SkyAddiction Posted August 27, 2023 Posted August 27, 2023 32 minutes ago, jib_buttkiss said: Ah yep, that's done it, thanks. Now I just need to come up with a good way to bimbofy the name "Serana"! [...] -Giving Holdan his own house, and his wife (again, their dialogue's done but making their house cell and placing it in the world somewhere will be a pain in the ass) -Making actors gain corruption over time if they're wearing SluttyClothes-keyworded clothes. Serrie? Just find a house you like and literally copy it, inside and outside. Nobody likes Morthal, Rorikstead, or Ivarstead for locations, so they should be easy for mod compatibility. Or just drop it out in the middle of nowhere in Whiterun Hold. Your only compatibility issue with that should be More Bandit Camps. At this point I should just figure out how to write an SSEEdit script to add keywords.
AphroditesEye Posted August 27, 2023 Posted August 27, 2023 53 minutes ago, jib_buttkiss said: -Giving Holdan his own house, and his wife (again, their dialogue's done but making their house cell and placing it in the world somewhere will be a pain in the ass) Might I suggest using modmapper.com to figure out where to put your own custom-added content? It's a pretty decent resource for finding the most and least edited cells in the world. Could help for reducing compatibility errors and also if you want your quests to send players places they probably usually don't get sent to.
LinksSword Posted August 27, 2023 Posted August 27, 2023 (edited) 1 hour ago, jib_buttkiss said: Ah yep, that's done it, thanks. Now I just need to come up with a good way to bimbofy the name "Serana"! I could do that. I think the best way would be to have a json where you can set your own name, and if you haven't set one you get one of the default fallback names from the NPC list. Yeah, Soon(tm) pretty much sums it up. It'll be a little while, because I did take a bit of a break after 1.6.4. For 1.7, the main things I've done so far are the new corruption curing system (which also allows curing an NPC's corruption), name changing, Okshi91's changes for a more efficient NPC curse with unlimited bimbos, the new Stepfordised Forsworn tavern wench bimbo, and a bunch of new dialogue and other little things. The thing is, I don't have a hard cutoff for what features make it into the next version, I just eventually decide 'that seems like enough' and upload it. At the moment, my outstanding "must-haves" for 1.7 are: -Okshi91's hairpart replacement for NPC bimbos + corresponding outfit updates -The vampire bimbo and her quest (almost done with this, dialogue's written and the quest structure/stages are done) -Giving Holdan his own house, and his wife (again, their dialogue's done but making their house cell and placing it in the world somewhere will be a pain in the ass) -Making actors gain corruption over time if they're wearing SluttyClothes-keyworded clothes. -Even more dialogue for Morella and bimbos -Lot of other little fixes and changes -Look into implementing an idea I had for a "Cheerleader" power to give a bimbo PC, where you dance and cheer to buff your allies in combat. -And my current bugbear, which is that I fucked up something when bringing in Okshi91's bimbo curse improvements and now the curse is only progressing if there's at least 2 bimbofying NPCs, so that needs to get fixed. But of course, I might get sidetracked and end up adding more stuff than that, who knows. will we need a clean save? or have to start over completely? Edited August 27, 2023 by LinksSword
Okshi91 Posted August 27, 2023 Posted August 27, 2023 3 hours ago, jib_buttkiss said: -And my current bugbear, which is that I fucked up something when bringing in Okshi91's bimbo curse improvements and now the curse is only progressing if there's at least 2 bimbofying NPCs, so that needs to get fixed. If you post your current source, I can take a look and see if I can't figure out what's going on with that. Just from the description though, it sounds like whatever check you're doing when you iterate over all the bimbos is off by 1 somewhere. Common culprits are making your loop iterator start at 1 instead of 0, checking for i < array.length - 1 instead of i < array.length or if you're starting i at array.length and decrementing, forgetting to decrement at the start of the loop rather than the end.
