jib_buttkiss Posted August 4, 2023 Author Posted August 4, 2023 11 hours ago, Wut1969 said: Ah, that is so sweet of you. ? ? ? Anyway, for once my braincell was activated again. Too bad my bright moment wasn't used for work related things, but maybe next week it'll be different. It's not really a new idea, but with all the curse increasers and decreasers that are on their way, maybe @jib_buttkisscan be convinced to implement it. Let's say that at 20% corruption you get a 1% chance per hour to have arousal increased by say upto 50 points. And with 40, 60% etc., the chances increase further. These aren't extreme chances, but defintely noticable when having a normalish playthrough and doing normal quests. When Bimbofied, the effect probably can be turned off, as the speech thingy takes over. In itself, the effect is quite harmless, but depending on the other mods one has, the effect can be very noticable and it would give a PC a good reason to start using the different ways to lower their corruption level, where, at the moment, there is not really a good incentive from a roleplaying perspective. And everyone, with their modlist, can decide themselves how invasive the effect would be on their game. Oh, I do like that idea. Like you said, it gives some extra motivation to try and keep your corruption down. I think it should be fairly gentle though, because it shouldn't be so aggressive that it makes you want to clear your corruption straight away, meaning you never get bimbofied. It should be pretty easy to implement too, which is always a plus! Another thing I was considering was a sort of corruption Resistance Decay (a concept shamelessly stolen from Hexbolt's Love Sickness!). Every time your corruption increases past a certain threshold (20,40,60,80), there's a chance that all future corruption gains are increased by 1. So by 80 corruption, you're potentially gaining an extra 5 points per corruption event. But even if you cure your corruption back down to 0, you keep that extra increase, so you'll get corrupted faster now. The more your corruption bounces low/high/low/high with events and cures, the faster your corruption will increase, hopefully eventually outpacing the rate you can cure it at. I'm thinking that it might give the curse a chance catch up to players who tend to have unlimited stuff to keep it at bay with. I'd have the chance of a resistance decay triggering be configurable, too, so that you're not totally screwed by it in games where cures are harder to come by. 2
tsmfpz Posted August 4, 2023 Posted August 4, 2023 On 7/28/2023 at 1:33 AM, jib_buttkiss said: That's a weird issue to have. I don't get that problem, and I don't see anything in the code that could cause it. All I can say at the moment is to try a fresh save- Skyrim and Papyrus aren't exactly known for their stability. The missing hands is a YPS issue. I think the cause of it was discussed over in the YPS thread (but I can't remember for sure). It's always a fresh save, it's been a consistent problem any time I try to use the mod.
Wut1969 Posted August 4, 2023 Posted August 4, 2023 (edited) 3 hours ago, jib_buttkiss said: Oh, I do like that idea. Like you said, it gives some extra motivation to try and keep your corruption down. I think it should be fairly gentle though, because it shouldn't be so aggressive that it makes you want to clear your corruption straight away, meaning you never get bimbofied. It should be pretty easy to implement too, which is always a plus! Another thing I was considering was a sort of corruption Resistance Decay (a concept shamelessly stolen from Hexbolt's Love Sickness!). Every time your corruption increases past a certain threshold (20,40,60,80), there's a chance that all future corruption gains are increased by 1. So by 80 corruption, you're potentially gaining an extra 5 points per corruption event. But even if you cure your corruption back down to 0, you keep that extra increase, so you'll get corrupted faster now. The more your corruption bounces low/high/low/high with events and cures, the faster your corruption will increase, hopefully eventually outpacing the rate you can cure it at. I'm thinking that it might give the curse a chance catch up to players who tend to have unlimited stuff to keep it at bay with. I'd have the chance of a resistance decay triggering be configurable, too, so that you're not totally screwed by it in games where cures are harder to come by. I've only had once that one of my PCs got past 60% corruption and that was because I wanted that to happen. Actually, I wanted to see the transformation that time, but that didn't happen. Normally my playstyle is more evasive and my PCs only very rarely get past 40%. I also stop playing when my PC becomes too powerful, usually at around level 17 to 20. After that, she's pretty much a demigod with my modlist and playstyle. Obviously I could have my PC read Anaitas note multiple times, or visit Farengar more often, but IMHO a smart tombraiding woman would be very carefulI when she notices something weird is happening.. But when she gets so horny