xyzxyz Posted October 6, 2023 Posted October 6, 2023 Allessandra was the slave whos master we had to kill to get something from, right? Can I find her again if I complete Morellas quest?
xyzxyz Posted October 6, 2023 Posted October 6, 2023 So what's the deal with Krista in windhelm? Just a free fuck? I haven't found anything bimbo specific yet.
jib_buttkiss Posted October 7, 2023 Author Posted October 7, 2023 On 10/5/2023 at 7:23 PM, Okshi91 said: I'd actually had a similar idea about a kind of way to re-jig the bimbo curse so that it could have variations that fall under one master control (or master timer would probably be a better name) - basically whenever an actor gets the bimbo curse, assigning them a 'curse manager quest' (which would have to have some mechanism to tell the master controller that it exists so that it can be assigned) which then does all the details based upon the manager quest's settings, which could be controlled by the mod that adds the manager quest. But that would likely be something to introduce in a 2.0, as it would probably make for a quite extensive overhaul of the backend system (probably involving unifying the player curse and the NPC curses to be controlled by the same quest) and it would rely on other mod developers to add interesting variations. The basic control flow would be something along the lines of 'Manager Quests enroll with Controller Quest, Controller Quest receives actor to bimbofy, Controller Quest assigns a Manager Quest to the actor, every time the Controller Quest increments the actor's bimbo stage the Controller Quest tells the actor's Manager Quest the new stage and what actor just advanced, the Manager Quest applies effects and controls the story being shown (if any), when the Manager Quest hits the actor's last stage it tells the Controller Quest to stop tracking the actor' This would take a non-negligible effort to implement though, relies on people adding manager quests (which is by no means guaranteed to happen), and as I said before, is probably best left for if/when you decide to do a major overhaul of the mod's backend. The upshot however is that it would allow people to do stuff like have "Amazonian Domme bimbo" while also having "Giggly slut bimbo" still be an option, as the manager quests would be able to add their own faction stuff and thus have different dialogue variations based on what curse happened to who. Hmm. It's an interesting idea, but I don't think it's something I'd want to do. The curse is more than just the transformation- it's all the dialogues and behaviors that are forced on you afterwards. A unified curse progression manager doesn't help there, it just makes it easier to get to the point of "altered body and in the bimbo faction" (or "altered body and in the amazon faction"). It's all the other interactions (that basically just have getInFaction(bimboFaction) as a condition trigger) that really make the curse. Besides, I'd much rather spend time adding depth and detail to the bimbo curse than try and spread my time and effort thinner making a framework for other ones. 6 hours ago, xyzxyz said: Allessandra was the slave whos master we had to kill to get something from, right? Can I find her again if I complete Morellas quest? Yeah. She heads off to Riverwood afterwards, so she should be around the Sleeping Giant Inn. 5 hours ago, xyzxyz said: So what's the deal with Krista in windhelm? Just a free fuck? I haven't found anything bimbo specific yet. Yeah, pretty much. She's like Jill or Roni, no quests or anything, just a fun small character in the world. 1
DrSeptimus Posted October 7, 2023 Posted October 7, 2023 On 10/5/2023 at 8:07 AM, jib_buttkiss said: Yeah, sounds like BBLS is giving them the items, but the bimbo's default outfit is reapplying itself for some reason. I'm sure you have, but have you tried using the console to remove the bimbo's default items? I did remove it, but it keep return after a period of time. It doesn't matter whether I applied CBPC or HDT-SMP via 3BA MCM, it would return.
ck2modfan Posted October 7, 2023 Posted October 7, 2023 anybody create a patch for SE for high heels to add sound to footsteps? using other mod for high heels that has sound effect. the models here look nice but missing sound.
