redlove108 Posted July 10, 2014 Posted July 10, 2014 Btw, for your camera issues, disable Sexlab's Free Camera option. That was already off and the problem continue to persist. Honestly I really do think it's all three mods conflicting with each other that gave me trouble. After switching to one of them everything smoothed itself out. I just left Defeat installed and everything worked as intended. Add one of the other two (SD+ or Submit) and things get weird.
GHJKL Posted July 10, 2014 Posted July 10, 2014 A suggestion for non rape situations. After you are being defeated you could have the rapist equip devious devices that the player can't unequip. Or something else which shows ownership and/or gives debuffs if the player doesn't comply. Then the rapist demands a replacement slave for your freedom. The rapist would give a number (default 1) of slaves she needs to give you your freedom back. There is also a possibility for requirements for the slaves. I would suggest these categories. - Male/female > You are asked to get either a male or a female slave. - Factions > You are asked to get a slave from a specific faction, like bandits, fornsworn, mages, necromancer, vampire, etc. > maybe an optional menu to add slaves of good factions, like the wandering npcs (the farmers, revelers) guards or imperial/stormcloak soldiers - Race > you are asked to make sure that the slave is of the asked race like nord, argonian, dark elf, high elf, etc. So you could get asked to get an female argonian bandit as slave, but that might give problems when the combination of races, factions or genders are not available (there are no altmer stormcloaks for example, or argonian thalmor) So I think it would give the least complications to use just one category per slave.
Amber Fletcher Posted July 10, 2014 Posted July 10, 2014 Not sure what the issue is, but for some reason I can't get the sex acts to start, I'll get knocked down like I should, but then the npcs/creatures just stand there and wait for me to get up and then keep attacking me.
Cocein Posted July 10, 2014 Posted July 10, 2014 Testing out the new Defeat update. Run up to bandit, surrender, get fucked, sex scene ends, character goes into a sitting down on the ground animation, can't move, bandit turns hostile again, pulls out weapon, attacks me, I die, death alternative kicks in, black out, teleport to nearby path, maiq saved me, bandit teleported with me, bandit fucking me again because as I died I had less health than the defeat threshold, sex scene finishes, my character teleports a mile into the air, frozen, can't move, reload save. Second run, run up to bandit, let them attack me until I'm below the health threshold, knocked down, initiate sitting on the ground animation, suddenly wolf shows up and attacks the bandit, "You can't move, at least one aggressor is still busy!", sit there and wait for the bandit to finish off the wolf and wonder what would happen if the bandit lost, bandit kills the wolf, "You can't move, at least one aggressor is still busy!", bandit walks up to my player and stares at me, "You can't move, at least one aggressor is still busy!", wait for a few minutes, "You can't move, at least one aggressor is still busy!", reload save. Patch please.
Ashra XIII Posted July 10, 2014 Posted July 10, 2014 I actually have gotten Defeat to work with Sexlab 1.58b! Not sure if it's relevant, but I disabled Sanguine's Debauchery and started a new game, and now Defeat is working. Mostly, anyhow. I have been defeated a couple times and no rape happened... It just went straight to the post-assault phase with my char sitting there groaning and the struggle bar appearing. But I think I'm mostly there.
spartan40 Posted July 11, 2014 Posted July 11, 2014 I actually have gotten Defeat to work with Sexlab 1.58b! Not sure if it's relevant, but I disabled Sanguine's Debauchery and started a new game, and now Defeat is working. Mostly, anyhow. I have been defeated a couple times and no rape happened... It just went straight to the post-assault phase with my char sitting there groaning and the struggle bar appearing. But I think I'm mostly there. I'm having similar issues. I get defeated the knock down animation kicks in and then everyone runs away and I get back up. I'm also using the newest death alternative, on bleedout but thats it I don't the only other sex mods I have installed are aroused and the creature ones, and the prison overhaul. Tried to keep it light this time. No SD+ Edit: I seem to have fixed it. After the initial install of Defeat it wouldn't trigger, however after a save and re-running FNIS seems to have cleared it up. Not sure if that is what "fixed" it but I'll take it. Thanks for the update!
legit1337 Posted July 11, 2014 Posted July 11, 2014 I'm having a problem with the latest version. My grabs always fail no matter what settings I use, (threshold/resist even setting bonuschance to 100%). Necrophilia works fine though, as does surrendering. I cannot even come up behind someone and grab.
Improvman Posted July 11, 2014 Posted July 11, 2014 I was considering trying out some mods that allow children to fight. However I'm concerned that they would be treated like adults by the mod. Is this the case, and if so how can I disable them from mods using SexLab?