sometimes, that she needs to masturbate even when exploring a draugr filled cave, it suddenly makes more sense the she falls for Farengars scheme. So for me the effect would be twofold; it would make my PC aware there is an issue and the issue itself could get the better of her and force her to try things, she wouldn't if she hadn't that itch. With that in mind, I like your idea with the increasing numbers, and they probably could increase the chance of getting closer to 60%, but I doubt it could get her past that by itself. But when potions and traps get tricky.. yeah, that surely would make things more interesting for my PC. Also, as traps and (found?) potions become a reality in the world, my PC automatically becomes more of a risk taker. If you make it so that -all- potions would be a high risk, I'm pretty sure my PC would start avoiding potions at all. So my preference would be low risk high reward; a low, maybe 2 to 3% chance that a potion is wrong, but at least a 5 to 10 points of corruption when it happens. If it would be a 25% chance, my PC would start using magic, even when that is outlawed (which it usually is in my game). With the numbers I mentioned for corruption gained arousal, 1 to 4% per hour to gain 50 points of arousal, it definitely wouldn't be intrusive for my defensive playstyle. When highly aroused, my PC would gain a higher chance to masturbate, but with 20% corruption, it probably would still takes days, probably weeks, before it even happens once, especially as praying at shrines would lower her arousal level again. And as there is a chance that she'd masturbate in a situation where it'll end up getting her killed, I'd have to reload and nothing even happened. So the 1% would be more of an awareness trigger that something is happening to het body and mind than anything else. With 4% per hour at 80%.. realistically she'd only start to masturbate once every few days, but yeah, she'd definitely know and feel it. Doubling the percentages would be better for me, but the numbers would probably be more invasive for lots of other people. But without tricky traps, poisened potions and the Love Sickness gain multiplier, my PC would still very easy keep corruption below 20%, so nothing would change at all. Anyway, my 2 cents etc. Edit; I realise my playstyle may be a bit, or a lot, different from other people, so I don't expect that I'll get everything going my way. I did have Devious Loot in my modlist for a while, but having Devious Devices only for the debuffs while not enjoying the other aspects of them made that effectively more annoying then fun. Edited August 4, 2023 by Wut1969
H Bof Posted August 4, 2023 Posted August 4, 2023 7 hours ago, Karkhel said: The most basic question but its something people often miss, did you increase the number of nioverride overlays? This can be an issue if you have other mods that uses those. And there are a few mods that do. Yeah I think everything has at least 20 slots enabled :/
ebbluminous Posted August 4, 2023 Posted August 4, 2023 3 hours ago, jib_buttkiss said: Oh, I do like that idea. Like you said, it gives some extra motivation to try and keep your corruption down. I think it should be fairly gentle though, because it shouldn't be so aggressive that it makes you want to clear your corruption straight away, meaning you never get bimbofied. It should be pretty easy to implement too, which is always a plus! Another thing I was considering was a sort of corruption Resistance Decay (a concept shamelessly stolen from Hexbolt's Love Sickness!). Every time your corruption increases past a certain threshold (20,40,60,80), there's a chance that all future corruption gains are increased by 1. So by 80 corruption, you're potentially gaining an extra 5 points per corruption event. But even if you cure your corruption back down to 0, you keep that extra increase, so you'll get corrupted faster now. The more your corruption bounces low/high/low/high with events and cures, the faster your corruption will increase, hopefully eventually outpacing the rate you can cure it at. I'm thinking that it might give the curse a chance catch up to players who tend to have unlimited stuff to keep it at bay with. I'd have the chance of a resistance decay triggering be configurable, too, so that you're not totally screwed by it in games where cures are harder to come by. How about the methods to reduce corruption have a chance to reduce in effect if used too often? Or a small chance to permanently reduce in effect?
JTorrance Posted August 4, 2023 Posted August 4, 2023 The sheer amount of fixes and new stuffs in 1.6 left me speechless, you are a real hero my friend. For me personally this is definitely the best mod regarding bimbo related features out there, please keep up the good work! Really looking forward to future updates! 1
Wut1969 Posted August 4, 2023 Posted August 4, 2023 1 hour ago, H Bof said: Yeah I think everything has at least 20 slots enabled :/ 20 should be plenty I think. You might even try to lower a couple, as I found that higher numbers cost a lot of FPS in my setup.
