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Posted
2 hours ago, Wut1969 said:

You mean like they use like like all of the time? Well duh!

 

Ok, that was a pathetic attempt. But honestly, I wouldn't mind that at all. That could be because I don't live in the USA and don't hear it the moment I step outside.

 

You don't need to live in America to hear people use the word "like" a lot. Practically everyone in England was abusing it in the late 90's. It was not uncommon to hear someone say "it's like, like, like, like, like" and, through the intonation of every separate "like", you'd know what each different word meant. If you knew them really well.

 

It wasn't anything to do with some sort of valley. Just lower class lazy people using it as a shortcut to avoid having to speak full sentences (especially when discussing something technical).

Posted
1 hour ago, Balgin said:

You don't need to live in America to hear people use the word "like" a lot. Practically everyone in England was abusing it in the late 90's. It was not uncommon to hear someone say "it's like, like, like, like, like" and, through the intonation of every separate "like", you'd know what each different word meant. If you knew them really well.

 

It wasn't anything to do with some sort of valley. Just lower class lazy people using it as a shortcut to avoid having to speak full sentences (especially when discussing something technical).

I like that

Posted
1 hour ago, ebbluminous said:

I like that

Just imagine it with a Mockney/Estuary English accent (especially Essex, Dorset or Hampshire).

Posted
55 minutes ago, Balgin said:

Just imagine it with a Mockney/Estuary English accent (especially Essex, Dorset or Hampshire).

Alright givnor, lets get up the apples and pears for a bit of rumpy pumpy

Posted
1 hour ago, ebbluminous said:

Alright givnor, lets get up the apples and pears for a bit of rumpy pumpy

Just apples. In true Cockney rhyming slang you don't say the word it rhymes with (so apples for stairs, Ruby for curry (Ruby Murray: Curry), boat for face (boat race) and so on).

Posted (edited)
18 minutes ago, Balgin said:

Just apples. In true Cockney rhyming slang you don't say the word it rhymes with (so apples for stairs, Ruby for curry (Ruby Murray: Curry), boat for face (boat race) and so on).

My old man was a cockney, he said apples and pears all the time, so there are instances in which you do. He and my oldest uncle grew up in London during WWII, so they are old school cocknies in my eye. This means I will take how they say it over some wet lettuce wikipedia page any day of the week ;)

 

It is not a requirement to drop a portion of the slang, you can use a portion or all of it, both ar correct.

Edited by ebbluminous
Posted
On 8/4/2023 at 3:31 PM, Wut1969 said:

I've only had once that  one of my PCs got past 60% corruption and that was because I wanted that to happen. Actually, I wanted to see the transformation that time, but that didn't happen. Normally my playstyle is more evasive and my PCs only very rarely get past 40%. I also stop playing when my PC becomes too powerful, usually at around level 17 to 20. After that, she's pretty much a demigod with my modlist and playstyle.

Obviously I could have my PC read Anaitas note multiple times, or visit Farengar more often, but IMHO a smart tombraiding woman would be very carefulI when she notices something weird is happening.. But when she gets so horny sometimes, that she needs to masturbate even when exploring a draugr filled cave, it suddenly makes more sense the she falls for Farengars scheme. So for me the effect would be twofold; it would make my PC aware there is an issue and the issue itself could get the better of her and force her to try things, she wouldn't if she hadn't that itch.

 

With that in mind, I like your idea with the increasing numbers, and they probably could increase the chance of getting closer to 60%, but I doubt it could get her past that by itself. But when potions and traps get tricky.. yeah, that surely would make things more interesting for my PC. Also, as traps and (found?) potions become a reality in the world, my PC automatically becomes more of a risk taker.

If you make it so that -all- potions would be a high risk, I'm pretty sure my PC would start avoiding potions at all. So my preference would be low risk high reward; a low, maybe 2 to 3% chance that a potion is wrong, but at least a 5 to 10 points of corruption when it happens. If it would be a 25% chance, my PC would start using magic, even when that is outlawed (which it usually is in my game).

