YPS get a static list of 4 vanilla hairs and some hairs from KS hairdos if they have that mod installed, though all anyone actually needs for this patch to work with the YPS hair selection is the SKSE/Plugins/ypsFashion folder and the JSONs inside.

 

Like the last time, anyone should be able to download and install this patch to test if I've massively borked something, though LE users might have trouble with the form 44 plugin? I'm not exactly sure how loading SE plugins works on LE, but if it doesn't work, it should be an easy, if tedious, fix with TESVEdit.

Hairparts Without Hard PO3 Dependency.zip

Edited by Okshi91
minor clarification
Posted
1 hour ago, SkyAddiction said:

 

That's four times the detail I'd put in, but yeah, it would cover damn near everything. Now that I say that, if you do it there'll be that one user who will demand separate scaling for the player and NPCs... :classic_wacko: :classic_biggrin:

Well duh. Skyrim Karen is already demanding to speak a manager. ?

Posted
16 hours ago, soremap said:

Hello,

  • First of all, I tried searching for quest IDs in this topic and I haven't found any. Would someone be so kind and help me here?
  • And secondly, any known conflicts? I've recently installed a modpack and then activated the mod with all the other requirements and the sex interaction can not be done ingame (both player and npc reset and the npc goes on with its action. Sometimes, the sex dialogue option also disappears with it.)
  • Also, I just found out about the masturbation feature. Yet, it has never triggered before. Is it possible to implement this feature via hotkey?

Thank you in advance!

In addition to answers that others have given; using mods from Loverslab often require manual tweaking, as everybody has a very different set of mods and different dependencies and wishes.

Using a mod pack can work against you with that. I would suggest looking at https://www.sinitargaming.com/skyrim_graphics.html and building your own modlist -and- understanding what you are doing. It's a lot of work, but it will help you giving you the Skyrim you want.

 

And as for masturbation hotkeys or triggers, you can find plenty of mods here that will help you with that, so there is no need for Bimbos to add that feature too.

 

 

Posted
20 minutes ago, Wut1969 said:

In addition to answers that others have given; using mods from Loverslab often require manual tweaking, as everybody has a very different set of mods and different dependencies and wishes.

Using a mod pack can work against you with that. I would suggest looking at https://www.sinitargaming.com/skyrim_graphics.html and building your own modlist -and- understanding what you are doing. It's a lot of work, but it will help you giving you the Skyrim you want.

 

And as for masturbation hotkeys or triggers, you can find plenty of mods here that will help you with that, so there is no need for Bimbos to add that feature too.

 

 

If anything, there are too many mods for masturbation hotkeys/triggers :D

Posted
11 minutes ago, ebbluminous said:

If anything, there are too many mods for masturbation hotkeys/triggers :D

Yeah, I was just thinking the same. I never use them, but I think that I usually have at least 5 mods that can do that. Could easily be 10 as well.

 

Posted
14 hours ago, jib_buttkiss said:

 

Yeah, Erina's gear is on my todo list! I'm not totally sure what I want to do with it either, just that I want to do something. Maybe wearing the whole set locks arousal at maximum until removed? You can gift it to an NPC to make them overwhelmingly horny, then manipulate them because of that or something?

 

And good point about the corruption thing. I might bump it up to gaining 2/3s of what you would have cured instead of 1/2, but yeah scaling it might be a bit too unfair at lower levels- the worst cure's already a pretty bad bet.

 

 

Yeah, brewmasterhal's right about all the quests. Also, if a quest's display name is blank or has CC in it, it's probably a technical "quest" instead of an actual in-game mission ("CC Milk Slut Chats" vs  "Lyvelia's Dirty Work").

 

For the conflicts, someone was having a similar sounding problem that seemed to be caused by using the new Sexlab p+ instead of normal sexlab, but other than that there's nothing I know of.

 

...what masturbation feature?

