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Posted
7 hours ago, Balgin said:

Oh they'll be visible. All skills capped at 5 and visible on the skills menu. You can still gain skill xp and levels and perks but the skills will always be 5.

Or, alternately, "What curse?  You're just a dumb, silly bimbo who can't do anything but fuck!"

Posted
12 hours ago, inviz.t said:

Gotcha, so the stat changes wont be visible, but they're happening in the background? And in the description it mentions that your follower will take advantage of your weakness, is that flavor text or are there actual follower events that only happen with hardcore mode enabled? Because I don't think I've encountered any

 

And thanks for this mod, I'm really loving it! :)

 

Oh yeah. Hardcore mode used to increase the frequency of the forced bimbo dialogues (which, when they're to followers, always lead to sex) to hourly, instead of every 8 hours. Actually, it still might? I I can't remember, I'll check and either change it back or correct that description.

 

But, basically, I can guarantee that there isn't any content locked behind hardcore mode- it's just the normal stuff but more frequent.

Posted
13 hours ago, jib_buttkiss said:

 

Oh yeah. Hardcore mode used to increase the frequency of the forced bimbo dialogues (which, when they're to followers, always lead to sex) to hourly, instead of every 8 hours. Actually, it still might? I I can't remember, I'll check and either change it back or correct that description.

 

But, basically, I can guarantee that there isn't any content locked behind hardcore mode- it's just the normal stuff but more frequent.

And it's a lot of fun! I usually branch off a save and go ham with a hardcore playthrough now and then. Get all twisted up in severe bimbohood.

Posted
On 10/27/2023 at 5:21 AM, jib_buttkiss said:

But, basically, I can guarantee that there isn't any content locked behind hardcore mode

There is content locked behind the next update 'though and we'll get it when it's good and ready :).

Posted

Dunno if this has been suggested yet, but having an option for a bimbofied follower to join in with the player when the mandatory bimbo action occurs would be fun, or have her find a different npc to have a scene with.  

Posted

Hello all, a little new here. Big fan of bimbofication and bimbos though. Thanks for making this mod. Anyways, spent the last few hours reinstalling and modding Skyrim AE to get up to snuff for this mod specifically as well as a few others. Nexus has been a pain, but I think I have things mostly where I want them.

What I'm trying to do now though is wrap my head around how the body is changed via the CBBE morph. I've lurked for a good while today, but I'm not at the answer quite yet, so I was wondering if someone would know or could point me to it. I'll admit, my grasp on how the body types in general isn't firm, but from how I understand it, CBBE and more specifically with 3BA overwriting it becomes the default body type for all female NPCs in the game. I batch build and check the "Build Morphs" option to make sure that the settings chosen in MCM in game will apply to NPCs and PCs afflicted with the curse, right? I'm also making sure to set the values to negative where appropriate for AE/SE. However, when I go to see my first bimbo NPC in Whiterun, her body doesn't look the way I thought it would. Perhaps I'm making a mistake.

Regardless, I'm wondering if there's a way I can set the or a specific body morph up in Body Slide/Outfit Studio for bimbos? Especially if I'd be able to preview the body too. I did see someone mentioning they were able to set their desired body through the JSON, and I'm willing to try that as well. If anyone has any thoughts, or knows where I can look t find my answer, I'd be happy to hear it! And if I forgot to mention anything relevant, please let me know!

Posted (edited)
1 hour ago, Ichigo3924 said:

Hello all, a little new here. Big fan of bimbofication and bimbos though. Thanks for making this mod. Anyways, spent the last few hours reinstalling and modding Skyrim AE to get up to snuff for this mod specifically as well as a few others. Nexus has been a pain, but I think I have things mostly where I want them.

What I'm trying to do now though is wrap my head around how the body is changed via the CBBE morph. I've lurked for a good while today, but I'm not at the answer quite yet, so I was wondering if someone would know or could point me to it. I'll admit, my grasp on how the body types in general isn't firm, but from how I understand it, CBBE and more specifically with 3BA overwriting it becomes the default body type for all female NPCs in the game. I batch build and check the "Build Morphs" option to make sure that the settings chosen in MCM in game will apply to NPCs and PCs afflicted with the curse, right? I'm also making sure to set the values to negative where appropriate for AE/SE. However, when I go to see my first bimbo NPC in Whiterun, her body doesn't look the way I thought it would. Perhaps I'm making a mistake.

