Jump to content

Recommended Posts

Posted

 

On 9/4/2023 at 3:49 AM, AphroditesEye said:

I use both mods, there is no integrated functionality as far as I can tell. Public Whore's mod author has expressed interest in creating integration with this mod on the dev page for PW in a future update, but he seems to be on hiatus with the mod for the foreseeable future; so I wouldn't count on it happening.

Shame though, these two mods would go well together.

 

Yeah, I remember Visio Diablo had "BoS Integration" on his backlog list before they went on hiatus. But if someone was keen to patch something basic in, it wouldn't be hard to throw a few SendModEvent("CC_ModBimboCorruption", "I love being a whore!", 5) BoS corruption-increase events into some of PW's functions.

 

On 9/4/2023 at 5:06 AM, LinksSword said:

i use pet collar and Serana refuses too unequip the bimbo collar, equipping the pet collar just gives off the glow of it being on but it's not equip so the pet collar effect will disappear after moving to another cell, another issue i had with her anyways, idk if this is the case for other followers because i only got Serana with me but, She keeps unequipping her bimbo hair from time to time and it's really annoying. 

Ah, fair enough. There are some "functional" incompatibilities- the mods don't literally break each other and crash, but they can get in each other's way a bit. I'll make a note of that on the mod page.

 

I imagine the collar effect coming and going is due to the bimbo collar being part of her outfit and equipping/unequipping it- try using a follower manager mod to clear her outfit first (I know AFT can do it). The hair unequipping thing is something that should be fixed in the next version, thanks to Okshi.

 

15 hours ago, LinksSword said:

@jib_buttkiss Few issues i noticed when becoming a bimbo via Tonic running out or sexual activity when "cured" via Tonic, Bimbo Spells are not being readded that being "Ditzy Sexdoll" and "Sexual Vitality" Makeover and Charm however are readded. Hair length does not change too 15 Classic when using YPS. Also when using Tonics the finger nails still stay painted.  

Apparently the debuff thing was fixed back in 1.6.1 according to your changelog but i am using 1.6.4 and having the issue.  

 

Thanks for the heads on up on the tonic missing those things, I'll fix that for the next version.

 

Which debuff thing, exactly?

 

7 hours ago, TiredGamer said:

I tried a new game without DE, but the animations still wouldn't start. ?

 

I think, AE needs some extra parameter, like sex type.

But I assume, the working animations don't start with quickstart function - see the attachments.

 

console-logs.txt 24.21 kB · 1 download QuickStart-calls.txt 5.03 kB · 1 download

 

It'd seem to to be the case, but I just can't imagine that the AE version of Sexlab would break compatibility with the LE/SE versions on something so basic. Like, no goddamn way. If this was some obscure code hack, I could believe it, but it isn't. The .Quickstart() function is literally the simplest way to interface with the Sexlab Framework, it'd be madness if the AE version changed it to be incompatible with previous versions!

 

Also, if it was a sexlab function change, it wouldn't work for anyone on AE, so surely there would be more people mentioning it if that was the case.

Posted
1 hour ago, jib_buttkiss said:

It'd seem to to be the case, but I just can't imagine that the AE version of Sexlab would break compatibility with the LE/SE versions on something so basic. Like, no goddamn way. If this was some obscure code hack, I could believe it, but it isn't. The .Quickstart() function is literally the simplest way to interface with the Sexlab Framework, it'd be madness if the AE version changed it to be incompatible with previous versions!

 

Also, if it was a sexlab function change, it wouldn't work for anyone on AE, so surely there would be more people mentioning it if that was the case.

I don't personally have this issue on AE. It's probably a different issue entirely.

Posted
4 hours ago, jib_buttkiss said:

 It'd seem to to be the case, but I just can't imagine that the AE version of Sexlab would break compatibility with the LE/SE versions on something so basic. Like, no goddamn way. If this was some obscure code hack, I could believe it, but it isn't. The .Quickstart() function is literally the simplest way to interface with the Sexlab Framework, it'd be madness if the AE version changed it to be incompatible with previous versions!

 

Also, if it was a sexlab function change, it wouldn't work for anyone on AE, so surely there would be more people mentioning it if that was the case.

