Jump to content

Recommended Posts

Posted
21 hours ago, SkyAddiction said:

 

You assumed correctly - that's jib's stated preference.

 

You could give players a choice. Either go to priest X and get the item(s) removed at any time, ending the quest at any stage, or they choose to chase the potential reward, not knowing how involved it is or what the consequences are. Do I quit now? How about now? Is this going to be worth it? It's a little bit of a pain to set that up, but it honestly takes more time to write dialogue than it does to plug it in inside the CK.

 

This is one of the better mods for presenting something other than the "go here, do thing, report back, receive X" format that's most of vanilla Skyrim.

Oh hard agree, I like that the mod doesn't just say "GO HERE AND GET BRIAR HEARTS" like no you have to find it yourself, it rewards map/game knowledge and generally just lines up what I prefer in game design.

Posted
8 hours ago, GamerB110 said:

i can save but the save is not created, also there is no message saying that i can't save in that place. I also tried everything that i can think and i just keep getting the same problem, so can anyone tell me the command to advance that specific part?

 

In SSE, there is a bug related to the new feature that stores saves on a per-character basis and Cells added by mods.  If you're playing on SE and you make a save inside a Cell added by a mod, then the game stores the new save file in association with a new character that has the same name as your current character.  The save does exist, but you can only find it by going to the list of all saves.

Posted
4 hours ago, brewmasterhal said:

 

In SSE, there is a bug related to the new feature that stores saves on a per-character basis and Cells added by mods.  If you're playing on SE and you make a save inside a Cell added by a mod, then the game stores the new save file in association with a new character that has the same name as your current character.  The save does exist, but you can only find it by going to the list of all saves.

Yes the new cells like Lyli's bedrooms have underscores in them and they shouldnt have in SE, as this is what causes the save not to show under the character name, would be better if mod author can remove the underscores in new cells.

Posted (edited)
On 8/14/2023 at 3:26 PM, AVS said:

Been slowly progressing through this mod, done most of the quests aside from Childish Games at this point and am on my second follower bimbofied via the hypno-vial. There's one thing I feel the process with the followers could really use, and that's some dialog interactions with them as the curse progresses. The new dialog they get when the curse is complete is great, but mid-progression there's only the pop-ups to provide any kind of direct interaction about their changes. It'd add some depth if they had a dialog option along the lines of "Are you feeling okay...?" added when the curse kicks in, with responses for each stage of the curse reflecting how far the corruption has progressed. This could maybe also have a notification for the percentage of the curse's completion attached to it, to make that a little less opaque. On the first follower I converted it was a lot more drawn out than I expected, and I ended up missing a stage when I had to leave them behind during a non-follower friendly task.

 

Also, I don't know if there might be something like this in the content I haven't gotten to yet, but I'd love to see a quest involving an NPC that wants to be willingly bimbofied. Maybe someone who was previously cured of a bimbo curse, but remembers how it felt and has decided that their current life is a lot more miserable. Could be they're a beggar, or their family got killed in the war, or they're just a general depressive type. They could pop up after a few of the other quests get completed with the 'bad ends', having heard rumors that women around the player keep turning into bimbos, asking you to take pity on them and help them find what they need to un-cure their curse.

 

While I'm at it, another scenario I'd get a kick out of is some sort of jarl-sponsored 'rehabilitation' program for captured Forsworn in or around Markarth, because fuck the Forsworn. That might need some careful navigation around the various quests in Markarth, though.

 

Good idea about some mid-curse dialogue. Definitely doing that.

 

That's not a bad idea for a quest concept, I might do that. I had some similar concepts on the table (a woman with a bimbo fetish who gets a nasty surprise when the Dwemer brainwashing helmet you fetch for her to have fun with actually works, and I want to have Holdan's wife- once she exists- sometimes have her curse suppressed by him and complain to you about it), but that's a bit different. I just don't want it to be too dark- I'm not having some soldier who wants to be bimbofied to forget the horrors of war or something, that's just depressing.

 

Hmm, maybe a "rehabilitated" Forsworn could be an interesting tavern whore for Markarth. Have her be fully Stepfordised, and make mention of experiments being done by one of Calcemo's wizards on her, and an "experiment log" can be found in the Dwemer Museum.

I suspect we'll find that the Jarl shut the whole thing down when he found out though (because it'd be really annoying for me to make it an ongoing thing!).

