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Posted

Regarding the YPS "bondage boot" issue, that's been a thing in YPS for a looooooong time. I don't know how it works, but it's been my experience that literally nothing but DD bondage boots will work if you use the option to disallow feet fitting in shoes. I suggest (for the guy having the issue) to report it on the YPS thread, because frankly it doesn't have anything to do with BoS. And is an issue that should be fixed :)

Posted

I'm pretty sure I have an idea about the SE high heels issue, assuming they have bodyslides (most do for stuff like ankle seams). For some reason, LE meshes in Bodyslide work *almost* fine, except extra data doesn't get read properly in SE for LE bodyslide meshes, which causes stuff like equippable transforms/NiO high heels to not work properly, which, among other things, causes clipping with the floor and YPS claiming that you aren't wearing heels. Thankfully, the solution is easy enough, just open the heels in Outfit Studio, click yes when asked if you'd like to optimize meshes for SE this session, then save the project and rebuild the heels in bodyslide.

Posted
14 hours ago, Fake438 said:

To be honest conceptually its a great mod but the execution is just all kinds of messed up. It wants to be a sort of return to morrowind form of questing and exploration but unlike Morrowind or New Vegas it does 0 sign posting and as such you can extremely easily walk into pitfalls that screw over your character before even knowing you made a mistake. Like for example magebane that I mentioned in my post is something I caught because I accidentally drank a infected mana potion in the heat of battle. So now I have halved magika regen for one accidental potion chug and to cure it I essentially have do the equivalent of a faction questline and side with the Thalmor because no other ending cures it. 

The mod also makes 0 use of Skyrims quest log, it does not even add quests into them so half the time I am unsure if I am exploring the right place, if something is bugged, or I did something wrong. Its just... a few steps away from being great but those few steps are philosophically in the opposite direction of the author.  

Yeah I stopped using it as I found a lot fo quests bugged out and would not progress to the next stage. Without quest tracking you can't tell and then have to keep going back to old saves until it works.

 

I can see some people will enjoy the figure it out for yourself experience, but that should only be done when the damn thing works correctly to start with.

Posted (edited)
44 minutes ago, ebbluminous said:

Yeah I stopped using it as I found a lot fo quests bugged out and would not progress to the next stage. Without quest tracking you can't tell and then have to keep going back to old saves until it works.

 

I can see some people will enjoy the figure it out for yourself experience, but that should only be done when the damn thing works correctly to start with.

Basically, what the mod author has done has used extensive Papyrus scripting to make his own version of the Journal system in some form of protest against waymarkers.  Then, when people point out that's kind of a recipe for major ymmv problems he claims it's perfectly stable on all setups because it's fine in his testing.

 

If someone were still maintaining the 'unsafe mods' listing he'd be on it, although probably on the safer end of the spectrum.

Edited by Saviorsrd
Posted

Hi!

 

I have an another problem:
Which animation pack do I need?

 

Because I cannot start sex scenes through the bimbo dialogs, only another ways (like flirt or slut/slave dialogs).

Not before player bimboficiation with tavern whores, neither with everyone after bimboficiation .


I use AE, and Mod Organizer 2 with Nemesis, and Ihave several animation packs, with overall more than 22 000 animations :
Zaz 8.0, Billy, Leito, Cobalt, Psyche, Nibbles, BakaFactory, FluffyFox.

 

Trying with bimbo dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.113281
[SEXLAB] - NOTICE - StartScene() - Failed to find valid animations
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.132813

 

SexLab cannot finds animation...

 

But trying with "Flirt" dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.111328
Playing Animation: Leito Cowgirl
[CRDE] crdeSexStartCatch :AnimationStart ...
BoS corruption increased by 6.000000to 283.000000 with message: She looks like she's having so much fun! I kinda wish I was too...
[SEXLAB] - NOTICE - SLSO Pryana's current partner is Rustleif
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.140625

 

SexLab finds animation...

