Kingpuddin21 Posted November 4, 2023 Posted November 4, 2023 26 minutes ago, TheInvisibleGuyBehindYou said: Hi there, modding newbie here so bare with me if I did something obviously wrong. The mod just kinda... isn't working? I have everything downloaded to make it work and sorted it with Loot Table, but Urag-whatever won't sell the book, and I havent seen any of the new NPCs. Maybe I'm just stupid, but it'd be nice to get some assistance.. I'm on AE btw for what i did to avoid se mods problems went pack to the last se version so try that
TheInvisibleGuyBehindYou Posted November 4, 2023 Posted November 4, 2023 35 minutes ago, Kingpuddin21 said: for what i did to avoid se mods problems went pack to the last se version so try that This partially worked. I grabbed the SE patch one and it marked my old one as "obsolete" so I turned it off. Beyond that, it didnt do anything. To be specific, I downloaded SE Patch for 1.6.1.
jib_buttkiss Posted November 4, 2023 Author Posted November 4, 2023 On 10/30/2023 at 8:09 AM, Somebodyelse120 said: Since you mentioned you were gonna add a system where if you wear slutty clothes it results in you gaining corruption overtime, MIGHT be a good idea to not wear the slutmind jewlery even if it is broken just in case. Fun idea, simple to implement. Tick and tick, it's in! 10 hours ago, Efgad said: I use the Botox patch, so that might have saomething to do with it. Hm. It shouldn't, since I use the Botox patch and they're fine for me. The static morphs are done through Racemenu's BodyGen system, so I'd guess that's what's not cooperating for you. Of note is that BodyGen seems pretty finicky with making changes without starting a new save file. 4 hours ago, Kingpuddin21 said: so i'm a bit curious and wondering if there a certain load order i need the mod to be in for it to work fully with all of it's stuff since i see almost everything it has currently on SE As long as you have the correct (LE or SE for your game) versions of the required mods loading before this one, it should be fine. If you're on SE remember to also install the SE patch for the mod, loading after the main mod. 24 minutes ago, TheInvisibleGuyBehindYou said: This partially worked. I grabbed the SE patch one and it marked my old one as "obsolete" so I turned it off. Beyond that, it didnt do anything. To be specific, I downloaded SE Patch for 1.6.1. I don't have any proper answers for you (I'm on LE), but it should be said that the SE patch is only a patch with SE/AE-optimised assets (meshes/textures/sounds), so adding it shouldn't have any effect on the functionality of the main mod. What you were describing before sounded like the mod, well, just... not being enabled. __________________________________________________________________________________________________________________ Also, just to throw some fuel on the FNIS/Nemesis fire, in the next version I've bundled in some animations from GSPoses so you'll need to run FNIS on this mod as well. 1
AphroditesEye Posted November 4, 2023 Posted November 4, 2023 Few quick questions - Do Tavern Clothes count under the "gain corruption over time" mechanic? Does this Mechanic only apply to the Player, or does it work on NPCs as well? And are Barmaid clothes counted since they're also somewhat revealing?
jib_buttkiss Posted November 4, 2023 Author Posted November 4, 2023 17 minutes ago, AphroditesEye said: Few quick questions - Do Tavern Clothes count under the "gain corruption over time" mechanic? Does this Mechanic only apply to the Player, or does it work on NPCs as well? And are Barmaid clothes counted since they're also somewhat revealing? So, it looks at the SluttyClothes keyword and your MCM-defined list of allowable bimbo clothes. It's similar to the set of clothes that the bimbo outfit restrictions look at, but excludes covering other mods' keywords like it does (since I'd rather err on the side of too forgiving than too harsh). So, by default, it will only trigger on this mod's clothes. The exact mechanism is that every hour, a check is done on the player and any nearby NPCs. Anyone found wearing slutty clothes has a chance of gaining a tiny bit of corruption. By default it's 50% and 1 corruption, but those can be changed in the MCM. 1
AphroditesEye Posted November 4, 2023 Posted November 4, 2023 7 minutes ago, jib_buttkiss said: Anyone found wearing slutty clothes has a chance of gaining a tiny bit of corruption. By default it's 50% and 1 corruption, but those can be changed in the MCM. Does the NPC's getting a higher amount of corruption than the player apply here, or is it the same for both?