To answer the last question:
In the quest "Be a good girl", you eventually get a task to masturbate in public. That's why I thought that either my feature here is broken or it simply doesn't exist. But reading the mod page and some other threads reveals that apparently it happens at Arousal level 100.
I thought it would make sense to maybe have it as a button in the mod itself.
Also, thank you for the mod. As a programmer, I know this was a lot of work so well done!

Posted
15 hours ago, Okshi91 said:

At risk of derailing the corruption balance conversation, I am once again posting my little patch that makes bimbos use headpart hair (aka normal hair that can be hidden by hats, recoloured and doesn't take up an equip slot) rather than wigs. This time, I have removed the hard dependency on PO3's extender! Oh, and made it load every hair listed in YPS' hair database, so now bimbos can have excessive variation in hairstyles. People who don't have YPS get a static list of 4 vanilla hairs and some hairs from KS hairdos if they have that mod installed, though all anyone actually needs for this patch to work with the YPS hair selection is the SKSE/Plugins/ypsFashion folder and the JSONs inside.

 

Like the last time, anyone should be able to download and install this patch to test if I've massively borked something, though LE users might have trouble with the form 44 plugin? I'm not exactly sure how loading SE plugins works on LE, but if it doesn't work, it should be an easy, if tedious, fix with TESVEdit.

Hairparts Without Hard PO3 Dependency.zip 45.7 kB · 2 downloads

 

Aw c'mon man I just finished integrating your bimbo curse improvements now I just have do this too... It'll simplify the outfit management too since it won't be necessary to include the wigs in the outfits. I might look into converting some the wigs into headparts themselves and having those as a no-yps fallback instead of vanilla hairs. That way I can completely rip out the outfit-wig-variant stuff and just have the outfits handle clothes+shoes (because I'd feel a bit mean saying "download extra hair mods or 1.7 will take away your bimbo hairs"). The colour variations look really cool too.

 

I assume the YPS selection filters for hairs of over a certain length?

 

5 hours ago, soremap said:

To answer the last question:
In the quest "Be a good girl", you eventually get a task to masturbate in public. That's why I thought that either my feature here is broken or it simply doesn't exist. But reading the mod page and some other threads reveals that apparently it happens at Arousal level 100.
I thought it would make sense to maybe have it as a button in the mod itself.
Also, thank you for the mod. As a programmer, I know this was a lot of work so well done!

 

Oh, right. I completely forgot about that. Sexlab Aroused has a masturbate hotkey (hold the "check arousal" button, defaults to n) to do it. Since that mod's a hard requirement, I didn't bother adding one myself.

 

I think an automatic masturbation at 100 arousal actually would require some other mod, though (but there's lots of them). SLA doesn't do it and nor does this mod.

Posted
28 minutes ago, jib_buttkiss said:

 

Aw c'mon man I just finished integrating your bimbo curse improvements now I just have do this too... It'll simplify the outfit management too since it won't be necessary to include the wigs in the outfits. I might look into converting some the wigs into headparts themselves and having those as a no-yps fallback instead of vanilla hairs. That way I can completely rip out the outfit-wig-variant stuff and just have the outfits handle clothes+shoes (because I'd feel a bit mean saying "download extra hair mods or 1.7 will take away your bimbo hairs"). The colour variations look really cool too.

It also won't be necessary to force the wigs on the player (unless they don't have yps). Also yps includes some SE only hairpack configs so including them could be a problem.

Posted

Been slowly progressing through this mod, done most of the quests aside from Childish Games at this point and am on my second follower bimbofied via the hypno-vial. There's one thing I feel the process with the followers could really use, and that's some dialog interactions with them as the curse progresses. The new dialog they get when the curse is complete is great, but mid-progression there's only the pop-ups to provide any kind of direct interaction about their changes. It'd add some depth if they had a dialog option along the lines of "Are you feeling okay...?" added when the curse kicks in, with responses for each stage of the curse reflecting how far the corruption has progressed. This could maybe also have a notification for the percentage of the curse's completion attached to it, to make that a little less opaque. On the first follower I converted it was a lot more drawn out than I expected, and I ended up missing a stage when I had to leave them behind during a non-follower friendly task.