 

With the numbers I mentioned for corruption gained arousal, 1 to 4% per hour to gain 50 points of arousal, it definitely wouldn't be intrusive for my defensive playstyle. When highly aroused, my PC would gain a higher chance to masturbate, but with 20% corruption, it probably would still takes days, probably weeks, before it even happens once, especially as praying at shrines would lower her arousal level again. And as there is a chance that she'd masturbate in a situation where it'll end up getting her killed, I'd have to reload and nothing even happened.

So the 1% would be more of an awareness trigger that something is happening to het body and mind than anything else.

With 4% per hour at 80%.. realistically she'd only start to masturbate once every few days, but yeah, she'd definitely know and feel it.

Doubling the percentages would be better for me, but the numbers would probably be more invasive for lots of other people.

 

But without tricky traps, poisened potions and the Love Sickness gain multiplier, my PC would still very easy keep corruption below 20%, so nothing would change at all.

 

Anyway, my 2 cents etc.

 

Edit; I realise my playstyle may be a bit, or a lot, different from other people, so I don't expect that I'll get everything going my way.

I did have Devious Loot in my modlist for a while, but having Devious Devices only for the debuffs while not enjoying the other aspects of them made that effectively more annoying then fun.

 

Yeah, in my recent playthrough I did find that unless your PC is the kind of person who has a lot of weird sex, the curse really isn't too threatening. (well, then my PC got drugged with some SL Pheromones, and that put a dent in her...)

 

The potions and traps should help with that, though. I'm thinking a low chance of happening, high gain of corruption for them, but I'll see if I can make the chances configurable in the MCM so if your poor dragonborn needs a bit more than that to get all giggly you can jack the odds up.

 

On 8/4/2023 at 5:19 PM, ebbluminous said:

How about the methods to reduce corruption have a chance to reduce in effect if used too often? Or a small chance to permanently reduce in effect?

 

I feel like that might be a bit too mean, with the traps/potions and resistance decay getting added as well. I'm hoping that the new corruption cure system will be harsh enough to not need it- but if it isn't I might take this idea.

 

On 8/5/2023 at 2:46 PM, drknd said:

Finally got to playing the latest versions of the mod, and it was great! Thanks for the mod and its subsequent updates!

 

I do have a couple of suggestions that could potentially help with consistency:

 

  Hide contents
  • If the PC is a bimbo: When interacting with other bimbos (including tavern bimbos), make it so they don't badmouth the PC for being a bimbo/slut/whore/freak. Make them compliment the PC. If they have to reject the PC's sexual advances, it's because they're not craving women like the PC atm (they're aiming for men/specific npcs).
  • Adding a time limiter to the quests where the goal is to cure an NPC (or the PC). After X in-game days after starting the quest, the curse becomes permanent. Even if you do go through the entire quest, the result is always bimbofication for all relevant N/PCs.
  • If the PC becomes a bimbo and the curse progresses far enough and is not taking the bimbo tonic, potential cures and accessories to unlock cursed gear will become corrupted and NOT cure target NPCs (or the PC).

As an extra:

  • Why not make it so that the bimbo tonic only affects the mind? The debuffs get cleared up, but all the external bimbo features stay (makeup, nail polish, morphs). It only makes sense if the character becomes a bimbo in both mind, body, and soul and the tonic only works in temporarily restoring the original shape of the soul (metaphysical, mind) and not the body.

 

Glad you're enjoying it!

 

-Oh, good idea there. I'll have to dig through my dialogue conditions and set that up!

-I'm not such a fan of this one. I think it'd make the quests feel like they're hijacking your game a bit- feels like I'd be saying "play my quest right now or I'm not gonna let you choose which ending you get!".