Regardless, I'm wondering if there's a way I can set the or a specific body morph up in Body Slide/Outfit Studio for bimbos? Especially if I'd be able to preview the body too. I did see someone mentioning they were able to set their desired body through the JSON, and I'm willing to try that as well. If anyone has any thoughts, or knows where I can look t find my answer, I'd be happy to hear it! And if I forgot to mention anything relevant, please let me know!

 

 

Hey there, just a headsup, as far as I am tracking the default NPC bimbos on AE don't change sizes. (That could, to be frank just be an issue on my particular set up. I think each of the default NPCs has a way to edit body sizes via JSONs or something but I've never attemtpted to.) It's only the ones who you use the book or hypno gas on... or I guess any female NPC who has had enough sex with the triggering events to set the curse in motion. Then you need to wait 24 (As in hour by hour) in game hours if you haven't changed the prgression time to an hour a piece.

EDIT: Reading back up I may have totally misinterpreted your issue. O.o

Edited by Efgad
Posted
19 hours ago, phily101 said:

Hyped af for the next version

11 hours ago, Balgin said:

There is content locked behind the next update 'though and we'll get it when it's good and ready :).

 

Soon! All the big ticket items are pretty much done, I've just got lots of twiddly little bits to go through and finalise. I'm hoping to get it out by next week (however, as usual: no promises!).

 

1 hour ago, Naps-On-Dirt said:

Dunno if this has been suggested yet, but having an option for a bimbofied follower to join in with the player when the mandatory bimbo action occurs would be fun, or have her find a different npc to have a scene with.  

 

Yeah, some way to trigger bimbo NPCs having sex would be good. I'll have a look into it. Something I have added in 1.7 is different dialogue for the forced bimbo chats when you're talking to a fellow bimbo, at least.

 

15 minutes ago, Ichigo3924 said:

Hello all, a little new here. Big fan of bimbofication and bimbos though. Thanks for making this mod. Anyways, spent the last few hours reinstalling and modding Skyrim AE to get up to snuff for this mod specifically as well as a few others. Nexus has been a pain, but I think I have things mostly where I want them.

What I'm trying to do now though is wrap my head around how the body is changed via the CBBE morph. I've lurked for a good while today, but I'm not at the answer quite yet, so I was wondering if someone would know or could point me to it. I'll admit, my grasp on how the body types in general isn't firm, but from how I understand it, CBBE and more specifically with 3BA overwriting it becomes the default body type for all female NPCs in the game. I batch build and check the "Build Morphs" option to make sure that the settings chosen in MCM in game will apply to NPCs and PCs afflicted with the curse, right? I'm also making sure to set the values to negative where appropriate for AE/SE. However, when I go to see my first bimbo NPC in Whiterun, her body doesn't look the way I thought it would. Perhaps I'm making a mistake.

Regardless, I'm wondering if there's a way I can set the or a specific body morph up in Body Slide/Outfit Studio for bimbos? Especially if I'd be able to preview the body too. I did see someone mentioning they were able to set their desired body through the JSON, and I'm willing to try that as well. If anyone has any thoughts, or knows where I can look t find my answer, I'd be happy to hear it! And if I forgot to mention anything relevant, please let me know!

 

Your understanding is basically correct, you just got unlucky with the NPC you're comparing to.

 

So, basically- to be difficult, there's two kinds of morphed bimbos in the mod. Static bimbos, ones whose morphed bodies are their default (like Anaita, who you're seeing in Whiterun, or Tarria). Their morphs are set in an external configuration file (which is way simpler for me to implement and makes some stuff smoother ingame, but is less customisable for the user...). There's only about 5 or 6 of them, but yeah it includes the one you're looking at in Whiterun.

 

The second, more relevant, kind are dynamically morphed bimbos, ones whose bodies change in the game. This includes morphs from quests (like Erina's) or the bimbo curse, including the player. These are the changes that you can control in the MCM, and that the Preview Morphs button will show you on your player. The values you choose will be used for the bimbo curse, and any other quest-based morphs are derived from them.