 

Next: The 10 percent loss for damage is little. I think 60-80-90% is better.
Or: What if the bimbos unable to use hevier weapons than 6? (Like bows, crossbows, axes, swords, greatswords, staffs..) Ithink, a bimbo is a weak character, not a badass, empty headed bodybuilder. 

And, naturally, a huge magicka-penalty: set the max magicka to 30-40. The bimbo has a light head after all, and the magic is not for dumbs. She can uses (but not creates) scrolls, potions, poisons, but not fireballs, reanimate skeletons and so on.

Posted (edited)

@jib_buttkiss Hi little confused about how bimbofication works on npcs, i bimbofied one of the dawnguard npcs and set bimbo curse too 1 hour just too test the stage advance which it gave me the message "so so has succumbed too bimbo curse" And i left the cell change the stage to advance by every 12 hours and i got a message in the console when i noticed slavetats was working on the npc, so it's changing when i leave the cell which i thought you had too be present for it to advance but i guess not? however one of the Followers i have Rayya who i also bimbofied had yet succumbed too the bimbofication though if i check her corruption it would say something along the lines of "she will be a bimbo soon" so i left before she advanced stage 1 and went off doing other things, The dawnguard npc was still advancing in the curse but Rayya never triggered after hours of playtime what gives? do you have to be in the same cell for the curse too actually trigger proper and once they are triggered they will go through stages when you are not around? 

Also last thing i cured Serana with the tonics from bimbofication but she still wears her bimbo accessories is this intentional? like too show that they are not truly cured i never tried curing other bimbos so idk if this is intentional behavior or not. 

Also is there a way to gauge just how much time each bimbo tonic has in calculation with bimbo corruption? i have it set too 72 in mcm but my corruption is at 4333 so i would assume this high amount triple down the amount of time i have before another dose but was wondering exactly how long it would take too wear off. 

Edited by LinksSword
Posted
On 8/31/2023 at 5:44 AM, MysticDaedra said:

Regarding the YPS "bondage boot" issue, that's been a thing in YPS for a looooooong time. I don't know how it works, but it's been my experience that literally nothing but DD bondage boots will work if you use the option to disallow feet fitting in shoes. I suggest (for the guy having the issue) to report it on the YPS thread, because frankly it doesn't have anything to do with BoS. And is an issue that should be fixed :)

 

I know ForeverAloneGuy gave me a code snippet to make the node height detection (which I copied from YPS!) work in SE, I wonder if YPS needs the same thing added? I could see DD bondage boots being accepted due to a keyword check.

 

16 hours ago, Okshi91 said:

I'm pretty sure I have an idea about the SE high heels issue, assuming they have bodyslides (most do for stuff like ankle seams). For some reason, LE meshes in Bodyslide work *almost* fine, except extra data doesn't get read properly in SE for LE bodyslide meshes, which causes stuff like equippable transforms/NiO high heels to not work properly, which, among other things, causes clipping with the floor and YPS claiming that you aren't wearing heels. Thankfully, the solution is easy enough, just open the heels in Outfit Studio, click yes when asked if you'd like to optimize meshes for SE this session, then save the project and rebuild the heels in bodyslide.

 

Hm. I'll give that a try for the SE assets in the next update.

 

1 hour ago, chevalierx said:

ScreenShot3.png

 

Aw, doesn't she look so much happier without all those silly thoughts bothering her all the time?

 

1 hour ago, TiredGamer said:

Hi!

 

I have an another problem:
Which animation pack do I need?

 

Because I cannot start sex scenes through the bimbo dialogs, only another ways (like flirt or slut/slave dialogs).

Not before player bimboficiation with tavern whores, neither with everyone after bimboficiation .


I use AE, and Mod Organizer 2 with Nemesis, and Ihave several animation packs, with overall more than 22 000 animations :
Zaz 8.0, Billy, Leito, Cobalt, Psyche, Nibbles, BakaFactory, FluffyFox.