 

 

On 8/16/2023 at 12:50 PM, AphroditesEye said:

I think it'd work as a separate quest but given jib's design philosophy (I'm assuming, forgive me if I'm wrong) of not trying to *force* the player into things and given them chances to opt out, this quest would work best as a follow-up to Erina's thanks to the player already being aware of their effects as a prerequisite, and thus it's entirely up to them. This does make the quest exclusive content that encourages picking one ending over the other though, so that's equal reason not to do so. I suppose this could be changed with a minor dialogue edit because Gulem-Ei's dialogue states the jewelry wasn't actually *meant* for Erina so now you'd have this Dark Brotherhood situation of "you fucked up my expensive thing so now you have to repay it", but that might be understandably annoying to impliment.

On 8/16/2023 at 3:01 PM, SkyAddiction said:

 

You assumed correctly - that's jib's stated preference.

 

You could give players a choice. Either go to priest X and get the item(s) removed at any time, ending the quest at any stage, or they choose to chase the potential reward, not knowing how involved it is or what the consequences are. Do I quit now? How about now? Is this going to be worth it? It's a little bit of a pain to set that up, but it honestly takes more time to write dialogue than it does to plug it in inside the CK.

 

This is one of the better mods for presenting something other than the "go here, do thing, report back, receive X" format that's most of vanilla Skyrim.

 

I kind of like the idea of being able to upgrade the items to something powerful, but you have to wear them for a while first and they have effects on you while you do, with the option to quit out at any point. Like, if you can manage to complete XYZ tasks before they fry your mind, they'll be upgraded into a powerful reward- but if you quit, you get nothing and none of the damage they've done to you gets fixed.

 

I like the idea of the PC realising, "By the Gods, it's affected my mind and now I'm bisexual and an exhibitionist, what will happen next!?", but if she quits now she got herself turned into a bisexual exhibitionist for nothing. And of course, if you're not careful progressing through the quest, by the time you receive your powerful reward you might not be in much of a state to use it... (giggle).

 

I think Holdan will probably be the character you go to for this. I want to expand his role in the game a bit in the next update, give him his own house and a giggly blonde wife. He'll be my go-to if I need a neutral character to talk to the player about bimbo stuff.

 

Also, I'm just glad someone noticed Gulum-Ei's dialogue. I was worried that no one would bother talking to him, since we know from vanilla that he doesn't say anything.

 

On 8/16/2023 at 8:24 PM, GamerB110 said:

i tried sneaking and not sneaking, but i just enter the pickpocket screen or wake her up.

 

 

Do you have some other mod interacting with Activate perks or something? The option should look like when you activate a sleeping actor as a vampire and you get the    | [Feed]   [Talk] |     message box.

 

1 hour ago, FatBeaver64 said:

Yes the new cells like Lyli's bedrooms have underscores in them and they shouldnt have in SE, as this is what causes the save not to show under the character name, would be better if mod author can remove the underscores in new cells.

 

Ah, bugger. I did read something about underscores when I was making the cell, did some testing and had no issues so I didn't worry about it. I didn't know it was an SE-only glitch.

 

I'm worried that changing the cell's ID could cause problems in other references to it though. But the only new cell is Lyli's bedroom (and the CC_TestCell but that doesn't count), so I might just leave this one and make sure to have any future cells set up properly. There's not too much that happens in Lyli's bedroom that could go wrong for you to need to revert or save scum, really.

Edited by jib_buttkiss
Posted

I got 2 ideas , number 1 rouge pimps try to make you there's you have to choice to accept or decline decline and they fight your. 2 a bimbo bar with fruit drinks that increase your corruption and they sell you clothes and make up.

Posted
1 hour ago, jib_buttkiss said:

That's not a bad idea for a quest concept, I might do that. I had some similar concepts on the table (a woman with a bimbo fetish who gets a nasty surprise when the Dwemer brainwashing helmet you fetch for her to have fun with actually works, and I want to have Holdan's wife- once she exists- sometimes have her curse suppressed by him and complain to you about it), but that's a bit different. I just don't want it to be too dark- I'm not having some soldier who wants to be bimbofied to forget the horrors of war or something, that's just depressing.

