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Posted

I just noticed something weird...I got defeated by a Fire mage and he did his thing but the funny part is....his flame atronach wanted some too. It tried too rape but i don't have any mods that let do anything with sexlab. I have aroused creatures in my game also, so i will try and see if that is the cause of it.

Posted

 

Just tested the latest version of Defeat with DA. First cleaned the save, used the cleaning tool etc.

 

It seems that after u've been fucked the npc's turns hostile immediately so that you don't have even time to get away. With "Trauma" there should be 10 sec cd as far as i know.

 

Are scripted followers compatible with this? I don't think there should be any conflicts with Sofia?

 

I'm getting this same issue. The assailant turns hostile after the sex scene and starts attacking me. And I'll be frozen in a sitting down animation and can't fight back or run.

 

 

I can run and fight normally tho.

 

I did some more testing and everything went well, this time DA kicked in and i got robbed and a quest to recover my gear. There was also some chick who wanted to help me out. However when i found the bandit with my gear he wasn't hostile anymore until i attacked him.

 

 

Posted

Tried the latest version with a clean save, but when my PC gets knocked down, she stays in what I guess is called the "bleedout state". Nothing happens and she stays crouched. Movement keys don't work -- not even in "free camera" mode (tfc). I even tried the "EnablePlayerControls" console command, but I'm still unable to move.

Posted

Anyone have the 4.1 version or similar, that has the hideout? i know that Dirty deeds is being worked on, but i'm pretty impatient. Anyone please?

Posted

Tried the latest version with a clean save, but when my PC gets knocked down, she stays in what I guess is called the "bleedout state". Nothing happens and she stays crouched. Movement keys don't work -- not even in "free camera" mode (tfc). I even tried the "EnablePlayerControls" console command, but I'm still unable to move.

Having this same problem. I keep having to reload the game. :/ Sort of defeats the purpose of the mod at this point ........... hopefully someone can figure out what's causing it. If it turns out to be anything about my mod setup I'll report back here.

Posted

Did you try to use the clean function from defeat ?? i think it is normally bound to 0 button but i always bind it to ,< control button for easy excess.

Posted

 

Tried the latest version with a clean save, but when my PC gets knocked down, she stays in what I guess is called the "bleedout state". Nothing happens and she stays crouched. Movement keys don't work -- not even in "free camera" mode (tfc). I even tried the "EnablePlayerControls" console command, but I'm still unable to move.

Having this same problem. I keep having to reload the game. :/ Sort of defeats the purpose of the mod at this point ........... hopefully someone can figure out what's causing it. If it turns out to be anything about my mod setup I'll report back here.

 

 

This is interesting. If I uncheck the "Stay Down" setting, the PC will get raped. Otherwise, she just stands around and takes the abuse until she gets knocked down. But afterwards, she'll just sit on the floor/ground and do nothing. Movement keys are disabled just like before. Sit there long enough, and one of the rapists will attack again, leaving her in the bleedout animation from which she doesn't recover. I disabled all the Sexlab mods that aren't required by the mod, and no difference. All required mods are the latest versions.

 

Posted

 

 

Tried the latest version with a clean save, but when my PC gets knocked down, she stays in what I guess is called the "bleedout state". Nothing happens and she stays crouched. Movement keys don't work -- not even in "free camera" mode (tfc). I even tried the "EnablePlayerControls" console command, but I'm still unable to move.

Having this same problem. I keep having to reload the game. :/ Sort of defeats the purpose of the mod at this point ........... hopefully someone can figure out what's causing it. If it turns out to be anything about my mod setup I'll report back here.

 

 

This is interesting. If I uncheck the "Stay Down" setting, the PC will get raped. Otherwise, she just stands around and takes the abuse until she gets knocked down. But afterwards, she'll just sit on the floor/ground and do nothing. Movement keys are disabled just like before. Sit there long enough, and one of the rapists will attack again, leaving her in the bleedout animation from which she doesn't recover. I disabled all the Sexlab mods that aren't required by the mod, and no difference. All required mods are the latest versions.

