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Posted
16 hours ago, Wut1969 said:

Is Holdan one of your NPCs? I can't remember ever meeting someone named Holdan.

 

Cool, I can't wait. I love seeing more BoS NPCs since they're less one dimensional, er.. no, yes, well, also in that respect I suppose.. than most other NPCs.

 

I would also love to see more different ways to gain corruption. I have no idea if this would be even possible, but what if magic using NPCs would get a small chance of having a corruptive spell?

 

Maybe you can add a Bimbo witch to a leveled list or something. She could have a spell that would add corruption points and arousal to a normal target but would add a hube buff to an already transformed Bimbo.

Or maybe dragons (a new type of dragon maybe?) could have access to a shout that does the same? I suppose the chances of seeing these encounters should be slim, but they would be fun and possibly could fuck up Skyrim entirely. ?

 

My 2 cents etc.

 

Holdan is the one who teaches you about the Bimbo Tonics, in the alchemist in Dawnstar. He'll have his own place in the next version.

 

Yeah, in my current playthrough it's kind of annoying me that there's no consistent way for my follower to gain lots of corruption. I'm not sure about an enemy spell (I'm not sure how to implement it and I feel like balancing it would be tough), but maybe trapped containers like Cursed Loot does? You open a chest, trigger a "gas trap" and you and your follower get aroused and corrupted.

 

I'm also thinking that wearing a collar could make all sex corruptive, or wearing slutty clothes passively corrupts? Being naked in a city? Consequences of things that could be forced onto the player or follower by other mods. Cursed Loot trapped you in a whore collar? Well, be careful getting that thing off...

 

I'm also finding that it's too easy to keep your own corruption down, so I'll probably put a cooldown on all the corruption reducing NPCs so they're 1 each/day (1 priest/day, 1 alchemist/day, etc.) and maybe reduce the amounts they cure as well. I mean, it doesn't help that I know all the tricks and traps of the dialogues, but still.

 

Maybe I'll have some more expensive options for heavy reduction, but what can you have in Skyrim that the player can't just go and easily obtain tons of, without being straight-up impossible to get?

 

16 hours ago, ebbluminous said:

I like these ideas.

 

Couple more:

 

Potions have a small chance to add some corruption.

 

Males can be Bimbo Curse carriers - If they have sex with a bimbo, they become a carrier who then adds corruption to every non bimbo they get with. Maybe they get aroused a lot more/easily to encourage them...

 

I'm definitely adding the potion thing in the next version. I'll probably have the probability configurable- one of my mods (I think it's Apropos 2?) makes it so that potions can be "spiked" with aphrodisiac, making it slightly risky to just chug all your potions. The problem is that it's like 2 out of 3 potions that do it, which is more annoying than anything else.

 

Maybe I'll start tracking corruption for males to make them spread the curse (but I'm thinking with no side effects to them). I'm not sure that it'll come up much, but if you're a bimbo with a male follower he'll spread the curse to other females, at least.

 

13 hours ago, Wut1969 said:

And while we're at it; having a chance that when Defeated, a bandit will give the PC or their followers a potion which will increase both arousal and corruption (just like the milk addiction mod).

 

It'll be easy to make a Corruption Potion. I'll have to take a look at how the Defeat mods choose which potion to drug you with, it might be as simple as detecting them and adding the potions to a formlist, or having a small patch for each of the various defeat mods.

 

9 hours ago, AVS said:

I've also included alternates for some of the textures, as the end of Lyvvi's transformation surprised me with its skin texture swap. I threw together a revision of those based on Fair Skin UNP (I think, it's been a long time since I last messed around with my skin textures...) with some additions from the TitKit and Womb marking Slavetats sets, some additional body writing, and redone toenail paint so it'll actually work right on UUNP feet. I skipped recreating the huge gobs of cum as I didn't have a source handy. Those fixed toenails are also included as replacers for the ones in the Slavetats set, along with blanked replacers for the nipple and navel piercing tats, as I haven't bothered with fixing those yet. Nor have I touched the 'final body' tats. (I should note that the BHUNP tat pack posted elsewhere doesn't seem to want to work for me, hence these revisions. It just slaps the purple 'missing texture' color onto most things.)

 

 

I might change Lyvvi's body from a skin-swap to a slavetat set in the next version, to make converter's lives easier.

 

6 hours ago, Karkhel said:

Edit: this one is for the mod author or anyone else who knows, which tags exactly are considered for whether something is considered a bimbo clothing? I don't wanna do a bunch of edits for nothing.