jib_buttkiss Posted August 27, 2023 Author Posted August 27, 2023 4 hours ago, SkyAddiction said: Serrie? Just find a house you like and literally copy it, inside and outside. Nobody likes Morthal, Rorikstead, or Ivarstead for locations, so they should be easy for mod compatibility. Or just drop it out in the middle of nowhere in Whiterun Hold. Your only compatibility issue with that should be More Bandit Camps. At this point I should just figure out how to write an SSEEdit script to add keywords. Serri is the most obvious choice, but something about it's just not quite right, you know? Ah, I'm just being picky because Serana's my usual follower. Yeah, I'll just steal a vanilla house like I did for Lyli's bedroom (which was originally Heimskr's house) and do some renovating. It's mostly just that placing a house in the actual world is something I haven't done before it'll take some fiddling. I'm liking the sound of Ivarstead. For the corruption on clothing, it won't just be the keyword, I'll use the same rules as bimbo-allowed clothes. So other common keywords (minus certain ones that don't necessarily indicate sluttiness like SLNoStrip) and the user-defined list will trigger it as well. 3 hours ago, AphroditesEye said: Might I suggest using modmapper.com to figure out where to put your own custom-added content? It's a pretty decent resource for finding the most and least edited cells in the world. Could help for reducing compatibility errors and also if you want your quests to send players places they probably usually don't get sent to. Yeah, that site's really nice. It does tend to give you a bit of anxiety when you put something in a bright red cell though (and then it turns out it's only red because of 10,000 tree replacers.) 2 hours ago, LinksSword said: will we need a clean save? or have to start over completely? At this point, I think pretty much everything should work okay with a current save. But it's definitely a "should work", not a "will work", because, you know, it's Skyrim. 1 hour ago, Okshi91 said: Common culprits are making your loop iterator start at 1 instead of 0, checking for i < array.length - 1 instead of i < array.length or if you're starting i at array.length and decrementing, forgetting to decrement at the start of the loop rather than the end. I just sat down to properly have a look in to this, and, blech, it was an even dumber mistake than that. I must have never actually waited 30 real-time seconds for the onUpdate to trigger and correctly queue the NPC, instead sitting in the wait menu and console the whole time. The reason it would work with 2 NPCs was because it'd take me 30 seconds to go through the "read this book and get bimbo'd" dialogue with the second one. So, nothing to fix, other than a classic PEBCAK error. 2
SkyAddiction Posted August 27, 2023 Posted August 27, 2023 1 hour ago, jib_buttkiss said: Yeah, I'll just steal a vanilla house like I did for Lyli's bedroom (which was originally Heimskr's house) and do some renovating. It's mostly just that placing a house in the actual world is something I haven't done before it'll take some fiddling. I'm liking the sound of Ivarstead. If you really want to make it simple, grab a home exterior and interior from Markarth and smash it into the side of the big mountain west of Whiterun. Minimal placement problems and absolutely no one uses that area for anything.
Balgin Posted August 27, 2023 Posted August 27, 2023 10 hours ago, jib_buttkiss said: Ah yep, that's done it, thanks. Now I just need to come up with a good way to bimbofy the name "Serana"! How about dropping the first syllable? That way you can have Rana which you can bimbofy into Rani.
ElsissSurana Posted August 27, 2023 Posted August 27, 2023 On 8/18/2023 at 9:14 AM, jib_buttkiss said: To set expectations, when I do get around to adding the quest, the helmet will only be for her (and maaaaybe the player, a bit). She'll ask you to fetch it so she can roleplay being brainwashed by it, then be shocked when it actually brainwashes her. Well, for a moment, at least. It's hard to stay surprised after you've been brainwashed into a sexdoll. Please tell me that during the process of getting the helmet it winds up on the PC's head causing them to have to obey the orders of whoever is in the dwemer ruin, even if it is just the leftover automatons that direct the organic slaves.