 

 

 

Similar issue here, all runs perfectly until after the rape scene, then my PC just sits there and won't move no matter what I do, have tried various settings also, but nothing works....Clean tool gets her moving again, but NPC's become hostile immediately again while shes getting up, animals don't become immediately hostile again though.

Posted

I can't use Defeat. Says disabled by default and when selecting to install two separate notifications appear.

 

Defeat installed

The thing is not installed

 

and the menu won't change and still says disabled for everything. Not sure what to do. Clean save, checked load order. Using latest version of Defeat and SL.

 

Just using Defeat for so long has made it a necessity. Without it combat just isn't fun! XP

 

 

Screen_Shot2.png

 

 

Posted

There is a message saying "Run Away" right on the center of my screen. I tried to go to the menu and click on Clean and also disable and re-enable the mod, how can I fix it?

 

Ugh this happened to me. I tried cleaning and uninstalling Defeat but the message remains. Even went back to a save before the particular encounter where the bug occurred and found those saves now also have the "Run away!" message too.

Posted

I am not using Submit/SD+/DA. Upgraded from 5b3 to 5b3.1 with clean save.

 

Gave 100% to "Chance on hit" for health/exhaustion/stun, for health it is triggered at 0% to 100%, disabled "Exhaustion - Only Back", and lowest Stagger. Basically, I maxed out the chance of me being defeated.

 

Found a healthy number of bandits, ran into them six times.

Three times I get instant-killed,

one time I got "defeated" but I got stuck in the kneeled down animation,

one time I got "defeated" and stripped but no rape animation, and

one time the resist bar appear, I filled it up, nothing happend.

 

Update:

I clicked "Clean" inside the MCM...

 

I approached the bandit, I got "defeated", message appeared telling to resist.

1. If I resist, the bar is not moving, then nothing happened. After a while, the bar moves and filled up, then nothing happened.

2. If I do not resist, and wait. NPC strips me, then nothing happened. After a while, clothes reappear on me while I'm still in the kneeling position, then nothing happened. After a while, I automatically stand up, then nothing happened. After a while, I staggered, then nothing happened. After a while, I can finally move, I can talk to the bandit, who is no longer aggressive to me.

Posted

I am getting some inconsistent results with the follower settings...

 

2 followers using AFT

Enable player victim, health/exhaustion/power attack all on, All down trigger, Stay down, strip struggle option. Same for creatures

Enable NPC vs NPC, Original trigger, all down checked. Same for creatures

 

Most of the time when PC gets knock down, all followers will get knock down as well, but no animation will happen. There will be no struggle bar, PC and follower will kneel on the ground. Enemy will keep on attacking. After a while everyone will get back up.

Occasionally only PC will get knock down and struggle bar will show up while followers and enemy are still fighting. After filling up the struggle bar, the "get up" bar will show up, filling it up Run Away will show up.

Posted

Remap of Submit Key not working correctly?

 

I got a strange problem with this mod - my movment keys are on U J H K.

So everytime i try to strafe right (=K) i make a submit.

 

Already tried to remapp the Submit Key to something different via MCM but that does not work at all.

 

Anyone got an idea on this?

Posted

Remap of Submit Key not working correctly?

 

I got a strange problem with this mod - my movment keys are on U J H K.

So everytime i try to strafe right (=K) i make a submit.

 

Already tried to remapp the Submit Key to something different via MCM but that does not work at all.

 

Anyone got an idea on this?

The broken rebind key function is a known issue. Hopefully the next version will fix it.

Posted

Just tested the latest version of Defeat with DA. First cleaned the save, used the cleaning tool etc.

 

It seems that after u've been fucked the npc's turns hostile immediately so that you don't have even time to get away. With "Trauma" there should be 10 sec cd as far as i know.

 

Are scripted followers compatible with this? I don't think there should be any conflicts with Sofia?

If you want a normal Defeat post assault behavior after a scene you need to disable DA Post Assault option, otherwise you'll indeed get up and the fight will resume.

 

I did not have any problem with scripted followers in my tests.