 

Also, I don't know if there might be something like this in the content I haven't gotten to yet, but I'd love to see a quest involving an NPC that wants to be willingly bimbofied. Maybe someone who was previously cured of a bimbo curse, but remembers how it felt and has decided that their current life is a lot more miserable. Could be they're a beggar, or their family got killed in the war, or they're just a general depressive type. They could pop up after a few of the other quests get completed with the 'bad ends', having heard rumors that women around the player keep turning into bimbos, asking you to take pity on them and help them find what they need to un-cure their curse.

 

While I'm at it, another scenario I'd get a kick out of is some sort of jarl-sponsored 'rehabilitation' program for captured Forsworn in or around Markarth, because fuck the Forsworn. That might need some careful navigation around the various quests in Markarth, though.

Posted
5 hours ago, jib_buttkiss said:

Aw c'mon man I just finished integrating your bimbo curse improvements now I just have do this too... It'll simplify the outfit management too since it won't be necessary to include the wigs in the outfits. I might look into converting some the wigs into headparts themselves and having those as a no-yps fallback instead of vanilla hairs. That way I can completely rip out the outfit-wig-variant stuff and just have the outfits handle clothes+shoes (because I'd feel a bit mean saying "download extra hair mods or 1.7 will take away your bimbo hairs"). The colour variations look really cool too.

 

I assume the YPS selection filters for hairs of over a certain length?

I do make life difficult sometimes, don't I? :P

 

The selection filters for all hairs between length 21 and 10, and then filters for all non-mohawk style hairs. And I apologize for the kinda awful code in buildHairstyleArray(), I didn't really want to think about naming the variables I was using while I was also thinking about how YPS encodes its database (int i is length, int j is the style and int k is the source mod)

 

4 hours ago, Balgin said:

Also yps includes some SE only hairpack configs so including them could be a problem

It shouldn't actually be too big of an issue, the code only loads the hairstyles from loaded mods, and even then if an invalid hairstyle is selected when being applied, the code will re-select a different hairstyle until it gets a valid one.

Posted

Hi there! I'm having some trouble with the mod.
While most seem to be working some clothing seems to be invisible and i'm getting this strange square exclamation mark on my bimbo companion.
The panties you have to steal for Morella are also invisible.

Did i install it wrong or am i missing something?

20230814130634_1.thumb.jpg.1e4540317b7d3869c1a1bd1ba4504af7.jpg

Posted
41 minutes ago, hoxi said:

Hi there! I'm having some trouble with the mod.
While most seem to be working some clothing seems to be invisible and i'm getting this strange square exclamation mark on my bimbo companion.
The panties you have to steal for Morella are also invisible.

Did i install it wrong or am i missing something?

20230814130634_1.thumb.jpg.1e4540317b7d3869c1a1bd1ba4504af7.jpg

As I remember it, that happens when you install a LE clothing to a SE version of Skyrim OR SE clothing to a LE version. One of those or both. In short, wrong version of clothes. If you run the SE, did you download and install the SE patch?

Posted
1 hour ago, Addywil said:

As I remember it, that happens when you install a LE clothing to a SE version of Skyrim OR SE clothing to a LE version. One of those or both. In short, wrong version of clothes. If you run the SE, did you download and install the SE patch?


Ah, thanks! Adding the patch seems to have removed the exclamation mark.
There's still stuff invisible, but at least i don't have a glaring blinking exclamation mark following me everywhere xD

Posted (edited)
On 8/12/2023 at 10:05 PM, jib_buttkiss said:

 

Yeah, Erina's gear is on my todo list! I'm not totally sure what I want to do with it either, just that I want to do something. Maybe wearing the whole set locks arousal at maximum until removed? You can gift it to an NPC to make them overwhelmingly horny, then manipulate them because of that or something?

