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Posted

The new version needs a new game. Is that a save that's never had Bimbo on it or a complete new start? Also what's likely to be missing if I apply it to an old/pre bimbo mod save? I'm presuming some of the cosmetic things like bimbo hair on selected npc's for starters.

Posted

Update 1.7.0 is here! I'd say this counts as "a few days", making this the first time I've ever kept to a schedule. Momentous.

 

So, some highlights:

-3 new bimbos! The vampire-themed Lumiette in Rorikstead, the stepford-themed Belle in Markarth, and Vallie near Windhelm, who's just bimbo-themed.

-2 new quests! Your superiors in the Dawnguard or Castle Volkihar will send on a mission after hearing about a vampire in Rorikstead. This quest has three endings- Dawnguard, Vampire, and Neutral. Also Belle has a fetch quest for you. She's a simple woman like that.

-The new corruption-curing system mentioned a few posts back.

-Bimbos change their names now! Use the .jsons to set this up.

-Holdan has moved into his own house, out behind Windhelm.

-Way more MCM configuration for corruption, and other things.

-New clothes thanks to @audhol!

-Tons of awesome changes by @Okshi91: the NPC now progresses hourly, and there's no longer a limit on concurrently bimbofying NPCS.

-Bimbos now actually change their hair instead of just wearing wigs (Okshi again). Beast races avoid this, and you can put an NPC in the CC_DoNotChangeMyHeadparts, (xx98185c) faction if you want to block it on them for some reason.

-This means that it's now really easy to use TES5Edit or whatever to add custom bimbo outfits.

-A new power for bimbos! Use Battle Cheerleader to buff your allies in combat. It's not like you're going to help by fighting.

-New corruption sources: wearing slutty clothes, spiked potions, or being a Sexlab nymphomaniac.

-Integration with @HexBolt8's Love Sickness!

-Bimbo thoughts are in a .json now too.

-Lots of new dialogue.

-Pretty much everything that I've mentioned in the thread since 1.6.

 

 

And a load of other stuff! Check out the full changelog on the mod page because there is so much other stuff

 

 

As of this version, animations come with the mod- remember to run FNIS.

As of this version, clothes do NOT come pre-built in the download! Remember to run Bodyslide.

 

Posted (edited)

And let the whining begin... Found these errors via xedit > check for errors:

[00:00] Checking for Errors in [08] CustomComments.esp
[00:00] CC_BimboHairEff "Bimbofied: Long Blonde Hair" [MGEF:08968345]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08000804] <Error: Could not be resolved>
[00:00] CC_Spectral_Bow "Spectral Bow of Fiery Souls" [WEAP:0849E2BB]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] CC_Crystal_Sword "Crystal Sword of Chaos" [WEAP:0849E2BA]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] CC_JyrikEffect_Staff "Staff of Stormbolts" [WEAP:0849E2BC]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0

[00:00] DLC1EnchCrossbowFire2 "Crossbow of Burning" [WEAP:0200D0CB]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0

 

I was able to sort out the weapon issues as the crit  data just needed to be changed to null, which might be an LE > SE thing. But I can't figure out what the missing property on the bimbohaireff should be.

Edited by foreveraloneguy
Posted (edited)
52 minutes ago, Balgin said:

The new version needs a new game. Is that a save that's never had Bimbo on it or a complete new start? Also what's likely to be missing if I apply it to an old/pre bimbo mod save? I'm presuming some of the cosmetic things like bimbo hair on selected npc's for starters.

 

It'd just be a save that's never had Bimbos, but you know, a fresh start is best and all that.

 

But I guess you could probably kludge it on an existing save? Here's a list of the main problems you'll have, and possible solutions:

 

-The big one, the new MCM pages didn't show up for me on an existing save. You might be able to get them by restarting the MCM system?

-Any currently bimbofied NPCs will miss out on their new names and hairs, but a bimbo tonic should probably solve that when it wears off

-If you're already bimbo'd you'll be missing Battle Cheerleader, but you could console add that.

-There might be some drama where NPCs have had their outfits changed? But I guess worst case scenario they end up naked.

-I'm not sure what will happen to Holdan, since he's been moved between versions. I guess he'd eventually pathfind his way Dawnstar>Windhelm? Or you could give him a hand with the console.

-Bits of random stuff in the Changes and Fixes section of the patchnotes won't update on an existing save probably.

-The only unfixable thing would be any script properties I changed between versions, but I don't really think there were any gamebreaking ones.

 

I mean, if you know what you're doing you can probably get away with it. The note is mostly there to catch your average modder who won't spend ages trying to fix it and will just think it's broken.