ebbluminous Posted October 7, 2023 Posted October 7, 2023 12 minutes ago, ck2modfan said: anybody create a patch for SE for high heels to add sound to footsteps? using other mod for high heels that has sound effect. the models here look nice but missing sound. Didn't realise they were missing as I tend to use other heels
Laethas Posted October 7, 2023 Posted October 7, 2023 1 hour ago, ck2modfan said: anybody create a patch for SE for high heels to add sound to footsteps? using other mod for high heels that has sound effect. the models here look nice but missing sound. I did it for you this time, but if you run into the same trouble with other mods later on, just know that it's really easy to do with SSEEdit. You just have to add Heels Sounds.esm as Master and select the heels sounds for each "boots" you want to modify in "Armor Addon", they're called AngelFSTHeelsFootstepSet. CustomComments.esp 1
ck2modfan Posted October 8, 2023 Posted October 8, 2023 (edited) 5 hours ago, Laethas said: I did it for you this time, but if you run into the same trouble with other mods later on, just know that it's really easy to do with SSEEdit. You just have to add Heels Sounds.esm as Master and select the heels sounds for each "boots" you want to modify in "Armor Addon", they're called AngelFSTHeelsFootstepSet. CustomComments.esp 1023.62 kB · 0 downloads Thank you! Very much appreciated. Agree, once I see the changes making additional changes should be straightforward. Thanks again! Edited October 8, 2023 by ck2modfan
AphroditesEye Posted October 11, 2023 Posted October 11, 2023 Should I wait for the next update before starting my next playthrough? I've been playing Baldur's Gate 3 the last two months and been thinking about jumping back into Skyrim for a bit, but I don't want to start up a whole save file and get invested before an update drops. I prefer to have all my mods up-to-date when I start a new file to minimize issues or missing out on content.
jib_buttkiss Posted October 11, 2023 Author Posted October 11, 2023 On 10/7/2023 at 5:50 PM, DrSeptimus said: I did remove it, but it keep return after a period of time. It doesn't matter whether I applied CBPC or HDT-SMP via 3BA MCM, it would return. CBPC and HDT are physics systems, I'm not sure what they have to do with it? You need something to set their outfits to blank ones. 2 hours ago, AphroditesEye said: Should I wait for the next update before starting my next playthrough? I've been playing Baldur's Gate 3 the last two months and been thinking about jumping back into Skyrim for a bit, but I don't want to start up a whole save file and get invested before an update drops. I prefer to have all my mods up-to-date when I start a new file to minimize issues or missing out on content. I'd guess the next update is about 2 weeks away, 3 at the most. But it will need a new save to make a lot of little things work properly, so you might want to hold off. 1
AphroditesEye Posted October 12, 2023 Posted October 12, 2023 Out of curiosity, how do you keep track of all your plans for this? Seems like your idea for what you want to do is getting a little clearer but also broader. Do you just keep track of it by memory or do you write down a bulletin list for yourself? I've had trouble keeping track of my own projects like this in the past, though I don't really release any of my work.
jib_buttkiss Posted October 12, 2023 Author Posted October 12, 2023 (edited) 2 hours ago, AphroditesEye said: Out of curiosity, how do you keep track of all your plans for this? Seems like your idea for what you want to do is getting a little clearer but also broader. Do you just keep track of it by memory or do you write down a bulletin list for yourself? I've had trouble keeping track of my own projects like this in the past, though I don't really release any of my work. Tragically, I keep track of the mod like this: Two .txt files on my desktop. todo.txt has three sections: 1.7 Must, 1.7 General, and Future Ideas. The Must section lists major things that I won't release the next version until they're completed. I list the "project" (for example, "Holdan Update"). Then I list any sub-points under that, mostly any points that I don't want to do at the moment I've thought of them. They tend to be todo steps for that item (for example, that heading currently lists "house collision krungy on back left", "do fast travel point", "verify Valli/Vallisephona swap script works" and some ideas for conversation prompts like "sex but she says no?") that serve to jog my memory when I go back to finish that "project". This section is the main content of the mod. The Maybe section is a just a giant list of other items that have come up but aren't major enough to entail a whole "project". I try to clear this list before I do a release, but sometimes something will just be too blerg to do, and I'll leave it. Mostly it's bugs people have reported here ("does CG-payback's makeup not work?") and small ideas that wouldn't delay a release if I couldn't be bothered with them ("extra ways to determine dremora- keyword + faction"). This section is finer details on other parts of the mod. Then there's the Future Ideas section, which is just a stream of consciousness list of ideas to add at some point. A lot of the cool, big, ideas that come up in this thread end up there (not all of them! Someone mentioned a brainwashed "reeducated" Forsworn, which I liked and just threw that into CK, and finishing her ended up on the Must list because she was 3/4s complete). So it has all kinds of stuff, like "play the bimbo dreams", "Salma? bimbofied follower?", or "if you talk to an NPC with a hypno vial in your inv theres a chance they hypnotise you". It's ideas that I like, but are too large for me to want to start them for the current version. When I go to the next version, I'll usually