SkyrimReturner Posted July 11, 2014 Posted July 11, 2014 Hmm, anyone having an issue with creature defeats (trolls) that go on forever (one animation, no climax) with the 'You cannot move; at least one aggressor is still busy' message every few seconds? It may also be with non-creature defeats; sounds like the forever animation error someone posted earlier I have the latest Zaz animations and SL and Defeat. *Reloaded a save and it happens even without the 'You cannot move...' message. I thought it may have something to do with the 'Disable PC control' option in SL so I unchecked that, which should allow me to end animations. But not sure why after doing it, the game CTD on Defeat animation. I use DA and disabled the Defeat 'wounded', 'stun' etc options.
WaxenFigure Posted July 11, 2014 Posted July 11, 2014 I was considering trying out some mods that allow children to fight. However I'm concerned that they would be treated like adults by the mod. Is this the case, and if so how can I disable them from mods using SexLab? You don't, they are incompatible. Use them or Sexlab mods but not both together.
Rabblerouser Posted July 11, 2014 Posted July 11, 2014 Hello, Goubo! loving the mod! but for some reason, whenever my character is victimized, the animation lasts forever and doesn't end. I have found no clear solution and it's gamebreaking. any help? The sex animation? Check the settings of SexLab. Is Sexlab 1.58b a hard requirement? Some people are having issues with the new 1.58b's StorageUtil. And I'm not sure if using 1.58b with 1.57's StorageUtil is safe. It will work fine with 1.57 except for necro. (which dosen't work as for now anyway ) Never used any necro mods anyways since using it was very situational.. and their corpses would just float afterward.
Fenderstat Posted July 11, 2014 Posted July 11, 2014 I there an immortal mode when you get knocked down? When I lose it's to big attacks and i get flat out killed. When my health goes 0% I die and don't get knocked down. Very rarely to I get it between 1-10% for the events to trigger. I could raise it but then I'd be losing all the time.
qui7 Posted July 11, 2014 Posted July 11, 2014 Hello, first of all thx for gr8 mod. There is a problem im having now after update. I made all the steps in clean save stuff and everythings works ok (npc vs npc, critters vs npcs, special actions) except i cant get MAIN character to get stunned and start all sequence. I was able to make it work by starting a new game - everything works fine there. Yet i realy would like to run old save. Looks like its clearly save files's foult, any ideas how to fix it?Thx in advance.
D_ManXX2 Posted July 11, 2014 Posted July 11, 2014 Goubo not sure is this was reported but the sexlab 1.57 and higher 1.58b has a built in system the user can use to terminate animation with the end key. Any chance you could make disable function for the end key of sexlab ?? seem to be breaking defeat after the end key i cannot use any idles like sitting or other stuff. also npc who where enemies will remain neutral when this happens. clean function seem to fix it though. So maybe a failsafe to prevent users from ending with the end key would solve this. Well after updating everything to the latest version of everything i really like what can be done with defeat now. So many new options like rob, kill etc.. and it works so smoothly even companion options seem to work well. Thanks for those new updates.
SimpleLife Posted July 11, 2014 Posted July 11, 2014 Cant get any of the post assault events to start. The defeat scenes starts normally, but afterwards the character is just left there. Ive tried with DA enabled,and with it disabled. Neither the DA blackout quest events start, nor just the Defeat post-assault events. Even when set to 100% robbing, the robbing doesnt happen. For Defeat I have Robbing, Wilderness, Tavern, and Faction Events all set to 100% For DA I have all options selected. Im using the latest DA, 4.56 with the Captured plugin
redlove108 Posted July 11, 2014 Posted July 11, 2014 So I've been having trouble getting Defeat and Devious Captures working together with my old save. I had cleaned it for the update and thought all was well. For the most after the assault I'd black out and wake up with my things missing and a quest to get it back. Devious Captures was suppose to trigger at some point somewhere in there but never did. However I did a new file to see if things would work and they did. I got robbed but not only that there was a little short robbing dialog from the thief. Afterward devious captures kicked in and things got put on my PC. Horray! So I checked the logs and this is what I found for the new save: [07/11/2014 - 06:02:18AM] Defeat: AssaultMode - !SetNextAgg() !StillBusy() AllowedToBeRobbed[07/11/2014 - 06:02:25AM] Defeat: START Robbing [07/11/2014 - 06:02:25AM] Devious Captures: triggered by robbery event In my old save file this is the log: [07/11/2014 - 04:01:37AM] Defeat: AssaultMode - !SetNextAgg() !StillBusy() AllowedToBeRobbed[07/11/2014 - 04:01:39AM] Defeat: Player victim - End scene, Restored.[07/11/2014 - 04:01:51AM] xpoIntegration: QuestCondition[07/11/2014 - 04:01:54AM] Teleported away from Bandit Only in my old save did I get teleported away despite me having it set to 0% for wilderness and inn. With the new save it I got up in the mist of the same bandits that just raped/robbed my PC. lol In both saves I got robbed and the mission got started but only in the new save did it work. ----------------