 

I just noticed something weird...I got defeated by a Fire mage and he did his thing but the funny part is....his flame atronach wanted some too. It tried too rape but i don't have any mods that let do anything with sexlab. I have aroused creatures in my game also, so i will try and see if that is the cause of it.

Ha, interesting, the atronach somehow got registered, i'll take a look thanks.

 

 

There is a message saying "Run Away" right on the center of my screen. I tried to go to the menu and click on Clean and also disable and re-enable the mod, how can I fix it?

 

Ugh this happened to me. I tried cleaning and uninstalling Defeat but the message remains. Even went back to a save before the particular encounter where the bug occurred and found those saves now also have the "Run away!" message too.

 

The only solution would be to make a clean save, disable the mod and save without it, check FAQ.

 

Does the message still get stuck with the new version for some of you?

 

I there an immortal mode when you get knocked down? When I lose it's to big attacks and i get flat out killed. When my health goes 0% I die and don't get knocked down. Very rarely to I get it between 1-10% for the events to trigger. I could raise it but then I'd be losing all the time.

Nop, and there will not be, let's not add more bugs or incompatibilities, it is not really useful anyway, you die because your char is really weak.

DA could be the solution for this case, it has a death proof.

 

I'm having a problem with the latest version. My grabs always fail no matter what settings I use, (threshold/resist even setting bonuschance to 100%). Necrophilia works fine though, as does surrendering. I cannot even come up behind someone and grab.

Check the description.

 

Testing out the new Defeat update.

 

Run up to bandit, surrender, get fucked, sex scene ends, character goes into a sitting down on the ground animation, can't move, bandit turns hostile again, pulls out weapon, attacks me, I die, death alternative kicks in, black out, teleport to nearby path, maiq saved me, bandit teleported with me, bandit fucking me again because as I died I had less health than the defeat threshold, sex scene finishes, my character teleports a mile into the air, frozen, can't move, reload save.

 

Second run, run up to bandit, let them attack me until I'm below the health threshold, knocked down, initiate sitting on the ground animation, suddenly wolf shows up and attacks the bandit, "You can't move, at least one aggressor is still busy!", sit there and wait for the bandit to finish off the wolf and wonder what would happen if the bandit lost, bandit kills the wolf, "You can't move, at least one aggressor is still busy!", bandit walks up to my player and stares at me, "You can't move, at least one aggressor is still busy!", wait for a few minutes, "You can't move, at least one aggressor is still busy!", reload save.

 

Patch please.

Sorry if I can't effectively take care of every bug/compatibility problems when used with other mods or deal with problems inherent to Skyrim, or every situations that can happen when the player is knocked down...

Btw clean up function exists.

Posted

Is the FNIS creature pack require for this mod (Defeat)? Reason I ask since Sex Animation Framework v1.58b doesn't require FNIS creature pack I didn't installed that mod.

 

Either or, you lose funtions without it

Posted

SInce last update male player aggressor plays cowgirl / reverse cowgirl animations every time.

Guess it was intended for female PC.

 

Or may it be SL 1,58b thing?

Posted

First of all, thanks for great mod becoming even better each release, Goubo.

 

Surrender with multiple options/turnouts is awesome addition to it, glad to see you extending it.

But it seems that any companion related functions in surrender branches doesnt work for me.

 

When I try to sell out my companion, the aggressor just ties my char up and then either do nothing (good faction, non-agro by default, my char initiated the fight) or attack again (evil faction, aggro by default). The same behaviour is in "your friend not going anywhere", sometimes aggressor says something like "lets taste this one" after tying my char up, but the end result is exactly the same. "Make your companion strip" branch - the same thing, I've managed to get it just once in my testing, and after asking my companion to strip, nothing happened and fight resume.

 

This is a new game I've started for Defeat, no SD, but got Submit, though in disabled state. Char defeating and companion collateral works fine.

