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Posted

Sorry guys for the trouble but is there a way to get out a trauma active status or remove it.
im stuck in it for days on my skyrim game and my trauma on my mcm is set for only 20 sec.
So is there a way to fix this or should i just reinstall SLDefeat....

Posted

I've been having issues with this mod lately, always get the resist message when trying to initiate rape, the only way to initiate it is to do a sneak assault. Trying to use the health threshold mode but it doesnt matter how low they are, they always just resist

 

i even set it at 100% so that i only have to hit them once to try, and still they resist

 

tried the resist mode and same thing happens

Posted

Im having problems with this. i followed install instruction and everything and ran Fnis ect, but when i chose to rape, we just stood naked looking at each other. Anyone know why that would happen?

 

Posted

Im having problems with this. i followed install instruction and everything and ran Fnis ect, but when i chose to rape, we just stood naked looking at each other. Anyone know why that would happen?

FNIS Behavior V5.1.1   7/6/2014 3:53:04 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
 
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "SKELETON Arm Fix" 
 
Reading APSexIdles V?.? ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V5.5.4  ( 6 furniture, 12 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Creature Pack not installed
 
mt_behavior usage: 3.2 %   ( 6 furniture, 12 offset, 0 alternate animations)
 890 animations for 3 mods successfully included (character)
 
This is my FNIS log, if it helps. (i didnt install creatures because i didnt want it.)
Posted

 

Im having problems with this. i followed install instruction and everything and ran Fnis ect, but when i chose to rape, we just stood naked looking at each other. Anyone know why that would happen?

FNIS Behavior V5.1.1   7/6/2014 3:53:04 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
 
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "SKELETON Arm Fix" 
 
Reading APSexIdles V?.? ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V5.5.4  ( 6 furniture, 12 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Creature Pack not installed
 
mt_behavior usage: 3.2 %   ( 6 furniture, 12 offset, 0 alternate animations)
 890 animations for 3 mods successfully included (character)
 
This is my FNIS log, if it helps. (i didnt install creatures because i didnt want it.)

 

 

Where is SexLab in the ist? You need that too. If you install it it haas to be seen in the FNIS reading list.

 

Posted

 

- Fixed - Robbing. Need some more tweaking I guess.

 

When I set the robbing way to value they steal no armor only my gold the other robbing options are working fine. I searched this topic and found a post telling the robbing thing is currently broken, but in the changelog it says its fixed.

So im curious is it still broken or should it work?

If its broken I'm really hoping for a quick fix since even with devious captures if I can just equip myself after the rape I can easy kill them for doing so. If my armor would be gone it would be a bad idea to fight them naked in devious devices so the value option gives some more penalty to defeat and at least for me it is a must have. Also the keys for the devices are worth 100g if they are not stolen even devious captures makes no sense.

For me there is no other worthy option for robbing then value.

 

If I can fix this myself a little explaination would be nice.

Posted (edited)

I've got the rape other option working for the most part I think. However the NPCs still just attack and kill me instead of even trying to rape me.

Edited by Keikoku535
Posted

option request: Similar to "original" knock down scenario: When player is knocked down companion acts as normal, but when assault initiates (perhaps through another mod) companion goes into a knock down state & initiates a masturbatory animation.

Posted

Great mod, love it!

 

Everything works great except the "player as victim" feature, no matter what i do i cant make this to work, when i get defeated i just fall to the ground unable to do anything and thats it, but when im the one assaulting an npc everything works without problems.

Could this problem be caused by the Obis mod that adds lots of bandit types to the world, some incompatibility perhaps?

Posted

 

 

- Fixed - Robbing. Need some more tweaking I guess.

 

When I set the robbing way to value they steal no armor only my gold the other robbing options are working fine. I searched this topic and found a post telling the robbing thing is currently broken, but in the changelog it says its fixed.

So im curious is it still broken or should it work?

If its broken I'm really hoping for a quick fix since even with devious captures if I can just equip myself after the rape I can easy kill them for doing so. If my armor would be gone it would be a bad idea to fight them naked in devious devices so the value option gives some more penalty to defeat and at least for me it is a must have. Also the keys for the devices are worth 100g if they are not stolen even devious captures makes no sense.

For me there is no other worthy option for robbing then value.

 

If I can fix this myself a little explaination would be nice.