TiredGamer Posted August 27, 2023 Posted August 27, 2023 I have a problem. I play with the AE version. My character is middle of the bimbofication. Now, she received the high heels. But they aren't working good. I use YPS, and during the High Heels Training, her feet are deformed. This mod's high heels appearently normal shoes, so, now they aren't working as they need with YPS. (1905859F) 'Black Leather High Heels' <-- from Devious Devices - working with yps (3352C01E) 'White High Heels' <-- from Bimbos of Skyrim - not working with yps
ebbluminous Posted August 27, 2023 Posted August 27, 2023 18 hours ago, jib_buttkiss said: Ah yep, that's done it, thanks. Now I just need to come up with a good way to bimbofy the name "Serana"! I could do that. I think the best way would be to have a json where you can set your own name, and if you haven't set one you get one of the default fallback names from the NPC list. Yeah, Soon(tm) pretty much sums it up. It'll be a little while, because I did take a bit of a break after 1.6.4. For 1.7, the main things I've done so far are the new corruption curing system (which also allows curing an NPC's corruption), name changing, Okshi91's changes for a more efficient NPC curse with unlimited bimbos, the new Stepfordised Forsworn tavern wench bimbo, and a bunch of new dialogue and other little things. The thing is, I don't have a hard cutoff for what features make it into the next version, I just eventually decide 'that seems like enough' and upload it. At the moment, my outstanding "must-haves" for 1.7 are: -Okshi91's hairpart replacement for NPC bimbos + corresponding outfit updates -The vampire bimbo and her quest (almost done with this, dialogue's written and the quest structure/stages are done) -Giving Holdan his own house, and his wife (again, their dialogue's done but making their house cell and placing it in the world somewhere will be a pain in the ass) -Making actors gain corruption over time if they're wearing SluttyClothes-keyworded clothes. -Even more dialogue for Morella and bimbos -Lot of other little fixes and changes -Look into implementing an idea I had for a "Cheerleader" power to give a bimbo PC, where you dance and cheer to buff your allies in combat. -And my current bugbear, which is that I fucked up something when bringing in Okshi91's bimbo curse improvements and now the curse is only progressing if there's at least 2 bimbofying NPCs, so that needs to get fixed. But of course, I might get sidetracked and end up adding more stuff than that, who knows. Another idea - Some cursed Slutty clothes that add corruption and also can't be removed without completing a small quest to allow them to be removed. So the race is on once they are triggered. Thinking that any clothes with the keyword(s) have a chance to be cursed when equipped.
phily101 Posted August 28, 2023 Posted August 28, 2023 (edited) On 8/27/2023 at 9:08 AM, jib_buttkiss said: Ah yep, that's done it, thanks. Now I just need to come up with a good way to bimbofy the name "Serana"! I could do that. I think the best way would be to have a json where you can set your own name, and if you haven't set one you get one of the default fallback names from the NPC list. Yeah, Soon(tm) pretty much sums it up. It'll be a little while, because I did take a bit of a break after 1.6.4. For 1.7, the main things I've done so far are the new corruption curing system (which also allows curing an NPC's corruption), name changing, Okshi91's changes for a more efficient NPC curse with unlimited bimbos, the new Stepfordised Forsworn tavern wench bimbo, and a bunch of new dialogue and other little things. The thing is, I don't have a hard cutoff for what features make it into the next version, I just eventually decide 'that seems like enough' and upload it. At the moment, my outstanding "must-haves" for 1.7 are: -Okshi91's hairpart replacement for NPC bimbos + corresponding outfit updates -The vampire bimbo and her quest (almost done with this, dialogue's written and the quest structure/stages are done) -Giving Holdan his own house, and his wife (again, their dialogue's done but making their house cell and placing it in the world somewhere will be a pain in the ass) -Making actors gain corruption over time if they're wearing SluttyClothes-keyworded clothes. -Even more dialogue for Morella and bimbos -Lot of other little fixes and changes -Look into implementing an idea I had for a "Cheerleader" power to give a bimbo PC, where you dance and cheer to buff your allies in combat. -And my current bugbear, which is that I fucked up something when bringing in Okshi91's bimbo curse improvements and now the curse is only progressing if there's at least 2 bimbofying NPCs, so that needs to get fixed. But of course, I might get sidetracked and end up adding more stuff than that, who knows. The cheerleader thing sounds amazing when implemented ngl can't wait to see it implemented Edited August 28, 2023 by phily101
ebbluminous Posted August 28, 2023 Posted August 28, 2023 1 hour ago, phily101 said: The cheerleader thing sounds amazing when implemented ngl can't wait to see it implemented This mod has a cheerleaders outfit including pom poms https://www.nexusmods.com/skyrimspecialedition/mods/90892
AphroditesEye Posted August 29, 2023 Posted August 29, 2023 I don't know if it's possible to do, but specifically for the player Curse, could you make it so the Curse progresses after sleeping? Each of the text boxes opens up with addressing a dream the player had, so it would help to add the immersion of it; as to just happening to tick while in the middle of a draugr crypt.