pull a few ideas from here into the Must list for that version- the bimbo cheerleader power started on that list, and now it's in 1.7. changes.txt is basically just the changelog that you see when I update the mod here. Once something is fully implemented, it moves from todo.txt to changes.txt, so I can remember that I've done it. Of course, it's not some exact rule that it works this way, I'm not following any rigid process, but it's a structure that keeps me from losing things when I jump from item to item (I got like 2/3rds through Holdan's house like a month ago, then just... went and did something else instead of finishing it). Also, to cause maximum psychic damage, I tend to script out dialogue for the mod in more .txt files that sit elsewhere on my desktop (currently "holdan other quest chats.txt", "vallie note.txt" and "bellequest book.txt"). When it's time to actually implement the dialogue in CK, I can just copy it straight in from there, instead of doing the writing in CK. Edited October 12, 2023 by jib_buttkiss 3
Onedrift Posted October 12, 2023 Posted October 12, 2023 17 minutes ago, jib_buttkiss said: Also, to cause maximum psychic damage, I tend to script out dialogue for the mod in more .txt files that sit elsewhere on my desktop (currently "holdan other quest chats.txt", "vallie note.txt" and "bellequest book.txt"). When it's time to actually implement the dialogue in CK, I can just copy it straight in from there, instead of doing the writing in CK. *Jib uses painful project management. It's SUPER EFFECTIVE* ARRGHHHHHH 2
AphroditesEye Posted October 12, 2023 Posted October 12, 2023 57 minutes ago, jib_buttkiss said: Also, to cause maximum psychic damage, I tend to script out dialogue for the mod in more .txt files that sit elsewhere on my desktop (currently "holdan other quest chats.txt", "vallie note.txt" and "bellequest book.txt"). When it's time to actually implement the dialogue in CK, I can just copy it straight in from there, instead of doing the writing in CK. Good lord I've tried doing this and it's so fucking hard to keep in a coherent and satisfying way, I salute your dedication
ebbluminous Posted October 12, 2023 Posted October 12, 2023 6 hours ago, jib_buttkiss said: Tragically, I keep track of the mod like this: Two .txt files on my desktop. todo.txt has three sections: 1.7 Must, 1.7 General, and Future Ideas. The Must section lists major things that I won't release the next version until they're completed. I list the "project" (for example, "Holdan Update"). Then I list any sub-points under that, mostly any points that I don't want to do at the moment I've thought of them. They tend to be todo steps for that item (for example, that heading currently lists "house collision krungy on back left", "do fast travel point", "verify Valli/Vallisephona swap script works" and some ideas for conversation prompts like "sex but she says no?") that serve to jog my memory when I go back to finish that "project". This section is the main content of the mod. The Maybe section is a just a giant list of other items that have come up but aren't major enough to entail a whole "project". I try to clear this list before I do a release, but sometimes something will just be too blerg to do, and I'll leave it. Mostly it's bugs people have reported here ("does CG-payback's makeup not work?") and small ideas that wouldn't delay a release if I couldn't be bothered with them ("extra ways to determine dremora- keyword + faction"). This section is finer details on other parts of the mod. Then there's the Future Ideas section, which is just a stream of consciousness list of ideas to add at some point. A lot of the cool, big, ideas that come up in this thread end up there (not all of them! Someone mentioned a brainwashed "reeducated" Forsworn, which I liked and just threw that into CK, and finishing her ended up on the Must list because she was 3/4s complete). So it has all kinds of stuff, like "play the bimbo dreams", "Salma? bimbofied follower?", or "if you talk to an NPC with a hypno vial in your inv theres a chance they hypnotise you". It's ideas that I like, but are too large for me to want to start them for the current version. When I go to the next version, I'll usually pull a few ideas from here into the Must list for that version- the bimbo cheerleader power started on that list, and now it's in 1.7. changes.txt is basically just the changelog that you see when I update the mod here. Once something is fully implemented, it moves from todo.txt to changes.txt, so I can remember that I've done it. Of course, it's not some exact rule that it works this way, I'm not following any rigid process, but it's a structure that keeps me from losing things when I jump from item to item (I got like 2/3rds through Holdan's house like a month ago, then just... went and did something else instead of finishing it). Also, to cause maximum psychic damage, I tend to script out dialogue for the mod in more .txt files that sit elsewhere on my desktop (currently "holdan other quest chats.txt", "vallie note.txt" and "bellequest book.txt"). When it's time to actually implement the dialogue in CK, I can just copy it straight in from there, instead of doing the writing in CK. Time to upgrade to Excel
SkyAddiction Posted October 12, 2023 Posted October 12, 2023 7 hours ago, jib_buttkiss said: Also, to cause maximum psychic damage, I tend to script out dialogue for the mod in more .txt files that sit elsewhere on my desktop (currently "holdan other quest chats.txt", "vallie note.txt" and "bellequest book.txt"). When it's time to actually implement the dialogue in CK, I can just copy it straight in from there, instead of doing the writing in CK. LOL I thought I was the only fool who did this. Though in my defense, I did (do? I still do some for personal patches) my scripting in Notepad ++.