 

At the simplest level, the mod checks armours for it's own "CC_SluttyClothes" keyword to consider it a bimbo clothing. For convenience, it also looks for a few general "slutty clothes" keywords from other mods as well:

-SexLabNoStrip

-zad_Lockable from DD

-SLA_EroticArmour, SLA_NakedArmour, SLA_ArmorTransparent from SLA

-SLS_BikiniArmour from SL Survival

-RP_WhoreClothes from Radiant Prostitution

-SoS_Revealing from SoS

 

There's then also a formlist for bimbo clothes that the player can add an armour to in-game using an MCM button.

 

If the armour has any of those keywords, or is in that formlist, it counts as valid bimbo wear.

Posted
2 hours ago, jib_buttkiss said:

Yeah, in my current playthrough it's kind of annoying me that there's no consistent way for my follower to gain lots of corruption. I'm not sure about an enemy spell (I'm not sure how to implement it and I feel like balancing it would be tough), but maybe trapped containers like Cursed Loot does? You open a chest, trigger a "gas trap" and you and your follower get aroused and corrupted.

 

I'm also thinking that wearing a collar could make all sex corruptive, or wearing slutty clothes passively corrupts? Being naked in a city? Consequences of things that could be forced onto the player or follower by other mods. Cursed Loot trapped you in a whore collar? Well, be careful getting that thing off...

 

DCL-type containers is a pretty great idea, especially if it keeps the 1:2 player-NPC gain. Collar-gain is really good too.

 

2 hours ago, jib_buttkiss said:

I'm also finding that it's too easy to keep your own corruption down, so I'll probably put a cooldown on all the corruption reducing NPCs so they're 1 each/day (1 priest/day, 1 alchemist/day, etc.) and maybe reduce the amounts they cure as well. I mean, it doesn't help that I know all the tricks and traps of the dialogues, but still.

 

Maybe I'll have some more expensive options for heavy reduction, but what can you have in Skyrim that the player can't just go and easily obtain tons of, without being straight-up impossible to get.

 

I'm definitely adding the potion thing in the next version. I'll probably have the probability configurable- one of my mods (I think it's Apropos 2?) makes it so that potions can be "spiked" with aphrodisiac, making it slightly risky to just chug all your potions. The problem is that it's like 2 out of 3 potions that do it, which is more annoying than anything else.

 

Flawless amethysts, taproots, and dragon bones are actually really rare. Gold might be too, depending on how the player has their game modded. Do you remember when I suggested that more easily obtained ingredients might result in quicker cures that might more easily backfire? Surely you can create something like that...

 

Anyway, your conundrum is rarity and availability. But?

 

You can mix them: e.g.:

 

Red Nirnroot + Flawless Diamond = 99% curse reduction of 50% or 1% curse increase of 75%.

 

Purple Mountain Flower + Amethyst = 30% curse reduction of 5% or 40% curse increase of 2%. No effect in the 30% in between.

 

See what I mean? Make as many or as few recipes as you want. Skew them in whatever direction you want. Make more mundane or more developed curse symptoms as common or as rare as you like. The key here is the need for curse-interrupting activities, assuming the curse is inevitable, to be such that the player can, with effort, put it off indefinitely with effort.

 

The player, prior to the curse, should be constantly looking for ways to delay or prevent the curse. That's it - that's all of my wisdom.

 

OFC, I could just be a fool. :classic_unsure:

Posted
46 minutes ago, SkyAddiction said:

 

DCL-type containers is a pretty great idea, especially if it keeps the 1:2 player-NPC gain. Collar-gain is really good too.

 

 

Flawless amethysts, taproots, and dragon bones are actually really rare. Gold might be too, depending on how the player has their game modded. Do you remember when I suggested that more easily obtained ingredients might result in quicker cures that might more easily backfire? Surely you can create something like that...

 

Anyway, your conundrum is rarity and availability. But?

 

You can mix them: e.g.:

 

Red Nirnroot + Flawless Diamond = 99% curse reduction of 50% or 1% curse increase of 75%.

 

Purple Mountain Flower + Amethyst = 30% curse reduction of 5% or 40% curse increase of 2%. No effect in the 30% in between.

 

See what I mean? Make as many or as few recipes as you want. Skew them in whatever direction you want. Make more mundane or more developed curse symptoms as common or as rare as you like. The key here is the need for curse-interrupting activities, assuming the curse is inevitable, to be such that the player can, with effort, put it off indefinitely with effort.

 

The player, prior to the curse, should be constantly looking for ways to delay or prevent the curse. That's it - that's all of my wisdom.

 

OFC, I could just be a fool. :classic_unsure:

 

Yeah, your idea is what I was thinking of!