 

 

"Gold & Stripped" works. In a weird way. Basically the assaulting NPC will pick up EVERY piece of armor and weapon laying on the floor in that cell. I consider that a bonus though, helps keeping the place clean *giggles*

So if you set the corresponding options to "Strip" instead of "Unequip" you should get what you want. Body armor and weapon are covered anyway, and other slots you can force off of you with the 3 extra options.

 

Posted

Recently reinstalled Skyrim, using Mod Organizer for the first time. Everything seems to be working well save for one minor hiccup. It seems that the new version of Defeat is somehow bypassing the animation filters from Devious Devices. Being that I just staryed using MO, I'm not certain if this is due to Defeat, DD, or a mistake I made during install.

 

Is this something that anyone else is encountering? It's not a game-breaking issue, so if it's just a current issue with the two mods I'm totally fine with waiting for a fix. I'm just trying to figure out if it's something I did and can fix, or if I'm actually just fine and need to wait for an update in the future.

 

Thanks to anyone who may be able to shed any light on the situation. If load order or papyrus logs would be necessary, I can provide those once I'm home (not in front of my pc at the moment).

Posted

Recently reinstalled Skyrim, using Mod Organizer for the first time. Everything seems to be working well save for one minor hiccup. It seems that the new version of Defeat is somehow bypassing the animation filters from Devious Devices. Being that I just staryed using MO, I'm not certain if this is due to Defeat, DD, or a mistake I made during install.

 

Is this something that anyone else is encountering? It's not a game-breaking issue, so if it's just a current issue with the two mods I'm totally fine with waiting for a fix. I'm just trying to figure out if it's something I did and can fix, or if I'm actually just fine and need to wait for an update in the future.

 

Thanks to anyone who may be able to shed any light on the situation. If load order or papyrus logs would be necessary, I can provide those once I'm home (not in front of my pc at the moment).

 

You still have 2 more steps to go,

 

Step 1: register animations in Zaz Animation Pack

 

Step 2: register animations in Devious Devices Integration.

 

The thing with LL mods is there's a lot of work to be done in MCM menu before everything functions as expected.

 

Edit, I mean you need to start these features in the MCM menu for each mod in the order I stated.

Also of course you probably know this but you run FNIS if you just installed Zaz animation pack but you prob already did that.  After those steps with Devices on your animations should work fine.

 

Posted

 

 

Im having problems with this. i followed install instruction and everything and ran Fnis ect, but when i chose to rape, we just stood naked looking at each other. Anyone know why that would happen?

FNIS Behavior V5.1.1   7/6/2014 3:53:04 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
 
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "SKELETON Arm Fix" 
 
Reading APSexIdles V?.? ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V5.5.4  ( 6 furniture, 12 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Creature Pack not installed
 
mt_behavior usage: 3.2 %   ( 6 furniture, 12 offset, 0 alternate animations)
 890 animations for 3 mods successfully included (character)
 
This is my FNIS log, if it helps. (i didnt install creatures because i didnt want it.)

 

 

Where is SexLab in the ist? You need that too. If you install it it haas to be seen in the FNIS reading list.

 

 

Im going to reinstall sexlab i guess. thats weird. It has its own MCM menu and everything in game.

Posted

 

 

 

Im having problems with this. i followed install instruction and everything and ran Fnis ect, but when i chose to rape, we just stood naked looking at each other. Anyone know why that would happen?

FNIS Behavior V5.1.1   7/6/2014 3:53:04 AM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
 
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "SKELETON Arm Fix" 
 
Reading APSexIdles V?.? ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V5.5.4  ( 6 furniture, 12 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Creature Pack not installed
 
mt_behavior usage: 3.2 %   ( 6 furniture, 12 offset, 0 alternate animations)
 890 animations for 3 mods successfully included (character)
 
This is my FNIS log, if it helps. (i didnt install creatures because i didnt want it.)

 

 

Where is SexLab in the ist? You need that too. If you install it it haas to be seen in the FNIS reading list.

 

 

Im going to reinstall sexlab i guess. thats weird. It has its own MCM menu and everything in game.

 

OK. i reinstalled sexlab and also the creature pack because i felt like it. Hopefully this is right?