TiredGamer Posted August 29, 2023 Posted August 29, 2023 3 hours ago, AphroditesEye said: I don't know if it's possible to do, but specifically for the player Curse, could you make it so the Curse progresses after sleeping? Oh, and need a way for forced sleep - like stamina and magicka penalty (draining to zero), and a slooooow HP draining, without regeneration after 24 hours of non-sleeping.
LinksSword Posted August 29, 2023 Posted August 29, 2023 @jib_buttkiss Will we ever get a proper cure or at least a debug option too restart the bimbo curse for rp puroses? Also i don't know how difficult it would be but it would be cool if somehow the bimbo curse was integrated into the main story through alternative dialogue options where if you are a bimbo you could get alternative dialogue prompts, Like one where you would seduce someone into giving you what you want or something like that. Again i don't see this happening but it would be something nice too further the immersion of the mod. Lastly we should get some mini quests that can only be done when you are fully bimbofied either from bimbos or other new npcs. And it would also be nice to get random comments from npcs if you are a bimbo as well or still progressing. And finally an option in MCM too change how drastic of a stat debuff the bimbo debuffs cause, i find 10% to be far too low. so being able too change that percentage too whatever you want would be a nice option in the future and probably not too hard to implement.
jib_buttkiss Posted August 30, 2023 Author Posted August 30, 2023 On 8/27/2023 at 11:08 PM, ElsissSurana said: Please tell me that during the process of getting the helmet it winds up on the PC's head causing them to have to obey the orders of whoever is in the dwemer ruin, even if it is just the leftover automatons that direct the organic slaves. I'll be honest, don't get your hopes up there. But I'll share this note from my "concepts I'm investigating but not committing to" list: Quote -if you talk to an NPC with a hypno vial in your inv (or theirs or maybe if they see Deren getbyou?) theres a chance they hypnotise you? every x hours they give a command- masturbate, maxxed arousal for a day, etc... maybe the trigger is a bit general so other npcs set it off by accident (how? a random hello > set variable that sets blocker?) On 8/28/2023 at 4:55 AM, TiredGamer said: I have a problem. I play with the AE version. My character is middle of the bimbofication. Now, she received the high heels. But they aren't working good. I use YPS, and during the High Heels Training, her feet are deformed. This mod's high heels appearently normal shoes, so, now they aren't working as they need with YPS. (1905859F) 'Black Leather High Heels' <-- from Devious Devices - working with yps (3352C01E) 'White High Heels' <-- from Bimbos of Skyrim - not working with yps Blech. I think it's some SE/AE issue that I can't diagnose or fix. I'd recommend just wearing a different set of heels. On 8/28/2023 at 5:26 AM, ebbluminous said: Another idea - Some cursed Slutty clothes that add corruption and also can't be removed without completing a small quest to allow them to be removed. So the race is on once they are triggered. Thinking that any clothes with the keyword(s) have a chance to be cursed when equipped. I like that idea, I might look into it. Deviously Cursed Loot will essentially do the same thing by equipping devious Hobble Dresses, but not everyone's going to have that installed. 20 hours ago, AphroditesEye said: I don't know if it's possible to do, but specifically for the player Curse, could you make it so the Curse progresses after sleeping? Each of the text boxes opens up with addressing a dream the player had, so it would help to add the immersion of it; as to just happening to tick while in the middle of a draugr crypt. It's something I'm looking into. In 1.7 I have it so that the curse won't move up a stage if you're in combat, and I think I could pretty easily have it only advance on sleep. I'll have it as an optional toggle- it's an option you'd probably only want if you had a sleep needs mod (or, yeah, TiredGamer, I could implement my own basic sleep requirement). My eventual goal for the bimbo curse is to have you actually play those dreams instead of just reading them (as soon as I can muster the effort to implement what's basically 15 interactive cutscenes), so do I need the advance-on-sleep structure at some point. 