SkyrimReturner Posted July 11, 2014 Posted July 11, 2014 Hmm, anyone having an issue with creature defeats (trolls) that go on forever (one animation, no climax) with the 'You cannot move; at least one aggressor is still busy' message every few seconds? It may also be with non-creature defeats; sounds like the forever animation error someone posted earlier I have the latest Zaz animations and SL and Defeat. *Reloaded a save and it happens even without the 'You cannot move...' message. I thought it may have something to do with the 'Disable PC control' option in SL so I unchecked that, which should allow me to end animations. But not sure why after doing it, the game CTD on Defeat animation. I use DA and disabled the Defeat 'wounded', 'stun' etc options. I made 3 changes and the CTDs and non-stop errors stopped. Not sure which was the fix but I did: (1) Re-enabled Defeat triggers 'Wound', 'Stamina' and 'Stun', along with DA bleedout. (2) Unchecked the 'Undress animation' from SL; (3) Left the slot 60 for use with DD hidden wear. I tried setting it to 'none' previously as that slot conflicted with the shield on back mechanic from Dual Sheath Redux. I still got one error once with two enemies, killed one got KD but sat on floor with the 'You cannot move....' error. Will keep testing to see if it happens again.
germanicus Posted July 11, 2014 Posted July 11, 2014 Goubo works on necro. It will be fixed in next release.
gooser Posted July 11, 2014 Posted July 11, 2014 For some reason, I've gotten "Run away!" to stick on a game after being defeated. It is still there after reloading. Any console fix for this? Get reassaulted? I don't really want to load an earlier save. thx
jfraser Posted July 11, 2014 Posted July 11, 2014 Hmm, anyone having an issue with creature defeats (trolls) that go on forever (one animation, no climax) with the 'You cannot move; at least one aggressor is still busy' message every few seconds? It may also be with non-creature defeats; sounds like the forever animation error someone posted earlier I have the latest Zaz animations and SL and Defeat. *Reloaded a save and it happens even without the 'You cannot move...' message. I thought it may have something to do with the 'Disable PC control' option in SL so I unchecked that, which should allow me to end animations. But not sure why after doing it, the game CTD on Defeat animation. I use DA and disabled the Defeat 'wounded', 'stun' etc options. I made 3 changes and the CTDs and non-stop errors stopped. Not sure which was the fix but I did: (1) Re-enabled Defeat triggers 'Wound', 'Stamina' and 'Stun', along with DA bleedout. (2) Unchecked the 'Undress animation' from SL; (3) Left the slot 60 for use with DD hidden wear. I tried setting it to 'none' previously as that slot conflicted with the shield on back mechanic from Dual Sheath Redux. I still got one error once with two enemies, killed one got KD but sat on floor with the 'You cannot move....' error. Will keep testing to see if it happens again. Set that slot to 61 and you will get your second weapon back.
Guest Posted July 11, 2014 Posted July 11, 2014 Where exactly is the Action key set? I don't see it anywhere in the MCM menus.
Pinute Posted July 11, 2014 Posted July 11, 2014 Where exactly is the Action key set? I don't see it anywhere in the MCM menus. The player action key is defaulted to G, companion to H. Those are the ones you'd look for to change.
zupra Posted July 12, 2014 Posted July 12, 2014 Just tested the latest version of Defeat with DA. First cleaned the save, used the cleaning tool etc. It seems that after u've been fucked the npc's turns hostile immediately so that you don't have even time to get away. With "Trauma" there should be 10 sec cd as far as i know. Are scripted followers compatible with this? I don't think there should be any conflicts with Sofia?
Cocein Posted July 12, 2014 Posted July 12, 2014 Just tested the latest version of Defeat with DA. First cleaned the save, used the cleaning tool etc. It seems that after u've been fucked the npc's turns hostile immediately so that you don't have even time to get away. With "Trauma" there should be 10 sec cd as far as i know. Are scripted followers compatible with this? I don't think there should be any conflicts with Sofia? I'm getting this same issue. The assailant turns hostile after the sex scene and starts attacking me. And I'll be frozen in a sitting down animation and can't fight back or run.
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