 

The JSON morph setting is a patch implemented by Okshi91 for version 1.6 that basically moves that MCM page to a JSON, but lets you define morphs for any node, not just the ones in the MCM. It still won't let you 1:1 paste in a bodyslide preset, because the the values in the the MCM/JSON are the deltas for the nodes, not the new values (so if you wanted your 1.2 BreastL value to become 2.8, you'd need to set BreastL to 2.8-1.2=1.6. Probably.)

But that patch won't be compatible with 1.7 though, and at this stage I'm not looking at integrating it into the main mod until 1.8. So, unless you're really keen and really love JSONs, I'd personally stick with the MCM for now.

 

  

26 minutes ago, Efgad said:

Hey there, just a headsup, as far as I am tracking the default NPC bimbos on AE don't change sizes. (That could, to be frank just be an issue on my particular set up. I think each of the default NPCs has a way to edit body sizes via JSONs or something but I've never attemtpted to.) It's only the ones who you use the book or hypno gas on... or I guess any female NPC who has had enough sex with the triggering events to set the curse in motion. Then you need to wait 24 (As in hour by hour) in game hours if you haven't changed the prgression time to an hour a piece.

EDIT: Reading back up I may have totally misinterpreted your issue. O.o

 

Just checking, but by "default NPC bimbos on AE don't change sizes", you mean that they stay at their set morphed sizes and don't change, right (i.e. Tarria has gigantic breasts that never change)? Not that they're stuck with vanilla shaped bodies?

Posted

Since you mentioned you were gonna add a system where if you wear slutty clothes it results in you gaining corruption overtime, MIGHT be a good idea to not wear the slutmind jewlery even if it is broken just in case.

Posted (edited)

EDIT: Okay so I fixed it by gutting a lot of my load order, just wish I knew which one(s) specifically. I'll just add them one by one over time and check before overwriting a save and if I work it out I'll comment in this thread in case it's a compatability issue.

 

***

 

Hello there. Great mod but I've sadly got a bug and I'm not sure what's causing it, was wondering if anyone else had encountered it? When I try to screw someone using the bimbo *giggle* or the Flirty Charm spell nothing happens. In console it says:

 

SEXLAB - FATAL - Thread[9] AddActor(My character's name) - failed to add actor -- they are not a valid target for animation

[SEXLAB] - NOTICE - Startscene() - failed to add some actors to thread

 

I found a similar problem on google for a guy getting a similar result for Creature Animations and tried that advice (reinstalling FNIS and my skeleton, running FNIS again) but didn't fix it. Only recent install mods were this and the YPS mod. Sexlab works if I initiate sex through the Toys mod and equip the Harlot Collar. Any advice? Is it likely to be something else that this mod brought attention to? Thanks in advance.

 

Modlist in spoilers.... bit of a mess but that's how LOOT arranged it.

 