-This one sounds like an annoying overlap of game mechanics and plot. Sure, yeah, a bimbo wouldn't actually help un-bimbo someone, but I'd rather let the player choose their quest progression than restrict them like that. Basically it feels shitty to say "Sorry, you're using Part A of this mod, that means you get a shittier version of Part B"- like I'm punishing the player for playing the mod.

-For your Tonic idea, I did consider doing it like that. But, basically, I decided I just liked it better this way. Again, plot-wise it'd make more sense for the Tonic to work the way you've said, but for gameplay I think it works better as a full mind-and-body cure.

Mind you, the only body stuff it actually fixes is the body shape. It doesn't remove your makeup or hair colour- it just fixes your mind so that you can choose to if you want!

 

On 8/5/2023 at 4:47 PM, ebbluminous said:

It is on a fresh install of Skyrim with 1.6, so no 1.5 around.

 

The containers with no spawn are:

The two dressers as you enter the room

The chest and end table in the side room spawn some bras and panties, but still have the quest markers after looting. Not sure if this means there should of been more.

 

I've got that mod that lets you look through other mods for items (AddItemMenu I think), so I have been able to add extra bras and panties with that.

 

Edit: The dressers with no bras and panties: They did spawn random items not related to the Bimbo mod

 

Edit 2: When returning and getting the stage to put the panties out, the quest says 18/9 instead of 9/18

 

Hmm. I'll take a look into those not spawning, weird.

 

Yeah, the quest markers don't go away when you take the panties/bras from them. It was one of those things that was such a pain in the ass to make happen that I just didn't bother.

 

I'd expect the random items to be there since they're loot lists associated with the container themselves, but the panties/bras are placed by the quest so that must be why the items are there but the panties aren't.

 

The quest always says 18/9 at first when you get to the dropping phase, it's just an artifact the quest counting system flipping from "count up"to "count down". It's only a visual bug, it'll go away once you drop the first pair of panties.

 

On 8/5/2023 at 9:21 PM, MysticDaedra said:

For the SE version, are the heels properly using the RaceMenu HHS? They're clipping into the ground like nobodies business in my game.

 

No idea. I've got no clue about meshes and heel offsets. They're fine for me in LE, is there something different I'd need to do for SE?

 

17 hours ago, phily101 said:

Just wondering, is there a way to transfer descriptions of events/magic effects from older versions of the mod? Such as like  CC_PlayerBimbo160, for example, I like to edit effects and stuff for roleplaying purposes but having to rewrite everything whenever I update to a new version is a pain.

 

Hmm, no... Not really. I'll probably transfer some of those things to JSONs in the next version so that'll help a bit, at least.

 

6 hours ago, MysticDaedra said:

Hair didn't change color when the message box said that it did. Could be some other transformation occurred and it gave the wrong message?

 

Are you using YPS? What should happen is either a YPS hair dye and growth if you are, or a "wig" helmet gets equipped if you don't.

Posted
1 hour ago, jib_buttkiss said:

 

Yeah, in my recent playthrough I did find that unless your PC is the kind of person who has a lot of weird sex, the curse really isn't too threatening. (well, then my PC got drugged with some SL Pheromones, and that put a dent in her...)

Are you implying that SL Pheromones doesn't do weird sex? :P

 

I think I will wait patiently until you've added some extra corruption and/or arousal mechanisms.

.

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...............................

Is it done yet? Is it done yet? Is it done yet? ?

Posted (edited)
4 hours ago, ebbluminous said:

Alright givnor, lets get up the apples and pears for a bit of rumpy pumpy

Well, as long as it isn't a Northern English voice that has been smoking six packs of cigarettes daily for over 40 years going "Ay lov, give us a kiss".

I mean, I can imagine Eliza Doolittle doing your apples and pears suggestion, and I'd happily accept.

Edited by Wut1969
Posted (edited)
13 hours ago, Wut1969 said:

You mean like they use like like all of the time? Well duh!

 

Ok, that was a pathetic attempt. But honestly, I wouldn't mind that at all. That could be because I don't live in the USA and don't hear it the moment I step outside.