Tried with custom Selena Kate companion, and vanilla Lydia

 

Papyrus log, it seem it tries to act on invalid ref

 

[07/14/2014 - 09:58:25AM] ERROR: Cannot call SetFactionRank() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.CollateralStart() - "defeatplayer.psc" Line 1575
.Defe_TIF__030DAB3C.Fragment_0() - "Defe_TIF__030DAB3C.psc" Line 11
[07/14/2014 - 09:58:25AM] ERROR: alias CollaVic on quest DefeatPlayerQST (2E000D62): Cannot force the alias's reference to a None reference.
stack:
[alias CollaVic on quest DefeatPlayerQST (2E000D62)].ReferenceAlias.ForceRefTo() - "" Line ?
[alias CollaVic on quest DefeatPlayerQST (2E000D62)].ReferenceAlias.ForceRefIfEmpty() - "ReferenceAlias.psc" Line 30
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.CollateralStart() - "defeatplayer.psc" Line 1577
.Defe_TIF__030DAB3C.Fragment_0() - "Defe_TIF__030DAB3C.psc" Line 11
[07/14/2014 - 09:58:25AM] ERROR: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.CollateralStart() - "defeatplayer.psc" Line 1579
.Defe_TIF__030DAB3C.Fragment_0() - "Defe_TIF__030DAB3C.psc" Line 11
[07/14/2014 - 09:58:25AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.CollateralStart() - "defeatplayer.psc" Line 1579
.Defe_TIF__030DAB3C.Fragment_0() - "Defe_TIF__030DAB3C.psc" Line 11
[07/14/2014 - 09:58:25AM] warning: Assigning None to a non-object variable named "::temp402"
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.CollateralStart() - "defeatplayer.psc" Line 1579
.Defe_TIF__030DAB3C.Fragment_0() - "Defe_TIF__030DAB3C.psc" Line 11
[07/14/2014 - 09:58:25AM] Defeat: Collateral -> [Actor < (000D97DD)>] on
[07/14/2014 - 09:58:25AM] ERROR: Cannot play a None idle on an actor
stack:
[ (000D97DD)].Actor.PlayIdle() - "" Line ?
[ (000D97DD)].CarryActorScript.ChangeCarryState() - "CarryActorScript.psc" Line 51
[ (000D97FA)].PF_CarryFirewood_000D97FA.Fragment_1() - "PF_CarryFirewood_000D97FA.psc" Line 20
[07/14/2014 - 09:58:32AM] ERROR: alias TopicBleedOut on quest DefeatRessourcesQst (2E04B8D1): Cannot force the alias's reference to a None reference.
stack:
[alias TopicBleedOut on quest DefeatRessourcesQst (2E04B8D1)].ReferenceAlias.ForceRefTo() - "" Line ?
[alias TopicBleedOut on quest DefeatRessourcesQst (2E04B8D1)].ReferenceAlias.ForceRefIfEmpty() - "ReferenceAlias.psc" Line 30
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_25() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 35
[07/14/2014 - 09:58:32AM] RNPC: Periodic update check.
[07/14/2014 - 09:58:32AM] ERROR: Cannot get the heading angle to a None object
stack:
[ (000D97DD)].Actor.GetHeadingAngle() - "" Line ?
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 1995
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.PieceToStrip() - "defeatplayer.psc" Line 2013
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 1997
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.PieceToStrip() - "defeatplayer.psc" Line 2013
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 1998
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.PieceToStrip() - "defeatplayer.psc" Line 2013
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 1999
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetWornForm() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.PieceToStrip() - "defeatplayer.psc" Line 2013
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 2000
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetEquippedWeapon() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 2001
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetEquippedWeapon() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 2003
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:32AM] ERROR: Cannot call GetEquippedShield() on a None object, aborting function call
stack:
[alias PlayerREF on quest DefeatPlayerQST (2E000D62)].defeatplayer.StripColla() - "defeatplayer.psc" Line 2005
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_6() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 8
[07/14/2014 - 09:58:33AM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State
[07/14/2014 - 09:58:33AM] -- SexLab -- Thread[0] - FATAL: AddActor(NONE) -- Failed to add actor -- Actor is a figment of your imagination
[07/14/2014 - 09:58:34AM] -- SexLab -- Thread[0] - FATAL: AddActor() - Cannot add an actor to a locked thread
[07/14/2014 - 09:58:35AM] ERROR: Array index -1 is out of range (0-4)
stack:
[sexLabThread00 (0B061EEF)].sslThreadController.ActorAlias() - "sslThreadModel.psc" Line 761
[sexLabThread00 (0B061EEF)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 352
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_18() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 22
[07/14/2014 - 09:58:35AM] ERROR: Cannot call DoRagdoll() on a None object, aborting function call
stack:
[sexLabThread00 (0B061EEF)].sslThreadController.DisableRagdollEnd() - "sslThreadModel.psc" Line 352
[ (2E0B54B2)].defe_sf_defeatplayercollatera_030b54b2.Fragment_18() - "defe_sf_defeatplayercollatera_030b54b2.psc" Line 22
[07/14/2014 - 09:58:35AM] -- SexLab -- Thread[0] - FATAL: StartThread() - Cannot start thread while not in a Making state
[07/14/2014 - 09:58:37AM] ERROR: Cannot play a None idle on an actor
stack:
[ (000D97DD)].Actor.PlayIdle() - "" Line ?
[ (000D97DD)].CarryActorScript.ChangeCarryState() - "CarryActorScript.psc" Line 51
[ (000D97DD)].CarryActorScript.OnCombatStateChanged() - "CarryActorScript.psc" Line 58