Though I do really like your mixing concept. I'm trying to think of how it would work in a dialogue tree. Maybe the NPC says, "Oh, the cure takes 2 ingredients. Choose your first from this list." and you can choose Nirnroot, Scathecraw, Purple Flower, etc., and then "Now choose your second." and you can pick Flawless Diamond, Diamond, Garnet, etc..

 

I think a kind of "point system" would make sense, where the better ingredients are worth more. That way I can map the score of your two chosen ingredients directly to a %reduction and %fail chance. Use a flawless diamond and crimson nirnroot? 99% success of a big success. Use a flower and a garnet? You'll probably get nothing- or worse. Then you have the gameplay choice of needing to get your corruption down, but only having mediocre ingredients. Do you risk trying the cure? Do you go searching for better ingredients and risk getting more corrupted along the way?

 

I can choose the ingredients list for each vendor, too. The alchemists can use potion ingredients, the wizards soul gems or something, etc. I might have the second ingredient choice always be gems, that also gives gems another use in the game other than just selling them.

 

Posted

Obviously if you do include a Thalmor Bimbo don't put her in the Thalmor Embassy. You also might want to not actually have her be a part of the Thalmor faction (she's forgotten how to interrogate people and they definitely won't want anything to do with her after finding out what she's become).

Posted (edited)
6 hours ago, jib_buttkiss said:

At the simplest level, the mod checks armours for it's own "CC_SluttyClothes" keyword to consider it a bimbo clothing. For convenience, it also looks for a few general "slutty clothes" keywords from other mods as well:

-SexLabNoStrip

-zad_Lockable from DD

-SLA_EroticArmour, SLA_NakedArmour, SLA_ArmorTransparent from SLA

-SLS_BikiniArmour from SL Survival

-RP_WhoreClothes from Radiant Prostitution

-SoS_Revealing from SoS

 

There's then also a formlist for bimbo clothes that the player can add an armour to in-game using an MCM button.

 

If the armour has any of those keywords, or is in that formlist, it counts as valid bimbo wear.

I'd like to request that the SOS Revealing is not included or have MCM options to choose which keywords apply. My reasoning for the SOS one is that I use it a lot for a lot of outfits - When the top is slot 32 and the bottom is slot 52. I have to use revealing to let me character wear both at the same time.

 

Vampire Bimbo - Make sure she is a proper Gimbo! (Goth Bimbo). Or add a gimbo elsewhere, maybe a Dunmer?

Edited by ebbluminous
Posted (edited)
38 minutes ago, Balgin said:

Obviously if you do include a Thalmor Bimbo don't put her in the Thalmor Embassy. You also might want to not actually have her be a part of the Thalmor faction (she's forgotten how to interrogate people and they definitely won't want anything to do with her after finding out what she's become).

 

I'm thinking I might base her in Markarth. The Thalmor have a decent presence in the city, and I don't have a bimbo there yet. Maybe one of the Justiciars asks you to track her down and bring her back (they don't have the spare manpower to chase after every missing rookie) and when they learn of her fate they just abandon her to it since, well, they're the Thalmor.

 

If you've captured Markarth for the Stormcloaks and driven out the Thalmor, I'll have some kind of fallback trigger like I do for Allessandra if you don't meet her through Childish Games.

 

34 minutes ago, ebbluminous said:

I'd like to request that the SOS Revealing is not included or have MCM options to choose which keywords apply. My reasoning for the SOS one is that I use it a lot for a lot of outfits - When the top is slot 32 and the bottom is slot 52. I have to use revealing to let me character wear both at the same time.

 

Vampire Bimbo - Make sure she is a proper Gimbo! (Goth Bimbo). Or add a gimbo elsewhere, maybe a Dunmer?

 

SOS_Revealing and SexlabNoStrip get used a bit more generally than just for slutty clothes, so yeah I'll exclude them from the "wearing bimbo clothes causes bimbo corruption" logic if I do implement that.

 

Oh yeah, the vampire bimbo really should be goth, shouldn't she? It just makes sense!

My current plan for her little story will be that the Dawnguard/Volkihar Court will send you to Rorikstead to hunt her down, warning you that she's an evil vampire infiltrating the town/a disgraced traitor fleeing the court. When you get there, you'll find that she's... not that threatening. Will you follow your mission to kill her, or let her live her happy un-life?

 

Edited by jib_buttkiss
Posted
15 minutes ago, jib_buttkiss said:

 

I'm thinking I might base her in Markarth. The Thalmor have a decent presence in the city, and I don't have a bimbo there yet. Maybe one of the Justiciars asks you to track her down and bring her back (they don't have the spare manpower to chase after every missing rookie) and when they learn of her fate they just abandon her to it since, well, they're the Thalmor.