 

it's a stereotype for a reason, tbh i live in Canada but i rarely hear it here either. And i don't mean just "Like" and "Like" but also "Totes" "Get out" "Totally" "OMG" "Yaasss" "Hi Hi" "Oh my Gosh" "Fab" "things and stuff" and other phrases.

Edited by LinksSword
Posted (edited)
11 hours ago, Balgin said:

You don't need to live in America to hear people use the word "like" a lot. Practically everyone in England was abusing it in the late 90's. It was not uncommon to hear someone say "it's like, like, like, like, like" and, through the intonation of every separate "like", you'd know what each different word meant. If you knew them really well.

 

It wasn't anything to do with some sort of valley. Just lower class lazy people using it as a shortcut to avoid having to speak full sentences (especially when discussing something technical).

Right i have a habit of saying "Like" myself in conversations, maybe there's a little bimbo in all of us.

 

But like you said it doesn't necessary mean it's like a valley girl thing like that, But like the word like usually like get's associated with that word like when talking about the valley girl speak, But like i totes understand what you mean with that. 

Edited by LinksSword
Posted
11 minutes ago, LinksSword said:

it's a stereotype for a reason, tbh i live in Canada but i rarely hear it here either. And i don't mean just "Like" and "Like" but also "Totes" "Get out" "Totally" "OMG" "Yaasss" "Hi Hi" "Oh my Gosh" "Fab" "things and stuff" and other phrases.

Remind me not to enter a competition on Bimbo speak, you're so much better at it than I am.

I do however speak a little Canadian: eh?

 

Sorry.

 

?

 

Posted (edited)
11 minutes ago, Wut1969 said:

Remind me not to enter a competition on Bimbo speak, you're so much better at it than I am.

I do however speak a little Canadian: eh?

 

Sorry.

 

?

 

Oh uh like i don't know to be totally honest with you and stuff if i would want to like get into a competition totes like that, it's like hard thinking and stuff and makes my brain totally hurt hihi but yeah.

 

omg like it's totally okay and stuff, Apology accepted.  

Edited by LinksSword
Posted
42 minutes ago, LinksSword said:

Right i have a habit of saying "Like" myself in conversations, maybe there's a little bimbo in all of us.

 

But like you said it doesn't necessary mean it's like a valley girl thing like that, But like the word like usually like get's associated with that word like when talking about the valley girl speak, But like i totes understand what you mean with that. 

I'm sorry. I'm English. I still don't know what a valley girl is. Does that mean she's from Wales? Wales is all mountains and valleys and people from the Welsh lowlands often refer to themselves as being "from the valley".

 

I've been lead to believe that Americans think that valley girls speak like the cast of Friends but even more moronic. I could be mistaken 'though.

Posted
6 hours ago, jib_buttkiss said:

Are you using YPS? What should happen is either a YPS hair dye and growth if you are, or a "wig" helmet gets equipped if you don't.

I think YPS glitched out. I turned off and on the YPS hair function and it started working.

 

41 minutes ago, Balgin said:

I'm sorry. I'm English. I still don't know what a valley girl is. Does that mean she's from Wales? Wales is all mountains and valleys and people from the Welsh lowlands often refer to themselves as being "from the valley".

 

I've been lead to believe that Americans think that valley girls speak like the cast of Friends but even more moronic. I could be mistaken 'though.

Valley Girl comes from California, the San Fernando Valley to be exact: https://en.wikipedia.org/wiki/Valley_girl Nobody in Friends uses a Valley Girl accent. It's been a long time since I've seen it, but IIRC Mean Girls has a lot of valley girl in it.

 

Here's an example of Emilia Clarke's superb Valley Girl impression:

 

Posted
3 hours ago, Wut1969 said:

Well, as long as it isn't a Northern English voice that has been smoking six packs of cigarettes daily for over 40 years going "Ay lov, give us a kiss".