Spoiler

Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
iWant Widgets.esl
SexLab.esm
SexLabAroused.esm
Toys.esm
SurvivalControlPanel.esp
High Poly Head.esm
BSAssets.esm
BSHeartland.esm
RaceCompatibility.esm
ZaZAnimationPack.esm
BS_DLC_patch.esp
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
SkyUI_SE.esp
Relationship Dialogue Overhaul.esp
The Ancient Profession.esp
TAP Interiors.esp
Odin - Skyrim Magic Overhaul.esp
UIExtensions.esp
SexLab_Solutions.esp
NoPlayerHomeRequirements.esp
iWant Widgets LE.esp
KS Hairdo's.esp
SimpleItemSpawner.esp
RaceMenu.esp
RaceMenuPlugin.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
Immersive Encounters.esp
MMX452 Alternate Starts.esp
Hothtrooper44_ArmorCompilation.esp
3BBB.esp
XPMSE.esp
RaceCompatibilityUSKPOverride.esp
SLSO.esp
SLAnimLoader.esp
SLAL_AnimationByBakaFactory.esp
bodyscars.esp
CommunityOverlays3.esp
Hothtrooper44_Armor_Ecksstra.esp
Immersive Weapons.esp
Fashions of the Banditry.esp
[full_inu] Queen Marika's Dress.esp
[Zynx][WickWah] Red Sonja Armor.esp
Cloaks&Capes SMP.esp
BGArmor01.esp
ZMD'S Obscure Overlays RaceMenu.esp
FNIS.esp
unessentialrolff.esp
SmoothCam.esp
OblivionMusic.esp
NetchLeather.esp
Marvelous Attire - Tundra Line.esp
SimpleMarkRecall.esp
SkyIdles.esp
UnrestrictedConjuration.esp
M2M_Animations_SE_ATS.esp
[COCO] Scarlet Rose.esp
Schlongs of SkyrimSE - Light.esp
CustomComments.esp
Laura's Bondage Shop.esp
Skyrim On Skooma.esp
DX Necromancer Robes.esp
AngrimApprentice.esp
SexLab Approach.esp
SLALAnimObjBillyy.esp
WaterCaveHome.esp
Natureborn Body Paints.esp
Devious Devices For Him.esp
yps-ImmersivePiercing.esp
Sexual Vampire Feed.esp
SexLab Eager NPCs.esp
PAN_FollowerPack1.esp
TheTrappingsOfFate.esp
LupineMatriarchArmor.esp
Devious Devices SE patch.esp
FC_TailsSE.esp
dse-soulgem-oven.esp
OninusLactis.esp
MMX452 AS Bruma Patch.esp
ChildrenOfLilith.esp
ZombieWaifu.esp
Winged Twilight Race.esp
Imperious - Races of Skyrim.esp
Alternate Start - Live Another Life.esp
Alternate Start - Bruma.esp
MMX452 Alternate Starts.Patch.esp

 

Edited by Cumpleanos
Posted
On 10/28/2023 at 11:22 PM, jib_buttkiss said:

Just checking, but by "default NPC bimbos on AE don't change sizes", you mean that they stay at their set morphed sizes and don't change, right (i.e. Tarria has gigantic breasts that never change)? Not that they're stuck with vanilla shaped bodies?

 

 

They are stuck with Vanilla bodies, yeah. The only one who I think has some sort of body change is Erina and Morella's rival whose name escapes me at the moment. My statics are the ones who don't have any sort of change. And I didn't use the no static morphs patch. :/

Posted
9 hours ago, Efgad said:

 

 

They are stuck with Vanilla bodies, yeah. The only one who I think has some sort of body change is Erina and Morella's rival whose name escapes me at the moment. My statics are the ones who don't have any sort of change. And I didn't use the no static morphs patch. :/

I just tested it moments before posting this, and I'm absolutely not having issues with the default Bimbos like Jill being stuck with base morphs. I see this comment a lot for fellow AE players, so either I'm incredibly lucky; or there's something you guys are doing that is causing it. My best guess would either be a load order error, missing a specific mod or something to do with morphs.

Posted
On 10/28/2023 at 10:22 PM, jib_buttkiss said:

Your understanding is basically correct, you just got unlucky with the NPC you're comparing to.

 

So, basically- to be difficult, there's two kinds of morphed bimbos in the mod. Static bimbos, ones whose morphed bodies are their default (like Anaita, who you're seeing in Whiterun, or Tarria). Their morphs are set in an external configuration file (which is way simpler for me to implement and makes some stuff smoother ingame, but is less customisable for the user...). There's only about 5 or 6 of them, but yeah it includes the one you're looking at in Whiterun.

 

The second, more relevant, kind are dynamically morphed bimbos, ones whose bodies change in the game. This includes morphs from quests (like Erina's) or the bimbo curse, including the player. These are the changes that you can control in the MCM, and that the Preview Morphs button will show you on your player. The values you choose will be used for the bimbo curse, and any other quest-based morphs are derived from them.

 

The JSON morph setting is a patch implemented by Okshi91 for version 1.6 that basically moves that MCM page to a JSON, but lets you define morphs for any node, not just the ones in the MCM. It still won't let you 1:1 paste in a bodyslide preset, because the the values in the the MCM/JSON are the deltas for the nodes, not the new values (so if you wanted your 1.2 BreastL value to become 2.8, you'd need to set BreastL to 2.8-1.2=1.6. Probably.)