"Nobody expects the, um, like, Thalmor Inquisition...? Our main weapon is tits and arse. No wait that's two things. Can we just bang? Our two main weapons are tits, arse, and a pretty face. Three! Counting is hard. Our three main weapons are gorgeous tits, a great arse, a pretty face and absolutely beautiful hair. I'm confused. Can we just fuck?"

Posted
16 minutes ago, Balgin said:

"Nobody expects the, um, like, Thalmor Inquisition...? Our main weapon is tits and arse. No wait that's two things. Can we just bang? Our two main weapons are tits, arse, and a pretty face. Three! Counting is hard. Our three main weapons are gorgeous tits, a great arse, a pretty face and absolutely beautiful hair. I'm confused. Can we just fuck?"

:D

Posted
8 hours ago, jib_buttkiss said:

 

Holdan is the one who teaches you about the Bimbo Tonics, in the alchemist in Dawnstar. He'll have his own place in the next version.

 

Yeah, in my current playthrough it's kind of annoying me that there's no consistent way for my follower to gain lots of corruption. I'm not sure about an enemy spell (I'm not sure how to implement it and I feel like balancing it would be tough), but maybe trapped containers like Cursed Loot does? You open a chest, trigger a "gas trap" and you and your follower get aroused and corrupted.

 

I'm also thinking that wearing a collar could make all sex corruptive, or wearing slutty clothes passively corrupts? Being naked in a city? Consequences of things that could be forced onto the player or follower by other mods. Cursed Loot trapped you in a whore collar? Well, be careful getting that thing off...

 

I'm also finding that it's too easy to keep your own corruption down, so I'll probably put a cooldown on all the corruption reducing NPCs so they're 1 each/day (1 priest/day, 1 alchemist/day, etc.) and maybe reduce the amounts they cure as well. I mean, it doesn't help that I know all the tricks and traps of the dialogues, but still.

 

Maybe I'll have some more expensive options for heavy reduction, but what can you have in Skyrim that the player can't just go and easily obtain tons of, without being straight-up impossible to get?

 

 

I'm definitely adding the potion thing in the next version. I'll probably have the probability configurable- one of my mods (I think it's Apropos 2?) makes it so that potions can be "spiked" with aphrodisiac, making it slightly risky to just chug all your potions. The problem is that it's like 2 out of 3 potions that do it, which is more annoying than anything else.

 

Maybe I'll start tracking corruption for males to make them spread the curse (but I'm thinking with no side effects to them). I'm not sure that it'll come up much, but if you're a bimbo with a male follower he'll spread the curse to other females, at least.

 

 

It'll be easy to make a Corruption Potion. I'll have to take a look at how the Defeat mods choose which potion to drug you with, it might be as simple as detecting them and adding the potions to a formlist, or having a small patch for each of the various defeat mods.

 

The potions & traps would definitely work for me, the witch was just an idea. If the potion and or traps are easier to implement, don't bother with the witches or any other of my silly ideas. I don't even think that chance of finding one needs to be very high; people who do a lot of quests will definitely encounter them.

YPS has a notification that your thoughts have become more pink when corruption is applied, maybe you can use that too?

 

Defeat would be the icing on the cake, but tbh, my PCs are usually very good at avoiding being knocked down, so if you think it might be tricky to implement, don't bother on my account.

 

There is a mod called strongmilk, that can be used with MME and related mods, where you can set the change to find a potion that is spiked with lactacid in the MCM. Maybe you can use that one?

 

Posted
17 minutes ago, Wut1969 said:

The potions & traps would definitely work for me, the witch was just an idea. If the potion and or traps are easier to implement, don't bother with the witches or any other of my silly ideas. I don't even think that chance of finding one needs to be very high; people who do a lot of quests will definitely encounter them.

YPS has a notification that your thoughts have become more pink when corruption is applied, maybe you can use that too?

 

Defeat would be the icing on the cake, but tbh, my PCs are usually very good at avoiding being knocked down, so if you think it might be tricky to implement, don't bother on my account.

 

There is a mod called strongmilk, that can be used with MME and related mods, where you can set the change to find a potion that is spiked with lactacid in the MCM. Maybe you can use that one?

 

Not heard of that mod, do you have a link?

Posted

Oh more ideas...

 

For those Bimbos who think they are smart and can be wizards:

When a Bimbo loses skill points, a chance they forget one or more spells

When casting a spell a chance they cast the wrong spell or it totally fails when they get distracted by a shiny or something. For a few seconds afterwards, the bimbo cannot cast spells as they are trying to remember what they are doing. This one could start from the first stage of the curse and its chance increases with each stage...