I think, maybe You are right. I have two other suspects.

Nemesis, or OAR. I will testing them today.

OAR is simple, just I need to turn it off. But Nemesis? I have to replace it for FNIS.

Posted (edited)
4 hours ago, jib_buttkiss said:

 Thanks for the heads on up on the tonic missing those things, I'll fix that for the next version.

 

Which debuff thing, exactly?

 

You said that the Tonic debuff issues were fixed with 1.6.1, Idk if this specifically meant the "Ditzy Sexdoll" and "Sexual Vitality" 

 

 

On 7/3/2023 at 3:54 AM, jib_buttkiss said:

1.6.1 is up.

 

Highlights:

-Fixes the untouchable panties and crashing in Lyli's Bedroom in SE.

-The BigButt morph slider now works, and is marked as SE Inv.

-Holdan sells a few Bimbo Tonics now

-The Bimbo Tonic now correctly adds/removes the bimbo debuffs

-The player can gain corruption in Childish Games 4 if they dose Lyli up too much, and Morella gets some in 5

-Rebalances Vigilants of Stendarrs' corruption reduction (only reduces by 10 now, and is once per day)

 

Remember that some fixes or changes might not take effect unless you start a new save!

 

Edited by LinksSword
Posted
57 minutes ago, TiredGamer said:

I think, maybe You are right. I have two other suspects.

Nemesis, or OAR. I will testing them today.

OAR is simple, just I need to turn it off. But Nemesis? I have to replace it for FNIS.

I feel like, I am an idiot. ?

 

Earlier, I used the SexLab Plus, but I uninstalled it.

But... There is a merged patch, which I forgot uninstall: PPlus_merged patch 1.8.2.5
 

In the Papyrus log, I saw some SexLab error messages, so I decided to reinstall it. Then, when I select the mod, I saw the mentioned patch.

Posted

I wanted to ask is there any way to reset childish games? I accidentally hit one of the girls with my cloak spell and that caused the whole thing to hang. 

Posted

i have a bad work around for now, where i just equip Serana with a silver ring that i gave the Bimbofied Fortify Stamina effect because it still gives off the same effect as using the spell Sexual Vitality. 

Posted

Not sure if misunderstood and earlier post or if this is a problem, but I'm doing a playthrough as a male for the first time in forever and the bimbo curse is active on my PC and the effects are being applied.

Posted
21 hours ago, LinksSword said:

You said that the Tonic debuff issues were fixed with 1.6.1, Idk if this specifically meant the "Ditzy Sexdoll" and "Sexual Vitality"

 

Oh, right. I'm pretty sure that the issue there was some mis-set script properties, which is the kind of thing that won't be fixed in a mid-save update and needs a new game instead.

 

10 hours ago, Fake438 said:

I wanted to ask is there any way to reset childish games? I accidentally hit one of the girls with my cloak spell and that caused the whole thing to hang. 

 

Assuming that this was in the first part, where you sneak into her room and steal her underwear, try doing  set CC_CG1_DidYouHitHer to 0  in the console, then talking to Morella as normal. If that doesn't work you can (probably) reset the whole quest with CC_CG1_DidYouHitHer to 0, stopquest CC_ChildishGames_1, then resetquest CC_ChildishGames_1 and startquest CC_ChildishGames_1 . Worst case scenario, you might have to reload an earlier save.

 

But by the way, hang as in "glitch out and get stuck", or hang as in "you got the 'you attacked Lyli and now they both hate you' bad ending"? Because if it's the first one it's something I need to fix.

 

4 hours ago, LinksSword said:

Also noticed that every time i enter a new cell my bimbo follower Serana loses her bimbo debuffs and i have to re add them each time. 

 

Odd. I'll look into it.

 

3 hours ago, chevalierx said:

using botox patch in see => ctd  when meet any npc from this mod  even using CAO

 

 

It's an install issue on your end, because it doesn't happen for everyone else. Make sure you have the SE botox assets and not LE ones.

 

45 minutes ago, foreveraloneguy said:

Not sure if misunderstood and earlier post or if this is a problem, but I'm doing a playthrough as a male for the first time in forever and the bimbo curse is active on my PC and the effects are being applied.