Wut1969 Posted August 4, 2023 Posted August 4, 2023 2 hours ago, ebbluminous said: How about the methods to reduce corruption have a chance to reduce in effect if used too often? Or a small chance to permanently reduce in effect? As I said earlier, we'll keep @jib_buttkissbusy for years.
ebbluminous Posted August 4, 2023 Posted August 4, 2023 Just tried the Panty Raid quest - I was able to get 11/18 items. The quest markers are pointing to furniture items in the room, but have no items to take from them. I've not got a mod to amend the location.
renhoff Posted August 4, 2023 Posted August 4, 2023 Actualy i have the same probleme and for now i use console command...
Karkhel Posted August 4, 2023 Posted August 4, 2023 5 hours ago, Wut1969 said: 20 should be plenty I think. You might even try to lower a couple, as I found that higher numbers cost a lot of FPS in my setup. Yes and no, I know BAC requires more, but yes everyone can find their own number that fits their profile. I'm out of ideas for them tbh, its kinda weird that tats work otherwise just not through YPS.
MellowDrama Posted August 4, 2023 Posted August 4, 2023 (edited) On 8/3/2023 at 3:24 AM, jib_buttkiss said: Thanks for the heads up. I'll take a look at it. I tried some stuff. I think it's because I went to her, and then opened the letter to start the quest. She updates when you go through a loading screen after you read the letters (which makes sense :p) and after giving the winterhold girl the ingredients. She says 3 days. but when you ask her later she says 6 days. Idk if that was on purpose or not but yeah. Edited August 5, 2023 by lucakro
jib_buttkiss Posted August 5, 2023 Author Posted August 5, 2023 9 hours ago, ebbluminous said: Just tried the Panty Raid quest - I was able to get 11/18 items. The quest markers are pointing to furniture items in the room, but have no items to take from them. I've not got a mod to amend the location. Hmm, 11/18 sounds like one of the containers hasn't spawned it's stuff. It's not the loose ones because there's only 3 of those. I don't suppose you have a save from before you looted the room to check which marked container was empty? You can grab some more using the console to advance if you need to, help "lyli's" should give you the ID. Also, just to check, was this save file updated from 1.5>1.6 or made on 1.6?
drknd Posted August 5, 2023 Posted August 5, 2023 Finally got to playing the latest versions of the mod, and it was great! Thanks for the mod and its subsequent updates! I do have a couple of suggestions that could potentially help with consistency: Spoiler If the PC is a bimbo: When interacting with other bimbos (including tavern bimbos), make it so they don't badmouth the PC for being a bimbo/slut/whore/freak. Make them compliment the PC. If they have to reject the PC's sexual advances, it's because they're not craving women like the PC atm (they're aiming for men/specific npcs). Adding a time limiter to the quests where the goal is to cure an NPC (or the PC). After X in-game days after starting the quest, the curse becomes permanent. Even if you do go through the entire quest, the result is always bimbofication for all relevant N/PCs. If the PC becomes a bimbo and the curse progresses far enough and is not taking the bimbo tonic, potential cures and accessories to unlock cursed gear will become corrupted and NOT cure target NPCs (or the PC). As an extra: Why not make it so that the bimbo tonic only affects the mind? The debuffs get cleared up, but all the external bimbo features stay (makeup, nail polish, morphs). It only makes sense if the character becomes a bimbo in both mind, body, and soul and the tonic only works in temporarily restoring the original shape of the soul (metaphysical, mind) and not the body. 2
Wut1969 Posted August 5, 2023 Posted August 5, 2023 12 hours ago, Karkhel said: Yes and no, I know BAC requires more, but yes everyone can find their own number that fits their profile. I'm out of ideas for them tbh, its kinda weird that tats work otherwise just not through YPS. When you manually try to add the YPS provided tats in Slavetats, do they work? I have had issues with YPS doing the tats for me as well, and with a new playthroygh they suddenly worked again. Never found out why or how. I also have a mod that doesn't have MCM and in some playthroughs throws a lot of messages to the console, and is completely silent in others. There is also a tree that is standing in front of a door in most playthroughs, so I often 'disable' it, and sometimes it isn't there. Sometimes Skyrim is just being Skyrim. ?♀️ I haven't played BAC in a while, so I hadn't thought of it, but yeah, that uses a lot of tats. But the point I was trying to make was that increasing the values can be costly. I might have increased them too far maybe/probably, but I'm pretty sure that at one point they cost me around 15 to 20 FPS.
