Popular Post JB. Posted November 6, 2022 Popular Post Share Posted November 6, 2022 (edited) Commonwealth Slavers View File Content Warning This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events. All characters are 18 years old or older and no actuals bits were harmed in the making of this mod. Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning. COMMONWEALTH SLAVERS A SLAVERY MOD The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and joy, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one. Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth. When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥 How to start? A person is injured under the security booth outside Vault 111. Recommendations This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down. Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default. The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC. Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends. However, you also have the option to remain a slave forever, once the option arises. It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech. If you have the latest version of the UAP 👽 (v2.6.64-1), make this small manual fix or you'll have CTD when enter the Porn Studio. Spoiler In DATA/AAF Search for: UAP_SC_FM_Base_positionData.XML change location="Round_Table" to location="RoundTable" ✔️ A tip for those who play Horizon by @Evelynith Spoiler With Horizons alternate death mode ("HAD" from now on) is active and you die from any cause, what normally happens is HAD will teleport the player to the last safe settlement or location (Sanctuary or outside Vault 111 being the most common locations). That means if I lose the combat in the cage with the other slave HAD takes over the loss event and teleports me out before Slavers event can fire and advance the quest stage/scene (still need to do more testing) When HAD is turned off, it seems to stop ALL alternate death outcomes, so when I fight the slave in the cage, what happens now is I just die. Slavers does not get a chance to proceed the quest stage/scene and the game reloads the last save ( The normal outcome for death in vanilla fallout ) In conclusion if Horizon is installed, then HAD needs to be turned off or else it will completely break certain quests and events. This also means that those quests can only be won through combat or else you die and have to reload. Quests 1 Intro quest “Lucky Day” 18 main quests “The Truce” “The Hook-Up” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP" "Green Market" - during Pet Walk, ask Trudy for a job. "The Mule" - during Pet Walk, ask Wolfgang for a job. "The Snuff" (AKA Dead Ending) 1 Ending quest, which is included in 4 quests. “The Hero” "The Harvester" "The Correctional" "The Harvestress" 3 Optional Miniquests You can help Dr. Duff during "The Hooker". You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending. This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM). So each time you complete a quest successfully - you may fail some of them - you will receive one point. Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved). Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes. Hard Requirements Nuka World DLC Far Harbor DLC AAF Themes Savage Cabbage Leito Animations Rohzima Animations Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes Soft Requierements Fuz Roh Doh Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events. Kziitd Fetish Toolset Devious Devices (Bodyslide files for Fusion Girl here) New milking and devious costumes (CBBE or Fusion Girl) ☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft. Animated Tentacles - Same. Don't install it if you are not interested in this. Custom Camera (No need for Barber and Surgeon Camera Fix) Unofficial Fallout 4 Patch MCM BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Family Planning (Soft) Slave and Model Poses (Don't download the ESL version) Recommended Mods Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty. Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders. Leito Patch by Tentacus - A must-have. New XML adding lesbian animations using Leito's animations among other things. You may not want to use it if you are already using UAP. Random Overlays Framework - this mod will put various tattoos on raiders. LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders. Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons. Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease. Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often. SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. Gender Ratios - For all raiders or gunners to be all men -or as you prefer-. Diamond City Expansion - More customers. Up To No Good - Fantastic decoration for raider bases. Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can create in the chemical workbench, section Utility. If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group: Spoiler Incompatibilities Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience. I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck. Incompatible mods that have emerged thanks to user reports Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office. Gun for Hire Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod. Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings). Seems to have problems with AAF Sim Settlements 2 ❗ Not incompatible, but maybe troublesome if use together whit C. Slavers Raider Pet Troubles of Heroine Guide with Quests and Stages LINK 🎉 Special Thanks This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented! This was from June 17 to July 31. @osculim @Kalamaki22 @Slorm @zjzc @Evelynith @robert.marquis @Jarnin @valcon767 @lasko12 @scourge2805 @Darkwolf101 @AAAA76 @chooseChaos @ckworth @kazeha9 @ezusoppp @vladpol @Toddi @Beerbatty @jc321 @CrusaderKing222 Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️ Assets & Musics Youtube Playlist with all songs Why are objects and textures in Corvega flickering and disappearing? Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order Third Party Support Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies. Spoiler Scriptname Slavers:_CS_Hookup extends Quest Quest CS_Quest= None Location CorvegaLocation = None Bool HasCSReady Function CheckUpSlavers() If (Game.isPluginInstalled("Commonwealth Slavers.esp")) CS_Quest = Game.GetFormFromFile(0x0000833E, "Commonwealth Slavers.esp") as Quest; Thorn Quest CorvegaLocation = Game.GetFormFromFile(0x00024F93, "Fallout4.esm") as location If !(CorvegaLocation.IsCleared()) If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0) HasCSReady = True Debug.Trace("Commonwealth Slavers: Requirements have been met successfully.") Else Debug.Trace("Commonwealth Slavers: The quest cannot initialize because the player has already started the Quest.") HasCSReady = False EndIf Else Debug.Trace("Commonwealth Slavers: The quest cannot initialize because Corvega is cleared") HasCSReady = False EndIf EndIf EndFunction Function StartSlaversAsSubmissive() If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0) If!(CorvegaLocation.IsCleared()) CS_Quest.SetStage(40) Debug.Trace("Commonwealth Slavers successfully started out as a submissive player.") Else Debug.Trace("Commonwealth Slavers failed: Corvega is cleared or the player has already started the Quest.") EndIf EndIf EndFunction Function StartSlaversAsRebel() If (CS_Quest.IsRunning()) && (CS_Quest.GetStage() == 0) If!(CorvegaLocation.IsCleared()) CS_Quest.SetStage(50) Debug.Trace("Commonwealth Slavers successfully started out as a dominant player.") Else Debug.Trace("Commonwealth Slavers failed: Corvega is cleared or the player has already started the Quest.") EndIf EndIf EndFunction Submitter JB. Submitted 11/06/2022 Category Quest Requires Edited November 6, 2022 by JB. 50 Link to comment
Popular Post JB. Posted November 6, 2022 Author Popular Post Share Posted November 6, 2022 (edited) This fucking mod took me almost a year to make. Not because it was long to make (well, sort of too...), but because it sometimes required me to rest my head. I had to be in a certain frame of mind to write, program and test a dozen times the same mission, one more fucked up than the other. I have posted three warnings that the mod is not suitable for sensitive people: In the thread In the fomod At the beginning of the mod It's impossible for someone to pass those three filters without knowing what's installed, but by God I sometimes overestimate humanity. Spoiler Edited November 6, 2022 by JB. 30 Link to comment
JB. Posted November 6, 2022 Author Share Posted November 6, 2022 Anyway, I am happy to help those who have problems, as long as things are asked with respect and proper manners. Anyone who demands answers like an elephant in a china shop will be ignored by me. I won't be able to do much until the end of the year, but I will be able to make fixes and tweaks here and there. 8 Link to comment
stin2pig Posted November 6, 2022 Share Posted November 6, 2022 congratulation!! finally!! Waiting this for long ? 5 Link to comment
erkaderk83 Posted November 6, 2022 Share Posted November 6, 2022 (edited) No exaggeration in the slightest, I've checked MINIMUM once a week for this! Way to go, seriously! Edit: just read the final incompatibilities paragraph, hilarious Edited November 6, 2022 by erkaderk83 2 Link to comment
kazeha9 Posted November 6, 2022 Share Posted November 6, 2022 (edited) SOO tested 1st mision 1st disable aproach in sh . 2 if you use hht mod with lazman replacer i recommeded you sat fall chance to zero in mcm or you may die after falling due hht ivent 3 if you have fonb there be some conflict with collar info (soo go too load order ) need more tests with other mods and function but this is recommendation from new game (if you use mods i named ) 4 if you enable an76 before start this mod sat all timesrs to max 5 truestorm weather (if you enable before start ) and other radiation mods (that give more radiation ) my recomendation set basic settings in rmr(if rad rain or storm apear you may continie with huge morph ) and of course some conflict with fonb soo if you new to this use only mod that jb recommended ) Edited November 6, 2022 by kazeha9 more testing info 1 Link to comment