Posted (edited)
3 hours ago, jib_buttkiss said:

 

I'm thinking I might base her in Markarth. The Thalmor have a decent presence in the city, and I don't have a bimbo there yet. Maybe one of the Justiciars asks you to track her down and bring her back (they don't have the spare manpower to chase after every missing rookie) and when they learn of her fate they just abandon her to it since, well, they're the Thalmor.

 

If you've captured Markarth for the Stormcloaks and driven out the Thalmor, I'll have some kind of fallback trigger like I do for Allessandra if you don't meet her through Childish Games.

 

 

SOS_Revealing and SexlabNoStrip get used a bit more generally than just for slutty clothes, so yeah I'll exclude them from the "wearing bimbo clothes causes bimbo corruption" logic if I do implement that.

 

Oh yeah, the vampire bimbo really should be goth, shouldn't she? It just makes sense!

My current plan for her little story will be that the Dawnguard/Volkihar Court will send you to Rorikstead to hunt her down, warning you that she's an evil vampire infiltrating the town/a disgraced traitor fleeing the court. When you get there, you'll find that she's... not that threatening. Will you follow your mission to kill her, or let her live her happy un-life?

 

I like both ideas. Thalmor bimbo + a bimbo for Markath is good, and goth bimbo is good too.

 

Also, have to ask, I have radiant prostitute mod on, but it seems some tavern keepers (I think female ones?), don't seem to offer prostitution jobs, while for example Solitude guy does. I wonder if it's incompatibility with Bimbos mod? Maybe with YPS? Anyone else have this issue?

Edited by Sielgaudys
Posted
3 hours ago, ebbluminous said:

Not heard of that mod, do you have a link?

It seems I got the name only half right; it is forced milk maid (strong milk).

 

3 hours ago, ebbluminous said:

Oh more ideas...

 

For those Bimbos who think they are smart and can be wizards:

When a Bimbo loses skill points, a chance they forget one or more spells

When casting a spell a chance they cast the wrong spell or it totally fails when they get distracted by a shiny or something. For a few seconds afterwards, the bimbo cannot cast spells as they are trying to remember what they are doing. This one could start from the first stage of the curse and its chance increases with each stage...

Oh, poor @jib_buttkiss, we'll keep him busy for years to come. ;)

(obviously I like this idea very very much)

Posted
1 hour ago, Wut1969 said:

It seems I got the name only half right; it is forced milk maid (strong milk).

 

Oh, poor @jib_buttkiss, we'll keep him busy for years to come. ;)

(obviously I like this idea very very much)

Aaah that one. Was thinking a milk mod had escaped me :/

 

And I can keep doing ideas all day long :D

Posted
10 hours ago, Balgin said:

"Nobody expects the, um, like, Thalmor Inquisition...? Our main weapon is tits and arse. No wait that's two things. Can we just bang? Our two main weapons are tits, arse, and a pretty face. Three! Counting is hard. Our three main weapons are gorgeous tits, a great arse, a pretty face and absolutely beautiful hair. I'm confused. Can we just fuck?"

If only someone could make a sketch of that. ?

But I'm afraid we'll all be pining for the fjords long before that. ?

Posted
18 hours ago, jib_buttkiss said:

 

Holdan is the one who teaches you about the Bimbo Tonics, in the alchemist in Dawnstar. He'll have his own place in the next version.

 

Yeah, in my current playthrough it's kind of annoying me that there's no consistent way for my follower to gain lots of corruption. I'm not sure about an enemy spell (I'm not sure how to implement it and I feel like balancing it would be tough), but maybe trapped containers like Cursed Loot does? You open a chest, trigger a "gas trap" and you and your follower get aroused and corrupted.

 

I'm also thinking that wearing a collar could make all sex corruptive, or wearing slutty clothes passively corrupts? Being naked in a city? Consequences of things that could be forced onto the player or follower by other mods. Cursed Loot trapped you in a whore collar? Well, be careful getting that thing off...

 

I'm also finding that it's too easy to keep your own corruption down, so I'll probably put a cooldown on all the corruption reducing NPCs so they're 1 each/day (1 priest/day, 1 alchemist/day, etc.) and maybe reduce the amounts they cure as well. I mean, it doesn't help that I know all the tricks and traps of the dialogues, but still.

 

Maybe I'll have some more expensive options for heavy reduction, but what can you have in Skyrim that the player can't just go and easily obtain tons of, without being straight-up impossible to get?

 

 

I'm definitely adding the potion thing in the next version. I'll probably have the probability configurable- one of my mods (I think it's Apropos 2?) makes it so that potions can be "spiked" with aphrodisiac, making it slightly risky to just chug all your potions. The problem is that it's like 2 out of 3 potions that do it, which is more annoying than anything else.