 

Trying with bimbo dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.113281
[SEXLAB] - NOTICE - StartScene() - Failed to find valid animations
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.132813

 

SexLab cannot finds animation...

 

But trying with "Flirt" dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.111328
Playing Animation: Leito Cowgirl
[CRDE] crdeSexStartCatch :AnimationStart ...
BoS corruption increased by 6.000000to 283.000000 with message: She looks like she's having so much fun! I kinda wish I was too...
[SEXLAB] - NOTICE - SLSO Pryana's current partner is Rustleif
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.140625

 

SexLab finds animation...

 

Next: The 10 percent loss for damage is little. I think 60-80-90% is better.
Or: What if the bimbos unable to use hevier weapons than 6? (Like bows, crossbows, axes, swords, greatswords, staffs..) Ithink, a bimbo is a weak character, not a badass, empty headed bodybuilder. 

And, naturally, a huge magicka-penalty: set the max magicka to 30-40. The bimbo has a light head after all, and the magic is not for dumbs. She can uses (but not creates) scrolls, potions, poisons, but not fireballs, reanimate skeletons and so on.

 

Hmm. Someone was having a similar problem a few pages back, where the dialogue sex from this mod refused to play. I'm pretty sure we nailed it down to the new Sexlab p+ not behaving properly. Do you use that?

Because there are no specific animations required- the most that ever happens is a filter by tag ("Anal", "Blowjob", etc.).

 

If you want a bimbo to have -90% damage and basically no magicka, sounds like the Hardcore mode is for you! You poor Dragonborn will have -90% to pretty much everything useful, and a hard limit set on her magicka to make sure she's really useless.

 

Actually, the idea of not being able to use weapons above a certain weight sounds pretty fun, but it does go against my goal of being bimbo'd not (necessarily) ruining your playthrough, so I might have to leave it.

 

  

8 minutes ago, LinksSword said:

@jib_buttkiss Hi little confused about how bimbofication works on npcs, i bimbofied one of the dawnguard npcs and set bimbo curse too 1 hour just too test the stage advance which it gave me the message "so so has succumbed too bimbo curse" And i left the cell change the stage to advance by every 12 hours and i got a message in the console when i noticed slavetats was working on the npc, so it's changing when i leave the cell which i thought you had too be present for it to advance but i guess not? however one of the Followers i have Rayya who i also bimbofied had yet succumbed too the bimbofication though if i check her corruption it would say something along the lines of "she will be a bimbo soon" so i left before she advanced stage 1 and went off doing other things, The dawnguard npc was still advancing in the curse but Rayya never triggered after hours of playtime what gives? do you have to be in the same cell for the curse too actually trigger proper and once they are triggered they will go through stages when you are not around? 

Also last thing i cured Serana with the tonics from bimbofication but she still wears her bimbo accessories is this intentional? like too show that they are not truly cured i never tried curing other bimbos so idk if this is intentional behavior or not. 

Also is there a way to gauge just how much time each bimbo tonic has in calculation with bimbo corruption? i have it set too 72 in mcm but my corruption is at 4333 so i would assume this high amount triple down the amount of time i have before another dose but was wondering exactly how long it would take too wear off. 

 

Hmm, if I'm remembering right, you need to be in the same cell for the NPC to reach stage 1 of the curse, and then they'll keep going even if you leave- or maybe you already had 4 NPCs mid-bimbofication? Either way, I've pulled in Okshi91's changes for the next version so it won't be an issue any more.

 

Yeah, the cure doesn't remove the accessories, but you should be able to just take them away manually- or now I think about it, they might still be stuck at the moment. I'll sort that in the next version. Either way, the potion only fixes the bimbo's body and mind- it won't vanish her miniskirt, she still needs to get dressed!

 

At the moment there's no way to tell how much longer your tonic will last for- I'll probably add something in the next version. I kind of liked the uncertainty from an RP point of view but as a player it's a bit annoying.