 

FNIS Behavior V5.1.1   7/6/2014 10:35:24 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
 
Skeleton female: CHSBHC (107 bones)   male: CHSBHC (107 bones)
Patch: "SKELETON Arm Fix" 
 
Reading APSexIdles V?.? ...
Reading SexLab V1.58 ...
Reading SexLabCreature V1.58 ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V5.5.4  ( 6 furniture, 12 offset, 0 paired, 0 kill, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Creature Pack not installed
 
mt_behavior usage: 3.2 %   ( 6 furniture, 12 offset, 0 alternate animations)
 1699 animations for 5 mods successfully included (character)
Posted

Everything in the mod seems to work for me, except for the NPCs killing my character instead of raping it. Could this be a problem with how the mod is installed? Or is it simply just something that needs to be fixed in the option menu for the mod?

Posted

 

 

 

- Fixed - Robbing. Need some more tweaking I guess.

 

When I set the robbing way to value they steal no armor only my gold the other robbing options are working fine. I searched this topic and found a post telling the robbing thing is currently broken, but in the changelog it says its fixed.

So im curious is it still broken or should it work?

If its broken I'm really hoping for a quick fix since even with devious captures if I can just equip myself after the rape I can easy kill them for doing so. If my armor would be gone it would be a bad idea to fight them naked in devious devices so the value option gives some more penalty to defeat and at least for me it is a must have. Also the keys for the devices are worth 100g if they are not stolen even devious captures makes no sense.

For me there is no other worthy option for robbing then value.

 

If I can fix this myself a little explaination would be nice.

 

 

"Gold & Stripped" works. In a weird way. Basically the assaulting NPC will pick up EVERY piece of armor and weapon laying on the floor in that cell. I consider that a bonus though, helps keeping the place clean *giggles*

So if you set the corresponding options to "Strip" instead of "Unequip" you should get what you want. Body armor and weapon are covered anyway, and other slots you can force off of you with the 3 extra options.

 

 

 

Thanks for the response I allready thought about that but for me it would be pointless because:

 

-first I have mostly at least a second set of armor with me so I could just equip the second set

-second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option

-third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices.

 

Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town.

 

So defeat is for me the replacement for submit since submit won't work with sd+ and death alternative. Would love to see submit working with death alternative like defeat and sd+ so one of the three trigger on bleedout.

 

Posted

 

Thanks for the response I allready thought about that but for me it would be pointless because:

 

-first I have mostly at least a second set of armor with me so I could just equip the second set

-second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option

-third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices.

 

Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town.

 

 

Haven't had any problems with disappearing armor so far, but maybe I am just using different armor mods that all include worldmeshes *shrugs*

 

Why do you carry keys then, if you dont mind me asking? ;)

I never have spare keys on me when I use DD.

 

Ultimately all these mods need some "cooperation" from the player. A selfimposed ruleset if you will, RPing the situation.

In the end one can always find ways to weasel out of a situation. The most blatant the console of course, but all the mentioned mods make the AI & behaviour of the enemies glitchy enough to find opportunities and loopholes if one wants to find them from my experience.

Posted

 

 

Thanks for the response I allready thought about that but for me it would be pointless because:

 

-first I have mostly at least a second set of armor with me so I could just equip the second set

-second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option

-third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices.

 

Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town.

 

 

Haven't had any problems with disappearing armor so far, but maybe I am just using different armor mods that all include worldmeshes *shrugs*

 

Why do you carry keys then, if you dont mind me asking? ;)

I never have spare keys on me when I use DD.

 

Ultimately all these mods need some "cooperation" from the player. A selfimposed ruleset if you will, RPing the situation.

In the end one can always find ways to weasel out of a situation. The most blatant the console of course, but all the mentioned mods make the AI & behaviour of the enemies glitchy enough to find opportunities and loopholes if one wants to find them from my experience.

 

 

Not meant bad but I thought this would coming either way I was just asking if it is still broken or if I have an problem with the mod since the statement in the update notes was robbing is fixed.

 

Actually most mods don't need cooperation thats what it is about for me. Talking about the console well if you use the console playing is completly pointless, but having some key's with me is kinda a natural behaviour since I'm not walking into a enamy camp saying come here rape me add some devices I won't try to get out. I personally like the tought of not having a choice, if everything gets taken from me its more a thing of being "helpless" in a kinky situation. So trying to get out of the devices with every possible natural way is what it is about for me personally.

I am beeing defeated and not wanting to be defeated to say it in one sentence.