Gamaramdi Posted November 6, 2022 Share Posted November 6, 2022 This mod is disgusting... don't install it!!! Will plunge you into a state of disgusting depression, you're been warned, now go and play it. 12 Link to comment
Gergar12 Posted November 6, 2022 Share Posted November 6, 2022 Finally. A better version of Raider Pet!!! 5 Link to comment
Sir Walter Ratleigh Posted November 6, 2022 Share Posted November 6, 2022 Definitely going to be giving this a try, it looks amazing. Luckily I just re-installed Fallout 4 and was getting ready to start a new play-through so the timing of this mod is perfect! 1 Link to comment
kazeha9 Posted November 6, 2022 Share Posted November 6, 2022 soo played it about 45 min. soo fantastic dialog and idea ) already sup you on patreon ) but you need some more promotion in your patreon account ) 2 Link to comment
ecastellvi Posted November 6, 2022 Share Posted November 6, 2022 (edited) Hello, I'm trying to install the mod and I get this error during installation. Any input would be appreciated. Thanks in advance! Edited November 6, 2022 by ecastellvi 1 Link to comment
Nuka Cherry Posted November 6, 2022 Share Posted November 6, 2022 OH. MY. GOD. Ok, was considering a full reinstall of Fallout and now..... thankyou! 2 Link to comment
MrNicoras Posted November 6, 2022 Share Posted November 6, 2022 Seriously? I roll back my save to pre-Nuka Ride three days ago and now you drop this?!? Ugh. Guess my gal will have to start Nuka Ride all over again...again. You know I'm always good for finding odd conflicts, so I'll report what I find as I go. I'm done with RSE Brothels, so hopefully my weird scripting problems are a thing of the past. 1 Link to comment
EgoBallistic Posted November 6, 2022 Share Posted November 6, 2022 Awesome. I always thought Jared and the raiders at Corvega had a lot of potential for this kind of storyline. Thank you for making this! 4 Link to comment
JB. Posted November 6, 2022 Author Share Posted November 6, 2022 10 minutes ago, ecastellvi said: Hello, I'm trying to install the mod and I get this error during installation. Any input would be appreciated. Thanks in advance! It's cool that MO2 has that warning. I initially had a "Tools" folder for Bodyslide, in my FOMOD, but I left it for another update. Bottom line: there is no Tools folder, and I guess it's an innocent warning. Let me know how it went. With Vortex nothing unusual happens and I doubt that with MO2 it will be any different. 19 minutes ago, kazeha9 said: soo played it about 45 min. soo fantastic dialog and idea ) already sup you on patreon ) but you need some more promotion in your patreon account ) ? Thank you for the reports. I am willing to create compatibilities with Loverslab mods. I'll see one of these days if I can block Sexual Harrastment during my mod, the same way I managed to block Raider Pet or Commonwealth Captives. 1 Link to comment
JB. Posted November 6, 2022 Author Share Posted November 6, 2022 10 minutes ago, Nuka Cherry said: OH. MY. GOD. Ok, was considering a full reinstall of Fallout and now..... thankyou! Hehehehe. I remember I was without many ideas at some point and I read a post of yours where you made a story with pictures about some prostitutes that were taken to a Gunner camp. Thanks to that post of yours I did what I think is the best quest: The slavers haul you and other slaves to Diamond City to make caps as prostitutes. You have no idea what it took me because the road from Corvega to Diamond City is long and full of triggerboxes that I had to control, but damn it's a pretty brutal quest and I manage to do it. I plan to do it also for Gunners camps but it will be next year. 5 Link to comment
ecastellvi Posted November 6, 2022 Share Posted November 6, 2022 6 minutes ago, JB. said: It's cool that MO2 has that warning. I initially had a "Tools" folder for Bodyslide, in my FOMOD, but I left it for another update. Bottom line: there is no Tools folder, and I guess it's an innocent warning. Let me know how it went. With Vortex nothing unusual happens and I doubt that with MO2 it will be any different. I had problem starting a new game, but it was due to another mod. I tried with a save I have fresh fro9m the vault and the mod is working perfectly so far. Thanks! 1 Link to comment
MrNicoras Posted November 6, 2022 Share Posted November 6, 2022 For a playthrough using this mod with Nuka Ride, do you recommend starting with Nuka Ride disabled and then enabling it after "finishing" this mod, or can both be enabled at the same time? Does Duke know to wait if this mod is installed? Link to comment
lee3310 Posted November 6, 2022 Share Posted November 6, 2022 I don't even have to try it before liking it, i'm sure it will be awesome. Thanks JB ? 3 Link to comment