 

Posted
3 hours ago, jib_buttkiss said:

 

Hmm. Someone was having a similar problem a few pages back, where the dialogue sex from this mod refused to play. I'm pretty sure we nailed it down to the new Sexlab p+ not behaving properly. Do you use that?

Because there are no specific animations required- the most that ever happens is a filter by tag ("Anal", "Blowjob", etc.).

 

 

 

No, I don't use the Sexlab p+, just the Sexlab v1.65, and don't use any filter.

 

image.png.18170e9d6ac677c7c9a5677b6249d946.png

image.png.6d909f22b8783e2802dab8fa02ab41dc.png

Posted
On 8/31/2023 at 8:23 PM, jib_buttkiss said:

 

I know ForeverAloneGuy gave me a code snippet to make the node height detection (which I copied from YPS!) work in SE, I wonder if YPS needs the same thing added? I could see DD bondage boots being accepted due to a keyword check.

 

 

Hm. I'll give that a try for the SE assets in the next update.

 

 

Aw, doesn't she look so much happier without all those silly thoughts bothering her all the time?

 

 

Hmm. Someone was having a similar problem a few pages back, where the dialogue sex from this mod refused to play. I'm pretty sure we nailed it down to the new Sexlab p+ not behaving properly. Do you use that?

Because there are no specific animations required- the most that ever happens is a filter by tag ("Anal", "Blowjob", etc.).

 

If you want a bimbo to have -90% damage and basically no magicka, sounds like the Hardcore mode is for you! You poor Dragonborn will have -90% to pretty much everything useful, and a hard limit set on her magicka to make sure she's really useless.

 

Actually, the idea of not being able to use weapons above a certain weight sounds pretty fun, but it does go against my goal of being bimbo'd not (necessarily) ruining your playthrough, so I might have to leave it.

 

  

 

Hmm, if I'm remembering right, you need to be in the same cell for the NPC to reach stage 1 of the curse, and then they'll keep going even if you leave- or maybe you already had 4 NPCs mid-bimbofication? Either way, I've pulled in Okshi91's changes for the next version so it won't be an issue any more.

 

Yeah, the cure doesn't remove the accessories, but you should be able to just take them away manually- or now I think about it, they might still be stuck at the moment. I'll sort that in the next version. Either way, the potion only fixes the bimbo's body and mind- it won't vanish her miniskirt, she still needs to get dressed!

 

At the moment there's no way to tell how much longer your tonic will last for- I'll probably add something in the next version. I kind of liked the uncertainty from an RP point of view but as a player it's a bit annoying.

 

 

On 8/31/2023 at 6:37 PM, LinksSword said:

@jib_buttkiss Hi little confused about how bimbofication works on npcs, i bimbofied one of the dawnguard npcs and set bimbo curse too 1 hour just too test the stage advance which it gave me the message "so so has succumbed too bimbo curse" And i left the cell change the stage to advance by every 12 hours and i got a message in the console when i noticed slavetats was working on the npc, so it's changing when i leave the cell which i thought you had too be present for it to advance but i guess not? however one of the Followers i have Rayya who i also bimbofied had yet succumbed too the bimbofication though if i check her corruption it would say something along the lines of "she will be a bimbo soon" so i left before she advanced stage 1 and went off doing other things, The dawnguard npc was still advancing in the curse but Rayya never triggered after hours of playtime what gives? do you have to be in the same cell for the curse too actually trigger proper and once they are triggered they will go through stages when you are not around? 

Also last thing i cured Serana with the tonics from bimbofication but she still wears her bimbo accessories is this intentional? like too show that they are not truly cured i never tried curing other bimbos so idk if this is intentional behavior or not. 

Also is there a way to gauge just how much time each bimbo tonic has in calculation with bimbo corruption? i have it set too 72 in mcm but my corruption is at 4333 so i would assume this high amount triple down the amount of time i have before another dose but was wondering exactly how long it would take too wear off. 


I came here to say that I also noticed this issue with Serana and Saadia.