 

  

7 minutes ago, foreveraloneguy said:

And let the whining begin... Found these errors via xedit > check for errors:

[00:00] Checking for Errors in [08] CustomComments.esp
[00:00] CC_BimboHairEff "Bimbofied: Long Blonde Hair" [MGEF:08968345]
[00:00]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [08000804] <Error: Could not be resolved>
[00:00] CC_Spectral_Bow "Spectral Bow of Fiery Souls" [WEAP:0849E2BB]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] CC_Crystal_Sword "Crystal Sword of Chaos" [WEAP:0849E2BA]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
[00:00] CC_JyrikEffect_Staff "Staff of Stormbolts" [WEAP:0849E2BC]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0

[00:00] DLC1EnchCrossbowFire2 "Crossbow of Burning" [WEAP:0200D0CB]
[00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0

 

Nah, whining is good! Without it I'd never know what to fix!

 

Is that a hard-crash error, or just TES5Edit complaining? CC_BimboHairEff  does have a weird property on it, something to do with a list of Colorforms or something. It was some wizardry @Okshi91 did that I couldn't figure out, but it worked so I just left it.

 

I've got no idea why it'd be complaining about those WEAP forms, they're not even new...

 

 

Edited by jib_buttkiss
Posted (edited)

Telariel's feet are now invisible (I imagine it's her shoes). I suppose this will be an issue with other bimbos too. This wasn't a problem before this update. This was discovered with a brand new save.

Edited by Balgin
Posted

SE seems to just crash if I enter a room with a bimbo. Aka the new shop or the bannered mare. Have the original file and the SE Patch. With the patch overwriting the main file.

Posted
5 minutes ago, Balgin said:

Telariel's feet are now invisible (I imagine it's her shoes). I suppose this will be an issue with other bimbos too. This wasn't a problem before this update. This was discovered with a brand new save.

 

Have you rebuilt all the gear in Bodyslide? Since the file structure has been rearranged, it'll all need to be redone.

 

If so, what version are you on? Do any of the other items have that problem?

 

1 minute ago, RoxDox said:

SE seems to just crash if I enter a room with a bimbo. Aka the new shop or the bannered mare. Have the original file and the SE Patch. With the patch overwriting the main file.

 

Hm. Do any other bimbos cause crashes? Can you try equipping some of the items from the mod to see which one it might be causing the crash for me, since I can't check SE myself? If it's only Anaita and Vallie so far, it might be the white heels or one of the piercings causing it (those are the items those two both use).

 

Also, sanity check: have you rebuilt the bodyslides?

Posted
4 minutes ago, jib_buttkiss said:

 

Have you rebuilt all the gear in Bodyslide? Since the file structure has been rearranged, it'll all need to be redone.

I batch built all the gear in bodyslide. Bodyslide gave me some error messages for the first time ever but for a different mod that had never given any errors before. It looks like Anaita's shoes might be invisible too. I did install over the old installation instead of rooting out previous files and removing them all. That's unlikely to cause a problem 'though as the mod tells the game where to look for the files so the new texture files should be in their correct folder.

Posted
1 hour ago, jib_buttkiss said:

 

Is that a hard-crash error, or just TES5Edit complaining? CC_BimboHairEff  does have a weird property on it, something to do with a list of Colorforms or something. It was some wizardry @Okshi91 did that I couldn't figure out, but it worked so I just left it.

 

Ah, oops, yeah. Hopefully it's not a hard crash, but if it is, it's as simple as removing the property (not the script) from the form. It's a holdover from when I used a static hair colour, before I realised that I could just use StorageUtil to get/set any arbitrary hair colour.

Posted (edited)

Okay. With today's update the following items are invisible/showing no texture:

 

black high heels

black platform heels

black stockings (legs are still visible)

cow's collar

leather harness bra

pink stockings

tied cloth bra

white bra

white high heels

white platform heels

white stockings

 

All the jewellery except the earrings seems to be invisible too.

Edited by Balgin
Posted (edited)

Also, just looking at the code, Ysolda may not express mail her shoes to you anymore, but it appears that she will chug an invisibility potion and run to Riften for the express purpose of giving the player a note :P

 

Also morph JSONs are here again

 

BOS Morph Edits NiO+SLIF.zip

Edited by Okshi91
I am a goober
Posted (edited)

Another thing I've noticed is that the OnSexLabOrgasmSeparate() event handler from my edits was removed (likely mistakenly, given the changelog, unless it was just moved to a different script) without removing the modevent registrations, which might cause some clutter in papyrus logs for people with SLSO

Edited by Okshi91
Posted
2 hours ago, jib_buttkiss said:

Nah, whining is good! Without it I'd never know what to fix!

 

Is that a hard-crash error, or just TES5Edit complaining? CC_BimboHairEff  does have a weird property on it, something to do with a list of Colorforms or something. It was some wizardry @Okshi91 did that I couldn't figure out, but it worked so I just left it.

 

I've got no idea why it'd be complaining about those WEAP forms, they're not even new...

 

I noticed this because I was getting a hard crash in CK when exporting my own version of the Botox patch. I haven't even tried to load the mod into a new game yet as between my botox patch and the fact that I use a fully custom body that takes a bit of work to convert everything for that, it takes a little time to prep after you do a release.

Posted

SE User here.