But that patch won't be compatible with 1.7 though, and at this stage I'm not looking at integrating it into the main mod until 1.8. So, unless you're really keen and really love JSONs, I'd personally stick with the MCM for now.

 


Haven't had time but been meaning to say thanks for the response! Means a lot that you took your time to give me one. Was able to figure it out eventually, it taking a little longer since I'm doing YPS mtf Dibella quest, so I can't immediately test the bimbo morph until I switch genders. I've decided to just use the potion anyways. Don't want to be stuck with a chastity belt tbh.

Been moving from problem to problem as they arise while I play, feel like it's a good way to find solutions and look through documentation. Currently, I decided to move to nemesis over fnis, as I like the cinematic view and UI for OStim. However, seems removing fnis breaks sexlab animations. Thought nemesis just did fnis's animations, bu seems I might've misunderstood. Gonna do some research and see what I could do to fix it and have both sexlab and OStim on my game. Maybe I can have both nemesis and fnis with nemesis doing the brunt of the work... would be nice if I could just swap out the scenes of sex lab for Ostim's but don't think it's likely.

Regardless, thanks again for responding as well as making this mod! Looking forward to seeing 1.7!

Posted
1 hour ago, Ichigo3924 said:

Been moving from problem to problem as they arise while I play, feel like it's a good way to find solutions and look through documentation. Currently, I decided to move to nemesis over fnis, as I like the cinematic view and UI for OStim. However, seems removing fnis breaks sexlab animations. Thought nemesis just did fnis's animations, bu seems I might've misunderstood. Gonna do some research and see what I could do to fix it and have both sexlab and OStim on my game. Maybe I can have both nemesis and fnis with nemesis doing the brunt of the work... would be nice if I could just swap out the scenes of sex lab for Ostim's but don't think it's likely.

 

You can use Nemesis and FNIS together so long as you don't run them both on the same animations.

 

Choose a set you want to use with FNIS, run it, disable that set, enable the set you want to use with Nemesis, run it, and reenable the FNIS-processed animations.

 

I've also had some completely unsolvable system permission issues for FNIS after some updates for Windows 10. They're gone now, but I was pulling my hair out trying to fix it early this year. I doubt that's going to be the last time it happens. I suspect, as software changes around mods that aren't receiving updates like FNIS and Nemesis, creators will, over time, move to OAR where that's possible.

Posted
2 hours ago, Ichigo3924 said:

Been moving from problem to problem as they arise while I play, feel like it's a good way to find solutions and look through documentation. Currently, I decided to move to nemesis over fnis, as I like the cinematic view and UI for OStim. However, seems removing fnis breaks sexlab animations. Thought nemesis just did fnis's animations, bu seems I might've misunderstood. Gonna do some research and see what I could do to fix it and have both sexlab and OStim on my game. Maybe I can have both nemesis and fnis with nemesis doing the brunt of the work... would be nice if I could just swap out the scenes of sex lab for Ostim's but don't think it's likely.

 

In FNIS.ini, add the line "RedirectFiles=D:\FNIS_Redirect" (Or where ever.... anything is fine as long as it's outside your skyrim directory)

Run FNIS and make sure you check the box for file redirection

After generation, go to D:\FNIS_Redirect (or where ever you redirected FNIS output to) and delete meshes\actors\character

Now run Nemesis like normal

The last step is then to add the FNIS output as a mod

 

If you're using Vortex, just zip up FNIS_Redirect, drop it on the drop files at the bottom and install it like a normal mod, choosing to override any conflicts. If you're using MO/2, you'll have to ask someone else. But that will get your human animations from Nemesis so stuff like no more ice skating and precision work, and everything else from FNIS. Nemesis handles sexlab animations fine for humans, but breaks creature animations, sexlab or otherwise.

 

I've heard of people running sexlab and osex at the same time, and I think someone tried to make a patch to integrate the two. My experience with running both was not good so I'm sticking with sexlab since there's nothing in osex I need or want.