 

In other words I do something forbidden and if I get caught I get punished. Leaving the keys at home is like getting caught on purpose.

Kinda like: "ohhh officer I stole your cuffs it would be a shame if you use them on me, or you sneak in steal, getting caught and against your will getting the cuffs well I think you get what I mean.

 

You could say my way of RPing the situation is that I don't want to get into the situation and use like a normal victim would do every oportunity. I don't have a single loophole in my settings besides the don't working value. The console and settings are obviously not touched once they are set if you call this a loophole well using either the settings or the console to get out of your situation is "unnatural" so I can keep myself from using it, but taking some keys with me if I know there are devious devices out in the world is kinda a natural thing and with dd for the masses you will also find some on your way.

 

Until the value is fixed I guess I have to deal with it by taking only one set of weapons with me and no keys. Sure this works, but with the value I had 100% exactly the game as I wish for without having to close an eye on an oportunity that I would normaly use.

Posted

 

 

 

 

- Fixed - Robbing. Need some more tweaking I guess.

 

When I set the robbing way to value they steal no armor only my gold the other robbing options are working fine. I searched this topic and found a post telling the robbing thing is currently broken, but in the changelog it says its fixed.

So im curious is it still broken or should it work?

If its broken I'm really hoping for a quick fix since even with devious captures if I can just equip myself after the rape I can easy kill them for doing so. If my armor would be gone it would be a bad idea to fight them naked in devious devices so the value option gives some more penalty to defeat and at least for me it is a must have. Also the keys for the devices are worth 100g if they are not stolen even devious captures makes no sense.

For me there is no other worthy option for robbing then value.

 

If I can fix this myself a little explaination would be nice.

 

 

"Gold & Stripped" works. In a weird way. Basically the assaulting NPC will pick up EVERY piece of armor and weapon laying on the floor in that cell. I consider that a bonus though, helps keeping the place clean *giggles*

So if you set the corresponding options to "Strip" instead of "Unequip" you should get what you want. Body armor and weapon are covered anyway, and other slots you can force off of you with the 3 extra options.

 

 

 

Thanks for the response I allready thought about that but for me it would be pointless because:

 

-first I have mostly at least a second set of armor with me so I could just equip the second set

-second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option

-third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices.

 

Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town.

 

So defeat is for me the replacement for submit since submit won't work with sd+ and death alternative. Would love to see submit working with death alternative like defeat and sd+ so one of the three trigger on bleedout.

 

 

 

Ooops this is actually my fault ^^ When I was rewriting Captures I forgot to take care of player's keys. they were supposed to be removed on my mod's end but somehowish that line of code didn't make it into the new script. Boooo! Boooooo me!

 

Awww I'll fix it in the next version which should follow the next Integration update. It's going to add a function that will help me streamline Captures even better.

Posted

 

I am beeing defeated and not wanting to be defeated to say it in one sentence.

 

In other words I do something forbidden and if I get caught I get punished. Leaving the keys at home is like getting caught on purpose.

Kinda like: "ohhh officer I stole your cuffs it would be a shame if you use them on me, or you sneak in steal, getting caught and against your will getting the cuffs well I think you get what I mean.

 

Yeah, it's the irony of these mods that what they add in great detail one sort of actively tries to avoid - or is supposed to at least *chuckles*

Well my RPish logic with the keys is: that I happen to have the right one in advance seems odd to me. So when I escape and manage to reach a forge I fashion a "fitting one". That's what I meant with a selfimposed rule - based on personal taste no doubt, and the mods & mod parts i use and dont use, for example no For the Masses and no armbinders.

 

The fact that Gloubo hopefully gets Robbery working the way he planned aside: I think what you want should actually be asked for in the Devious Captures thread: Spawn keys on NPCs that put any kind of locked restraint on you. Because they should have those keys in the first place, no? Like the officer in your example hopefully would ;)

 

EDIT: err, well ... glad that while I was typing the Captures creator agreed at least in some way with that .. in so far that keys are something the mod that puts Devices on you should deal with it.

Posted

 

 

I am beeing defeated and not wanting to be defeated to say it in one sentence.

 

In other words I do something forbidden and if I get caught I get punished. Leaving the keys at home is like getting caught on purpose.

Kinda like: "ohhh officer I stole your cuffs it would be a shame if you use them on me, or you sneak in steal, getting caught and against your will getting the cuffs well I think you get what I mean.