 

Maybe I'll start tracking corruption for males to make them spread the curse (but I'm thinking with no side effects to them). I'm not sure that it'll come up much, but if you're a bimbo with a male follower he'll spread the curse to other females, at least.

 

 

It'll be easy to make a Corruption Potion. I'll have to take a look at how the Defeat mods choose which potion to drug you with, it might be as simple as detecting them and adding the potions to a formlist, or having a small patch for each of the various defeat mods.

 

 

I might change Lyvvi's body from a skin-swap to a slavetat set in the next version, to make converter's lives easier.

 

 

At the simplest level, the mod checks armours for it's own "CC_SluttyClothes" keyword to consider it a bimbo clothing. For convenience, it also looks for a few general "slutty clothes" keywords from other mods as well:

-SexLabNoStrip

-zad_Lockable from DD

-SLA_EroticArmour, SLA_NakedArmour, SLA_ArmorTransparent from SLA

-SLS_BikiniArmour from SL Survival

-RP_WhoreClothes from Radiant Prostitution

-SoS_Revealing from SoS

 

There's then also a formlist for bimbo clothes that the player can add an armour to in-game using an MCM button.

 

If the armour has any of those keywords, or is in that formlist, it counts as valid bimbo wear.

 

11 hours ago, Balgin said:

"Nobody expects the, um, like, Thalmor Inquisition...? Our main weapon is tits and arse. No wait that's two things. Can we just bang? Our two main weapons are tits, arse, and a pretty face. Three! Counting is hard. Our three main weapons are gorgeous tits, a great arse, a pretty face and absolutely beautiful hair. I'm confused. Can we just fuck?"

she still has the mental fortitude too know a word like Inquisition 

Posted
18 hours ago, jib_buttkiss said:

 

I'm thinking I might base her in Markarth. The Thalmor have a decent presence in the city, and I don't have a bimbo there yet. Maybe one of the Justiciars asks you to track her down and bring her back (they don't have the spare manpower to chase after every missing rookie) and when they learn of her fate they just abandon her to it since, well, they're the Thalmor.

 

If you've captured Markarth for the Stormcloaks and driven out the Thalmor, I'll have some kind of fallback trigger like I do for Allessandra if you don't meet her through Childish Games.

I just had a really stupid Bimbo level idea! Perhaps the Thalmor Bimbo could assist you in the quest to infiltrate the Thalmor agency in some way (but not simply tagging along with you for the entire thing). Maybe she could convince them to let you ignore the dress code "don't you understand fashion?!" But only if you've managed to suppress her inner bimbo nature long enough for her to actually remember what she's supposed to be trying to persuade them to do. Perhaps this could be achieved by getting her some bimbo suppression potions (and could be another way of discovering them if you hadn't found out about them already).

Posted
On 7/31/2023 at 11:40 PM, jib_buttkiss said:

 

Yeah, your idea is what I was thinking of!

Though I do really like your mixing concept. I'm trying to think of how it would work in a dialogue tree. Maybe the NPC says, "Oh, the cure takes 2 ingredients. Choose your first from this list." and you can choose Nirnroot, Scathecraw, Purple Flower, etc., and then "Now choose your second." and you can pick Flawless Diamond, Diamond, Garnet, etc..

 

I think a kind of "point system" would make sense, where the better ingredients are worth more. That way I can map the score of your two chosen ingredients directly to a %reduction and %fail chance. Use a flawless diamond and crimson nirnroot? 99% success of a big success. Use a flower and a garnet? You'll probably get nothing- or worse. Then you have the gameplay choice of needing to get your corruption down, but only having mediocre ingredients. Do you risk trying the cure? Do you go searching for better ingredients and risk getting more corrupted along the way?

 

I can choose the ingredients list for each vendor, too. The alchemists can use potion ingredients, the wizards soul gems or something, etc. I might have the second ingredient choice always be gems, that also gives gems another use in the game other than just selling them.

 

 

Wow. Reading that back, I really had to talk myself through that, didn't I? I need to start checking LL before I start my day, not before I end it. :classic_blink:

 

Anyway, yeah. You took it one better, though I have to wonder if it might work better in the cookpot, much like the bimbo suppression potion. I never really interacted with that system much from the creative side, but it seems really flexible. You can even add septims to the ingredient list. It might also be worth looking into the "needs a book to see the crafting recipe" that's popular with outfit creators if you go that route.

 

I suppose it depends on which is easier to implement, though having to scroll through a dozen dialogue options a couple times every time might be the deciding issue.