There was a twine game that featured a character (alchemist's niece/daughter) who had a bimbo fetish that she wasn't fully aware of. She'd research and discover a potion that would temporarily turn her brain into a bimbo brain then start dressing slutty all the time - even when she wasn't on the potion. She ended up doing the accounts for a brothel (and drinking the potion when she wanted to stop doing the numbers and earn her money a different way).

 

I believe it was called Empire of Corruption.

Posted
3 hours ago, jib_buttkiss said:

 

Good idea about some mid-curse dialogue. Definitely doing that.

 

That's not a bad idea for a quest concept, I might do that. I had some similar concepts on the table (a woman with a bimbo fetish who gets a nasty surprise when the Dwemer brainwashing helmet you fetch for her to have fun with actually works, and I want to have Holdan's wife- once she exists- sometimes have her curse suppressed by him and complain to you about it), but that's a bit different. I just don't want it to be too dark- I'm not having some soldier who wants to be bimbofied to forget the horrors of war or something, that's just depressing.

 

Hmm, maybe a "rehabilitated" Forsworn could be an interesting tavern whore for Markarth. Have her be fully Stepfordised, and make mention of experiments being done by one of Calcemo's wizards on her, and an "experiment log" can be found in the Dwemer Museum.

I suspect we'll find that the Jarl shut the whole thing down when he found out though (because it'd be really annoying for me to make it an ongoing thing!).

 

 

 

I kind of like the idea of being able to upgrade the items to something powerful, but you have to wear them for a while first and they have effects on you while you do, with the option to quit out at any point. Like, if you can manage to complete XYZ tasks before they fry your mind, they'll be upgraded into a powerful reward- but if you quit, you get nothing and none of the damage they've done to you gets fixed.

 

I like the idea of the PC realising, "By the Gods, it's affected my mind and now I'm bisexual and an exhibitionist, what will happen next!?", but if she quits now she got herself turned into a bisexual exhibitionist for nothing. And of course, if you're not careful progressing through the quest, by the time you receive your powerful reward you might not be in much of a state to use it... (giggle).

 

I think Holdan will probably be the character you go to for this. I want to expand his role in the game a bit in the next update, give him his own house and a giggly blonde wife. He'll be my go-to if I need a neutral character to talk to the player about bimbo stuff.

 

Also, I'm just glad someone noticed Gulum-Ei's dialogue. I was worried that no one would bother talking to him, since we know from vanilla that he doesn't say anything.

 

 

Do you have some other mod interacting with Activate perks or something? The option should look like when you activate a sleeping actor as a vampire and you get the    | [Feed]   [Talk] |     message box.

 

 

Ah, bugger. I did read something about underscores when I was making the cell, did some testing and had no issues so I didn't worry about it. I didn't know it was an SE-only glitch.

 

I'm worried that changing the cell's ID could cause problems in other references to it though. But the only new cell is Lyli's bedroom (and the CC_TestCell but that doesn't count), so I might just leave this one and make sure to have any future cells set up properly. There's not too much that happens in Lyli's bedroom that could go wrong for you to need to revert or save scum, really.

Oh dang a brainwashing helmet sounds really hot ngl 10/10 support the idea

Posted
4 hours ago, jib_buttkiss said:

 

Do you have some other mod interacting with Activate perks or something? The option should look like when you activate a sleeping actor as a vampire and you get the    | [Feed]   [Talk] |     message box.

 

the only 2 mods that i have that can mess with active perks are better vampires and ordinator but other mods that use a similar way to interact with objects seems to be working without any issue. Also not related with this issue but i read in the description that vampire transformation can mess with the bimbo transformation so i activated both at the same time and everything worked fine, even after curing vampirism everything was still working.

Posted
8 hours ago, jib_buttkiss said:

Ah, bugger. I did read something about underscores when I was making the cell, did some testing and had no issues so I didn't worry about it. I didn't know it was an SE-only glitch.

 

I'm worried that changing the cell's ID could cause problems in other references to it though. But the only new cell is Lyli's bedroom (and the CC_TestCell but that doesn't count), so I might just leave this one and make sure to have any future cells set up properly. There's not too much that happens in Lyli's bedroom that could go wrong for you to need to revert or save scum, really.

 

See here for example https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/

 

Posted (edited)

image.png.05a277870d7d76f53e4576d45b90433f.png

got this after the eye shadow message on lydia who is undergoing the bimbo curse, which cause the eyeshadow to not appear.