Posted
20 hours ago, SkyAddiction said:

 

You can use Nemesis and FNIS together so long as you don't run them both on the same animations.

 

Choose a set you want to use with FNIS, run it, disable that set, enable the set you want to use with Nemesis, run it, and reenable the FNIS-processed animations.

 

I've also had some completely unsolvable system permission issues for FNIS after some updates for Windows 10. They're gone now, but I was pulling my hair out trying to fix it early this year. I doubt that's going to be the last time it happens. I suspect, as software changes around mods that aren't receiving updates like FNIS and Nemesis, creators will, over time, move to OAR where that's possible.

 

19 hours ago, foreveraloneguy said:

 

In FNIS.ini, add the line "RedirectFiles=D:\FNIS_Redirect" (Or where ever.... anything is fine as long as it's outside your skyrim directory)

Run FNIS and make sure you check the box for file redirection

After generation, go to D:\FNIS_Redirect (or where ever you redirected FNIS output to) and delete meshes\actors\character

Now run Nemesis like normal

The last step is then to add the FNIS output as a mod

 

If you're using Vortex, just zip up FNIS_Redirect, drop it on the drop files at the bottom and install it like a normal mod, choosing to override any conflicts. If you're using MO/2, you'll have to ask someone else. But that will get your human animations from Nemesis so stuff like no more ice skating and precision work, and everything else from FNIS. Nemesis handles sexlab animations fine for humans, but breaks creature animations, sexlab or otherwise.

 

I've heard of people running sexlab and osex at the same time, and I think someone tried to make a patch to integrate the two. My experience with running both was not good so I'm sticking with sexlab since there's nothing in osex I need or want.

Y'all rule. Actually was able to trawl around and found that I can run FNIS, disable its plugin, and then run nemesis. Got it to work real well. Then ended up breaking my char's body making it WAY too jiggly trying to fix a COCO armor mod and spent hours trying to get back to normal lol.

Really appreciate the responses!

Posted
On 10/31/2023 at 10:10 PM, AphroditesEye said:

I just tested it moments before posting this, and I'm absolutely not having issues with the default Bimbos like Jill being stuck with base morphs. I see this comment a lot for fellow AE players, so either I'm incredibly lucky; or there's something you guys are doing that is causing it. My best guess would either be a load order error, missing a specific mod or something to do with morphs.

 

I wish I knew what was causing it. I'm wary of changing my load order... And I'm fairly certain I have all the required mods. Are you using the botox patch out of curiousity?

Posted
10 minutes ago, Efgad said:

 

I wish I knew what was causing it. I'm wary of changing my load order... And I'm fairly certain I have all the required mods. Are you using the botox patch out of curiousity?

In my experience some of them do this until you can get them to take their clothes off (typically by having sex with them). When naked the morph is applied and then, when they put their clothes back on afterwards, the morph still applies so it's just the initial phase where their body's broken.

Posted
45 minutes ago, Efgad said:

 

I wish I knew what was causing it. I'm wary of changing my load order... And I'm fairly certain I have all the required mods. Are you using the botox patch out of curiousity?

I don't use botox, no. Aside from this mod, all of my morphs mods are managed by SLIF.

Posted
17 hours ago, AphroditesEye said:

I don't use botox, no. Aside from this mod, all of my morphs mods are managed by SLIF.


I use the Botox patch, so that might have saomething to do with it.

 

18 hours ago, Balgin said:

In my experience some of them do this until you can get them to take their clothes off (typically by having sex with them). When naked the morph is applied and then, when they put their clothes back on afterwards, the morph still applies so it's just the initial phase where their body's broken.

 

I'll have to try and sex a couple of them, see if that gives them their proper sizes.

Posted

so i'm a bit curious and wondering if there a certain load order i need the mod to be in for it to work fully with all of it's stuff since i see almost everything it has currently on SE

Posted

Hi there, modding newbie here so bare with me if I did something obviously wrong. The mod just kinda... isn't working? I have everything downloaded to make it work and sorted it with Loot Table, but Urag-whatever won't sell the book, and I havent seen any of the new NPCs. Maybe I'm just stupid, but it'd be nice to get some assistance.. I'm on AE btw

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