marcelodarius Posted October 12, 2023 Posted October 12, 2023 hello guys! Has anyone tried to make this mod compatible with femboy race?
nonameo Posted October 14, 2023 Posted October 14, 2023 everything seems to work fine for player bimbo curse, but none of the npc have the bimbo body or change into it, i have tried giving lydia the book and waited for her to change but only the hair changed, done the morella quests but neither she or lyli change appearance either. don't know what im missing or whats wrong
The Matrix Prime Posted October 14, 2023 Posted October 14, 2023 Any plans to furthering the Childish Games questline? Given that Lyli-Battle-Born is a seamtress, it would be nice if you could buy bimbo clothing from her after she becomes one. Morella Gray-Mane is lactating at the end of the quest, would be nice if she could periodically give the pc a milk potion with some positive buffs (and maybe a chance to increase bimbo corruption if the pc is female). Maybe even an option to "accidentally" further the bimbo transformation on Morella a little bit too.
jib_buttkiss Posted October 15, 2023 Author Posted October 15, 2023 On 10/12/2023 at 4:57 PM, AphroditesEye said: Good lord I've tried doing this and it's so fucking hard to keep in a coherent and satisfying way, I salute your dedication It's a lot of tabbing and newlines to keep things coherent, that's for sure. For big conversations I'll take it to Excel so I can really keep things straight. The most important part, though, is making sure that nothing is ever named consistently. One can be "belleQuest Book.txt" and the next "note from vallie.txt" and the third "Lumiette note scitp.txt". You may ask, "would it be easier and simpler with a consistent naming scheme?". Yes, it would. On 10/12/2023 at 10:10 PM, ebbluminous said: Time to upgrade to Excel I really should, but if I spend too long with a spreadsheet I'll start overcomplicating things, and next thing you know I've spent more time designing the todo list than working on it. Notepad keeps you humble. On 10/12/2023 at 11:24 PM, SkyAddiction said: LOL I thought I was the only fool who did this. Though in my defense, I did (do? I still do some for personal patches) my scripting in Notepad ++. Consider instead: doing all your scripting in the inbuilt Creation Kit papyrus editor, until a script becomes too long for it to open, and only then taking it to Notepad++ to edit. But then only saving the script there, and going back into the CK editor to recompile it. 13 hours ago, nonameo said: everything seems to work fine for player bimbo curse, but none of the npc have the bimbo body or change into it, i have tried giving lydia the book and waited for her to change but only the hair changed, done the morella quests but neither she or lyli change appearance either. don't know what im missing or whats wrong Does your body support morphs? Is it a CBBE-type body? Are the clothes and slavetats working? Do you get the messages ("Lydia now has long blonde hair..., etc.")? It would be weird for only the hair and nothing else to change. 12 hours ago, The Matrix Prime said: Any plans to furthering the Childish Games questline? Given that Lyli-Battle-Born is a seamtress, it would be nice if you could buy bimbo clothing from her after she becomes one. Morella Gray-Mane is lactating at the end of the quest, would be nice if she could periodically give the pc a milk potion with some positive buffs (and maybe a chance to increase bimbo corruption if the pc is female). Maybe even an option to "accidentally" further the bimbo transformation on Morella a little bit too. There's no plans for anything significant, but I'm always adding little things all over the mod. No reason to not do stuff here too! I like the idea of Lyli selling you some bimbo clothes, I'll add that. It'll be good for her to have some more than one topic of bimbo dialogue. Morella's lactation was more of an excuse to give her bigger breasts than to get milk involved, and anyway, she's really cross about the whole thing, so I'm not so onboard with her giving out milk. She'd probably dry up pretty fast anyway, since she's not getting more lactacid (also, her milk drip texture is linked to her collar so if you remove that it'll go away). But I have added a bunch more dialogue for her for various situations, and special bimbo chats for her if you, her, or both of you are bimbos. Morella, as a follower, comes with a head start to her bimbo corruption (as a result of Childish Games), so it's fairly likely that those new bimbo conversations will come up. 4
ebbluminous Posted October 15, 2023 Posted October 15, 2023 6 minutes ago, jib_buttkiss said: I really should, but if I spend too long with a spreadsheet I'll start overcomplicating things, and next thing you know I've spent more time designing the todo list than working on it. Notepad keeps you humble. And then people go reeeeeeeeeeeeeeeeeeeeeeeee where is teh update?