JB. Posted November 6, 2022 Author Share Posted November 6, 2022 7 minutes ago, MrNicoras said: For a playthrough using this mod with Nuka Ride, do you recommend starting with Nuka Ride disabled and then enabling it after "finishing" this mod, or can both be enabled at the same time? Does Duke know to wait if this mod is installed? You can start it with Nuka Ride activated if you want. At the beginning, you will find Duke dead near the vault and that's it. And at the end of the mod, someone will tell you: "Hey, I found this pamphlet, I know the place and you should go there..." and the Nuka Ride quest will start. Very basic compatibility. Next year I want Charon to refuse to take you to Nuka World if you are still enslaved, a scenario that is possible right now but will still end with your death because you can't be away from raiders for long. 2 Link to comment
vaultbait Posted November 6, 2022 Share Posted November 6, 2022 (edited) 1 hour ago, JB. said: I'll see one of these days if I can block Sexual Harrastment during my mod, the same way I managed to block Raider Pet or Commonwealth Captives. It uses this function to check various keywords before assigning an approacher, any of which could be used to block specific NPCs if you want: Spoiler bool Function IsActorKeywordUnavailable(Actor a) Keyword actorBusy = Game.GetFormFromFile(0x0100915A, "AAF.esm") as Keyword Keyword actorBlocked = Game.GetFormFromFile(0x01022BB0, "AAF.esm") as Keyword Keyword actorLocked = Game.GetFormFromFile(0x01017CEA, "AAF.esm") as Keyword return a.HasKeyword(FPSH_ActorBusy) || a.HasKeyword(actorBusy) || a.HasKeyword(actorBlocked) EndFunction 2 hours ago, kazeha9 said: 4 if you enable an76 before start this mod sat all timesrs to max Thanks! I was just about to ask if this plays well with AN76 instead of vanilla survival. I always set those timers to maximum anyway because its defaults are far too fast for my tastes. Edited November 6, 2022 by vaultbait 2 Link to comment
fred200 Posted November 6, 2022 Share Posted November 6, 2022 (edited) Well I got stuck right away. Gristle sent me up to talk to Murphy. Murphy tattoos me and then tells Gristle he wants to fuck. I say Hi and Murphy says This is your new life - get used to it. Arm tattoo looks really good. I stand their, handcuffed, and nothing. AAF does not fire. I can rotate and say Hi or Sir to both Gristle and Murphy - but I can not move. I tested AAF before this - poses work OK. No AAF error messages. Bug note: Gristle called me He and Him. Somewhat insulting - but not serious. Suggestions? Edited November 6, 2022 by fred200 1 Link to comment
MrNicoras Posted November 6, 2022 Share Posted November 6, 2022 49 minutes ago, fred200 said: Bug note: Gristle called me He and Him. Somewhat insulting - but not serious. Suggestions? Are you playing as an ENBY? Link to comment
fred200 Posted November 6, 2022 Share Posted November 6, 2022 (edited) 4 hours ago, MrNicoras said: Are you playing as an ENBY? That is a new acronym on me... No idea what it means, and can't even suss it out. Vanilla female, fusion girl. Thank the Lord for Google. ENBY - Non-binary. Any day I learn something - is a good day. I think JB just had a typo. I can't think of any reason for anything other than a female PC to play this mod. At least I would not have put in gender checks, even for ENBY roleplay. I take it back - I looked at the dialogs and there are a few male / female checks. The one that was incorrect for me was 2D0084A Dialog Topic in Scene _CS_Thorns03_Murphy01. I am stuck at stage 130 in Quest _CS_Thorns. Setstage _CS_Thorns 135 got me going again. Every scene and animation up to Whorehouse worked perfectly, including 3 party AAF. Typo: Whorehouse Jared "Sigh" should be "Sight". Whorehouse third Raider - msg box AAF animation failed to play. Skipped. Jared sent me to Demo. I don't know if I broke Murphy - but he is not leading. Not to good of a follower either. I lost him. He showed up at Demo scene. Flat on his back and unconscious. I could not wake him because I had no stimpacks. Consoled some in. They don't make Raiders like they used to. Incompatibility: Add Knockout Framework to the list... Moving right along - I got assigned to pick ingredients for drugs in _cs_Pet. All fine and good - except Dekel has no dialog to let me exit. I can get the ingredients using Setstage, and making the drugs goes well - but Dekel is well and truly broken. I have no way to exit the Whorehouse. Dekel only says "Why are you looking at me like this". I tried hitting him enough to aggro him - then the collar killed me. I think I am done for now. Setstage is not going to help on this one. Edited November 7, 2022 by fred200 3 Link to comment
boon666 Posted November 6, 2022 Share Posted November 6, 2022 i need help, the mod stop worki ng on the "lucky day mission" after murphy giving the slave mark to pc i am using hardship, will of atom and harressment, Link to comment
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