 

 

Another weird thing I've noticed with surrender is each aggressor (evil faction only, aggro by default) except the one my char is surrending to resuming the fight after few seconds. while dialog still running. And even he often turns aggro again in between end of dialog and sex start (consensual turnout, i.e. "i'm going to fuck you now, gentle or hard way" - "ok, do what you want". This makes almost senseless trying to surrender while there are more than one evil-faction aggressors.

 

Btw, it would be great to implement something like gangbang for surrender too - after one guy finishes, dialog with another starts, something like "now, it's my turn" with several options including companion related. Also "remove your/companion clothes" branch may be extended, so when the player agrees to undress, the aggressor demand companion to undress too, and vise versa, then consensual turnout may lead to threesome.

Posted

I'm gonna release a update a little later in the day, fixe a few imporant bugs.

 

SInce last update male player aggressor plays cowgirl / reverse cowgirl animations every time.

Guess it was intended for female PC.

 

Or may it be SL 1,58b thing?

Works fine Male/Male, Male/Female, even with SL 1.58b, not sure why you get cowgirl animations with your char. :/

 

[...]

Thanks for feedback,

I'm planning to add some more outcomes after dialogues yes, you suggestions are good and probably be integrated.

Btw I'm not sure why I started to add surrender, seems to be a HUGE amount of work ahead lol.

 

Wierd though about collateral, looks like the follower isn't added to the alias, is the aggressor properly walks toward the follower? Does he say the line to the follower and just do nothing? I need to rework the system with this.

 

About reaggros it shouldn't happen but I can't properly make it 100% work depending on the situation the player is when he surrenders, are those aggressors vanilla? I use a faction to make them non-hostiles and when the player is in this faction they shouldn't reaggro, the followers become neutral for them too, does this happen when you have no follower?

 

 

Is the FNIS creature pack require for this mod (Defeat)? Reason I ask since Sex Animation Framework v1.58b doesn't require FNIS creature pack I didn't installed that mod.

 

Either or, you lose funtions without it

 

If you don't use at all any creature functions no it is not required.

Posted

SInce last update male player aggressor plays cowgirl / reverse cowgirl animations every time.

Guess it was intended for female PC.

 

Or may it be SL 1,58b thing?

Works fine Male/Male, Male/Female, even with SL 1.58b, not sure why you get cowgirl animations with your char. :/

Even when i disabled those 4 anims in sexlab they keep getting played every time (cowgirl or reverse, Arrok or AP)

Well, at least its female npc victim riding my male not otherwise so its not that much of a deal  :D

Posted

This is just one of those immersion nitpicking things so unless it's easy to change I wouldn't waste time on it.

 

I noticed that if the pc has 2 sets of the same armour (haven't tested with different types) the first is stripped but the second is then auto equipped. It then gets removed for the animation and is re-equiped at the end of the scene (redress is off btw though I think that only affects followers anyway).

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