 

Yeah, that's not right. Huh, I've just checked and the code to start the curse is outside the isFemale check. Oops.

It's probably best if you just disable the player curse in the MCM for now, and I'll sort that out in the next version.

Posted
8 hours ago, jib_buttkiss said:

Yeah, that's not right. Huh, I've just checked and the code to start the curse is outside the isFemale check. Oops.

It's probably best if you just disable the player curse in the MCM for now, and I'll sort that out in the next version.

 

I did, but the messages indicated that the curse was still progressing. I guess I'll have to see if I made a save just before it kicked off.

Posted
1 hour ago, foreveraloneguy said:

 

I did, but the messages indicated that the curse was still progressing. I guess I'll have to see if I made a save just before it kicked off.

 

You might have some luck with stopquest CC_BimbofyPlayer, but I don't know if that will shut down the already-registered-for time updates.

Posted
10 hours ago, jib_buttkiss said:

 

But by the way, hang as in "glitch out and get stuck", or hang as in "you got the 'you attacked Lyli and now they both hate you' bad ending"? Because if it's the first one it's something I need to fix.

Hang as in Morella is just responding with dialog about me hitting Lyli and nothing else. Lyli seems to be approachable as normal(normal dialog options and everything). 

Posted
11 hours ago, jib_buttkiss said:

 

You might have some luck with stopquest CC_BimbofyPlayer, but I don't know if that will shut down the already-registered-for time updates.

 

meh.... was only about a day into the playthrough so I just went back to the save I made right after configuring all my mods. I'd considered stopping and/or resetting the quest, but I did that once before and things got weird.

Posted

Is there any way to flag custom followers as Dremora? I'm using Daedric Bitches and they aren't recognized since they aren't vanilla Dremora- being able to flag a selected NPC as a daedra would be a nice addition.

Posted (edited)
On 9/6/2023 at 11:53 PM, Fake438 said:

Hang as in Morella is just responding with dialog about me hitting Lyli and nothing else. Lyli seems to be approachable as normal(normal dialog options and everything). 

 

If Morella's saying "I can't believe you! After what you did, you just come up and try to say hello... Ugh!" then, yeah that's the bad ending functioning as intended. You can try those console commands (actually, you might need to setRelationshipRank 0 on Morella too to get her to talk to you) or just reload to revert it.

Though I did realise that I forgot to give Lyli some dialogue for the bad ending, so I'll do that in the next version.

 

2 hours ago, UndeadOrb said:

Is there any way to flag custom followers as Dremora? I'm using Daedric Bitches and they aren't recognized since they aren't vanilla Dremora- being able to flag a selected NPC as a daedra would be a nice addition.

 

Not really, at the moment- the Dremora check just looks for the NPC's race. But you could get the same effect by adding them to the CC_PassiveBimbo_NPC (xx559937) faction, though that will also prevent them from being bimbofied.

Maybe I'll edit the dremora race check to also look for a keyword you can add to an NPC or something.

Edited by jib_buttkiss
Posted (edited)
33 minutes ago, jib_buttkiss said:

 

Maybe I'll edit the dremora race check to also look for a keyword you can add to an NPC or something.

 

There is the ActorTypeDaedra keyword you can look for (Which is what SL Hormones looks for with its succubus curse), but if you don't want atronachs triggering the curse you'll need to make sure the actor also has the ActorTypeNPC keyword. It also looks like the basic demora NPCs have their own faction (Dremora Faction, 0x043597 in Skyrim.esm) if you wanted to check for that.

Edited by Okshi91
Posted
14 hours ago, Okshi91 said:

 

There is the ActorTypeDaedra keyword you can look for (Which is what SL Hormones looks for with its succubus curse), but if you don't want atronachs triggering the curse you'll need to make sure the actor also has the ActorTypeNPC keyword. It also looks like the basic demora NPCs have their own faction (Dremora Faction, 0x043597 in Skyrim.esm) if you wanted to check for that.

 

Ah, useful. Thanks.