 

Now that I think about it, the cookpot method would allow you to add recipes to the various providers which could be bought for scandalous prices... :classic_biggrin:

Posted
2 hours ago, Balgin said:

I just had a really stupid Bimbo level idea! Perhaps the Thalmor Bimbo could assist you in the quest to infiltrate the Thalmor agency in some way (but not simply tagging along with you for the entire thing). Maybe she could convince them to let you ignore the dress code "don't you understand fashion?!" But only if you've managed to suppress her inner bimbo nature long enough for her to actually remember what she's supposed to be trying to persuade them to do. Perhaps this could be achieved by getting her some bimbo suppression potions (and could be another way of discovering them if you hadn't found out about them already).

 

A cautionary note on this idea:

 

While tempting and clever, that's the most complicated quest in the game by far. It'd be easy to break and it's critical for the primary questline. It would also require editing vanilla records.

 

I won't give it away, but if you load up the CK and look at the quest, there are some things you can do, some prerequisite conditions for certain other things, and some dialogues you can encounter that you'd never expect even if you played it through 100 times.

Posted
19 hours ago, ebbluminous said:

Oh more ideas...

 

For those Bimbos who think they are smart and can be wizards:

When a Bimbo loses skill points, a chance they forget one or more spells

When casting a spell a chance they cast the wrong spell or it totally fails when they get distracted by a shiny or something. For a few seconds afterwards, the bimbo cannot cast spells as they are trying to remember what they are doing. This one could start from the first stage of the curse and its chance increases with each stage...

 

It's a fun idea, but as far as I know it's basically impossible. If I'm remembering right, there's no list of the player's known spells that's meaningfully accessible, so I can't get one at random to delete/use. I'm also not sure that you can intercept a spell between the cast and the effect triggering to stop it.

 

17 hours ago, Sielgaudys said:

Also, have to ask, I have radiant prostitute mod on, but it seems some tavern keepers (I think female ones?), don't seem to offer prostitution jobs, while for example Solitude guy does. I wonder if it's incompatibility with Bimbos mod? Maybe with YPS? Anyone else have this issue?

 

BoS doesn't touch anything specifically to do with innkeepers (other than a short conversation with the Falkreath one about Erina), so it shouldn't be this mod causing the problem. (I say shouldn't, because this is Skyrim after all...)

 

6 hours ago, ebbluminous said:

Another Bimbo NPC idea... Were-Bimbo!

 

She is one of the companions who at night transforms into a sex crazed bimbo and doesn't like to take no for an answer...

 

The concept of someone who turns into a whore at night was one I was thinking about. I'd considered having an elegant noblewoman who turns into a trashy slut when the sun goes down. She might have a quest where she asks you for a discreet favour- she keeps waking up in the morning to find that she's sore and messy, and doesn't know why, could you please investigate? 

 

I only went for that setting because I like the elegant noblewoman/trashy slut flip though. It's still only a concept, I could easily reframe it as a badass warrior/giggly tavern girl thing, and then set it at the Companions. The problem there is that the Bannered Mare might start to get a bit crowded between her, Anaita, and Lyli...

 

2 hours ago, Balgin said:

I just had a really stupid Bimbo level idea! Perhaps the Thalmor Bimbo could assist you in the quest to infiltrate the Thalmor agency in some way (but not simply tagging along with you for the entire thing). Maybe she could convince them to let you ignore the dress code "don't you understand fashion?!" But only if you've managed to suppress her inner bimbo nature long enough for her to actually remember what she's supposed to be trying to persuade them to do. Perhaps this could be achieved by getting her some bimbo suppression potions (and could be another way of discovering them if you hadn't found out about them already).

 

Yeah, like SkyAddiction said, I'm not touching that quest with a 10-foot pole. It's a shame, because I've had a few fun thoughts for it, but that thing will blow up at the slightest prod. Maybe a more skilled and brave modder would do it, but I value my sanity too much to go anywhere near it.

 

12 minutes ago, SkyAddiction said:

 

Wow. Reading that back, I really had to talk myself through that, didn't I? I need to start checking LL before I start my day, not before I end it. :classic_blink:

 

Anyway, yeah. You took it one better, though I have to wonder if it might work better in the cookpot, much like the bimbo suppression potion. I never really interacted with that system much from the creative side, but it seems really flexible. You can even add septims to the ingredient list. It might also be worth looking into the "needs a book to see the crafting recipe" that's popular with outfit creators if you go that route.

 

I suppose it depends on which is easier to implement, though having to scroll through a dozen dialogue options a couple times every time might be the deciding issue.