AphroditesEye Posted October 15, 2023 Posted October 15, 2023 Is there a specific type of playstyle/build you think works best for seeing this mod's content? I assume either a pure or hybrid mage given Lyvelia's quest is locked behind the college and Morella gives spells as a reward.
AphroditesEye Posted October 16, 2023 Posted October 16, 2023 Some more suggestions for the mod - since Morella recommends wearing gloves while using the growth salve, perhaps the consequence of not doing so is that the player gains either equal or a smaller amount of morphs to Lyvi? I know the player already gains some corruption, but it feels strange that the gloves are recommended for no reason. Plus it's a fun consequence if the player "accidently" forgets to equip them. I think I also suggested doing some morphs during Lyvelia's quest at some point since it was an "artificial" transformation as well, but my memory is poor; so that too if not the case. It'd help add to the feel that the curse actually is progressing beyond some stat debuffs and a tattoo. The blonde hair was already a good way to do it, though. Having some post quest Lyvelia or Dareel content could be pretty cool as well, either with services that increase/reduce corruption or just a little more dialogue. Dareel in particular feels like he could use a little more to him, and Lyvelia having some extra commentary when the player becomes Arch-Mage could be nice. (I'm a big fan of this quest, if it wasn't incredibly obvious!) Some small hint as to where Anaita got her note in Whiterun could be fun too, I assume the implication is that it's cursed or magical in nature; or perhaps that she was bimbofied by the bandits on purpose using said note. Since Balgruuf's wife/wives don't appear in game, that might make a fun little area to do a quest in. It's never explained what actually happened to them or even hinted, so you could possibly do something with that? I don't think anyone in game even has dialogue referencing them other than Nelkir claiming he has a different Mother, so you could probably just make them as NPCs without some weird clashing lore of people saying they're gone without a trace. Riverwood being the introduction to the game could have a small introductory quest/character to Bimbofication. Maybe a character with a short quest that starts the player down the path of seeking them out or trying to avoid the curse entirely? Alternatively having some sort of Innkeeper rumor-type system that points players towards different Bimbo quests. The Companions are constantly drinking, something affiliated with Sanguine. Could do an NPC based around that. Morthal lacks any shopkeepers that aren't an alchemist, and Karthwasten despite being a town has none at all. Given Karthwasten is owned by a non-Forsworn Reachmen, that could be something to work with. Falkreath is the only major city without a Mercenary - even Raven Rock has one! That's a potential character slot. There's quite a few little oddities of missing NPC placements that can be used if desired.
SkyAddiction Posted October 16, 2023 Posted October 16, 2023 (edited) 26 minutes ago, AphroditesEye said: Since Balgruuf's wife/wives don't appear in game, that might make a fun little area to do a quest in. It's never explained what actually happened to them or even hinted, so you could possibly do something with that? I don't think anyone in game even has dialogue referencing them other than Nelkir claiming he has a different Mother, so you could probably just make them as NPCs without some weird clashing lore of people saying they're gone without a trace. It's very off-topic, but it just occurred to me - not one, not a single one, of the political characters has a spouse. No guild leaders, no jarls, not Delphene, Tullius, nor any Thalmor characters. None of them. Edited October 16, 2023 by SkyAddiction
AphroditesEye Posted October 16, 2023 Posted October 16, 2023 5 minutes ago, SkyAddiction said: It's very off-topic, but it just occurred to me - not one, not a single one, of the political characters has a spouse. No guild leaders, no jarls, not Delphene, Tullius, nor any Thalmor characters. None of them. Well, Elisif had a spouse lol It's mostly strange for Ulfric who wants to become High King but is at minimum in his 50s and has no heir
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