I feel like doing that makes it redundant with the Hypno vials? I guess you could have them apply morphs to the NPC without actually bimbofying them, maybe give some unique dialogue. Since they're given to the player at the end I would assume they were meant *for* the Player.

If you wanted to build it off of the quest itself, the first piece could max out arousal or arousal rate using SLA; maybe the second one applies morphs(?); the third one is the hardest to do without just robbing the player of agency, but either add a huge chunk of corruption and/or make the player have hourly bimbo events even without *being* bimbofied. Since you *see* the effects of the jewelry before having the opportunity to get it, you at least have an idea of what it does and it's just not just jumping the player with "surprise you're a bimbo now".

You could have the "repair" quest put the player down a similar path to Erina, like if they wanted to fix it they have to take the curse upon themselves; either because it's an actual requirement or because whoever helps you fix it is just trying to trick you or something. You could probably tie it into the Thieves Guild if you really wanted to, since Gulum-Ei has dialogue about being the one who donated the items. I suppose the biggest question that isn't "what do they do" is "why would the Player ever repair these except for nefarious purposes" and "who would actually help you fix these without trying to take advantage of the situation"

Quick Edit that occured to me later:
Since applying the Growth Salve to Lyli adds corruption and you're given gloves for doing so, why not add player morphs if they fail to wear any sort of gloves while applying the salve? If not equal to Lyli, than just a little bit.

Edited by AphroditesEye
Posted
21 hours ago, AphroditesEye said:

I feel like doing that makes it redundant with the Hypno vials? I guess you could have them apply morphs to the NPC without actually bimbofying them, maybe give some unique dialogue. Since they're given to the player at the end I would assume they were meant *for* the Player.

If you wanted to build it off of the quest itself, the first piece could max out arousal or arousal rate using SLA; maybe the second one applies morphs(?); the third one is the hardest to do without just robbing the player of agency, but either add a huge chunk of corruption and/or make the player have hourly bimbo events even without *being* bimbofied. Since you *see* the effects of the jewelry before having the opportunity to get it, you at least have an idea of what it does and it's just not just jumping the player with "surprise you're a bimbo now".

You could have the "repair" quest put the player down a similar path to Erina, like if they wanted to fix it they have to take the curse upon themselves; either because it's an actual requirement or because whoever helps you fix it is just trying to trick you or something. You could probably tie it into the Thieves Guild if you really wanted to, since Gulum-Ei has dialogue about being the one who donated the items. I suppose the biggest question that isn't "what do they do" is "why would the Player ever repair these except for nefarious purposes" and "who would actually help you fix these without trying to take advantage of the situation"

 

That's actually a really good quest idea. You have to repair and activate the items one at a time, complete with their negative attributes, but then you get one last quest stage to lose the effects and make it a useable set. Maybe it "converts" into the bimbo jewelry with some pretty nice enchantments but just occasionally gives you some pink monologue as a residual effect if you actually use any of the items? They can even be "locked" on the player as quest items until they're converted.

 

TBH, that would work equally well as an entirely separate quest with a similar set of items. e.g.: The player is told of the items' existence and where they might be found, but taking them means the quest now needs to be completed to remove them.

Posted
40 minutes ago, SkyAddiction said:

 

That's actually a really good quest idea. You have to repair and activate the items one at a time, complete with their negative attributes, but then you get one last quest stage to lose the effects and make it a useable set. Maybe it "converts" into the bimbo jewelry with some pretty nice enchantments but just occasionally gives you some pink monologue as a residual effect if you actually use any of the items? They can even be "locked" on the player as quest items until they're converted.

 

TBH, that would work equally well as an entirely separate quest with a similar set of items. e.g.: The player is told of the items' existence and where they might be found, but taking them means the quest now needs to be completed to remove them.