jib_buttkiss Posted November 4, 2023 Author Posted November 4, 2023 (edited) 1 hour ago, AphroditesEye said: Does the NPC's getting a higher amount of corruption than the player apply here, or is it the same for both? I'd have to pull up CK and double check, but I'm pretty sure that it's 2 by default for NPCs and configurable separately- because something else I've done is make it so that the main corruption source values can all be set in the MCM, and I know those are configurable separately. EDIT: I checked and yeah that's correct. Default 1 for PC, 2 for NPC both configurable, and the chance/hour is configurable separately as well. Edited November 4, 2023 by jib_buttkiss
SkyAddiction Posted November 4, 2023 Posted November 4, 2023 2 hours ago, jib_buttkiss said: Fun idea, simple to implement. Tick and tick, it's in! Also, just to throw some fuel on the FNIS/Nemesis fire, in the next version I've bundled in some animations from GSPoses so you'll need to run FNIS on this mod as well. LOL! Ummm... what's the keyword? Asking for us totally non-integrated peeps who totally don't want to wear slut jewelry. AND! Ummm..., we totes don't want to use that evil plot device to create our own evil monsters and evil people! Nope, not a thing at all... Oh! HEY! *waves* I forgot! All those people having trouble with morphs? I use AE x.x.6.40 and everything SE works in this order: 1. Bimbos of Skyrim 1.6.4.rar 2. Bimbos of Skyrim - SE Patch for 1.6.1.rar 3. Bimbos of Skyrim No Static Bimbo Morphs.rar Not sure about the Botox patch. I don't know how it works because I never needed to use it, and my friends didn't either! - I think a girl should stay away from a thing she doesn't need... Can I get an "Am I Right?"
a_random_user Posted November 4, 2023 Posted November 4, 2023 Inconsequential incompatibility I found, if you're using a mod that changes the enchantments of the Nightingale Boots (like Zim's Immersive Artifacts), the change is carried over to the Ring of Silent Steps (possible reward for the Solitude acolyte quest). Just posting this here in case anyone was as confused as I was.
Kingpuddin21 Posted November 4, 2023 Posted November 4, 2023 So at the moment the only problem i kinda have are with the bimbo hands and feet going invisible and i'm using cbbe-3bbb mods on se
ebbluminous Posted November 4, 2023 Posted November 4, 2023 @jib_buttkiss - Latest Bimbo idea For corruption to slowly decrease over time. This will allow for potential bimbos to avoid the curse if they do non bimbo things/quests. However any corruption gains will reset the timer... 1
AphroditesEye Posted November 4, 2023 Posted November 4, 2023 Is there a way to decrease corruption for NPCs? Not sure how you'd implement it, maybe giving them a potion or something, but it feels like it should at the very least be possible for followers.
foreveraloneguy Posted November 4, 2023 Posted November 4, 2023 13 hours ago, jib_buttkiss said: Also, just to throw some fuel on the FNIS/Nemesis fire, in the next version I've bundled in some animations from GSPoses so you'll need to run FNIS on this mod as well. No fire, no hoohoo... I got FNIS/Nemisis compatibility down. Instructions posted a bit back for anyone else that wants to use some of the spiffier Nemisis stuff but also still have working creature animations since the creature patch for Ultimate Combat is still pretty broken and no patches for anything else creature related.
a_random_user Posted November 4, 2023 Posted November 4, 2023 16 hours ago, jib_buttkiss said: Also, just to throw some fuel on the FNIS/Nemesis fire, in the next version I've bundled in some animations from GSPoses so you'll need to run FNIS on this mod as well. Does GSPoses require FNIS? I'm using it with only Nemesis and it seems to work fine
Kingpuddin21 Posted November 4, 2023 Posted November 4, 2023 19 minutes ago, a_random_user said: Does GSPoses require FNIS? I'm using it with only Nemesis and it seems to work fine your nemesis if you're using se can mimic fnis 1
jib_buttkiss Posted November 4, 2023 Author Posted November 4, 2023 13 hours ago, SkyAddiction said: LOL! Ummm... what's the keyword? Asking for us totally non-integrated peeps who totally don't want to wear slut jewelry. AND! Ummm..., we totes don't want to use that evil plot device to create our own evil monsters and evil people! Nope, not a thing at all... Oh! HEY! *waves* I forgot! All those people having trouble with morphs? I use AE x.x.6.40 and everything SE works in this order: 1. Bimbos of Skyrim 1.6.4.rar 2. Bimbos of Skyrim - SE Patch for 1.6.1.rar 3. Bimbos of Skyrim No Static Bimbo Morphs.rar Not sure about the Botox patch. I don't know how it works because I never needed to use it, and my friends didn't either! - I think a girl should stay away from a thing she doesn't need... Can I get an "Am I Right?" For armour, the CC_SluttyClothes keyword will trigger the corruption gain. The jewellery will have a keyword CC_SlutmindItem that causes it to get picked up. For the morphs, if you have the No Static Morphs patch, then you