ebbluminous Posted August 5, 2023 Posted August 5, 2023 (edited) 6 hours ago, jib_buttkiss said: Hmm, 11/18 sounds like one of the containers hasn't spawned it's stuff. It's not the loose ones because there's only 3 of those. I don't suppose you have a save from before you looted the room to check which marked container was empty? You can grab some more using the console to advance if you need to, help "lyli's" should give you the ID. Also, just to check, was this save file updated from 1.5>1.6 or made on 1.6? It is on a fresh install of Skyrim with 1.6, so no 1.5 around. The containers with no spawn are: The two dressers as you enter the room The chest and end table in the side room spawn some bras and panties, but still have the quest markers after looting. Not sure if this means there should of been more. I've got that mod that lets you look through other mods for items (AddItemMenu I think), so I have been able to add extra bras and panties with that. Edit: The dressers with no bras and panties: They did spawn random items not related to the Bimbo mod Edit 2: When returning and getting the stage to put the panties out, the quest says 18/9 instead of 9/18 Edited August 5, 2023 by ebbluminous
Wut1969 Posted August 5, 2023 Posted August 5, 2023 6 hours ago, drknd said: Finally got to playing the latest versions of the mod, and it was great! Thanks for the mod and its subsequent updates! I do have a couple of suggestions that could potentially help with consistency: I like the idea of the Extra, but why would someone, who is short of a few braincells, actually drink that? Obviously that problem currently exists as well, but your idea makes it more obvious IMHO. Maybe it should it be branded differently? Maybe have a secondary effect? I also like the idea of them being nice to eachother. ?
MysticDaedra Posted August 5, 2023 Posted August 5, 2023 For the SE version, are the heels properly using the RaceMenu HHS? They're clipping into the ground like nobodies business in my game.
ebbluminous Posted August 5, 2023 Posted August 5, 2023 Did someone say Bimbo Speak? https://www.nexusmods.com/skyrimspecialedition/mods/97638
Wut1969 Posted August 5, 2023 Posted August 5, 2023 20 minutes ago, ebbluminous said: Did someone say Bimbo Speak? https://www.nexusmods.com/skyrimspecialedition/mods/97638 This one talks like UwU?
ebbluminous Posted August 5, 2023 Posted August 5, 2023 2 hours ago, Wut1969 said: This one talks like UwU? It's the framework - UwU and Khatijit are the examples to be added to it. I was showing it as something that could be adapted to Bimbospeak
phily101 Posted August 5, 2023 Posted August 5, 2023 Just wondering, is there a way to transfer descriptions of events/magic effects from older versions of the mod? Such as like CC_PlayerBimbo160, for example, I like to edit effects and stuff for roleplaying purposes but having to rewrite everything whenever I update to a new version is a pain.
LinksSword Posted August 5, 2023 Posted August 5, 2023 1 hour ago, ebbluminous said: It's the framework - UwU and Khatijit are the examples to be added to it. I was showing it as something that could be adapted to Bimbospeak it would just be lot of stereotypical valleygirl speak anyways but i like the potential of the mod.
Wut1969 Posted August 6, 2023 Posted August 6, 2023 8 hours ago, LinksSword said: it would just be lot of stereotypical valleygirl speak anyways but i like the potential of the mod. You mean like they use like like all of the time? Well duh! Ok, that was a pathetic attempt. But honestly, I wouldn't mind that at all. That could be because I don't live in the USA and don't hear it the moment I step outside.
MysticDaedra Posted August 6, 2023 Posted August 6, 2023 Hair didn't change color when the message box said that it did. Could be some other transformation occurred and it gave the wrong message?
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