 

Yeah, it's the irony of these mods that what they add in great detail one sort of actively tries to avoid - or is supposed to at least *chuckles*

Well my RPish logic with the keys is: that I happen to have the right one in advance seems odd to me. So when I escape and manage to reach a forge I fashion a "fitting one". That's what I meant with a selfimposed rule - based on personal taste no doubt, and the mods & mod parts i use and dont use, for example no For the Masses and no armbinders.

 

The fact that Gloubo hopefully gets Robbery working the way he planned aside: I think what you want should actually be asked for in the Devious Captures thread: Spawn keys on NPCs that put any kind of locked restraint on you. Because they should have those keys in the first place, no? Like the officer in your example hopefully would ;)

 

EDIT: err, well ... glad that while I was typing the Captures creator agreed at least in some way with that .. in so far that keys are something the mod that puts Devices on you should deal with it.

 

 

Also one thing to consider is setting DD to consume keys on unlock. That does tie into the RP of needing to get a "fitting key" to unlock your gear. Though it can still be a little odd that you can obtain the keys beforehand.

 

Possible solution for keys obtained through DD FtM ... the bandits have a little game where they will lock you in gear and send you to find one of their friends who has the key. If you already met the "friend" and weren't defeated, then lucky you you already have the key. At least until Ms Leeches teaches the bandits that it is a good idea to frisk their victim for spare keys before sending them on their way. ;)

 

Edit: Ok, now I have the image of Ms Leeches standing in a classroom in front of a bunch of bandits sitting in too small desks, patiently trying to explain the concept that a captive might already have keys on their person, and it would be counterproductive to give them toys without also taking away the keys. Their little skyrim AI's struggling with the concept.

Posted

 

 

 

 

 

 

 

 

- Fixed - Robbing. Need some more tweaking I guess.

 

When I set the robbing way to value they steal no armor only my gold the other robbing options are working fine. I searched this topic and found a post telling the robbing thing is currently broken, but in the changelog it says its fixed.

So im curious is it still broken or should it work?

If its broken I'm really hoping for a quick fix since even with devious captures if I can just equip myself after the rape I can easy kill them for doing so. If my armor would be gone it would be a bad idea to fight them naked in devious devices so the value option gives some more penalty to defeat and at least for me it is a must have. Also the keys for the devices are worth 100g if they are not stolen even devious captures makes no sense.

For me there is no other worthy option for robbing then value.

 

If I can fix this myself a little explaination would be nice.

 

 

"Gold & Stripped" works. In a weird way. Basically the assaulting NPC will pick up EVERY piece of armor and weapon laying on the floor in that cell. I consider that a bonus though, helps keeping the place clean *giggles*

So if you set the corresponding options to "Strip" instead of "Unequip" you should get what you want. Body armor and weapon are covered anyway, and other slots you can force off of you with the 3 extra options.
 

 

 

Thanks for the response I allready thought about that but for me it would be pointless because:

 

-first I have mostly at least a second set of armor with me so I could just equip the second set

-second a lot of armors have no "worldmesh" so they cause bugs and can't be picked up again when dropped so strip is no option

-third as allready said I like the penalty devious captures gives in combination with defeat but if i have keys with me its pointless if they dont get stolen I can just unlock all the devices.

 

Since there is no option for the keys to be stolen at least they are worth 100g so with value I would find myself without gear in devices helpless and hoping I will make it somehow to the next town.

 

So defeat is for me the replacement for submit since submit won't work with sd+ and death alternative. Would love to see submit working with death alternative like defeat and sd+ so one of the three trigger on bleedout.
 

 

 

 

 

Ooops this is actually my fault ^^ When I was rewriting Captures I forgot to take care of player's keys. they were supposed to be removed on my mod's end but somehowish that line of code didn't make it into the new script. Boooo! Boooooo me!

 

Awww I'll fix it in the next version which should follow the next Integration update. It's going to add a function that will help me streamline Captures even better.

 

 

Well its no big deal like I said just wanted to know if this issue with the robbing in defeat is known since the changelog suggests its fixed.

 

Would be great if you take care of the keys with your mod, but with the value option in defeat it would work too. :)

I'm also looking forward to the comeback of the armbinder its so devious to be unable of using your arms. You can struggle out or try your luck with an npc the armbinder keeps you so helpless I really like it even if I always hope to not get one :P

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