 

50 minutes ago, Kaleidoscope57 said:

So....I'm sure it's already been asked, but...how exactly do I change the .nifs to set my own "bimbo" clothing?

 

Basically, you grab the .nifs and .tri of the clothing you want to use, rename it to match the bimbo clothes's .nifs and .tri, then replace them with yours.

 

So, say you have a mod called Pretty Dresses, with the files prettyDress_0.nif, prettyDress_1.nif and prettyDress.tri that you want to use, and you want to replace the mesh minidress with it. The mesh minidress's files are love_gown_0.nif, love_gown_1.nif and love_gown.tri, so rename the prettyDress to match the love_gown (eg, prettyDress_0.nif > love_gown_0.nif). You now have three files that the game will read as love_gown, but actually contain the prettyDress mesh. Then just overwrite the original love_gown files with your new ones.

 

Make sure you still have the Pretty Dresses original mod installed, since these .nifs will still look for their textures in the same place that they used to (Data>Textures>PrettyDresses). Also, if you change your body preset and rebuild Pretty Dresses in bodyslide, your copied files won't get updated so you'll have to copy your rebuilt .nifs over again.

Posted (edited)
5 hours ago, jib_buttkiss said:

Basically, you grab the .nifs and .tri of the clothing you want to use, rename it to match the bimbo clothes's .nifs and .tri, then replace them with yours.

 

So, say you have a mod called Pretty Dresses, with the files prettyDress_0.nif, prettyDress_1.nif and prettyDress.tri that you want to use, and you want to replace the mesh minidress with it. The mesh minidress's files are love_gown_0.nif, love_gown_1.nif and love_gown.tri, so rename the prettyDress to match the love_gown (eg, prettyDress_0.nif > love_gown_0.nif). You now have three files that the game will read as love_gown, but actually contain the prettyDress mesh. Then just overwrite the original love_gown files with your new ones.

 

Make sure you still have the Pretty Dresses original mod installed, since these .nifs will still look for their textures in the same place that they used to (Data>Textures>PrettyDresses). Also, if you change your body preset and rebuild Pretty Dresses in bodyslide, your copied files won't get updated so you'll have to copy your rebuilt .nifs over again.

 

@Kaleidoscope57

 

In addition to this, assuming you use MO2 (you can do it for Vortex too, but I've never used it and can't speak to the process), I'd build a file structure for your copied .nif files and enable it as a mod instead of substituting the files inside BoS.

 

e.g.: If you were trying to change BOS_HighHeels, you make the "meshes\CustomComments\armour" folders, add your altered .nif files to the "armour" folder, add the whole structure to a mod folder named however you want, and then add it to your Skyrim mods - wherever you have them for MO2. Then, when you start MO2, you can enable the mod and place it just below BoS so it wins the conflicts.

 

If you haven't done something like that before it sounds far more complicated than it is, but this way you'll never have to do it again unless jib changes the asset you want to sub in, so it's generally a one-time process. :classic_smile:

Edited by SkyAddiction
Posted

Since bimbo hairs are changing from wigs to headparts thanks to Okshi, I'm taking the opportunity to make the bimbo outfits a bit more detailed, since the wigs are out of the way. Fortunately, I found a mod with open permissions with some nice bits of gear that suit bimbos nicely. Between those and what I currently have, I think I can have some nice variety in slutty uniforms. Here's Serana and Lydia modelling a few of the new bits:

 

Spoiler

image.png.58c4360fcb084e08313002269a5844d6.png

 

I'm a big fan of that skirt Serana has- I might need to add a version of it in pink...

 

Annoyingly, though, those new parts don't have 3Ba bodyslides for the SE version. Since I don't really want to have to learn how to convert armours to different body types, I figured I'd make a post asking anyone here for a huge favour: could someone convert these few bits of clothing to 3Ba for me?

 

new BoS items.zip

 

It's 5 items- the leather bra and the skirt Serana's wearing, the top Lydia's wearing, the stockings (they're one mesh- the colour is a texture set), and the bell collar Serana has (though that might not need it?).

 

 

It's okay if it doesn't happen- I'll dig out some tutorials and do it myself if I need to- but I figured it couldn't hurt to ask!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...