 

Started a new game, used an alternate start mod to start in the Riften orphanage. When I go outside, I get a CTD. Disabling BoS and going outside, no CTD.

 

My crash log is syaing this is causing it: BSDynamicTriShape(Name: `FemaleHeadBreton`)

Posted (edited)

On LE Belle suffers the grey face syndrom.

And where do I get that amulett of mara? no merchant in markarth had one and a generic one didn't work.

Edited by xyzxyz
Posted

XML files for the skirt(s) are missing. I have the SSE patch, but I just dropped it over the top of the LE release. If you know the original names for these armors I can try to find them and see about pulling the LE HDT xmls and see if anyone has converted that into SE SMP xml files, or maybe take a crack at it myself. I've only done a few and it's painful for my newb skill level in that.

Posted
1 hour ago, ebbluminous said:

SE User here.

 

Started a new game, used an alternate start mod to start in the Riften orphanage. When I go outside, I get a CTD. Disabling BoS and going outside, no CTD.

 

My crash log is syaing this is causing it: BSDynamicTriShape(Name: `FemaleHeadBreton`)

Almost the same.

 

New game, Alternate start - guild member: Witerhold. I Started the yps's Dibella quest.

When the PC entered to Solitude, almost instant CTD... I think, it is an NPC-related error.
The crash log says: BSDynamicTriShape (Name: "FemaleHeadImperial")


Without BoS, no CTD.


The full piece of the log:

 

[RSP+60  ] 0x236AB52A980      (BSDynamicTriShape*)
        Name: "FemaleHeadImperial"
        RTTIName: "BSDynamicTriShape"
        ExtraData[0] Name: "FOD"
        ExtraData[1] Name: "FMD"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: "Erina"
        Checking User Data: -----
            Object Reference: 
            File: "CustomComments.esp"
            Flags: 0x00040008 kInitialized
            Name: "Erina"
            FormID: 0x2F489E9F
            FormType: NPC (43)
        Checking TESObjectREFR: {}
            Object Reference: 
            File: "CustomComments.esp"
            Flags: 0x00040008 kInitialized
            Name: "Erina"
            FormID: 0x2F489E9F
            FormType: NPC (43)
        Checking Parent: 3
            Name: "BSFaceGenNiNodeSkinned"
            RTTIName: "BSFaceGenNiNode"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Full Name: "Erina"
            Checking User Data: -----
                Object Reference: 
                File: "CustomComments.esp"
                Flags: 0x00040008 kInitialized
                Name: "Erina"
                FormID: 0x2F489E9F
                FormType: NPC (43)
            Checking TESObjectREFR: {}
                Object Reference: 
                File: "CustomComments.esp"
                Flags: 0x00040008 kInitialized
                Name: "Erina"
                FormID: 0x2F489E9F
                FormType: NPC (43)
            Checking Parent: 6
                Name: "skeleton_female.nif"
                RTTIName: "BSFadeNode"
                ExtraData[0] Name: "BSBoneLOD"
                ExtraData[1] Name: "BOM"
                ExtraData[2] Name: "BBX"
                ExtraData[3] Name: "BSX"
                ExtraData[4] Name: "SkeletonID"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Full Name: "Erina"
                Checking User Data: -----
                    Object Reference: 
                    File: "CustomComments.esp"
                    Flags: 0x00040008 kInitialized
                    Name: "Erina"
                    FormID: 0x2F489E9F
                    FormType: NPC (43)
                Checking TESObjectREFR: {}
                    Object Reference: 
                    File: "CustomComments.esp"
                    Flags: 0x00040008 kInitialized
                    Name: "Erina"
                    FormID: 0x2F489E9F
                    FormType: NPC (43)
                Checking Parent: 2
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 0
                        RTTIName: "BSMultiBoundNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 21
                            Name: "ObjectLODRoot"
                            RTTIName: "NiNode"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                            Checking Parent: 3
                                Name: "shadow scene node"
                                RTTIName: "ShadowSceneNode"
                                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                Checking Parent: 1
                                    Name: "WorldRoot Node"
                                    RTTIName: "SceneGraph"
                                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "FemaleHeadImperial"

 

Posted (edited)

Hi, tested v170,, on Skyrim SSE and i´ve found some issues.

 

1. CTD when entering in a room or place where is a Bimbo ( i equipped all clothes on my char using additemmenu and i had no ctd , so i figure that the problem must be on the  bimbo npc , bannered mare, college of winterhold and some other places.)

2. all high heels are sunken into the ground ( no heel effect) i have other high heels added by other mods and all are working correctly.

3. As for the clothes, i rebuid them in bodyslide but doesn't seem to match my body preset , it´s more like they are placing another body.

 

I´ve followed all the isntallation correctly, first the main mod then the SSE conversion , finis, and finally rebuid clothes and items in bodyslide,. Unable to test anything else because th ctd mentioned before and i tested the mod on a new save. i Had no issues with 1.6.4 version.

Edited by pifesh

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