1 hour ago, LinksSword said: @jib_buttkiss Will we ever get a proper cure or at least a debug option too restart the bimbo curse for rp puroses? Also i don't know how difficult it would be but it would be cool if somehow the bimbo curse was integrated into the main story through alternative dialogue options where if you are a bimbo you could get alternative dialogue prompts, Like one where you would seduce someone into giving you what you want or something like that. Again i don't see this happening but it would be something nice too further the immersion of the mod. Lastly we should get some mini quests that can only be done when you are fully bimbofied either from bimbos or other new npcs. And it would also be nice to get random comments from npcs if you are a bimbo as well or still progressing. And finally an option in MCM too change how drastic of a stat debuff the bimbo debuffs cause, i find 10% to be far too low. so being able too change that percentage too whatever you want would be a nice option in the future and probably not too hard to implement. As far as in-game mechanics go, I don't plan on adding a permanent cure. For debug/RP purposes, I'll see if I can kludge something together, but no promises. It's such a fun idea, but as soon as you start editing vanilla quests you run the risk of the whole damn thing imploding, not to mention conflicts with other mods doing it too. I'll be adding more mid-bimbo comments and the like in the next update, and some special dialogue with the other NPCs if you're a bimbo too. As for mini quests... eh, maybe? Nothing's particularly coming to me that should be gated behind the bimbo curse instead of just letting anyone do it. As for the stat debuff strengths, you'd think it'd be easy, wouldn't you? Any sane person would. Why wouldn't it be? Because this is Skyrim Creation Kit, that's why. As far as I can tell, there's no way to dynamically set a spell effect's magnitude (without clever kludges)- because why would you ever want to do that? 1
SkyAddiction Posted August 30, 2023 Posted August 30, 2023 (edited) 3 hours ago, jib_buttkiss said: As for the stat debuff strengths, you'd think it'd be easy, wouldn't you? Any sane person would. Why wouldn't it be? Because this is Skyrim Creation Kit, that's why. As far as I can tell, there's no way to dynamically set a spell effect's magnitude (without clever kludges)- because why would you ever want to do that? You can do it through perks if you don't mind creating a staging system instead of using dynamic values. e.g.: 10 perks, one for each 10% corruption the player (or NPC) has. Add the next and remove the current one for each increment, or just make an additive perk like the weapon skill perks. That's not really a solution since you'd have to rip out your existing system, but it's a nice little tool in your box of tricks if you need it for other things. Edit: Oh, I completely forgot! Perks are fucking amazing for all sorts of things. Like attaching waterbreathing to someone just to detect when they're submerged, or keeping track of complex dialogue to make characters react to and "remember" player decisions. For example, I started using perks to enable NPC reactions to player actions. If the player made a dialogue choice to trigger a Gunslicer animated pose to get a room discount in The Winking Skeever, giving them the do-nothing perk of "WinkingSkeeverFlirtYes" meant I could make other characters aware of that without having to condition the dialogue on the dialogue in another quest stage. I don't know if your CK workflow would be made easier by that kind of thing, but it definitely did that for me. Edited August 30, 2023 by SkyAddiction moar stuff!
AphroditesEye Posted August 30, 2023 Posted August 30, 2023 4 hours ago, jib_buttkiss said: My eventual goal for the bimbo curse is to have you actually play those dreams instead of just reading them (as soon as I can muster the effort to implement what's basically 15 interactive cutscenes), so do I need the advance-on-sleep structure at some point. God damn, wasn't expecting that. Hope to see that some day, that's going all out.
TiredGamer Posted August 30, 2023 Posted August 30, 2023 8 hours ago, jib_buttkiss said: Blech. I think it's some SE/AE issue that I can't diagnose or fix. I'd recommend just wearing a different set of heels. I like that idea, I might look into it. Deviously Cursed Loot will essentially do the same thing by equipping devious Hobble Dresses, but not everyone's going to have that installed. To my issue: In YPS, there is an option for arched feet: unable to wear normal shoes. In BoS mod, the White High Heels are normal shoes, not high heels. To the idea: Yeah, I don't use DCL. I use "Deviously Enchanted Chests SE", and Unforgiving Devices. In the UD mod, the abandon plug is does something similar. After every orgasm its power growes, and when the PC tries to remove it, resists, and manifests some other restraints.