I mean, I can imagine Eliza Doolittle doing your apples and pears suggestion, and I'd happily accept.

Northern accent is the worst lol

Posted
11 hours ago, jib_buttkiss said:

Yeah, in my recent playthrough I did find that unless your PC is the kind of person who has a lot of weird sex, the curse really isn't too threatening. (well, then my PC got drugged with some SL Pheromones, and that put a dent in her...)

 

The potions and traps should help with that, though. I'm thinking a low chance of happening, high gain of corruption for them, but I'll see if I can make the chances configurable in the MCM so if your poor dragonborn needs a bit more than that to get all giggly you can jack the odds up.

 

It's probably easier, once you feel the corruption system is sufficiently gamified, to just implement a configurable multiplier for corruption gain in the MCM. It would cut out the need to fiddle with all the different gain mechanisms and shift the burden of balance to the player, where it arguably should be given the infinite number of modded configurations that can exist.

Posted
14 hours ago, jib_buttkiss said:

No idea. I've got no clue about meshes and heel offsets. They're fine for me in LE, is there something different I'd need to do for SE?

 

 

The NiOverride heels system in SE uses a completely different format for the bit of data that gets attached to the mesh to activate the height override from the one used in LE. The SE version of NiO is supposed to be able to process the LE code as well, but it's been my experience that it usually doesn't. It'd be more reliable to have a second set of meshes with the SE heels data attached as part of the SE patch.

Posted
9 hours ago, LinksSword said:

Oh uh like i don't know to be totally honest with you and stuff if i would want to like get into a competition totes like that, it's like hard thinking and stuff and makes my brain totally hurt hihi but yeah.

 

omg like it's totally okay and stuff, Apology accepted.  

Actually.. the 'sorry' was 50% of the impersonation.. ?

Posted
11 hours ago, Wut1969 said:

Are you implying that SL Pheromones doesn't do weird sex? :P

No, Phermones is the cure for not enough weird sex!  My poor Dragonborn, the only rough sex she had was getting fucked by an enemy orc... And then she accidentally drank Dremora pheromones!

 

4 hours ago, SkyAddiction said:

 

It's probably easier, once you feel the corruption system is sufficiently gamified, to just implement a configurable multiplier for corruption gain in the MCM. It would cut out the need to fiddle with all the different gain mechanisms and shift the burden of balance to the player, where it arguably should be given the infinite number of modded configurations that can exist.

 

Oh, actually I like that idea, don't know why I didn't think of that. It'll be really easy to implement, too.

I'll definitely keep the potion/trap chances configurable, though.

 

1 hour ago, AVS said:

 

The NiOverride heels system in SE uses a completely different format for the bit of data that gets attached to the mesh to activate the height override from the one used in LE. The SE version of NiO is supposed to be able to process the LE code as well, but it's been my experience that it usually doesn't. It'd be more reliable to have a second set of meshes with the SE heels data attached as part of the SE patch.

 

Ugh. If someone can send me a fixed mesh I'll bundle it with the SE patch in the next version. Annoyingly, I can't really sort it out myself since I don't own SE to test on.

Posted
14 minutes ago, jib_buttkiss said:

No, Phermones is the cure for not enough weird sex!  My poor Dragonborn, the only rough sex she had was getting fucked by an enemy orc... And then she accidentally drank Dremora pheromones!

Oh, I can imagine that had a slight impact on life for her.  Do you use Fill Her Up? That would make it even better. ;)

 

 

Posted
11 hours ago, MysticDaedra said:

Valley Girl comes from California, the San Fernando Valley to be exact: https://en.wikipedia.org/wiki/Valley_girl Nobody in Friends uses a Valley Girl accent. It's been a long time since I've seen it, but IIRC Mean Girls has a lot of valley girl in it.

There is like also the aaawesome Valley-girl song by like Zappa and of course like Clover from the like sooo totes fab animated series Totally Spies.