Edited by GamerB110
Posted (edited)
20 hours ago, jib_buttkiss said:

Also, I'm just glad someone noticed Gulum-Ei's dialogue. I was worried that no one would bother talking to him, since we know from vanilla that he doesn't say anything.

I pay attention to and even look for little details like that, it adds a lot to a quest just to have little pieces of dialogue like that. I'd love to see more of it, honestly. I like the Battle-Borns and Grey-Manes having dialogue at the end of Morella's quest. Be cool to see similar dialogue w/ college members or people in Winterhold during Lyvelia's since it's implied she's been getting around. It's easy to implement since just doing a simple "Is Actor: Aela" tag or similar usually doesn't run the risk of interfering with any base-game things as long as its in a new quest.

Do you plan on giving Morella unique dialogue for if she or the player is a Bimbo? And/or dialogue she might say during other quests added by the mod? She's a really cool reward for the questline and I'd love to see a little more added to her to really integrate her into the mod. Her having unique dialogue while she's a Bimbo or if she isn't but the player is one would be really cool to see, since it'd allow her to continue and not just sort of "turn off" as a follower at that point.

Edited by AphroditesEye
Posted
1 hour ago, AphroditesEye said:

I pay attention to and even look for little details like that, it adds a lot to a quest just to have little pieces of dialogue like that. I'd love to see more of it, honestly. I like the Battle-Borns and Grey-Manes having dialogue at the end of Morella's quest. Be cool to see similar dialogue w/ college members or people in Winterhold during Lyvelia's since it's implied she's been getting around. It's easy to implement since just doing a simple "Is Actor: Aela" tag or similar usually doesn't run the risk of interfering with any base-game things as long as its in a new quest.

Do you plan on giving Morella unique dialogue for if she or the player is a Bimbo? And/or dialogue she might say during other quests added by the mod? She's a really cool reward for the questline and I'd love to see a little more added to her to really integrate her into the mod. Her having unique dialogue while she's a Bimbo or if she isn't but the player is one would be really cool to see, since it'd allow her to continue and not just sort of "turn off" as a follower at that point.

 

"Um, your tits are starting to look, like, really big. Did you use some of that growth serum on yourself?"

Posted

hey, just to say that i finaly solved the issue with childish games 4 being bugged, turns out the game wasn't detecting that i was already inside lily bedroom and for this reason didn't show the prompt to apply the salve, so i used "setstage CC_ChildishGames_4 51" and the quest started to working again.

Posted

More interaction and characters reacting to the bimbofication would be amazing.
It would make the whole situation a lot more life like.
It'd also be a bit a strange for all these changes to occur with no one noticing.

Posted (edited)
On 8/17/2023 at 10:55 PM, first001 said:

I got 2 ideas , number 1 rouge pimps try to make you there's you have to choice to accept or decline decline and they fight your. 2 a bimbo bar with fruit drinks that increase your corruption and they sell you clothes and make up.

 

I'm not so sure about the rogue pimp thing, I feel like it doesn't really fit in the mod. But I might give Holdan's bimbo wife a little bar in their house with some funny-named drinks. She'll be the one who sells bimbo clothes and jewellery, so it kinda fits!

 

On 8/18/2023 at 1:19 AM, phily101 said:

Oh dang a brainwashing helmet sounds really hot ngl 10/10 support the idea

 

To set expectations, when I do get around to adding the quest, the helmet will only be for her (and maaaaybe the player, a bit). She'll ask you to fetch it so she can roleplay being brainwashed by it, then be shocked when it actually brainwashes her. Well, for a moment, at least. It's hard to stay surprised after you've been brainwashed into a sexdoll.

 

13 hours ago, GamerB110 said:

image.png.05a277870d7d76f53e4576d45b90433f.png

got this after the eye shadow message on lydia who is undergoing the bimbo curse, which cause the eyeshadow to not appear.

 

I get this message all the time from slavetats. I didn't think it actually indicated any issues. Are you sure the eyeshadow didn't appear? What if you try re-adding it using slavetat's MCM?

 

13 hours ago, herpaderp1234 said:

Is Roni's line about her collar's key being thrown into a river a hint to go diving or not?

 

Oh, nah. It's meant to sound more like "no way you're ever finding this so don't even try looking". A tiny key, thrown into the freezing rapids near Windhelm? Roni had better get used to her new life as a huge-titted whore who keeps telling people about that married man she fucked.