jib_buttkiss Posted August 30, 2023 Author Posted August 30, 2023 9 hours ago, SkyAddiction said: You can do it through perks if you don't mind creating a staging system instead of using dynamic values. e.g.: 10 perks, one for each 10% corruption the player (or NPC) has. Add the next and remove the current one for each increment, or just make an additive perk like the weapon skill perks. That's not really a solution since you'd have to rip out your existing system, but it's a nice little tool in your box of tricks if you need it for other things. Edit: Oh, I completely forgot! Perks are fucking amazing for all sorts of things. Like attaching waterbreathing to someone just to detect when they're submerged, or keeping track of complex dialogue to make characters react to and "remember" player decisions. For example, I started using perks to enable NPC reactions to player actions. If the player made a dialogue choice to trigger a Gunslicer animated pose to get a room discount in The Winking Skeever, giving them the do-nothing perk of "WinkingSkeeverFlirtYes" meant I could make other characters aware of that without having to condition the dialogue on the dialogue in another quest stage. I don't know if your CK workflow would be made easier by that kind of thing, but it definitely did that for me. Yeah, the perk thing is the kind of kludge I was talking about. I looked into it, but it takes 1 perk/debuff (since they're not all applied at the same time) / level and at that point I decided that I just could not be bothered. I'll keep that in mind about using perks as conditions- I haven't had much dialogue with complex enough conditions isolated from quest stages yet (and when I did I found a workaround), but I can definitely see the use case. I haven;t used perks much at all yet really, other than to add the custom "Activate" texts for Childish Games 4 and the Flirty Charm spell. 1 hour ago, TiredGamer said: To my issue: In YPS, there is an option for arched feet: unable to wear normal shoes. In BoS mod, the White High Heels are normal shoes, not high heels. So, the YPS high heel checker (and mine, too) looks at a certain NiO node transform position of the player to see how high their heels are. For some reason, it seems like it doesn't track properly for the heels in SE. No idea why, and there's not much I can do since I don't have SE to test. The inventory model of an item (those shoes) is completely detached from it's actual functionality- I could have a cheesewheel there for all the effect it has on the heels. But I don't know why I have those default shoes, I'll change that. Maybe I just forgot, to be honest. 1
Fake438 Posted August 30, 2023 Posted August 30, 2023 (edited) I encountered a pretty bizzare bug. I think I know what caused it but I have no idea how to resolve it. All the NPCs related to the mod refuse to talk to me. I can initiate dialog but any option related to the mod fails to progress the dialog. I suspect that this is because of the mageblight sickness I got from "Dealing with Daedra" mod that acts as a cloak spell that attacks everything which caused them to get stuck in a semi hostile state but I have no idea how to fix that because even removing mageblight does nothing to fix it. EDIT: OK, nevermind I forgot about the voices plugin. It was made for an older version so it broke the dialog. Now it works just fine. Edited August 30, 2023 by Fake438
Balgin Posted August 30, 2023 Posted August 30, 2023 57 minutes ago, Fake438 said: "Dealing with Daedra" mod I stopped using that mod because it kept turning my characters into werewolves when they slept (even if they'd never been a werewolf before or if they'd had it cured). I tried everything and, eventually, the only thing that fixed it was removing the mod from my load order.
CheekPooch99 Posted August 30, 2023 Posted August 30, 2023 How do I actually use the mods. Do I just unzip them and put them in the data folder? Is there somewhere where this is explained?
Fake438 Posted August 30, 2023 Posted August 30, 2023 3 hours ago, Balgin said: I stopped using that mod because it kept turning my characters into werewolves when they slept (even if they'd never been a werewolf before or if they'd had it cured). I tried everything and, eventually, the only thing that fixed it was removing the mod from my load order. To be honest conceptually its a great mod but the execution is just all kinds of messed up. It wants to be a sort of return to morrowind form of questing and exploration but unlike Morrowind or New Vegas it does 0 sign posting and as such you can extremely easily walk into pitfalls that screw over your character before even knowing you made a mistake. Like for example magebane that I mentioned in my post is something I caught because I accidentally drank a infected mana potion in the heat of battle. So now I have halved magika regen for one accidental potion chug and to cure it I essentially have do the equivalent of a faction questline and side with the Thalmor because no other ending cures it. The mod also makes 0 use of Skyrims quest log, it does not even add quests into them so half the time I am unsure if I am exploring the right place, if something is bugged, or I did something wrong. Its just... a few steps away from being great but those few steps are philosophically in the opposite direction of the author.
Fake438 Posted August 30, 2023 Posted August 30, 2023 1 hour ago, CheekPooch99 said: How do I actually use the mods. Do I just unzip them and put them in the data folder? Is there somewhere where this is explained? Yes, but your best bet is to use a mod manager like Nexus mod manager community edition. Vortex and MO2 are fine too but those are more for people with massive mod lists, for the average player they are overkill.
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