 

Now that I think about it, the cookpot method would allow you to add recipes to the various providers which could be bought for scandalous prices... :classic_biggrin:

 

The problem with a cookpot recipe is that there would have to be a separate recipe for each combination of ingredient + gem, which gets out of hand pretty quickly (10 gems x 10 ingredients = 100 recipes I have to add in the Creation Kit. Yuck.) And I like the certain distinct failure modes of talking to NPCs- for example, currently a Priestess of Dibella will always add corruption instead of remove it, but all alchemists have a 30% fail chance. With dialogue I can keep some of that character in the NPCs. Also, I don't want you to be able to make "potions" and have corruption reduction on hand- if it gets high while you're out exploring, you either have to cut your expedition short to go get a cure, or keep going and risk bimbofication.

 

 

I'll probably have only the currently valid choices appear in the dialogue tree- so you'll only see the option for "Taproot" if you have a Taproot on you. That should help keep the menu under control- unless you're carrying every gem and obscure alchemy ingredient on you, the lists will be quite short.

 

There would need to be a way to see the list of valid ingredients, since you won't be able to see them if you don't already have one, but that can be another dialogue option, or maybe the NPC will helpfully write you a note with a list of them.

Posted
2 hours ago, jib_buttkiss said:

 

It's a fun idea, but as far as I know it's basically impossible. If I'm remembering right, there's no list of the player's known spells that's meaningfully accessible, so I can't get one at random to delete/use. I'm also not sure that you can intercept a spell between the cast and the effect triggering to stop it.

 

The concept of someone who turns into a whore at night was one I was thinking about. I'd considered having an elegant noblewoman who turns into a trashy slut when the sun goes down. She might have a quest where she asks you for a discreet favour- she keeps waking up in the morning to find that she's sore and messy, and doesn't know why, could you please investigate? 

 

I only went for that setting because I like the elegant noblewoman/trashy slut flip though. It's still only a concept, I could easily reframe it as a badass warrior/giggly tavern girl thing, and then set it at the Companions. The problem there is that the Bannered Mare might start to get a bit crowded between her, Anaita, and Lyli...

 

 

 

A shame about the caster stuff :/

I thought companions as they are weres already, but the noblewoman idea sounds good. Maybe Elslif has a secret...? ;)

Posted
2 hours ago, ebbluminous said:

A shame about the caster stuff :/

I thought companions as they are weres already, but the noblewoman idea sounds good. Maybe Elslif has a secret...? ;)

 

Thalmor Embassy integration, now bimbo Elisif. Did you guys find my "Things I really wanted to do but would certainly break main quests" list?

Elisif is such a target for being a bimbo! A lonely princess who would love to see the world adventuring with a friend, being slowly turned in a giggling slut who's sexually dependent on the friend she set out with... In one playthrough, I dug into her factions using The Manipulator and Scent of Sex and managed to get her to be a follower (which was harder than it is for a normal NPC), and made a small dialogue patch to go with it. It was great, but only worked because I had no intention of doing the Civil War or Bard's College- or any quest at all that she's meant to appear in at all- because all of those would have been completely broken.

 

It's always tough to connect complex quests to vanilla NPCs without disrupting their vanilla behaviour, and the Jarls have a lot of complex interactions so they're some of the worst. I even had some issues getting Mikael to work for Childish Games, and he's one of the biggest nobodies around. I want to avoid using vanilla NPCs for central roles in quests as much as I can, and when I do it'll always be ones who are basically nobodies like Mikael, Lami, and Endarie in Childish Games, or the concept I have for Ingun Blackbriar asking for your "help" to test some potions.

 

 

Posted
23 minutes ago, jib_buttkiss said:

 

Thalmor Embassy integration, now bimbo Elisif. Did you guys find my "Things I really wanted to do but would certainly break main quests" list?

Elisif is such a target for being a bimbo! A lonely princess who would love to see the world adventuring with a friend, being slowly turned in a giggling slut who's sexually dependent on the friend she set out with... In one playthrough, I dug into her factions using The Manipulator and Scent of Sex and managed to get her to be a follower (which was harder than it is for a normal NPC), and made a small dialogue patch to go with it. It was great, but only worked because I had no intention of doing the Civil War or Bard's College- or any quest at all that she's meant to appear in at all- because all of those would have been completely broken.

 

It's always tough to connect complex quests to vanilla NPCs without disrupting their vanilla behaviour, and the Jarls have a lot of complex interactions so they're some of the worst. I even had some issues getting Mikael to work for Childish Games, and he's one of the biggest nobodies around. I want to avoid using vanilla NPCs for central roles in quests as much as I can, and when I do it'll always be ones who are basically nobodies like Mikael, Lami, and Endarie in Childish Games, or the concept I have for Ingun Blackbriar asking for your "help" to test some potions.

 

 

Shame, but understandable. Since if we're speaking of vampire bimbos, then Alva would be a perfect candidate. 

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