I showed Serana the book and continued playing, then Serana had a dream triggered by the curse, then my Player Character triggered a change from the curse (The same dream), I continue playing and another change is triggered for my PC but not Serana. I waited in the same cell for a 24 hour test, at 1 hour increments, and I triggered another change in the player character but not Serana. 

The only other NPC I have applied the curse to was Saadia in Whiterun to try out the hypnotist perfume so I thought to go back and check on her because she never had a dream trigger that I recall, and when checking on her she has no change as well, but both Serana and Saadia when asked about the corruption say, 'She will become a bimbo soon...'

Did I trigger them in some wrong way or order? and is there a way to potentially restart the curse on specific NPCs without a reinstall or a previous save?

Posted (edited)

you can remove zaz from mod with SSEedit it very easy  launch with -cp:1252 then empty esp ou use dump zaz .esp , then remove zaz from armors or chack error

mod work without zaz i hate zaz it add lot of animation for nothing

Edited by chevalierx
Posted
45 minutes ago, chevalierx said:

you can remove zaz from mod with SSEedit it very easy  launch with -cp:1252 then empty esp ou use dump zaz .esp , then remove zaz from armors or chack error

mod work without zaz i hate zaz it add lot of animation for nothing

ZAZ maker gonna cancel you. They hate any comments about it being one giant mod where most people don't use most things ;)

Posted
1 hour ago, ebbluminous said:

ZAZ maker gonna cancel you. They hate any comments about it being one giant mod where most people don't use most things ;)

well zaz her use only to keep armror equiped to PC but it not working i can unequipe any of them , so why keep it

 

and for modder then can only use things from zaz not force me to use whole mod

 

and zaz get old  an repalce  with DD , most new mods not use it

Posted
18 minutes ago, chevalierx said:

well zaz her use only to keep armror equiped to PC but it not working i can unequipe any of them , so why keep it

 

and for modder then can only use things from zaz not force me to use whole mod

 

and zaz get old  an repalce  with DD , most new mods not use it

I agree, but ZAZ should be broken down into several modules instead of people having to get a monster mod with 20 million niche things.

Posted (edited)
On 9/1/2023 at 4:15 PM, TiredGamer said:

 

No, I don't use the Sexlab p+, just the Sexlab v1.65, and don't use any filter.

 

image.png.18170e9d6ac677c7c9a5677b6249d946.png

 

 

That's weird, because the code is literally the simplest possible call to Sexlab- sexlab.Quickstart(actor1, actor2).  I've got no idea why that wouldn't be working. It looks like StartScene() is failing, like that previous guy's issue. Maybe it's an AE problem?

 

Anyone else having similar problems?

 

23 hours ago, Element0207 said:

I came here to say that I also noticed this issue with Serana and Saadia.

I showed Serana the book and continued playing, then Serana had a dream triggered by the curse, then my Player Character triggered a change from the curse (The same dream), I continue playing and another change is triggered for my PC but not Serana. I waited in the same cell for a 24 hour test, at 1 hour increments, and I triggered another change in the player character but not Serana. 

The only other NPC I have applied the curse to was Saadia in Whiterun to try out the hypnotist perfume so I thought to go back and check on her because she never had a dream trigger that I recall, and when checking on her she has no change as well, but both Serana and Saadia when asked about the corruption say, 'She will become a bimbo soon...'

Did I trigger them in some wrong way or order? and is there a way to potentially restart the curse on specific NPCs without a reinstall or a previous save?

 

You can try doing sqv CC_BimbofyNPCv2 in the console to see if they're correctly bimbofying - if you scroll up and and can see bimboVictim1 -> (saadia's ID)  under the alias list then it should be working. Otherwise you can try resetquest then startquest the CC_BimbofyNPCv2 quest...

 

The reworked triggering in the next version should sort this out for good, though.