 

7 hours ago, AphroditesEye said:

I pay attention to and even look for little details like that, it adds a lot to a quest just to have little pieces of dialogue like that. I'd love to see more of it, honestly. I like the Battle-Borns and Grey-Manes having dialogue at the end of Morella's quest. Be cool to see similar dialogue w/ college members or people in Winterhold during Lyvelia's since it's implied she's been getting around. It's easy to implement since just doing a simple "Is Actor: Aela" tag or similar usually doesn't run the risk of interfering with any base-game things as long as its in a new quest.

Do you plan on giving Morella unique dialogue for if she or the player is a Bimbo? And/or dialogue she might say during other quests added by the mod? She's a really cool reward for the questline and I'd love to see a little more added to her to really integrate her into the mod. Her having unique dialogue while she's a Bimbo or if she isn't but the player is one would be really cool to see, since it'd allow her to continue and not just sort of "turn off" as a follower at that point.

 

Yeah, I've been meaning to go back and add dialogue for vanilla NPCs about the characters from this mod. I'll definitely add a bunch in the next version.

 

There a few little bits like that that I reckon a lot of people will never see. There's a conversation with the Falkreath innkeeper about Cindil, and I think there's one in Morthal about Tarria (or maybe that one's just ambient dialogue, I can't quite remember). I'm so glad the creation kit makes it possible to add dialogue like that without breaking things, it makes the new characters feel so much more like part of the world.

 

 

Yeah, I do! She'll get some special dialogue for you, her, or both being bimbos, since she's not just your average random bimbo- she's in love with you! I'm thinking that as a bimbo she'll become particularly obsessed with being yours, your slut, your toy, your good girl. Or if you're the bimbo, she'll quite enjoy the benefits of having a bimbofied girlfriend...

I'll work on giving her some more reactive dialogue for the world too, like vanilla followers have.

 

Something else I want to try and do is have bimbos change their names (eg, Lyvelia> Lyvvi, or Mjoll the Lioness > Molli the Kitten), but the only sensible way I can think of to do it is have a text entry field and let the player type the new name (because I can't think of any sane algorithmic or pre-set way to do it). So If I can't get that working, I'll definitely at least hardcode a name change for a bimbofied Morella.

 

4 hours ago, GamerB110 said:

hey, just to say that i finaly solved the issue with childish games 4 being bugged, turns out the game wasn't detecting that i was already inside lily bedroom and for this reason didn't show the prompt to apply the salve, so i used "setstage CC_ChildishGames_4 51" and the quest started to working again.

 

Hmm, strange. Glad you got it working in the end.

 

Has anyone else had that problem? I hope it's not related to the SE underscore-in-the-cell-name thing, because I can live with not being able to save in the bedroom, but if the quest is broken that's a bit of a bigger issue.

 

3 hours ago, hoxi said:

More interaction and characters reacting to the bimbofication would be amazing.
It would make the whole situation a lot more life like.
It'd also be a bit a strange for all these changes to occur with no one noticing.

 

Yeah, reactions to a mid-bimbofication player (and dialogues for a mid-bimbofication NPC) are on my todo list.

I might add some generic reactions to a bimbo player as well, for guards or whatever. But probably not for all NPCs, because I've always found that kind of thing quite annoying.

Edited by jib_buttkiss
Posted (edited)
45 minutes ago, jib_buttkiss said:

So If I can't get that working, I'll definitely at least hardcode a name change for a bimbofied Morella.

If it's any help I used slavetats to change Bimbo Morella's name to Milly Goldmane because Molly didn't quite sound right for her and her "hair is, like, totally not grey any more."

 

Maybe even see if you can have the bimbo forget her name and ask the player what she used to be called/what she should be called after she's reached the final transformation. Then there could maybe be a pop up window to type in. I suspect this would be technically too difficult to implement at all (or at least, to implement in time for the next version).

Edited by Balgin
Posted
1 hour ago, jib_buttkiss said:

Something else I want to try and do is have bimbos change their names (eg, Lyvelia> Lyvvi, or Mjoll the Lioness > Molli the Kitten), but the only sensible way I can think of to do it is have a text entry field and let the player type the new name (because I can't think of any sane algorithmic or pre-set way to do it). So If I can't get that working, I'll definitely at least hardcode a name change for a bimbofied Morella.