definitely won't see morphs on Tarria, Buttslut, etc, since that patch removes them. The Botox patch should have no effect on morphs since it's just new Headshape .nifs using Botox data. 9 hours ago, a_random_user said: Inconsequential incompatibility I found, if you're using a mod that changes the enchantments of the Nightingale Boots (like Zim's Immersive Artifacts), the change is carried over to the Ring of Silent Steps (possible reward for the Solitude acolyte quest). Just posting this here in case anyone was as confused as I was. Oh, that's what I get for being lazy. I'll fix it to use it's own distinct effect instead of just pasting the Nightingale Boots' on, it's like a 30 second job. 8 hours ago, ebbluminous said: @jib_buttkiss - Latest Bimbo idea For corruption to slowly decrease over time. This will allow for potential bimbos to avoid the curse if they do non bimbo things/quests. However any corruption gains will reset the timer... Hmm, I'm not so sure about that one. It might make the curse too easy to avoid- but also, it sounds really annoying to implement! 5 hours ago, AphroditesEye said: Is there a way to decrease corruption for NPCs? Not sure how you'd implement it, maybe giving them a potion or something, but it feels like it should at the very least be possible for followers. It's something I've added in the next version. With the new corruption cure system, after choosing your gem and item and hearing what the result will be, you can ask to give to the cure to a friend instead of yourself, opening up a dialogue option for any NPC with corruption on them. 12 minutes ago, a_random_user said: Does GSPoses require FNIS? I'm using it with only Nemesis and it seems to work fine No idea, I don't know the first thing about Nemesis. KingPuddin21 says Nemesis can function as FNIS for SE, so there's no worries if that's correct. 3
Balgin Posted November 4, 2023 Posted November 4, 2023 4 minutes ago, jib_buttkiss said: It's something I've added in the next version. With the new corruption cure system, after choosing your gem and item and hearing what the result will be, you can ask to give to the cure to a friend instead of yourself, opening up a dialogue option for any NPC with corruption on them. There's a gem and an item now? Perhaps you just mean the ingredients. I reckoned it would be easy to add an option to give it to a friend, there. Why do I feel like feature creep is delaying the update? I mean people are mentioning bugs (like the boots) and those delays are equally meaningful.
ebbluminous Posted November 4, 2023 Posted November 4, 2023 7 minutes ago, jib_buttkiss said: Hmm, I'm not so sure about that one. It might make the curse too easy to avoid- but also, it sounds really annoying to implement! I was thinking a very small decrease and quite a long time between decreaes. Ofc if it's a pain to implement, cool to live without it. I asked on ther basis of: Ask & might get vs don't ask and definitely don't get
jib_buttkiss Posted November 5, 2023 Author Posted November 5, 2023 4 minutes ago, Balgin said: There's a gem and an item now? Perhaps you just mean the ingredients. I reckoned it would be easy to add an option to give it to a friend, there. Why do I feel like feature creep is delaying the update? I mean people are mentioning bugs (like the boots) and those delays are equally meaningful. Oh, nah, the new corruption cure system was a discussion ages ago, it was one of the first things I did for 1.7. Reducing corruption is now standardised across all 4 vendors that can do it- you give them gold, a gem and a relevant item (soul gem for a wizard, potion ingredient for an alchemist, etc.) and depending on the value of the items you give, you'll have a better chance of curing more corruption. The biggest delay, to be honest, was me getting back into Starfield. But I'm pretty much over it now, and the only thing I have left to do for the update is finish Belle's behavior packages and add a bunch of miscellanous dialogue. Between that and packaging all the files up for upload, it should only be a few days now. 1 minute ago, ebbluminous said: . I asked on ther basis of: Ask & might get vs don't ask and definitely don't get That's good logic to go with! 2
AphroditesEye Posted November 5, 2023 Posted November 5, 2023 9 minutes ago, jib_buttkiss said: Oh, nah, the new corruption cure system was a discussion ages ago, it was one of the first things I did for 1.7. Reducing corruption is now standardised across all 4 vendors that can do it- you give them gold, a gem and a relevant item (soul gem for a wizard, potion ingredient for an alchemist, etc.) and depending on the value of the items you give, you'll have a better chance of curing more corruption. Damn now I'm gonna have to relearn the ingredients so I can metagame the reduce corruption again lol Do you plan on expanding more on the "false cures" like with some of the Court Wizards, the messed up potion, ect? The Vigilent of Stendarr are the only ones who don't have one currently iirc, but its a cool system that made me think twice on my choices at first. Might be good to have more diversity on it so it's not always just "oh thats the fake one". Perhaps give some people who can't ACTUALLY cure you some minor dialogue as well, shopkeepers who will add corruption, accidently reduce corruption or just not do anything useful. 1