 

9 hours ago, chevalierx said:

you can remove zaz from mod with SSEedit it very easy  launch with -cp:1252 then empty esp ou use dump zaz .esp , then remove zaz from armors or chack error

mod work without zaz i hate zaz it add lot of animation for nothing

 

Zaz is a requirement because I do actually use a few assets from it, but yeah it is a lot of load for about 5 animations and a collar. Though, I might look into de-coupling from it, since I don't strictly need those any more (I've got LoneViper's collar I can customise now, and I'll be using some GSPoses animations in the next version). No promises, but maybe.

 

6 hours ago, ebbluminous said:

I agree, but ZAZ should be broken down into several modules instead of people having to get a monster mod with 20 million niche things.

 

God yes. ZAZ has so much great stuff in it, but I just don't need several gigs of prebuilt castle assets in my BDSM animation mod. And I'm certain that there's people out there who would love to use those really great castle assets but don't want all the NSFW stuff! Like, I know it'd be a good bit of effort to split it up, but surely it's worth it if you'd expand your audience so much by doing so...

Edited by jib_buttkiss
Posted
On 8/31/2023 at 11:53 PM, TiredGamer said:

Hi!

 

I have an another problem:
Which animation pack do I need?

 

Because I cannot start sex scenes through the bimbo dialogs, only another ways (like flirt or slut/slave dialogs).

Not before player bimboficiation with tavern whores, neither with everyone after bimboficiation .


I use AE, and Mod Organizer 2 with Nemesis, and Ihave several animation packs, with overall more than 22 000 animations :
Zaz 8.0, Billy, Leito, Cobalt, Psyche, Nibbles, BakaFactory, FluffyFox.

 

Trying with bimbo dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.119141
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.113281
[SEXLAB] - NOTICE - StartScene() - Failed to find valid animations
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.132813

 

SexLab cannot finds animation...

 

But trying with "Flirt" dialog:
[CRDE] Player is in UI, busy
[CRDE] OnUpdate time:0.111328
Playing Animation: Leito Cowgirl
[CRDE] crdeSexStartCatch :AnimationStart ...
BoS corruption increased by 6.000000to 283.000000 with message: She looks like she's having so much fun! I kinda wish I was too...
[SEXLAB] - NOTICE - SLSO Pryana's current partner is Rustleif
[CRDE] Player is busy with Sexlab
[CRDE] OnUpdate time:0.140625

 

SexLab finds animation...

 

Next: The 10 percent loss for damage is little. I think 60-80-90% is better.
Or: What if the bimbos unable to use hevier weapons than 6? (Like bows, crossbows, axes, swords, greatswords, staffs..) Ithink, a bimbo is a weak character, not a badass, empty headed bodybuilder. 

And, naturally, a huge magicka-penalty: set the max magicka to 30-40. The bimbo has a light head after all, and the magic is not for dumbs. She can uses (but not creates) scrolls, potions, poisons, but not fireballs, reanimate skeletons and so on.

 

It looks like you're using Deviously enslaved. Look this way. The CRDE logs are from this mod.

Posted
7 hours ago, jib_buttkiss said:

 

God yes. ZAZ has so much great stuff in it, but I just don't need several gigs of prebuilt castle assets in my BDSM animation mod. And I'm certain that there's people out there who would love to use those really great castle assets but don't want all the NSFW stuff! Like, I know it'd be a good bit of effort to split it up, but surely it's worth it if you'd expand your audience so much by doing so...

Unfortunately the maker is at Arthmoor levels of, "I'm right the fucking planet is wrong" lol

Posted

 According to the description, it seems to me that this affects the functions of the "Public Whore 1.2.5" mode.

- If this is not the case, then it can only be good...
- In mine, there is also the "petcollar" "petproject" mode, which is perhaps also incompatible in some functions!?

 

image.jpeg.4831f30cbe774c34226dc4310a37ba66.jpeg

 

A compatibility list would certainly be nice and welcome...  since if something doesn't appear after loading, it's already a problem

Posted
2 hours ago, Sampon said:

 According to the description, it seems to me that this affects the functions of the "Public Whore 1.2.5" mode.