Try looking through Dawnguard's code, Serana changes her name mid-conversation when you first meet her from something like "Strange Woman" to "Serana". Might find the key to your name change there?

Posted
43 minutes ago, AphroditesEye said:

Try looking through Dawnguard's code, Serana changes her name mid-conversation when you first meet her from something like "Strange Woman" to "Serana". Might find the key to your name change there?

 

This was my first thought as well. Also, SLTR and Sexlab Adventures have name change code.

Posted (edited)
51 minutes ago, SkyAddiction said:

This was my first thought as well. Also, SLTR and Sexlab Adventures have name change code.

 

Thief does it as well.  It can be done with any character - Player included - using reference.GetActorBase().SetName("Name").

Edited by brewmasterhal
Posted (edited)

I'm not sure if Bimbo is at fault here but it seems to happen everytime I'm close to one that is transforming. I'm using the latest SE build from 1.6.4 with SE patch btw. There are 2 slaves being bimbofied atm hence the double id's. Maybe it has something to do with them being not unique npc's?

Edit: after some digging I discovered that the message comes from jcontainers. So it may not really related to this mod at all. But it is odd that happens to be triggered when I'm near someone that's being transformed.

20230818201449_1.jpg

Edited by terrorofmorrowind
Posted
8 hours ago, Balgin said:

Maybe even see if you can have the bimbo forget her name and ask the player what she used to be called/what she should be called after she's reached the final transformation. Then there could maybe be a pop up window to type in. I suspect this would be technically too difficult to implement at all (or at least, to implement in time for the next version).

 

Nah that's pretty much exactly what I had in mind!

 

7 hours ago, AphroditesEye said:

Try looking through Dawnguard's code, Serana changes her name mid-conversation when you first meet her from something like "Strange Woman" to "Serana". Might find the key to your name change there?

7 hours ago, SkyAddiction said:

 

This was my first thought as well. Also, SLTR and Sexlab Adventures have name change code.

6 hours ago, brewmasterhal said:

 

Thief does it as well.  It can be done with any character - Player included - using reference.GetActorBase().SetName("Name").

 

From what I was looking at, the actual name change is the easy bit (have an array populated with bimbos, one with new names, and .SetName them all on game load). The bit I still need to figure out is the text input box. I might need to just have UIExtensions as a requirement for that. It's a pretty basic mod that a lot of mods already need so I'm not too worried about that, but I want to at least see if I can do it without first.

 

5 hours ago, terrorofmorrowind said:

I'm not sure if Bimbo is at fault here but it seems to happen everytime I'm close to one that is transforming. I'm using the latest SE build from 1.6.4 with SE patch btw. There are 2 slaves being bimbofied atm hence the double id's. Maybe it has something to do with them being not unique npc's?

Edit: after some digging I discovered that the message comes from jcontainers. So it may not really related to this mod at all. But it is odd that happens to be triggered when I'm near someone that's being transformed.

 

 

If you're bimbofying non-unique NPCs, I could see some issues coming up. If "Dwarven Deflector" is a generic actor (like "Bandit" or "Whiterun Guard") then yeah that's probably the cause of the problem.

Posted
40 minutes ago, jib_buttkiss said:

The bit I still need to figure out is the text input box. I might need to just have UIExtensions as a requirement for that. It's a pretty basic mod that a lot of mods already need so I'm not too worried about that, but I want to at least see if I can do it without first.

Or have it randomise the yps name change feature?

Posted
2 hours ago, jib_buttkiss said:

From what I was looking at, the actual name change is the easy bit (have an array populated with bimbos, one with new names, and .SetName them all on game load). The bit I still need to figure out is the text input box. I might need to just have UIExtensions as a requirement for that. It's a pretty basic mod that a lot of mods already need so I'm not too worried about that, but I want to at least see if I can do it without first.

 

Keep in mind that UIExtensions does not exist for current SSE, so you'd have to come up with some other solution for that version regardless.

Posted
13 hours ago, jib_buttkiss said:

 

I get this message all the time from slavetats. I didn't think it actually indicated any issues. Are you sure the eyeshadow didn't appear? What if you try re-adding it using slavetat's MCM?

 

for some reason it wasn't applying the eyeshadow until i did it manually, you solution worked, thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...