I think it'd work as a separate quest but given jib's design philosophy (I'm assuming, forgive me if I'm wrong) of not trying to *force* the player into things and given them chances to opt out, this quest would work best as a follow-up to Erina's thanks to the player already being aware of their effects as a prerequisite, and thus it's entirely up to them. This does make the quest exclusive content that encourages picking one ending over the other though, so that's equal reason not to do so. I suppose this could be changed with a minor dialogue edit because Gulem-Ei's dialogue states the jewelry wasn't actually *meant* for Erina so now you'd have this Dark Brotherhood situation of "you fucked up my expensive thing so now you have to repay it", but that might be understandably annoying to impliment.

Posted
1 hour ago, AphroditesEye said:

I think it'd work as a separate quest but given jib's design philosophy (I'm assuming, forgive me if I'm wrong) of not trying to *force* the player into things and given them chances to opt out, this quest would work best as a follow-up to Erina's thanks to the player already being aware of their effects as a prerequisite, and thus it's entirely up to them. This does make the quest exclusive content that encourages picking one ending over the other though, so that's equal reason not to do so. I suppose this could be changed with a minor dialogue edit because Gulem-Ei's dialogue states the jewelry wasn't actually *meant* for Erina so now you'd have this Dark Brotherhood situation of "you fucked up my expensive thing so now you have to repay it", but that might be understandably annoying to impliment.

 

You assumed correctly - that's jib's stated preference.

 

You could give players a choice. Either go to priest X and get the item(s) removed at any time, ending the quest at any stage, or they choose to chase the potential reward, not knowing how involved it is or what the consequences are. Do I quit now? How about now? Is this going to be worth it? It's a little bit of a pain to set that up, but it honestly takes more time to write dialogue than it does to plug it in inside the CK.

 

This is one of the better mods for presenting something other than the "go here, do thing, report back, receive X" format that's most of vanilla Skyrim.

Posted

hi, i'm doing "Childish games: the boob job" and i got into lily bedroom, but i really don't know how to use the sleeping potion and the growth salve, i click on the but i only get the message saying that i cannot equip this item, so can anyone give me some direction on what to actualy do?

Posted
1 hour ago, GamerB110 said:

hi, i'm doing "Childish games: the boob job" and i got into lily bedroom, but i really don't know how to use the sleeping potion and the growth salve, i click on the but i only get the message saying that i cannot equip this item, so can anyone give me some direction on what to actualy do?

Walk up to her and press E as if you were starting a conversation or interacting with a sleeping person. You might need to be sneaking (as if going to pickpocket) but the quest overrides the pickpocket interaction.

Posted (edited)
1 hour ago, Balgin said:

Walk up to her and press E as if you were starting a conversation or interacting with a sleeping person. You might need to be sneaking (as if going to pickpocket) but the quest overrides the pickpocket interaction.

i tried sneaking and not sneaking, but i just enter the pickpocket screen or wake her up.

 

edit: i just noticed that for some reason i can't save the game while in her room and i don't know if that helps but i'm playing on SE.

Edited by GamerB110
Posted
5 hours ago, GamerB110 said:

edit: i just noticed that for some reason i can't save the game while in her room and i don't know if that helps but i'm playing on SE.

 

When you say "I can't save" do you mean that the Save menu option is disabled while in that Cell, or that if you do save the resulting saved state does not appear in the list of loadable states?

Posted
23 minutes ago, brewmasterhal said:

 

When you say "I can't save" do you mean that the Save menu option is disabled while in that Cell, or that if you do save the resulting saved state does not appear in the list of loadable states?

The save menu option is available and, when you go to save, you get a message informing you that it's not possible to save in this cell. it's been that way with this mod ever since this cell was added and I've just presumed Jib did it for a reason.

Posted
4 hours ago, Balgin said:

The save menu option is available and, when you go to save, you get a message informing you that it's not possible to save in this cell. it's been that way with this mod ever since this cell was added and I've just presumed Jib did it for a reason.

i can save but the save is not created, also there is no message saying that i can't save in that place. I also tried everything that i can think and i just keep getting the same problem, so can anyone tell me the command to advance that specific part?

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