- If this is not the case, then it can only be good...
- In mine, there is also the "petcollar" "petproject" mode, which is perhaps also incompatible in some functions!?

 

 

A compatibility list would certainly be nice and welcome...  since if something doesn't appear after loading, it's already a problem

 

There's nothing in this mod that affects Public Whore or Pet Collar, or anything, really, so you should be fine. I'm not even sure where you got that, it's not mentioned in the description at all? There's no compatibility list because it would just say: "Everything".

 

If you do find something that is definitively incompatible, then I'll add a list on the mod page.

Posted
5 hours ago, jib_buttkiss said:

 

There's nothing in this mod that affects Public Whore or Pet Collar, or anything, really, so you should be fine. I'm not even sure where you got that, it's not mentioned in the description at all? There's no compatibility list because it would just say: "Everything".

 

If you do find something that is definitively incompatible, then I'll add a list on the mod page.

I use both mods, there is no integrated functionality as far as I can tell. Public Whore's mod author has expressed interest in creating integration with this mod on the dev page for PW in a future update, but he seems to be on hiatus with the mod for the foreseeable future; so I wouldn't count on it happening.

Shame though, these two mods would go well together.

Posted
6 hours ago, jib_buttkiss said:

 

There's nothing in this mod that affects Public Whore or Pet Collar, or anything, really, so you should be fine. I'm not even sure where you got that, it's not mentioned in the description at all? There's no compatibility list because it would just say: "Everything".

 

If you do find something that is definitively incompatible, then I'll add a list on the mod page.

i use pet collar and Serana refuses too unequip the bimbo collar, equipping the pet collar just gives off the glow of it being on but it's not equip so the pet collar effect will disappear after moving to another cell, another issue i had with her anyways, idk if this is the case for other followers because i only got Serana with me but, She keeps unequipping her bimbo hair from time to time and it's really annoying. 

Posted
On 9/3/2023 at 5:53 AM, Cerral said:

 

It looks like you're using Deviously enslaved. Look this way. The CRDE logs are from this mod.

 

Yes, I use it - but when I disabled DE, it had no effect.

Posted
42 minutes ago, TiredGamer said:

 

Yes, I use it - but when I disabled DE, it had no effect.

Something in your game has upset DE. I've already had a similar problem. I had to reload a backup where DE was working fine, because I hadn't found the solution.

Posted (edited)

@jib_buttkiss Few issues i noticed when becoming a bimbo via Tonic running out or sexual activity when "cured" via Tonic, Bimbo Spells are not being readded that being "Ditzy Sexdoll" and "Sexual Vitality" Makeover and Charm however are readded. Hair length does not change too 15 Classic when using YPS. Also when using Tonics the finger nails still stay painted.  

Apparently the debuff thing was fixed back in 1.6.1 according to your changelog but i am using 1.6.4 and having the issue.  

Edited by LinksSword
Posted
14 hours ago, AphroditesEye said:

Shame though, these two mods would go well together.

....well, I came to the conclusion by reading almost the entire text book that in some situations (presumably) serious confusion can arise.

The way the apps work might be different... I hope.

 

I was definitely confused that the two player "pet collar" "pet project" disappeared from the mcm management... however, the function is present and that was very strange...

This was the main reason for my suggestion...

 

But the DD stuff must have had some magic as well, as it also became problematic... So I removed the entire stock of SL until a previous save....


Then... sometime I will build it again.

Posted
7 hours ago, Cerral said:

Something in your game has upset DE. I've already had a similar problem. I had to reload a backup where DE was working fine, because I hadn't found the solution.

I tried a new game without DE, but the animations still wouldn't start. ?

 

I think, AE needs some extra parameter, like sex type.

But I assume, the working animations don't start with quickstart function - see the attachments.

 

console-logs.txt QuickStart-calls.txt

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