jib_buttkiss Posted November 5, 2023 Author Posted November 5, 2023 9 minutes ago, AphroditesEye said: Damn now I'm gonna have to relearn the ingredients so I can metagame the reduce corruption again lol Do you plan on expanding more on the "false cures" like with some of the Court Wizards, the messed up potion, ect? The Vigilent of Stendarr are the only ones who don't have one currently iirc, but its a cool system that made me think twice on my choices at first. Might be good to have more diversity on it so it's not always just "oh thats the fake one". Perhaps give some people who can't ACTUALLY cure you some minor dialogue as well, shopkeepers who will add corruption, accidently reduce corruption or just not do anything useful. The obvious fakeouts are still there (a Dibella priest will still never help you, a male wizard might still try to get his dick sucked), but the main thing is that if you use poor quality ingredients, the cure can instead backfire and add corruption (a percentage of what it would have cured) at any vendor. So you need to consider- just how badly do you want that cure? Can you risk it backfiring, or should you go hunt for a better quality gem first? After selecting your ingredients, a messagebox will tell you roughly the odds of success (good, moderate, low, bad) and the amount to be cured (large, moderate, small), and you'll have the option to bail if you don't like it. The other item lists are animal hides for priests and bone/tusk items for Vigilants, plus it always needs a gem. I think it gives some more value to those items, since they're things you'd normally ignore after earlygame. Actually, the one thing I haven't done yet is decided how to calculate the cost in gold of a cure. I feel like it should be based on your level and how corrupted you are, but I haven't actually given it any thought yet. 2
AphroditesEye Posted November 5, 2023 Posted November 5, 2023 9 minutes ago, jib_buttkiss said: Actually, the one thing I haven't done yet is decided how to calculate the cost in gold of a cure. I feel like it should be based on your level and how corrupted you are, but I haven't actually given it any thought yet. That's a tricky one; especially since economy differs from player to player. I very rarely have over 2k gold at any time if even, since I have a bunch of self-imposed rules and mods: I don't fast travel except by carriage, boat or teleportation scrolls I have to buy, I have to eat, sleep and drink, I don't use loot armor; only armor I buy or craft unless its an artifact, I have reduced carry weight so I can't just drag a ton of loot everywhere; and this results in potions being more of a commodity since I can only reasonably carry so many without taking too much space. Basing gold based on level is a reasonable choice, but it can spiral out of control pretty quickly at high levels. You could have it to where the player can pay less gold but have a higher chance of failure, or maybe they give you a faulty cure out of spite, or perhaps you have to either perform a sexual act or radiant quest for them in exchange. Having some small quests that reduce corruption as opposed to adding it could be a neat feature, even if they're nothing complicated. "Get me an item, give me vampire dust, clear out these bandits," ect. You could mix in ones that instead add corruption as well if you wanted to make it trickier so these jobs are a risk vs reward type thing. Or do a sort of "exchange" where you'll have your corruption reduced, but it gets placed on your follower or spouse or something.
Balgin Posted November 5, 2023 Posted November 5, 2023 1 hour ago, AphroditesEye said: I don't fast travel except by carriage, boat or teleportation scrolls I have to buy That's because fast travel is cheating.
AphroditesEye Posted November 5, 2023 Posted November 5, 2023 19 minutes ago, Balgin said: That's because fast travel is cheating. I enjoy the adventure. I've played this game long enough to where I have most roads memorized and know a few shortcuts, so it's not that hard to traverse the map. Random encounters help to shake it up, and there's actually some challenge in having to count for travel. Dragon attacks, Bandit ambushes, two or three checkpoints on the road (I'm thinking Lost Knife Hideout and Valthiem Towers), ect. You have to ration your resources. Plus, I run Simonrim for the most part; so combat is actually a reasonable challenge even on adept.
ebbluminous Posted November 5, 2023 Posted November 5, 2023 7 hours ago, Balgin said: That's because fast travel is cheating. If Fast Travel was an RL thing, I'd be cheating all the time. Also, ya gonna love Starfield if you haven't tried it already
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