Posted (edited)

I'm fiddling with some numbers for the corruption reducing, and thought I'd get some opinions on the balancing before I do the actual implementation.

 

The way it'll work is that you'll use two items to get your cure- a gem, and a second item that depends on who you're talking to (e.g. soul gems for wizards, potion ingredients for alchemists). Depending on the quality of items chosen, your cure has three parameters:

-% chance of cure succeeding: if it fails, nothing happens

-Amount of corruption cured

-Critical fail chance: chance of, on fail, instead of nothing happening, gain corruption equal to half of what would have been cured

 

 

The success chance is predominantly controlled by the quality of the gem and the amount of corruption cured is predominantly controlled by the quality of the other item, but there is some interplay between them. They both equally affect the critical fail chance.

 

I've had a play with some numbers, and at the moment some results look like this, using a wizard's soul gem list as an example:

-Best possible cure: (flawless diamond, filled black soul gem): 98% success chance for 25 corruption cured, 23% chance of a fail being critical adding 13 corruption

-Worst possible cure: (garnet, empty petty soul gem): 44% success chance for 3 corruption cured, 88% chance of a fail being critical adding 2 corruption

-Somewhere in the middle: (flawless amethyst, empty grand soul gem): 69% success chance for 14 corruption cured, 60% chance of a fail being critical adding 7 corruption

 

Does that sound somewhat balanced? It encourages having the best possible ingredients for a cure, but you can risk otherwise. If you only have bad gems, but good other items, do you risk an unstable but big cure (worst gem + best other item: 56% chance of curing 20 corruption, but 55% chance of gaining 10 if it fails!), or do you just go for something small so that the possible critical fail is less dangerous?

 

 

 

Also, I figured out a sensible way to select the items to use- instead of a dozen dialogue options or anything like that, a messagebox with selectable options appears at each step of the dialogue. It's way more streamlined and usable, and it means I can adjust the choices later with relative ease if I want.

Edited by jib_buttkiss
Posted
29 minutes ago, jib_buttkiss said:

I'm fiddling with some numbers for the corruption reducing, and thought I'd get some opinions on the balancing before I do the actual implementation.

 

The way it'll work is that you'll use two items to get your cure- a gem, and a second item that depends on who you're talking to (e.g. soul gems for wizards, potion ingredients for alchemists). Depending on the quality of items chosen, your cure has three parameters:

-% chance of cure succeeding: if it fails, nothing happens

-Amount of corruption cured

-Critical fail chance: chance of, on fail, instead of nothing happening, gain corruption equal to half of what would have been cured

 

 

The success chance is predominantly controlled by the quality of the gem and the amount of corruption cured is predominantly controlled by the quality of the other item, but there is some interplay between them. They both equally affect the critical fail chance.

 

I've had a play with some numbers, and at the moment some results look like this, using a wizard's soul gem list as an example:

-Best possible cure: (flawless diamond, filled black soul gem): 98% success chance for 25 corruption cured, 23% chance of a fail being critical adding 13 corruption

-Worst possible cure: (garnet, empty petty soul gem): 44% success chance for 3 corruption cured, 88% chance of a fail being critical adding 2 corruption

-Somewhere in the middle: (flawless amethyst, empty grand soul gem): 69% success chance for 14 corruption cured, 60% chance of a fail being critical adding 7 corruption

 

Does that sound somewhat balanced? It encourages having the best possible ingredients for a cure, but you can risk otherwise. If you only have bad gems, but good other items, do you risk an unstable but big cure (worst gem + best other item: 56% chance of curing 20 corruption, but 55% chance of gaining 10 if it fails!), or do you just go for something small so that the possible critical fail is less dangerous?

 

 

 

Also, I figured out a sensible way to select the items to use- instead of a dozen dialogue options or anything like that, a messagebox with selectable options appears at each step of the dialogue. It's way more streamlined and usable, and it means I can adjust the choices later with relative ease if I want.

Sounds good to me :)

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